Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

50 most recent check-ins

2022-11-07
07:29
Additions to FAQ. Leaf check-in: ef8fe744ff user: user tags: trunk
2022-10-19
22:28
Implement returning classes/objects from COLLIDEBY message to transform objects. (Not fully tested yet) check-in: 60b09ee8e4 user: user tags: trunk
2022-10-05
23:26
Implement LastR, NextR, ThisR; this is not tested and not fully complete; it will be used in future to implement replacing objects with new ones in COLLIDE and COLLIDEBY messages. check-in: 1114ae75d5 user: user tags: trunk
2022-09-14
23:14
Do not hard code number of pictures per row in the internal representation; use macros instead. This number is increased from 16 to 128 in order to avoid coordinate overflows for puzzle sets with large number of pictures if a large picture size is selected. check-in: 0a234d4210 user: user tags: trunk
2022-09-08
05:15
TODO features; not implemented yet check-in: ba571cb343 user: user tags: trunk
2022-09-01
21:59
Enhancements to (PopUp) to use arrays; new Quiz and ,Quiz commands to set quiz_obj; bug fix for the case where quiz_obj has been destroyed. check-in: cb281b5818 user: user tags: trunk
2022-08-31
23:24
Implement the conditional blocks in (PopUp) texts. check-in: 88913b5804 user: user tags: trunk
2022-08-30
22:12
Add a "S" column to the "GRAPH" SQL table in the picture editor. The example ALT+M macro uses this to automatically apply horizontal mirror symmetry to a picture. check-in: bb9043ee13 user: user tags: trunk
2022-08-19
06:05
Fix the implementation of ranges in (DefaultImage) block check-in: ffe428f969 user: user tags: trunk
2022-08-17
21:34
Minor documentation improvements. check-in: c8617a4932 user: user tags: trunk
20:57
Fix a mistake in the compile script; the level table loading means that function.c also depends on instruc.h, so delete function.o if instruc.h is newer. check-in: ccfbb23881 user: user tags: trunk
07:06
Implement retz and retnz instruction check-in: 30f75aecc8 user: user tags: trunk
06:54
Add a Replace instruction. check-in: 1190f331f1 user: user tags: trunk
01:15
Implement hue/shade filter in dependent pictures. check-in: 0aa4ff0fdf user: user tags: trunk
2022-08-11
20:11
Implement level hashes calculation. check-in: a9af94f292 user: user tags: trunk
04:38
Ensure that class/message names made by {make} do not contain invalid characters. check-in: eaea2c00a7 user: user tags: trunk
04:25
Implement CONFIG_EXTRA_SCREEN_INIT check-in: 831a8baa13 user: user tags: trunk
2022-08-10
05:45
Implement CONFIG_NO_STATUS check-in: 89cc6486f6 user: user tags: trunk
2022-08-06
07:47
Implement CONFIG_OMIT_SOUND check-in: c8c053656e user: user tags: trunk
2022-08-05
08:52
Fix a mistake in picedit.c with freeing memory after saving a multidependent picture. check-in: 95af598a76 user: user tags: trunk
06:22
The previous attempted fix of trying to call a macro whose definition is empty had a problem with defining new macros. Instead, make a macro with a single TF_MACRO+TF_ABNORMAL token if it is empty, and skip the TF_MACRO+TF_ABNORMAL token during expansion. check-in: 4ce94e1d08 user: user tags: trunk
05:37
Fix the {include} macro file name dealing (to allow lowercase letters), and fix the case of trying to call a macro whose definition is empty. check-in: 00437dafd6 user: user tags: trunk
2022-08-02
17:46
Implement /mod and ,/mod commands check-in: defb041af6 user: user tags: trunk
2022-07-29
00:09
Add a few functions into picture.c for dealing with multibyte encodings and font sizes other than 8x8; however, this feature is not implemented yet, and only one of these functions is implemented so far. check-in: 07386d0511 user: user tags: trunk
2022-07-28
03:23
Fix the version_change logic in edit.c to work with the new user state format. (It no longer works with the old format, although it will automatically be upgraded in game.c anyways, so it is unlikely to need to work with the old format.) check-in: 846874b02f user: user tags: trunk
