Free Hero Mesh

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Overview
Comment:Add incomplete tutorial document file. (Hopefully can be improved in future)
Downloads: Tarball | ZIP archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1: cd748e0fe524550352ed993537178c6fb278a158
User & Date: user on 2023-08-14 03:58:54.343
Other Links: manifest | tags
Context
2023-08-18
05:14
Add stuff to tutorial document. (Hopefully it is better now?) check-in: 3cf9cc50a4 user: user tags: trunk
2023-08-14
03:58
Add incomplete tutorial document file. (Hopefully can be improved in future) check-in: cd748e0fe5 user: user tags: trunk
2023-08-10
02:50
Add CancelTriggers and DeferTriggers instructions. check-in: 68320feb4f user: user tags: trunk
Changes
Modified README from [a2c5706022] to [7ecd3e2b66].
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* puzzleset.doc: Describes what makes up a puzzle set.

* sql.doc: This file lists and documents each of the SQL functions and SQL
tables that are available. This is not relevant to programming the rules
of the game; it is used for user customization, and for performing batch
operations when editing, and for producing reports.




=== Other files ===

Free Hero Mesh also includes the following other files, which are not the
source code files, compilation files, or documentation files:








>
>







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* puzzleset.doc: Describes what makes up a puzzle set.

* sql.doc: This file lists and documents each of the SQL functions and SQL
tables that are available. This is not relevant to programming the rules
of the game; it is used for user customization, and for performing batch
operations when editing, and for producing reports.

* tutorial.doc: Tutorial documentation.


=== Other files ===

Free Hero Mesh also includes the following other files, which are not the
source code files, compilation files, or documentation files:

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[58] 0=NewX, 1=NewY

[59*] Bit constant 0-31; the second byte is the number 0-31, and at
runtime it is replaced by the relevant 32-bit number.

[60*] Sound constant (see section about user sounds)

[61] 0=ClassCount/1* (I don't know what this does), 1=GetArray

[64/3*] SendMessage (to Self)

[65/4*] SendMessage

[66/3*] Broadcast; second byte is zero-based class number








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308
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[58] 0=NewX, 1=NewY

[59*] Bit constant 0-31; the second byte is the number 0-31, and at
runtime it is replaced by the relevant 32-bit number.

[60*] Sound constant (see section about user sounds)

[61] 0=ClassCount/1*, 1=GetArray

[64/3*] SendMessage (to Self)

[65/4*] SendMessage

[66/3*] Broadcast; second byte is zero-based class number

Added tutorial.doc version [c0c5df1123].