Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

160 check-ins using file codepage.doc version 9ad890221b

2023-10-31
23:36
Make control and middle button to draw lines from clicked location for helping with alignment. Leaf check-in: 382666e88a user: user tags: trunk
2023-10-18
04:56
Change colour of (X,Y) coordinates to make it easier to read. check-in: 1ca3a03298 user: user tags: trunk
2023-10-17
01:33
Implement SHIFT+DELETE to delete moves up to the mark. check-in: 5c766650a2 user: user tags: trunk
2023-10-16
00:12
Implement save state slots, including loading personal best solutions. check-in: cc0df8402f user: user tags: trunk
2023-10-13
04:11
Add the ^? command (which is used only for debugging and may be changed in future). check-in: 8ad7607451 user: user tags: trunk
2023-09-03
23:39
Implement shift+leftclick to try to move Hero the number of steps toward where it is clicked, similar to the MESH:Hero. check-in: 215e7bbe96 user: user tags: trunk
2023-08-29
19:25
Make CTRL+DEL to delete all moves ahead of the current point in the move list, as described in a note in the HEARTS1 puzzle set. check-in: e5df02f6f7 user: user tags: trunk
2023-08-28
21:46
Add misc/compare/zzt_megazeux.doc check-in: 7e1a7ee925 user: user tags: trunk
19:02
Add the (Pc) block (counting pattern block). check-in: 51526b8cd6 user: user tags: trunk
04:25
Improve the file of comparison of MESH:Hero, and also add file comparing with PuzzleScript. check-in: b2164c4f63 user: user tags: trunk
2023-08-27
04:31
Move meshhero.doc to another directory and add more details. check-in: 726126e196 user: user tags: trunk
2023-08-25
21:54
Move the differences of MESH:Hero into a separate document. check-in: 1693d8528c user: user tags: trunk
21:53
Correct a mistake in edit.c so that it does not mistakenly use RLE if the object's Dir variable is different than the previous object. check-in: 417251f440 user: user tags: trunk
2023-08-18
05:14
Add stuff to tutorial document. (Hopefully it is better now?) check-in: 3cf9cc50a4 user: user tags: trunk
2023-08-14
03:58
Add incomplete tutorial document file. (Hopefully can be improved in future) check-in: cd748e0fe5 user: user tags: trunk
2023-08-10
02:50
Add CancelTriggers and DeferTriggers instructions. check-in: 68320feb4f user: user tags: trunk
2023-08-06
19:44
Add some additional checks to JumpTo for Compatible classes only. This fixes three levels, one each in HEARTS1, HEARTS4, and SUPERHRO. check-in: 22d38aadb5 user: user tags: trunk
2023-08-04
23:03
Implement ,if ,while ,until instructions (conditions with keeping the value in the stack if it is nonzero) check-in: 41eca04785 user: user tags: trunk
18:15
Implement the / and ,/ commands in pattern blocks. check-in: 9930393c98 user: user tags: trunk
2023-08-01
19:50
The portalled Matrix chat is no longer available, so change the documentation to mention that it is not available. check-in: a7a889509e user: user tags: trunk
2023-07-18
05:43
Add 'rS' to set replay speed to a number with absolute instead of relative setting. check-in: ec8a917348 user: user tags: trunk
2023-07-16
19:46
Change tron8to32 to handle multibyte characters only if has_mbcs is true. check-in: b175421418 user: user tags: trunk
2023-07-15
02:07
Functions to convert between TRON-8 and TRON-32 (may be used in future for the text editor; currently unused, and may be removed if it is found to be unnecessary) check-in: 198a84f8d8 user: user tags: trunk
2023-07-11
06:59
Implement new SQL functions GAMEOVER, LEVEL_CODE, and LEVEL_VERSION. check-in: 032593e3cb user: user tags: trunk
2023-05-17
20:20
Correct some mistakes in the dealing with multibyte characters. check-in: 102b5912d7 user: user tags: trunk
2023-05-12
06:43
Add WARPED message. check-in: 1ba87a8fa2 user: user tags: trunk
2023-05-09
20:06
Implement (untested and incomplete) MBCS character substitutions in popups in exec.c. check-in: b39b71353a user: user tags: trunk
