Overview
Comment: | More documentation improvements, including README and some minor changes in other files. |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
dd3e717a7808e982f9d2cefc5c6596e5 |
User & Date: | user on 2023-01-16 07:32:31 |
Other Links: | manifest | tags |
Context
2023-01-16
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07:34 | Add GitHub Actions file to auto assignment issues from GitHub. check-in: 7078901d62 user: user tags: trunk | |
07:32 | More documentation improvements, including README and some minor changes in other files. check-in: dd3e717a78 user: user tags: trunk | |
2023-01-14
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22:39 | Documentation improvements (no code changes). check-in: caee27e331 user: user tags: trunk | |
Changes
Modified README from [05cc196059] to [6fa6718b83].
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| | < | | | | < | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | Free Hero Mesh is a puzzle game engine for turn-based grid-based puzzle games. You can define your own classes of objects using the Free Hero Mesh programming language. It is also designed to be compatible with MESH:Hero puzzle sets, which must be converted to Free Hero Mesh using the provided "mbtofhm" program. However, Free Hero Mesh adds a lot of new features and bug fixes compared with MESH:Hero. It is available in a Fossil repository; there are two sources: * Main: http://zzo38computer.org/fossil/heromesh.ui * Mirror: http://chiselapp.com/user/zzo38/repository/freeheromesh |
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Modified class.doc from [d0a4a4775b] to [c34c71c5cb].
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253 254 255 256 257 258 259 | Note that as the argument, you can use {cat} to convert other tokens to strings if needed. === Global definitions === | | > | 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 | Note that as the argument, you can use {cat} to convert other tokens to strings if needed. === Global definitions === These are the global definitions in the class definition file. (All of these definitions are optional.) (Animate <limit>) Set the limit for logical animations, from 1 to 255. The default is 32. (Background <number> [<number>]) Set the background colour, from 0 to 255. The default value is 1. You can optionally specify a second number, which is the background colour |
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2969 2970 2971 2972 2973 2974 2975 | === Compatibility === Compatible objects have the following differences from the default: * VisualOnly implies Stealthy. | | | 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 | === Compatibility === Compatible objects have the following differences from the default: * VisualOnly implies Stealthy. * If the current quiz object is Compatible, the effect of "-1 FlushObj" is implied at the beginning of the turn (before the input phase), except that Inertia is not reset. * Some bits are masked out of the return value from HIT and HITBY. * Many variables are limited to 16-bits. |
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3087 3088 3089 3090 3091 3092 3093 | any later position (at the first place where it is found), or if it doesn't match, fail. [ Set beginning of slice. ] Set end of slice. ( Set beginning of slice (same as the [ command); ) Set end of slice, but use the position just before the matched item instead of just after it. | | | 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 | any later position (at the first place where it is found), or if it doesn't match, fail. [ Set beginning of slice. ] Set end of slice. ( Set beginning of slice (same as the [ command); ) Set end of slice, but use the position just before the matched item instead of just after it. \n Skip until a line break or horizontal bar, and past it. If it is followed by any more consecutive line breaks without anything else in between, skips those ones too. \d Follow by some text and then : and \ or just \ to skip to and find the data in the string that has the same text. If it contains a question mark then any single character is matched. Between : and \ you can have usual other matching commands such as [ and ]. It can also be ; instead of : optionally. |
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