Overview
Comment: | Implement the connection movement. |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
7f3f255b14109d49d8deb2d9ed9ba8b0 |
User & Date: | user on 2022-02-11 21:25:41 |
Other Links: | manifest | tags |
Context
2022-02-11
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22:34 | When checking for CollisionLayers during connection movement, ignore objects that are also moving at the same time. check-in: d05fed08fd user: user tags: trunk | |
21:25 | Implement the connection movement. check-in: 7f3f255b14 user: user tags: trunk | |
2022-02-08
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02:51 | Implement a few new instructions dealing with links: exec ,exec link rtn check-in: 5ea66f6525 user: user tags: trunk | |
Changes
Modified TODO from [5f066df71d] to [faf6f0af8d].
1 2 3 4 | * Sound effects * Compressed wave sounds (?) * Numeric sounds (?) * Game engine features | < | 1 2 3 4 5 6 7 8 9 10 11 | * Sound effects * Compressed wave sounds (?) * Numeric sounds (?) * Game engine features * String data (partially implemented) * A ,PopUp command to use a popup with arguments starting from a mark * Returning a class from COLLIDE/COLLIDEBY to transform * Coordinate input (may be suitable for some kind of games) * Possibility to define auto-generation levels mode * Editor * Mouse dragging |
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39 40 41 42 43 44 45 | * Warning if file changed when uncommited data exists in the cache database * Composite puzzle set format (implemented) * Optional hypertext help * Compressed class definitions (?) * Option to auto display level titles * Testing * Bizarro world | | | 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 | * Warning if file changed when uncommited data exists in the cache database * Composite puzzle set format (implemented) * Optional hypertext help * Compressed class definitions (?) * Option to auto display level titles * Testing * Bizarro world * Connection movement (it is partially tested, already) * Sweep, SweepEx, HitMe * Overriding order of execution * Conversion from other games * DOS Hero Hearts * Berusky * PC Wanderer * Escape * Chroma * Xsok * PuzzleScript (limited; not everything is or will be capable) * Sokoban * Puzzle Boy * Pitman/Catrap |
Modified class.c from [15832a8e0e] to [9f8ddd9795].
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2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 | case OP_VISUALONLY: cl->oflags|=OF_VISUALONLY; break; case OP_STEALTHY: cl->oflags|=OF_STEALTHY; break; case OP_USERSTATE: cl->oflags|=OF_USERSTATE; break; case OP_BIZARRO: cl->oflags|=OF_BIZARRO; break; case OP_SHOVABLE: cl->shovable=0x55; break; case OP_USERFLAG: class_user_flag(cl); break; case OP_ABSTRACT: cl->cflags|=CF_GROUP; break; case 0x4000 ... 0x7FFF: set_super_class(cl,ptr); ptr=2; break; default: ParseError("Invalid directly inside of a class definition\n"); } } else if(Tokenf(TF_CLOSE)) { break; } else { ParseError("Invalid directly inside of a class definition\n"); | > | 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 | case OP_VISUALONLY: cl->oflags|=OF_VISUALONLY; break; case OP_STEALTHY: cl->oflags|=OF_STEALTHY; break; case OP_USERSTATE: cl->oflags|=OF_USERSTATE; break; case OP_BIZARRO: cl->oflags|=OF_BIZARRO; break; case OP_SHOVABLE: cl->shovable=0x55; break; case OP_USERFLAG: class_user_flag(cl); break; case OP_ABSTRACT: cl->cflags|=CF_GROUP; break; case OP_CONNECTION: cl->oflags|=OF_CONNECTION; break; case 0x4000 ... 0x7FFF: set_super_class(cl,ptr); ptr=2; break; default: ParseError("Invalid directly inside of a class definition\n"); } } else if(Tokenf(TF_CLOSE)) { break; } else { ParseError("Invalid directly inside of a class definition\n"); |
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2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 | case OP_CONTROL: if(control_class) ParseError("Extra (Control) block\n"); strcpy(tokenstr,"(Control)"); control_class=look_class_name(); if(!(classes[control_class]->cflags&CF_NOCLASS1)) ParseError("Conflicting definition of (Control) class\n"); class_definition(control_class,vst); break; case OP_LEVELTABLE: level_table_definition(); break; default: ParseError("Invalid top level definition: %s\n",tokenstr); } } else { | > > > > > > > > > > > | 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 | case OP_CONTROL: if(control_class) ParseError("Extra (Control) block\n"); strcpy(tokenstr,"(Control)"); control_class=look_class_name(); if(!(classes[control_class]->cflags&CF_NOCLASS1)) ParseError("Conflicting definition of (Control) class\n"); class_definition(control_class,vst); break; case OP_CONNECTION: nxttok(); if(!(tokent&TF_NAME) || tokenv!=OP_STRING) ParseError("String literal expected\n"); for(i=0;tokenstr[i];i++) switch(tokenstr[i]) { case 't': conn_option|=0x02; break; case 'w': conn_option|=0x01; break; default: ParseError("Unrecognized (Connection) option\n"); } nxttok(); if(tokent!=TF_CLOSE) ParseError("Expected close parenthesis\n"); break; case OP_LEVELTABLE: level_table_definition(); break; default: ParseError("Invalid top level definition: %s\n",tokenstr); } } else { |
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Modified class.doc from [9e85956bac] to [72f1aea5b1].