2023-04-28
18:02
Begin to implement multibyte character codes (it is not enough to be used, so far) check-in: 9087ab7896 user: user tags: trunk
2023-03-31
17:21
Fix {edit <number>} so that it replaces the entire argument if it begins with an opening delimiter ("{" or "("). check-in: 563de83a02 user: user tags: trunk
2023-03-29
23:50
Implement CONFIG_OMIT_INCLUDE check-in: c3370d4109 user: user tags: trunk
23:46
Correct a memory leak in the recent change to the {edit} macro check-in: 54b97e96bb user: user tags: trunk
19:48
Allow arguments to numeric arithmetic/bitwise macros to be directions and keys as well as numbers. check-in: ee285414da user: user tags: trunk
03:22
Add the variant of the {edit} macro to edit an argument of a macro which is currently being expanded. check-in: 0548d34afe user: user tags: trunk
2023-03-14
20:53
Optimize message blocks that begin with a goto instruction to a label that comes before it. check-in: 7cde381dd5 user: user tags: trunk
2023-01-31
19:26
Add 'mm' binding ALT with middle mouse button to write coordinates to the Misc value of MRU. check-in: 67716681cf user: user tags: trunk
02:29
SHIFT+B in editor to fill only the border of the selection rectangle. check-in: 13bba11fed user: user tags: trunk
2023-01-16
07:36
Correct a mistake in the GitHub Actions file. check-in: fbab309c65 user: user tags: trunk
07:34
Add GitHub Actions file to auto assignment issues from GitHub. check-in: 7078901d62 user: user tags: trunk
07:32
More documentation improvements, including README and some minor changes in other files. check-in: dd3e717a78 user: user tags: trunk
2023-01-14
22:39
Documentation improvements (no code changes). check-in: caee27e331 user: user tags: trunk
2023-01-11
06:11
Add .codepage.ignore option. check-in: 35acbca9ae user: user tags: trunk
2023-01-10
04:10
Mention the GitHub mirror in the README file. check-in: 24de865454 user: user tags: trunk
2023-01-07
06:07
Change har.c so that wildcards can be used. check-in: 28772e0e31 user: user tags: trunk
2023-01-02
20:42
Update PORTING file (use of JavaScript codes in compiling). check-in: 13f860d88e user: user tags: trunk
2023-01-01
05:21
Some improvements in PORTING file. check-in: 97e5146d26 user: user tags: trunk
2022-12-27
07:07
Fix a mistake in mbtofhm.c, and document ImageSeq and ImageLoop (presumably, they were used in the MESH:Hero engine before Animate was implemented; a few puzzle sets use them, though; in future they will also be implemented in Free Hero Mesh) check-in: bd67743bfa user: user tags: trunk
2022-12-07
07:16
Implement CONFIG_FUNCTION_ASK_TEXT (full code page capability is not implemented in this function; this may be fixed in future) check-in: 091fa5cd59 user: user tags: trunk
2022-11-07
07:29
Additions to FAQ. check-in: ef8fe744ff user: user tags: trunk
2022-10-19
22:28
Implement returning classes/objects from COLLIDEBY message to transform objects. (Not fully tested yet) check-in: 60b09ee8e4 user: user tags: trunk
2022-10-05
23:26
Implement LastR, NextR, ThisR; this is not tested and not fully complete; it will be used in future to implement replacing objects with new ones in COLLIDE and COLLIDEBY messages. check-in: 1114ae75d5 user: user tags: trunk
2022-09-14
23:14
Do not hard code number of pictures per row in the internal representation; use macros instead. This number is increased from 16 to 128 in order to avoid coordinate overflows for puzzle sets with large number of pictures if a large picture size is selected. check-in: 0a234d4210 user: user tags: trunk
2022-09-08
05:15
TODO features; not implemented yet check-in: ba571cb343 user: user tags: trunk
2022-09-01
21:59
Enhancements to (PopUp) to use arrays; new Quiz and ,Quiz commands to set quiz_obj; bug fix for the case where quiz_obj has been destroyed. check-in: cb281b5818 user: user tags: trunk
2022-08-31
23:24