2022-07-21
23:39
Finish the implementation of multidependent pictures. check-in: 59c1955556 user: user tags: trunk
21:15
Implement editing multidependent pictures; also improve comconfig.doc (independently) check-in: 3083ae9c8d user: user tags: trunk
2022-07-20
05:10
Start to implement multidependent picture lumps (currently only adding/deleting them in the picture editor and listing them; you cannot edit nor use them yet). check-in: ed54db3698 user: user tags: trunk
2022-07-19
18:03
Check if sqlite3_column_text returns a null pointer, in the levels_column function in game.c. check-in: e4569f54cc user: user tags: trunk
2022-07-18
06:38
Implement (partially) comconfig; also add back into game.c the ability to record solution timestamps (that was removed by mistake in the past), and improve documentation about compiling (in README file). check-in: 3bac201324 user: user tags: trunk
03:06
Change some dealing with IMG/DEP lumps; in future the MUL lumps may also be implemented. check-in: d1dcb9242a user: user tags: trunk
2022-07-16
01:20
Implement the global (Density) block. check-in: 6e7ed8025b user: user tags: trunk
2022-07-14
06:09
If sqlite3.o is not present, try to automatically compile sqlite3.c if it is present. check-in: f5ea4ecd8d user: user tags: trunk
2022-07-12
00:02
Improve compilation instructions and script to check for a common mistake. check-in: 60a7806b31 user: user tags: trunk
2022-07-11
23:20
Improvements and corrections of pattern matching capability. check-in: cd1ff3c034 user: user tags: trunk
2022-07-10
21:51
Allow the (Order) list to contain class names and message names. check-in: 874c691fca user: user tags: trunk
00:55
Implementation of order of execution overriding is probably corrected now. check-in: 2b0b74d47a user: user tags: trunk
2022-07-09
22:20
Add a paragraph in PORTING file, about alternative implementations that do not use SQLite and X resource manager. check-in: 80ab5a543a user: user tags: trunk
2022-07-07
00:08
Add the documentation about coordinate input binding into the bindings.doc file. check-in: ef46fdbc36 user: user tags: trunk
2022-07-06
19:36
Implement coordinate input. check-in: 87a8bc6a74 user: user tags: trunk
05:20
Several changes needed to allow coordinate input to be implemented in future (including the CLICK message and InputXY keyword). Also fixes a bug that was caused by changing MoveItem from Uint8 to Uint16. check-in: 156b0a7c35 user: user tags: trunk
2022-07-04
05:43
Implement crushing (similar to pieces being crushed in ZZT if they cannot be pushed). check-in: 08e7014805 user: user tags: trunk
2022-07-02
16:14
Implement -O switch to output private solutions on stdout. check-in: 169561bd42 user: user tags: trunk
2022-07-01
21:09
Change MoveItem to Uint16 and fix the encoders/decoders for future use (only numbers 8 to 255 are currently in use). check-in: 1aadd6299e user: user tags: trunk
2022-06-30
06:37
More improvements to PORTING file. check-in: 65b8239f8b user: user tags: trunk
06:01
Add PORTING file (currently incomplete) check-in: 956eb13fee user: user tags: trunk
05:46
Implement the .saveSolutions.private option (and the SQL functions to work with it), and remove the unused .allowMouseWarp option. check-in: e71ea9875c user: user tags: trunk
02:50
Change some things in game.c to use sizeof(MoveItem) instead of assuming that each move item is one byte long. check-in: f4c84adc9c user: user tags: trunk
2022-06-29
06:24
FAQ entry about how was figuring out the working of the original game engine. check-in: 1f566350d9 user: user tags: trunk
05:54
Make do_load_moves and the SQL solution move list function using the new move list decoding functions. check-in: 063db0939e user: user tags: trunk
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