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267 268 269 270 271 272 273 274 275 276 277 278 279 280 | can optionally specify a second number, which is the background colour for the inventory; if not specified, uses the same colour for both. (CodePage <number>) Define the code page, from 1 to 8388607. If not specified, then the default code page is used. (Control <definitions...>) Define the control class. The format is the same like other class definitions, except that Image and Abstract are not allowed. An object of this class is automatically created when initializing the level, at X and Y coordinates both zero, and cannot otherwise be created, destroyed, or moved. It still receives broadcast messages normally, and can also be addressed specifically. | > > > > > > | 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 | can optionally specify a second number, which is the background colour for the inventory; if not specified, uses the same colour for both. (CodePage <number>) Define the code page, from 1 to 8388607. If not specified, then the default code page is used. (Connection <string>) Set options for connected movement. The string can include any combination of the below letters: "t" = Use two HIT/HITBY passes, skipping shove/sharp for first pass. "w" = Use the total weight of the group instead of each one separately. (Control <definitions...>) Define the control class. The format is the same like other class definitions, except that Image and Abstract are not allowed. An object of this class is automatically created when initializing the level, at X and Y coordinates both zero, and cannot otherwise be created, destroyed, or moved. It still receives broadcast messages normally, and can also be addressed specifically. |
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397 398 399 400 401 402 403 404 405 406 407 408 409 410 | compatibility with Hero Mesh, and would not normally be used for new puzzle sets made with Free Hero Mesh. ,Compatible Sets the Compatible flag for this class, but removes the restriction of some variables limited to 16-bits. (DefaultImage <list...>) Each entry is either a number of an image in this class, or two numbers in parentheses giving a range of images, or () to indicate that there are no default images. This specifies which images can be used in objects of this class which are initially present on the level (placed in the editor). If () is used, then this class is not available in the editor. If there is no (DefaultImage) block, | > > > | 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 | compatibility with Hero Mesh, and would not normally be used for new puzzle sets made with Free Hero Mesh. ,Compatible Sets the Compatible flag for this class, but removes the restriction of some variables limited to 16-bits. Connection Sets the Connection flag for this class. (DefaultImage <list...>) Each entry is either a number of an image in this class, or two numbers in parentheses giving a range of images, or () to indicate that there are no default images. This specifies which images can be used in objects of this class which are initially present on the level (placed in the editor). If () is used, then this class is not available in the editor. If there is no (DefaultImage) block, |
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646 647 648 649 650 651 652 653 654 655 656 657 658 659 | ARRIVED BEGIN_TURN BLOCKED COLLIDE COLLIDEBY COLLIDING CONFLICT CREATE CREATED DEPARTED DESTROY DESTROYED END_TURN FLOATED | > | 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 | ARRIVED BEGIN_TURN BLOCKED COLLIDE COLLIDEBY COLLIDING CONFLICT CONNECT CREATE CREATED DEPARTED DESTROY DESTROYED END_TURN FLOATED |
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894 895 896 897 898 899 900 901 902 903 904 905 906 907 | Any set bit means no other object with that same bit set in this field may exist at the same location. (There is no effect in bizarro world.) Compatible : bool [c] [ro] The compatibility flag. Class definitions imported from EKS Hero Mesh always set this flag; in new puzzle sets it is normally not set. Density : int16/int32 [c] Determines the order that objects are stacked within each cell. When an object is moved or created, its Density is compared with the Density of the objects already present at that location, in order to insert it into the stack of objects there, at the top, bottom, or middle, where lesser numbers mean closer to the top, and greater numbers are deeper. If there are multiple objects of the same Density, the new one goes above others | > > > > > > > | 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 | Any set bit means no other object with that same bit set in this field may exist at the same location. (There is no effect in bizarro world.) Compatible : bool [c] [ro] The compatibility flag. Class definitions imported from EKS Hero Mesh always set this flag; in new puzzle sets it is normally not set. Connection : bool [c] If this flag is set, then moving this object by the use of the Move instruction will try to move an entire connected group of objects, instead of only one. This changes some of the behaviour and will cause additional messages to be sent, too. Deferred movement is not possible if this flag is set. Density : int16/int32 [c] Determines the order that objects are stacked within each cell. When an object is moved or created, its Density is compared with the Density of the objects already present at that location, in order to insert it into the stack of objects there, at the top, bottom, or middle, where lesser numbers mean closer to the top, and greater numbers are deeper. If there are multiple objects of the same Density, the new one goes above others |