Implement the conditional blocks in (PopUp) texts. check-in: 88913b5804 user: user tags: trunk
2022-08-30
22:12
Add a "S" column to the "GRAPH" SQL table in the picture editor. The example ALT+M macro uses this to automatically apply horizontal mirror symmetry to a picture. check-in: bb9043ee13 user: user tags: trunk
2022-08-19
06:05
Fix the implementation of ranges in (DefaultImage) block check-in: ffe428f969 user: user tags: trunk
2022-08-17
21:34
Minor documentation improvements. check-in: c8617a4932 user: user tags: trunk
20:57
Fix a mistake in the compile script; the level table loading means that function.c also depends on instruc.h, so delete function.o if instruc.h is newer. check-in: ccfbb23881 user: user tags: trunk
07:06
Implement retz and retnz instruction check-in: 30f75aecc8 user: user tags: trunk
06:54
Add a Replace instruction. check-in: 1190f331f1 user: user tags: trunk
01:15
Implement hue/shade filter in dependent pictures. check-in: 0aa4ff0fdf user: user tags: trunk
2022-08-11
20:11
Implement level hashes calculation. check-in: a9af94f292 user: user tags: trunk
04:38
Ensure that class/message names made by {make} do not contain invalid characters. check-in: eaea2c00a7 user: user tags: trunk
04:25
Implement CONFIG_EXTRA_SCREEN_INIT check-in: 831a8baa13 user: user tags: trunk
2022-08-10
05:45
Implement CONFIG_NO_STATUS check-in: 89cc6486f6 user: user tags: trunk
2022-08-06
07:47
Implement CONFIG_OMIT_SOUND check-in: c8c053656e user: user tags: trunk
2022-08-05
08:52
Fix a mistake in picedit.c with freeing memory after saving a multidependent picture. check-in: 95af598a76 user: user tags: trunk
06:22
The previous attempted fix of trying to call a macro whose definition is empty had a problem with defining new macros. Instead, make a macro with a single TF_MACRO+TF_ABNORMAL token if it is empty, and skip the TF_MACRO+TF_ABNORMAL token during expansion. check-in: 4ce94e1d08 user: user tags: trunk
05:37
Fix the {include} macro file name dealing (to allow lowercase letters), and fix the case of trying to call a macro whose definition is empty. check-in: 00437dafd6 user: user tags: trunk
2022-08-02
17:46
Implement /mod and ,/mod commands check-in: defb041af6 user: user tags: trunk
2022-07-29
00:09
Add a few functions into picture.c for dealing with multibyte encodings and font sizes other than 8x8; however, this feature is not implemented yet, and only one of these functions is implemented so far. check-in: 07386d0511 user: user tags: trunk
2022-07-28
03:23
Fix the version_change logic in edit.c to work with the new user state format. (It no longer works with the old format, although it will automatically be upgraded in game.c anyways, so it is unlikely to need to work with the old format.) check-in: 846874b02f user: user tags: trunk
2022-07-21
23:39
Finish the implementation of multidependent pictures. check-in: 59c1955556 user: user tags: trunk
21:15
Implement editing multidependent pictures; also improve comconfig.doc (independently) check-in: 3083ae9c8d user: user tags: trunk
2022-07-20
05:10
Start to implement multidependent picture lumps (currently only adding/deleting them in the picture editor and listing them; you cannot edit nor use them yet). check-in: ed54db3698 user: user tags: trunk
2022-07-19
18:03
Check if sqlite3_column_text returns a null pointer, in the levels_column function in game.c. check-in: e4569f54cc user: user tags: trunk
2022-07-18
06:38
Implement (partially) comconfig; also add back into game.c the ability to record solution timestamps (that was removed by mistake in the past), and improve documentation about compiling (in README file). check-in: 3bac201324 user: user tags: trunk
03:06
Change some dealing with IMG/DEP lumps; in future the MUL lumps may also be implemented. check-in: d1dcb9242a user: user tags: trunk
2022-07-16
01:20
Implement the global (Density) block. check-in: 6e7ed8025b user: user tags: trunk
