Overview
Comment: | Fix a mistake in mbtofhm.c, and document ImageSeq and ImageLoop (presumably, they were used in the MESH:Hero engine before Animate was implemented; a few puzzle sets use them, though; in future they will also be implemented in Free Hero Mesh) |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
bd67743bfa08f8252313d3590b90d346 |
User & Date: | user on 2022-12-27 07:07:14 |
Other Links: | manifest | tags |
Context
2023-01-01
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05:21 | Some improvements in PORTING file. check-in: 97e5146d26 user: user tags: trunk | |
2022-12-27
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07:07 | Fix a mistake in mbtofhm.c, and document ImageSeq and ImageLoop (presumably, they were used in the MESH:Hero engine before Animate was implemented; a few puzzle sets use them, though; in future they will also be implemented in Free Hero Mesh) check-in: bd67743bfa user: user tags: trunk | |
2022-12-07
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07:16 | Implement CONFIG_FUNCTION_ASK_TEXT (full code page capability is not implemented in this function; this may be fixed in future) check-in: 091fa5cd59 user: user tags: trunk | |
Changes
Modified TODO from [2f82fa955d] to [31818fb982].
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42 43 44 45 46 47 48 49 50 51 52 53 54 55 | * Composite puzzle set format (implemented) * Optional hypertext help * Compressed class definitions (?) * Option to auto display level titles * Option to use a separate solution file * Multiuser scoring within one computer system (optional capability) * Launcher menu (optional; separate program) * Testing * Bizarro world * Connection movement (it is partially tested, already) * Sweep, SweepEx, HitMe * Overriding order of execution (partially tested) * Returning classes/objects from COLLIDEBY * Conversion from other games | > | 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | * Composite puzzle set format (implemented) * Optional hypertext help * Compressed class definitions (?) * Option to auto display level titles * Option to use a separate solution file * Multiuser scoring within one computer system (optional capability) * Launcher menu (optional; separate program) * Implement the (obsolete?) ImageSeq and ImageLoop commands (used in DESERT3) * Testing * Bizarro world * Connection movement (it is partially tested, already) * Sweep, SweepEx, HitMe * Overriding order of execution (partially tested) * Returning classes/objects from COLLIDEBY * Conversion from other games |
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Modified mbtofhm.c from [640a4cf4de] to [e7ca6fecc8].
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305 306 307 308 309 310 311 | j=fgetc(stdin); j|=fgetc(stdin)<<8; class[id]->nsubslbl=j; fread(Allocate(class[id]->subslbl,10*j),j,10,stdin); fread(buf,1,2,stdin); k=buf[0]|(buf[1]<<8); Allocate(class[id]->subscode,k<<1); | > | | | > | 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 | j=fgetc(stdin); j|=fgetc(stdin)<<8; class[id]->nsubslbl=j; fread(Allocate(class[id]->subslbl,10*j),j,10,stdin); fread(buf,1,2,stdin); k=buf[0]|(buf[1]<<8); Allocate(class[id]->subscode,k<<1); if(k) { class[id]->subscode[0]=buf[0]; class[id]->subscode[1]=buf[1]; fread(class[id]->subscode+2,2,k-1,stdin); } j=fgetc(stdin); j|=fgetc(stdin)<<8; class[id]->nmsgslbl=j; fread(Allocate(class[id]->msgslbl,10*j),j,10,stdin); class[id]->nmsgs=0; class[id]->msgscode=0; for(;;) { |
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Modified misc/mbform.doc from [810ca18dc0] to [aa140ea55a].
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381 382 383 384 385 386 387 | [105/1] If. Second byte is zero for block-if or one for inline-if. The next word is the number of words to skip (including the count itself) if the condition is false. [106] Else | | > | > | 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 | [105/1] If. Second byte is zero for block-if or one for inline-if. The next word is the number of words to skip (including the count itself) if the condition is false. [106] Else [107/3] ImageSeq (seems to be a obsolete variant of Animate, for animations that play only once) [108/3] ImageLoop (seems to be a obsolete variant of Animate, for looping animations) [109] PopUp. Values taken from the stack is one plus the minor code. [110/2] JumpTo(Self, ...) [111/3] JumpTo |
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