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1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 | to all objects which have moved; you can set or clear this flag by yourself if you want to cause it to trigger even though it didn't move or to not trigger even though it did move. Moving : bool This flag indicates that a deferred movement is scheduled for this object. The direction of movement is specified by the Dir variable. Player : bool [c] [ro] If this object is the player. This is used implicitly as the From of some messages sent by the game engine, and has a few other purposes. (Normally, a level should have exactly one object of such a class, although this is not mandatory; any number (including zero) is allowed.) | > | 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 | to all objects which have moved; you can set or clear this flag by yourself if you want to cause it to trigger even though it didn't move or to not trigger even though it did move. Moving : bool This flag indicates that a deferred movement is scheduled for this object. The direction of movement is specified by the Dir variable. This flag is also used for connected movement, for a different purpose. Player : bool [c] [ro] If this object is the player. This is used implicitly as the From of some messages sent by the game engine, and has a few other purposes. (Normally, a level should have exactly one object of such a class, although this is not mandatory; any number (including zero) is allowed.) |
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1029 1030 1031 1032 1033 1034 1035 | ShapeDir : int2 [c] [d] Allows accessing the individual 2-bit parts of Shape. Sharp : int16 [c] [d] When one object tries to move into another object, the Hard and Sharp values for the sides that are touching will be compared. If the Sharp value for one is greater than the Hard of the other, then the object | | > > > | 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 | ShapeDir : int2 [c] [d] Allows accessing the individual 2-bit parts of Shape. Sharp : int16 [c] [d] When one object tries to move into another object, the Hard and Sharp values for the sides that are touching will be compared. If the Sharp value for one is greater than the Hard of the other, then the object with insufficient Hardness is destroyed. If the object that is trying to move has the Connection flag, it cannot be destroyed due to running into something sharp, but may still destroy other things if it is sharp enough to do so (whether or not the other thing has a Connection flag). Shovable : int16 [c] Defines what directions the object may be shoved, where bit0 means east, bit2 means north, bit4 means west, and bit6 means south. Bit1, bit3, bit5, and bit7 can be used for diagonal shoving. Higher bits are reserved for future and should not be used. |
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1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 | false otherwise. Always false if the object is destroyed, or if one object is in the bizarro world and the other one isn't. ,Coloc ( obj1 obj2 -- bool ) True if the two specified objects are in the same place, or false otherwise. Always false if the object is destroyed, or if one object is in the bizarro world and the other one isn't. Control ( -- obj ) Push the control object to the stack. (If no control class is defined, then there will be no control object and this will be zero.) CopyArray ( src dest -- ) ** Copy one array to another. It is OK if the two references overlap. | > > > > > > > > > > > > > | 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 | false otherwise. Always false if the object is destroyed, or if one object is in the bizarro world and the other one isn't. ,Coloc ( obj1 obj2 -- bool ) True if the two specified objects are in the same place, or false otherwise. Always false if the object is destroyed, or if one object is in the bizarro world and the other one isn't. Connect ( -- ) ** Adds this object to the connection list; has no effect if this object is already in the connection list or has the Moving, Destroyed, or Bizarro flags set, or does not have the Connection flag. This will also set the Moving and VisualOnly flag of this object; it will automatically clear the Moving flag after it is handled, and will restore the old value of VisualOnly. This should not be used outside of the CONNECT message. ,Connect ( obj -- ) ** Similar to Connect but for a specified object, instead of necessarily this object. Control ( -- obj ) Push the control object to the stack. (If no control class is defined, then there will be no control object and this will be zero.) CopyArray ( src dest -- ) ** Copy one array to another. It is OK if the two references overlap. |
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1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 | exec ( link -- ) Go to a link; does not continue executing from here afterward. If the link is zero then it will be the same as ret. ,exec ( link -- ) Go to a link and then continue executing from here afterward. If the link is zero then this instruction does nothing. Finished ( -- number ) Returns the value of an internal flag which tells it that the beginning and ending phases should be skipped. This is a 8-bit number; zero means don't skip them, and any other number means it does. When the game engine sets this automatically, it normally sets it to 1, but "-1 FlushClass" during the input phase sets it to 255. When you set this value by | > > > > > > > > > > > | 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 | exec ( link -- ) Go to a link; does not continue executing from here afterward. If the link is zero then it will be the same as ret. ,exec ( link -- ) Go to a link and