Overview
Comment: | Add incomplete tutorial document file. (Hopefully can be improved in future) |
---|---|
Downloads: | Tarball | ZIP archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
cd748e0fe524550352ed993537178c6f |
User & Date: | user on 2023-08-14 03:58:54.343 |
Other Links: | manifest | tags |
Context
2023-08-18
| ||
05:14 | Add stuff to tutorial document. (Hopefully it is better now?) check-in: 3cf9cc50a4 user: user tags: trunk | |
2023-08-14
| ||
03:58 | Add incomplete tutorial document file. (Hopefully can be improved in future) check-in: cd748e0fe5 user: user tags: trunk | |
2023-08-10
| ||
02:50 | Add CancelTriggers and DeferTriggers instructions. check-in: 68320feb4f user: user tags: trunk | |
Changes
Modified README
from [a2c5706022]
to [7ecd3e2b66].
︙ | ︙ | |||
159 160 161 162 163 164 165 166 167 168 169 170 171 172 | * puzzleset.doc: Describes what makes up a puzzle set. * sql.doc: This file lists and documents each of the SQL functions and SQL tables that are available. This is not relevant to programming the rules of the game; it is used for user customization, and for performing batch operations when editing, and for producing reports. === Other files === Free Hero Mesh also includes the following other files, which are not the source code files, compilation files, or documentation files: | > > | 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 | * puzzleset.doc: Describes what makes up a puzzle set. * sql.doc: This file lists and documents each of the SQL functions and SQL tables that are available. This is not relevant to programming the rules of the game; it is used for user customization, and for performing batch operations when editing, and for producing reports. * tutorial.doc: Tutorial documentation. === Other files === Free Hero Mesh also includes the following other files, which are not the source code files, compilation files, or documentation files: |
︙ | ︙ |
Modified misc/mbform.doc
from [aa140ea55a]
to [4504881799].
︙ | ︙ | |||
308 309 310 311 312 313 314 | [58] 0=NewX, 1=NewY [59*] Bit constant 0-31; the second byte is the number 0-31, and at runtime it is replaced by the relevant 32-bit number. [60*] Sound constant (see section about user sounds) | | | 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 | [58] 0=NewX, 1=NewY [59*] Bit constant 0-31; the second byte is the number 0-31, and at runtime it is replaced by the relevant 32-bit number. [60*] Sound constant (see section about user sounds) [61] 0=ClassCount/1*, 1=GetArray [64/3*] SendMessage (to Self) [65/4*] SendMessage [66/3*] Broadcast; second byte is zero-based class number |
︙ | ︙ |
Added tutorial.doc version [c0c5df1123].