Free Hero Mesh

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Comment:Some additions to FAQ
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SHA1: 9b1262140c3e559237b13951640de28bc16a13a4
User & Date: user on 2022-04-07 06:44:29
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Context
2022-04-20
04:36
Implement -+ switch to load level by ID number instead of by order number. check-in: 33f8d50d24 user: user tags: trunk
2022-04-07
06:44
Some additions to FAQ check-in: 9b1262140c user: user tags: trunk
2022-04-06
18:46
Implement "(DefaultImage <number> mod <number>)". check-in: 7b28d8159e user: user tags: trunk
Changes

Modified FAQ from [b9fe7de020] to [48ec2c235c].

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 One issue is that the version of SQLite in the system package manager
 might (depending on the system) not be updated as often as it should be.
 There is no guarantee that newer versions of Free Hero Mesh will not use
 features of newer versions of SQLite (or depend on bug fixes), although
 it also might not. (However, I think it is unlikely that newer versions
 of SQLite will break it.)





















=== Errors (other than compile errors) ===

** It says "FATAL: Failed to open xclass file (No such file or directory)"
when trying to load the puzzle set. How to load it correctly?

 You must use the base name. For example, if the puzzle set files are







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 One issue is that the version of SQLite in the system package manager
 might (depending on the system) not be updated as often as it should be.
 There is no guarantee that newer versions of Free Hero Mesh will not use
 features of newer versions of SQLite (or depend on bug fixes), although
 it also might not. (However, I think it is unlikely that newer versions
 of SQLite will break it.)

** Which non-core features of JavaScript does it use?

 Only the following non-core features (built-in to Node.js) are used:

 - console.log (to emit a string)

 - require("fs")

 - fs.readFileSync (to read a file as ASCII text)

 (These are in addition to core JavaScript features.) If you are using a
 different JavaScript runtime program that is not compatible, then I
 might be able to add a check for it to use its functions if needed.)

 Note that JavaScript is only used during compiling; no JavaScript code
 is used at run time. Furthermore, the output of those programs is included
 in the repository, and running the JavaScript programs will only be needed
 if you wish to modify Free Hero Mesh.


=== Errors (other than compile errors) ===

** It says "FATAL: Failed to open xclass file (No such file or directory)"
when trying to load the puzzle set. How to load it correctly?

 You must use the base name. For example, if the puzzle set files are
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particular screenshots on the Fossil main page, or at the very least link
to screenshots, or create a non-Fossil webpage to show the project. They
say a picture is worth a thousand words, but in this case I think no
number of words will ever substitute for an image.

 You are probably correct. Once suitable screenshots are available, I can
 do this, and also add other information if needed.







=== Miscellaneous ===

** Is it any good?

 I suppose it is a matter of opinion, isn't it?







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particular screenshots on the Fossil main page, or at the very least link
to screenshots, or create a non-Fossil webpage to show the project. They
say a picture is worth a thousand words, but in this case I think no
number of words will ever substitute for an image.

 You are probably correct. Once suitable screenshots are available, I can
 do this, and also add other information if needed.

 A non-Fossil web page for Free Hero Mesh is now available (but as of this
 writing, it is incomplete):

   http://zzo38computer.org/freeheromesh/


=== Miscellaneous ===

** Is it any good?

 I suppose it is a matter of opinion, isn't it?