then continue executing from here afterward. If the link is zero then this instruction does nothing. FakeMove ( dir -- result ) ** Similar to IntMove but omits many capabilities, including the actual movement. This is the same as a function used internally to deal with HIT/HITBY for connection movement. If the HIT or HITBY message returns a mark, then it is added like using Connect (if the object's flags allow it) and then the return value will be 2. ,FakeMove ( obj dir -- result ) ** Works like FakeMove but you can specify a different object instead of the current one. Finished ( -- number ) Returns the value of an internal flag which tells it that the beginning and ending phases should be skipped. This is a 8-bit number; zero means don't skip them, and any other number means it does. When the game engine sets this automatically, it normally sets it to 1, but "-1 FlushClass" during the input phase sets it to 255. When you set this value by |
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2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 | CONFLICT Called during scheduling of a deferred move if it is already currently scheduled to move but in a different direction. Arg1 is the direction that it is trying to schedule the move in. If the return value is false then the schedule fails; if true, then it succeeds. CREATE Sent when the object is created by the Create instruction. This is done after the object is created, but before sending any other messages. The From is the object that created it. The return value will be used as the Arg3 of the SUNK and CREATED messages it might send if appropriate. From is the object which executed the Create instruction to create it. | > > > > > > > > > > | 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 | CONFLICT Called during scheduling of a deferred move if it is already currently scheduled to move but in a different direction. Arg1 is the direction that it is trying to schedule the move in. If the return value is false then the schedule fails; if true, then it succeeds. CONNECT Should use the ,Connect instruction to add additional objects to the connection group; it will then send this message to those objects too. If the return value is true, then the movement fails, and none of the objects in the group will move. The Inertia of this object is set automatically before calling this message; it can change the Inertia before returning if it wants a different value for Inertia. Arg1 is the number of objects in the group previously to this one, Arg2 is the direction of movement, and Arg3 is the total Weight so far. CREATE Sent when the object is created by the Create instruction. This is done after the object is created, but before sending any other messages. The From is the object that created it. The return value will be used as the Arg3 of the SUNK and CREATED messages it might send if appropriate. From is the object which executed the Create instruction to create it. |
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2252 2253 2254 2255 2256 2257 2258 | description of END_TURN for details). The Moved variable will usually be set automatically; see the section about variables for details. MOVING Called when the object is about to be moved (whether due to Move, MoveTo, JumpTo, or any other reason). From is the object that caused the move, and Arg1 and Arg2 are the target X and Y coordinates. If the | | > > > > | 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 | description of END_TURN for details). The Moved variable will usually be set automatically; see the section about variables for details. MOVING Called when the object is about to be moved (whether due to Move, MoveTo, JumpTo, or any other reason). From is the object that caused the move, and Arg1 and Arg2 are the target X and Y coordinates. If the return value is true, then the move is aborted. From will be zero if it is the first pass of checking if it can be moved due to Connection; in that case, if all first passes are successful then it will try again the second pass with From set to the first object of the group, and this second time they will actually be moved. PLAYERMOVING If an object with the Player flag is about to move, then after the MOVING message is sent, PLAYERMOVING is sent to all objects. From is the object which is moving, Arg1 and Arg2 are where it will be moved to, and Arg3 is the From of the MOVING message. If the return value is true, then the move is aborted. |
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2288 2289 2290 2291 2292 2293 2294 2295 | messages; these values are also used as the Arg3 of those messages. Some descriptions below are marked with an asterisk. If the Compatible flag is set for the object that returned this value, then all bits with the asterisk in the below descriptions are masked out (bit15 is only masked out for Compatible objects for diagonal movement). bit0 | > > > > | > > > | > > | > | > > | > > | 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 | messages; these values are also used as the Arg3 of those messages. Some descriptions below are marked with an asterisk. If the Compatible flag is set for the object that returned this value, then all bits with the asterisk in the below descriptions are masked out (bit15 is only masked out for Compatible objects for diagonal movement). (If the Connection flag is set for the object that is moving, then the Compatible flag is ignored for the purpose of HIT/HITBY bits, but is not ignored for other purposes.) bit0 Do not send the HITBY message to the target object. If the moving object has the Connection flag, then this bit is set in Arg3, but this does not prevent sending the HITBY message unless the return value also has bit0. bit1 Do