2022-07-14
06:09
If sqlite3.o is not present, try to automatically compile sqlite3.c if it is present. check-in: f5ea4ecd8d user: user tags: trunk
2022-07-12
00:02
Improve compilation instructions and script to check for a common mistake. check-in: 60a7806b31 user: user tags: trunk
2022-07-11
23:20
Improvements and corrections of pattern matching capability. check-in: cd1ff3c034 user: user tags: trunk
2022-07-10
21:51
Allow the (Order) list to contain class names and message names. check-in: 874c691fca user: user tags: trunk
00:55
Implementation of order of execution overriding is probably corrected now. check-in: 2b0b74d47a user: user tags: trunk
2022-07-09
22:20
Add a paragraph in PORTING file, about alternative implementations that do not use SQLite and X resource manager. check-in: 80ab5a543a user: user tags: trunk
2022-07-07
00:08
Add the documentation about coordinate input binding into the bindings.doc file. check-in: ef46fdbc36 user: user tags: trunk
2022-07-06
19:36
Implement coordinate input. check-in: 87a8bc6a74 user: user tags: trunk
05:20
Several changes needed to allow coordinate input to be implemented in future (including the CLICK message and InputXY keyword). Also fixes a bug that was caused by changing MoveItem from Uint8 to Uint16. check-in: 156b0a7c35 user: user tags: trunk
2022-07-04
05:43
Implement crushing (similar to pieces being crushed in ZZT if they cannot be pushed). check-in: 08e7014805 user: user tags: trunk
2022-07-02
16:14
Implement -O switch to output private solutions on stdout. check-in: 169561bd42 user: user tags: trunk
2022-07-01
21:09
Change MoveItem to Uint16 and fix the encoders/decoders for future use (only numbers 8 to 255 are currently in use). check-in: 1aadd6299e user: user tags: trunk
2022-06-30
06:37
More improvements to PORTING file. check-in: 65b8239f8b user: user tags: trunk
06:01
Add PORTING file (currently incomplete) check-in: 956eb13fee user: user tags: trunk
05:46
Implement the .saveSolutions.private option (and the SQL functions to work with it), and remove the unused .allowMouseWarp option. check-in: e71ea9875c user: user tags: trunk
02:50
Change some things in game.c to use sizeof(MoveItem) instead of assuming that each move item is one byte long. check-in: f4c84adc9c user: user tags: trunk
2022-06-29
06:24
FAQ entry about how was figuring out the working of the original game engine. check-in: 1f566350d9 user: user tags: trunk
05:54
Make do_load_moves and the SQL solution move list function using the new move list decoding functions. check-in: 063db0939e user: user tags: trunk
2022-06-28
06:49
Use the new user state format in the level table implementation. check-in: 98625fd224 user: user tags: trunk
04:45
Use the move encoding functions in the level import function. check-in: 5463756bc9 user: user tags: trunk
03:57
Some more changes in game.c and in documentation, to work with the new move list encoding/decoding functions. check-in: c295ff21b6 user: user tags: trunk
2022-06-26
04:05
Use the new move list functions in move list import/export functions, and change the type of replay_size from Uint16 to size_t. check-in: cafa4fd29b user: user tags: trunk
2022-06-22
22:40
Start to implement move list encoding, to be used in future if coordinate input is implemented (and possibly other features that might benefit from this capability). check-in: 77553ee70b user: user tags: trunk
2022-06-15
21:33
In the OBJECTS virtual table, efficiently check if you are trying to find only bizarro objects in the normal world or vice versa. check-in: 4d77f3e034 user: user tags: trunk
2022-06-13
23:57
Implement MD5 hash algorithm. (This is not used in Free Hero Mesh, but may be used in other programs e.g. to compute the Z card in Fossil decks.) check-in: 2e44cdb36f user: user tags: trunk
23:08