not destroy either object due to hardness/sharpness. bit2 Do not attempt to shove the target object. bit3 Abort the move attempt immediately. Do not send any more HIT or HITBY messages, do not check hardness/sharpness, and do nothing else either. This bit is also set in Arg3 if the object can't move due to Volume. bit4 Do not send the HITBY message to the target object or to any further objects at the target location. bit5 Do not destroy either object due to hardness/sharpness, nor should any further objects at the target location be destroyed due to sharpness. bit6 Do not attempt to shove the target object, nor attempt to shove any other objects at the target location. (If you are using the two pass HIT/HITBY for connection movement, then this bit will automatically be set during the first pass.) bit7 * Do not attempt sliding. (This bit is always set in Arg3 if it is due to Connection, and always prevents sliding in this case.) bit8 Abort after sending the HITBY message. bit9 Abort after hardness/sharpness checking. bit10 Abort after attempting shoving. bit11 Set by the game engine if the move attempt has been restarted due to bit15 being set during the previous attempt. bit12 * If the move attempt fails, pretend it was successful, even though the object hasn't actually moved. This means that the result of Move will be 1 and that the MOVED message will trigger; it does not trigger any ARRIVED, DEPARTED, FLOATED, or SUNK, nor does it set Distance. (If the moving object has the Connection flag, then this does not stop it from moving; it will move anyways if this flag is set.) bit13 * Abort before actually moving the object and before trying sliding. bit14 * Do not set the Moved flag even if successful. (If you are using two pass HIT/HITBY for connection movement, then this bit will automatically be set in most cases during the first pass.) bit15 (*) Try again after trying shoving (whether or not the shoving is successful). If it tries to shove an object and it is successful, then it will automatically set this bit and automatically try again. bit16 |
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2414 2415 2416 2417 2418 2419 2420 | bit31 Available for your own use. The return value of HITBY can also be an object instead of a number. In this case, a warp occurs. The movement is restarted, using the specified object as the origin of the movement, and that object's direction as the | | > > > > > > > | 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 | bit31 Available for your own use. The return value of HITBY can also be an object instead of a number. In this case, a warp occurs. The movement is restarted, using the specified object as the origin of the movement, and that object's direction as the direction of movement. (This is not allowed if bit0 of Arg3 is set; in that case, it is an error.) If the moving object has the Connection flag (and bit0 is set in Arg3), then the return value of HIT or HITBY may be a mark. In this case, it makes the object "sticky", adding it to the list of objects to be moved as a part of the same connection group. (Returning a mark if bit0 of Arg3 is not set is an error.) === Pattern matching === Where an instruction is expected, you can have pattern matching. This can be (<operator> <pattern...>) where the operator can be one of: |
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Modified exec.c from [8214ecec6e] to [05cf8f416c].
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38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | unsigned char**levelstrings; Uint16 nlevelstrings; Value*array_data; Uint16 ndeadanim; DeadAnimation*deadanim; Uint8 no_dead_anim; Uint32 max_trigger; typedef struct { Uint16 msg; Uint32 from; Value arg1,arg2,arg3; } MessageVars; static jmp_buf my_env; static const char*my_error; static MessageVars msgvars; static Uint8 lastimage_processing,changed,all_flushed; static Value vstack[VSTACKSIZE]; static int vstackptr; static const char*traceprefix; static Uint8 current_key; static Value quiz_obj; static Value traced_obj; static Uint32 control_obj=VOIDLINK; #define Throw(x) (my_error=(x),longjmp(my_env,1)) #define StackReq(x,y) do{ if(vstackptr<(x)) Throw("Stack underflow"); if(vstackptr-(x)+(y)>=VSTACKSIZE) Throw("Stack overflow"); }while(0) #define Push(x) (vstack[vstackptr++]=(x)) #define Pop() (vstack[--vstackptr]) // For arrival/departure masks | > > > > > > > > > > | 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 | unsigned char**levelstrings; Uint16 nlevelstrings; Value*array_data; Uint16 ndeadanim; DeadAnimation*deadanim; Uint8 no_dead_anim; Uint32 max_trigger; Uint8 conn_option; typedef struct { Uint16 msg; Uint32 from; Value arg1,arg2,arg3; } MessageVars; typedef struct { Uint32 obj; Uint16 id; Uint8 visual; } Connection; static jmp_buf my_env; static const char*my_error; static MessageVars msgvars; static Uint8 lastimage_processing,changed,all_flushed; static Value vstack[VSTACKSIZE]; static int vstackptr; static const char*traceprefix; static Uint8 current_key; static Value quiz_obj; static Value traced_obj; static Uint32 control_obj=VOIDLINK; static Connection conn[VSTACKSIZE]; static int nconn,pconn; static Uint8 conn_dir; #define Throw(x) (my_error=(x),longjmp(my_env,1)) #define StackReq(x,y) do{ if(vstackptr<(x)) Throw("Stack underflow"); if(vstackptr-(x)+(y)>=VSTACKSIZE) Throw("Stack overflow"); }while(0) #define Push(x) (vstack[vstackptr++]=(x)) #define Pop() (vstack[--vstackptr]) // For arrival/departure masks |
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947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 | // Checks if sliding is possible, except the height of the target location. Uint8 m=(o->shape&(1<<d1))|(oF->shape&(1<<(4^d1))); if(!(m&(m-1))) return 0; if(!(o->shovable&(1<<d2))) return 0; if(height_at(o->x+x_delta[d2],o->y+y_delta[d2])<=o->climb) return 1; return vol+volume_at(o->x+x_delta[d2],o->y+y_delta[d2])<=max_volume; } static int move_dir(Uint32 from,Uint32 obj,Uint32 dir) { // This function is complicated, and there may be mistakes. Object*o; Object*oE; Object*oF; Object*oW; Uint32 objE,objF,objLF,objRF,objW; Uint32 hit=0; Uint32 vol; Value v; if(StackProtection()) Throw("Call stack overflow during movement"); if(obj==VOIDLINK) return 0; oW=o=objects[objW=obj]; o->dir=dir=resolve_dir(obj,dir); if(o->weight>o->inertia) goto fail; o->inertia-=o->weight; restart: if(hit&0x100000) dir=o->dir; objF=obj_dir(objW,dir); if(objF==VOIDLINK) goto fail; if(hit) hit=0x800|(hit&0x10000000); oF=objects[objF]; | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 | // Checks if sliding is possible, except the height of the target location. Uint8 m=(o->shape&(1<<d1))|(oF->shape&(1<<(4^d1))); if(!(m&(m-1))) return 0; if(!(o->shovable&(1<<d2))) return 0; if(height_at(o->x+x_delta[d2],o->y+y_delta[d2])<=o->climb) return 1; return vol+volume_at(o->x+x_delta[d2],o->y+y_delta[d2])<=max_volume; } static int move_dir(Uint32 from,Uint32 obj,Uint32 dir); static void add_connection(Uint32 obj) { Object*o=objects[obj]; if(nconn==VSTACKSIZE) Throw("Connection limit overflow"); if((o->oflags^OF_CONNECTION)&(OF_MOVING|OF_DESTROYED|OF_CONNECTION|OF_BIZARRO)) return; conn[nconn].obj=obj; conn[nconn].id=nconn; // used for stable sorting conn[nconn].visual=(o->oflags&OF_VISUALONLY)?1:0; o->oflags|=OF_MOVING|OF_VISUALONLY; nconn++; } static int fake_move_dir(Uint32 obj,Uint32 dir,Uint8 no) { // This is similar to move_dir, but specialized for the HIT/HITBY processing in connected_move. // Note that this may result in calling the real move_dir due to shoving. Object*o; Object*oE; Object*oF; Uint32 objE,objF,objLF,objRF; Uint32 hit=0; Uint32 vol; Value v; if(StackProtection()) Throw("Call stack overflow during movement"); if(obj==VOIDLINK) return 0; o=objects[obj]; restart: if(hit&0x100000) dir=o->dir; objF=obj_dir(obj,dir); if(objF==VOIDLINK) goto fail; if(hit) hit=0x800|(hit&0x10000000); oF=objects[objF]; objLF=obj_dir(obj,(dir+1)&7); objRF=obj_dir(obj,(dir-1)&7); if(height_at(oF->x,oF->y)<=o->climb) hit|=0x200000; if(no) { if((vol=classes[oF->class]->collisionLayers) && obj_layer_at(vol,oF->x,oF->y)!=VOIDLINK) goto fail; hit|=0x4066; } if(dir&1) { // Diagonal movement hit|=0x80000; vol=o->volume; if(objLF!=VOIDLINK) vol+=volume_at(objects[objLF]->x,objects[objLF]->y); if(objRF!=VOIDLINK) vol+=volume_at(objects[objRF]->x,objects[objRF]->y); if(vol<=max_volume) { objE=objF; while(objE!=VOIDLINK) { if(o->oflags&OF_DESTROYED) break; oE=objects[objE]; if(oE->height>0) { hit&=0xFC287040; v=send_message(objE,obj,MSG_HIT,NVALUE(oE->x),NVALUE(oE->y),NVALUE(hit|0x81)); if(v.t==TY_MARK) goto sticky; if(v.t) Throw("Type mismatch in HIT/HITBY"); hit|=v.u; if(hit&8) goto fail; if(!(hit&0x11)) { v=send_message(obj,objE,MSG_HITBY,NVALUE(o->x),NVALUE(o->y),NVALUE(hit|0x81)); if(v.t==TY_MARK) goto sticky; if(v.t) Throw("Type mismatch in HIT/HITBY"); hit|=v.u; if(hit&8) goto fail; } } // Shoving if(!(hit&0x44) && (oE->shovable&(1<<dir)) && o->inertia>=oE->weight && !(oE->oflags&OF_VISUALONLY)) { oE->inertia=o->inertia; if(move_dir(obj,objE,dir)) { if(!(oE->oflags&OF_DESTROYED)) o->inertia=oE->inertia; hit|=0x8000; if(hit&0x800000) goto restart; } } objE=obj_below(objE); } if((hit&0x48000)==0x8000) goto restart; if((hit&0x200000) && !(hit&0x402008)) { if((hit&0x20000) || oF) goto success; else goto fail; } } else { // Volume is too much; hit the objects it won't go between if(o->oflags&OF_DESTROYED) goto fail; objE=objLF; while(objE!=VOIDLINK) { oE=objects[objE]; if(oE->height>0) { v=send_message(objE,obj,MSG_HIT,NVALUE(oE->x),NVALUE(oE->y),NVALUE(0x80089)); if(v.t==TY_MARK) goto sticky; if(v.t) Throw("Type mismatch in HIT/HITBY"); if(!(v.u&1)) v=send_message(obj,objE,MSG_HITBY,NVALUE(o->x),NVALUE(o->y),NVALUE(v.u|0x80089)); if(v.t==TY_MARK) goto sticky; if(v.t==TY_SOUND || v.t==TY_USOUND) Throw("Type mismatch in HIT/HITBY"); } objE=obj_below(objE); } if(o->oflags&OF_DESTROYED) goto fail; objE=objRF; while(objE!=VOIDLINK) { oE=objects[objE]; if(oE->height>0) { v=send_message(objE,obj,MSG_HIT,NVALUE(oE->x),NVALUE(oE->y),NVALUE(0x80089)); if(v.t==TY_MARK) goto sticky; if(v.t) Throw("Type mismatch in HIT/HITBY"); if(!(v.u&1)) v=send_message(obj,objE,MSG_HITBY,NVALUE(o->x),NVALUE(o->y),NVALUE(v.u|0x80089)); if(v.t==TY_MARK) goto sticky; if(v.t==TY_SOUND || v.t==TY_USOUND) Throw("Type mismatch in HIT/HITBY"); } objE=obj_below(objE); } } } else { // Orthogonal movement if(!oF) goto fail; objE=objF; while(objE!=VOIDLINK) { if(o->oflags&OF_DESTROYED) break; oE=objects[objE]; if(oE->height>0) { hit&=~7; // HIT/HITBY messages v=send_message(objE,obj,MSG_HIT,NVALUE(oE->x),NVALUE(oE->y),NVALUE(hit|0x81)); if(v.t==TY_MARK) goto sticky; if(v.t) Throw("Type mismatch in HIT/HITBY"); hit|=v.u; if(hit&8) goto fail; if(!(hit&0x11)) { v=send_message(obj,objE,MSG_HITBY,NVALUE(o->x),NVALUE(o->y),NVALUE(hit|0x81)); if(v.t==TY_MARK) goto sticky; if(v.t) Throw("Type mismatch in HIT/HITBY"); hit|=v.u; } if(hit&0x108) goto fail; // Hardness/sharpness if(!(hit&0x22)) { if(o->sharp[dir>>1]>oE->hard[(dir^4)>>1] && !v_bool(destroy(obj,objE,2))) hit|=0x8004; } if(hit&0x200) goto fail; } // Shoving if(!(hit&0x44) && (oE->shovable&(1<<dir)) && o->inertia>=oE->weight && !(oE->oflags&OF_VISUALONLY)) { oE->inertia=o->inertia; if(move_dir(obj,objE,dir)) { if(!(oE->oflags&OF_DESTROYED)) o->inertia=oE->inertia; hit|=0x8000; if(hit&0x800000) goto restart; } } if(hit&0x400) goto fail; objE=obj_below(objE); } if(hit&0x2008) goto fail; if((hit&0x48000)==0x8000) goto restart; if((hit&0x200000) && !