Split out the code for making a new puzzle set into a separate subroutine, and do not add user cache entries for them until they are loaded the first time. check-in: a36346d28e user: user tags: trunk
2022-06-08
04:39
Fix a problem with the level importing and implement the F record in level importing. check-in: 78faa91e26 user: user tags: trunk
03:41
Display number of solved levels if you push CTRL+K. check-in: e4f3f04743 user: user tags: trunk
2022-06-01
20:34
Scrollable playfield view in TODO file (not implemented yet) check-in: b2273cc05d user: user tags: trunk
00:26
Unordered labels file format identification (in FAQ; no code changes) check-in: a8e62bfe34 user: user tags: trunk
2022-05-28
19:08
Add commands to select levels at random (either all levels or only unsolved levels) check-in: 61d1c94622 user: user tags: trunk
2022-05-05
20:33
Lump name suffixes in the sound file can be case-insensitive. check-in: 19bbb1f4aa user: user tags: trunk
2022-05-01
19:49
Allow the ,CollisionLayers to access classes as well as objects. check-in: 7d82163fa3 user: user tags: trunk
2022-04-30
23:18
Implement the one-based array operators. check-in: e895c451ce user: user tags: trunk
2022-04-29
05:04
A change to the parsing of strings in a level table definition block. check-in: 80dc8e429b user: user tags: trunk
2022-04-26
23:18
Ensure that undef_message is set when loading message numbers from the CLASS.DEF lump. check-in: e6ec7babc9 user: user tags: trunk
18:27
Add the Walkable instruction. check-in: 4436b9f0d2 user: user tags: trunk
2022-04-24
20:33
Implement (Rook), (Bishop), and (Queen) blocks in class definition blocks. check-in: 3a5d5440cc user: user tags: trunk
2022-04-22
20:11
Some corrections to parsing the (Order) block; the runtime handling still does not quite work properly yet check-in: 345563f394 user: user tags: trunk
03:22
Add the -U switch for experimental/unstable features. check-in: 747db98980 user: user tags: trunk
2022-04-21
22:53
A change in the implementation of ordered objects (currently not in use nor tested) check-in: 52e9907daf user: user tags: trunk
2022-04-20
04:36
Implement -+ switch to load level by ID number instead of by order number. check-in: 33f8d50d24 user: user tags: trunk
2022-04-07
06:44
Some additions to FAQ check-in: 9b1262140c user: user tags: trunk
2022-04-06
18:46
Implement "(DefaultImage <number> mod <number>)". check-in: 7b28d8159e user: user tags: trunk
2022-04-03
17:21
Improve file format documentation check-in: 8179bf273f user: user tags: trunk
2022-04-02
23:11
Add fileformat.doc check-in: 13c67423df user: user tags: trunk
2022-03-31
02:12
Implement the ,WinLevel instruction too set the score (currently not used by anything). check-in: 1ed0e6ebf4 user: user tags: trunk
2022-03-23
00:46
Some corrections of the logic of making up level tables from title strings containing data entry. check-in: 79b77f8924 user: user tags: trunk
2022-03-22
02:14
Implement TraceStack and ,TraceStack instructions. check-in: 189af944e7 user: user tags: trunk
2022-03-09
05:01
Correct the implementation of BroadcastAnd check-in: cb7aff32a7 user: user tags: trunk
04:46
When a level is changed, set the user state to unsolved even if no solution has been recorded. check-in: e93f746d5e user: user tags: trunk
04:05
In the picture editor, ensure the pick function works even if caps lock and/or num lock is activated. check-in: cc72ae321f user: user tags: trunk
2022-03-08
00:47
When using -C switch, also list all user-defined messages, too. check-in: 3ac276fa11 user: user tags: trunk
2022-03-07
00:50
More elaborate information about making contributions check-in: 5ea4595ba3 user: user tags: trunk
2022-03-04
02:03
Implement the NEXTWARP message. check-in: c1c8bc41b1 user: user tags: trunk
01:56
If new messages are added, then instruc.h must be rewritten, too. check-in: b08bf22096 user: user tags: trunk
2022-03-03
21:40
Some corrections dealing with (Order) block; still does not quite work properly, yet. check-in: 0d3d6e6a53 user: user tags: trunk