(hit&0x400000)) goto success; } fail: if(hit&0x1000) goto success; o->inertia=0; return 0; success: return 1; sticky: add_connection(objE); return 2; } static int compare_connection(const void*v1,const void*v2) { // Ensure that the sorting is stable. const Connection*c1=v1; const Connection*c2=v2; Object*o1=objects[c1->obj]; Object*o2=objects[c2->obj]; switch(conn_dir) { case 0: case 1: return (o2->x-o1->x)?:(o1->y-o2->y)?:c2->id-c1->id; // E, NE case 2: case 3: return (o1->y-o2->y)?:(o1->x-o2->x)?:c2->id-c1->id; // N, NW case 4: case 5: return (o1->x-o2->x)?:(o2->y-o1->y)?:c2->id-c1->id; // W, SW case 6: case 7: return (o2->y-o1->y)?:(o2->x-o1->x)?:c2->id-c1->id; // S, SE } } static int connected_move(Uint32 obj,Uint8 dir) { Object*o; Uint32 n; Sint32 inertia=objects[obj]->inertia; Sint32 weight=0; int first=nconn; int last; int i,j; if(nconn!=pconn) Throw("Improper nested connected move"); // Find and add all connections add_connection(obj); for(i=first;i<nconn;i++) { loop1: objects[n=conn[i].obj]->inertia=inertia; if(v_bool(send_message(obj,n,MSG_CONNECT,NVALUE(i-first),NVALUE(dir),NVALUE(weight)))) goto fail; weight+=objects[n]->weight; } if(conn_option&0x01) { for(i=first;i<nconn;i++) { o=objects[conn[i].obj]; if(o->inertia<weight) goto fail; inertia-=o->weight; } } else { weight=objects[conn[first].obj]->weight; } last=pconn=nconn; // Check HIT/HITBY; may shove other objects if(conn_option&0x02) { for(i=first;i<last;i++) { o=objects[n=conn[i].obj]; j=fake_move_dir(n,o->dir=dir,1); if(!j) goto fail; if(j==2) { if(nconn==pconn) Throw("This object cannot be sticky"); i=pconn; goto loop1; } } } for(i=first;i<last;i++) { o=objects[n=conn[i].obj]; if(conn_option&0x01) o->inertia=inertia; j=fake_move_dir(n,o->dir=dir,0); if(!j) goto fail; if((conn_option&0x01) && !(o->oflags&OF_DESTROYED)) inertia=o->inertia; if(j==2) { if(nconn==pconn) Throw("This object cannot be sticky"); i=pconn; goto loop1; } } // Check if each object in the group is movable for(i=first;i<last;i++) { o=objects[n=conn[i].obj]; if(v_bool(send_message(VOIDLINK,n,MSG_MOVING,NVALUE(o->x+x_delta[dir]),NVALUE(o->y+y_delta[dir]),NVALUE(0)))) goto fail; if(classes[o->class]->cflags&CF_PLAYER) { n=lastobj; while(n!=VOIDLINK) { if(v_bool(send_message(conn[i].obj,n,MSG_PLAYERMOVING,NVALUE(o->x+x_delta[dir]),NVALUE(o->y+y_delta[dir]),NVALUE(0)))) goto fail; n=objects[n]->prev; } } if(j=classes[o->class]->collisionLayers) { if(obj_layer_at(j,o->x+x_delta[dir],o->y+y_delta[dir])!=VOIDLINK) goto fail; } } // Move everything in the group conn_dir=dir; qsort(conn+first,last-first,sizeof(Connection),compare_connection); for(i=first;i<last;i++) { o=objects[n=conn[i].obj]; if(!conn[i].visual) o->oflags&=~OF_VISUALONLY; if(move_to(obj,n,o->x+x_delta[dir],o->y+y_delta[dir])) o->oflags|=OF_MOVED; } // Done j=1; goto done; fail: j=0; done: for(i=first;i<nconn;i++) { o=objects[conn[i].obj]; o->oflags&=~OF_MOVING; if(conn[i].visual) o->oflags|=OF_VISUALONLY; else o->oflags&=~OF_VISUALONLY; } pconn=nconn=first; return j; } static int move_dir(Uint32 from,Uint32 obj,Uint32 dir) { // This function is complicated, and there may be mistakes. Object*o; Object*oE; Object*oF; Object*oW; Uint32 objE,objF,objLF,objRF,objW; Uint32 hit=0; Uint32 vol; Value v; if(StackProtection()) Throw("Call stack overflow during movement"); if(obj==VOIDLINK) return 0; oW=o=objects[objW=obj]; o->dir=dir=resolve_dir(obj,dir); if(o->weight>o->inertia) goto fail; if(o->oflags&OF_CONNECTION) return connected_move(obj,dir); o->inertia-=o->weight; restart: if(hit&0x100000) dir=o->dir; objF=obj_dir(objW,dir); if(objF==VOIDLINK) goto fail; if(hit) hit=0x800|(hit&0x10000000); oF=objects[objF]; |
︙ | ︙ | |||
985 986 987 988 989 990 991 | if(objRF!=VOIDLINK) vol+=volume_at(objects[objRF]->x,objects[objRF]->y); if(vol<=max_volume) { objE=objF; while(objE!=VOIDLINK) { if(o->oflags&(OF_DESTROYED|OF_VISUALONLY)) break; oE=objects[objE]; if(oE->height>0) { | | | 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 | if(objRF!=VOIDLINK) vol+=volume_at(objects[objRF]->x,objects[objRF]->y); if(vol<=max_volume) { objE=objF; while(objE!=VOIDLINK) { if(o->oflags&(OF_DESTROYED|OF_VISUALONLY)) break; oE=objects[objE]; if(oE->height>0) { hit&=0xFC287040; v=send_message(objE,obj,MSG_HIT,NVALUE(oE->x),NVALUE(oE->y),NVALUE(hit)); if(v.t) Throw("Type mismatch in HIT/HITBY"); hit|=v.u&(classes[o->class]->cflags&CF_COMPATIBLE?0xC0090F7F:-1L); if(hit&8) goto fail; if(!(hit&0x11)) { v=send_message(obj,objE,MSG_HITBY,NVALUE(oW->x),NVALUE(oW->y),NVALUE(hit)); if(v.t>TY_MAXTYPE) goto warp; |
︙ | ︙ | |||
1204 1205 1206 1207 1208 1209 1210 | Object*q; Uint32 n; Uint8 x,y; Value v; if(StackProtection()) Throw("Call stack overflow during movement"); if(obj==VOIDLINK || obj==control_obj) return 0; o=objects[obj]; | | | 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 | Object*q; Uint32 n; Uint8 x,y; Value v; if(StackProtection()) Throw("Call stack overflow during movement"); if(obj==VOIDLINK || obj==control_obj) return 0; o=objects[obj]; if(o->oflags&(OF_DESTROYED|OF_BIZARRO|OF_CONNECTION)) return 0; dir=resolve_dir(obj,dir); x=o->x+x_delta[dir]; y=o->y+y_delta[dir]; if(x<1 || x>pfwidth || y<1 || y>pfheight) return 0; if(plus) { if(o->oflags&OF_MOVING) { if(o->dir==dir) return 1; v=send_message(VOIDLINK,obj,MSG_CONFLICT,NVALUE(dir),NVALUE(0),NVALUE(0)); |
︙ | ︙ | |||