02:33
If Node.js is not installed, do not attempt to overwrite instruc.h, names.h, and quarks.h. check-in: 9a7b2de351 user: user tags: trunk
01:39
If you click on an object to view the description but doesn't have one, try the one below, until finding one that has a description (if any). check-in: ce300fde56 user: user tags: trunk
2022-02-22
02:35
Implement FindConnection instruction. check-in: c49ea7253d user: user tags: trunk
2022-02-16
07:09
Implement the Morton and ,Morton instructions. (On some computers it may be possible to optimize this better; this optimization is not currently implemented.) check-in: 3532fea858 user: user tags: trunk
03:49
Implement the high 8-bits of Shovable variable. check-in: df0b4678c0 user: user tags: trunk
2022-02-15
00:37
If creating an object in the bizarro world with an overridden order of execution, ensure that it is inserted into the proper place in its order. check-in: 2882130a06 user: user tags: trunk
2022-02-14
08:22
Implement the (userflags) syntax with an implied attribute. check-in: 7268a9ce16 user: user tags: trunk
08:01
Several minor corrections to documentation. No code changes. check-in: 3a60ccaef6 user: user tags: trunk
2022-02-13
19:32
Implement XStep and YStep instructions. check-in: a6d1d398e5 user: user tags: trunk
2022-02-12
00:59
Fix connection moving so that HIT/HITBY during the second phase are sorted and that even if one fails, it will try all of them in order that shoving etc will be all or nothing. check-in: 28294a20b2 user: user tags: trunk
2022-02-11
22:34
When checking for CollisionLayers during connection movement, ignore objects that are also moving at the same time. check-in: d05fed08fd user: user tags: trunk
21:25
Implement the connection movement. check-in: 7f3f255b14 user: user tags: trunk
2022-02-08
02:51
Implement a few new instructions dealing with links: exec ,exec link rtn check-in: 5ea66f6525 user: user tags: trunk
2022-02-05
22:54
Fix a compiler warning relating to return without a value even though the function should have a return value. check-in: e7826dace2 user: user tags: trunk
2022-02-04
07:33
Correct some mistakes in the implementation and documentation of deferred movement. check-in: b8f6f2d21d user: user tags: trunk
06:56
Correct parsing instruction names beginning with a plus and minus sign. check-in: 547bf4ed86 user: user tags: trunk
2022-01-29
05:55
Implement the Sound instruction. (There are still a few problems such as clicks at the end of some sound effects, and a few problems with the sound test menu. However, it mostly works, now.) check-in: d15195a921 user: user tags: trunk
2022-01-25
06:31
Implement (attribute userflags) syntax, in order to access bit patterns of user flags directly in class codes (e.g. so that they can be passed to subroutines, etc). check-in: a724f44255 user: user tags: trunk
2022-01-21
05:17
Implement loading standard sounds, and working in sound test menu. (Free replacements for standard sounds are not yet available, though.) check-in: b43c838ca3 user: user tags: trunk
2022-01-20
06:37
Explain the "Attempt to use a nonexistent object" error when attempting to move a Sliding Door after one side has been destroyed. check-in: 1977494fc3 user: user tags: trunk
2022-01-16
03:11
Some more fixes of sound effect including a few of documentation check-in: 45529d48c7 user: user tags: trunk
2022-01-15
05:59
Implement the user sounds (uncompressed) and MML sounds; does not work in the game yet, and built-in sounds are not yet implemented. check-in: 5c902e7a3f user: user tags: trunk
2022-01-13
06:48
Implement cryptographic hash algorithms. (These are not currently used by Free Hero Mesh but is expected to be used in future.) check-in: 1293433867 user: user tags: trunk
2022-01-12
02:28
Use 23-bit code page numbers. check-in: 0ced76ece7 user: user tags: trunk