2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 | case OP_CLIMB_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) o->climb=t1.u&0xFFFF; break; case OP_COLLISIONLAYERS: StackReq(0,1); Push(NVALUE(classes[o->class]->collisionLayers)); break; case OP_COLLISIONLAYERS_C: StackReq(1,1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else Push(NVALUE(classes[objects[i]->class]->collisionLayers)); break; case OP_COLOC: StackReq(1,1); t1=Pop(); i=colocation(obj,v_object(t1)); Push(NVALUE(i)); break; case OP_COLOC_C: StackReq(2,1); t1=Pop(); t2=Pop(); i=colocation(v_object(t1),v_object(t2)); Push(NVALUE(i)); break; case OP_COMPATIBLE: StackReq(0,1); if(classes[o->class]->cflags&CF_COMPATIBLE) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_COMPATIBLE_C: StackReq(1,1); GetClassFlagOf(CF_COMPATIBLE); break; case OP_CONTROL: StackReq(0,1); Push(OVALUE(control_obj)); break; case OP_COPYARRAY: NoIgnore(); StackReq(2,0); t2=Pop(); t1=Pop(); v_copy_array(t1,t2); break; case OP_COUNT: StackReq(1,2); i=v_count(); Push(NVALUE(i)); break; case OP_CREATE: NoIgnore(); StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_create(obj,t1,t2,t3,t4,t5)); break; case OP_CREATE_D: NoIgnore(); StackReq(5,0); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_create(obj,t1,t2,t3,t4,t5); break; case OP_DATA: StackReq(2,1); t2=Pop(); t1=Pop(); v_data(t1,t2); break; case OP_DELINVENTORY: StackReq(2,0); t2=Pop(); t1=Pop(); v_delete_inventory(t1,t2); break; | > > > > > > | 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 | case OP_CLIMB_EC16: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) o->climb=t1.u&0xFFFF; break; case OP_COLLISIONLAYERS: StackReq(0,1); Push(NVALUE(classes[o->class]->collisionLayers)); break; case OP_COLLISIONLAYERS_C: StackReq(1,1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else Push(NVALUE(classes[objects[i]->class]->collisionLayers)); break; case OP_COLOC: StackReq(1,1); t1=Pop(); i=colocation(obj,v_object(t1)); Push(NVALUE(i)); break; case OP_COLOC_C: StackReq(2,1); t1=Pop(); t2=Pop(); i=colocation(v_object(t1),v_object(t2)); Push(NVALUE(i)); break; case OP_COMPATIBLE: StackReq(0,1); if(classes[o->class]->cflags&CF_COMPATIBLE) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_COMPATIBLE_C: StackReq(1,1); GetClassFlagOf(CF_COMPATIBLE); break; case OP_CONNECT: NoIgnore(); add_connection(obj); break; case OP_CONNECT_C: NoIgnore(); StackReq(1,0); i=v_object(Pop()); if(i!=VOIDLINK) add_connection(i); break; case OP_CONNECTION: StackReq(0,1); if(o->oflags&OF_CONNECTION) Push(NVALUE(1)); else Push(NVALUE(0)); break; case OP_CONNECTION_C: StackReq(1,1); GetFlagOf(OF_CONNECTION); break; case OP_CONNECTION_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_CONNECTION; else o->oflags&=~OF_CONNECTION; break; case OP_CONNECTION_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_CONNECTION); break; case OP_CONTROL: StackReq(0,1); Push(OVALUE(control_obj)); break; case OP_COPYARRAY: NoIgnore(); StackReq(2,0); t2=Pop(); t1=Pop(); v_copy_array(t1,t2); break; case OP_COUNT: StackReq(1,2); i=v_count(); Push(NVALUE(i)); break; case OP_CREATE: NoIgnore(); StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_create(obj,t1,t2,t3,t4,t5)); break; case OP_CREATE_D: NoIgnore(); StackReq(5,0); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_create(obj,t1,t2,t3,t4,t5); break; case OP_DATA: StackReq(2,1); t2=Pop(); t1=Pop(); v_data(t1,t2); break; case OP_DELINVENTORY: StackReq(2,0); t2=Pop(); t1=Pop(); v_delete_inventory(t1,t2); break; |
︙ | ︙ | |||
2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 | case OP_DROP: StackReq(1,0); Pop(); break; case OP_DROP_D: StackReq(2,0); Pop(); Pop(); break; case OP_DUP: StackReq(1,2); t1=Pop(); Push(t1); Push(t1); break; case OP_EQ: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_equal(t1,t2)?1:0)); break; case OP_EQ2: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(NVALUE(v_equal(t1,t3)?(v_equal(t2,t4)?1:0):0)); break; case OP_EXEC: StackReq(1,0); t1=Pop(); i=convert_link(t1,obj,code); if(i==0xFFFF) return; code=classes[i>>16]->codes; ptr=i&0xFFFF; break; case OP_EXEC_C: StackReq(1,0); t1=Pop(); i=convert_link(t1,obj,code); if(i!=0xFFFF) execute_program(classes[i>>16]->codes,i&0xFFFF,obj); break; case OP_FINISHED: StackReq(0,1); Push(NVALUE(all_flushed)); break; case OP_FINISHED_E: StackReq(1,0); t1=Pop(); Numeric(t1); all_flushed=t1.u; break; case OP_FLIP: v_flip(); break; case OP_FLUSHCLASS: NoIgnore(); StackReq(1,0); t1=Pop(); if(t1.t==TY_CLASS) flush_class(t1.u); else if(t1.t==TY_NUMBER && t1.s==-1) flush_all(); else if(t1.t) Throw("Type mismatch"); break; case OP_FLUSHOBJ: NoIgnore(); flush_object(obj); break; case OP_FLUSHOBJ_C: NoIgnore(); StackReq(1,0); i=v_object(Pop()); if(i!=VOIDLINK) flush_object(i); break; case OP_FOR: NoIgnore(); StackReq(3,1); t3=Pop(); t2=Pop(); t1=Pop(); ptr=v_for(code,ptr,t1,t2,t3); break; | > > | 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 | case OP_DROP: StackReq(1,0); Pop(); break; case OP_DROP_D: StackReq(2,0); Pop(); Pop(); break; case OP_DUP: StackReq(1,2); t1=Pop(); Push(t1); Push(t1); break; case OP_EQ: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_equal(t1,t2)?1:0)); break; case OP_EQ2: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(NVALUE(v_equal(t1,t3)?(v_equal(t2,t4)?1:0):0)); break; case OP_EXEC: StackReq(1,0); t1=Pop(); i=convert_link(t1,obj,code); if(i==0xFFFF) return; code=classes[i>>16]->codes; ptr=i&0xFFFF; break; case OP_EXEC_C: StackReq(1,0); t1=Pop(); i=convert_link(t1,obj,code); if(i!=0xFFFF) execute_program(classes[i>>16]->codes,i&0xFFFF,obj); break; case OP_FAKEMOVE: NoIgnore(); StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(fake_move_dir(obj,resolve_dir(obj,t1.u),0))); break; case OP_FAKEMOVE_C: NoIgnore(); StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else Push(NVALUE(fake_move_dir(i,resolve_dir(i,t1.u),0))); break; case OP_FINISHED: StackReq(0,1); Push(NVALUE(all_flushed)); break; case OP_FINISHED_E: StackReq(1,0); t1=Pop(); Numeric(t1); all_flushed=t1.u; break; case OP_FLIP: v_flip(); break; case OP_FLUSHCLASS: NoIgnore(); StackReq(1,0); t1=Pop(); if(t1.t==TY_CLASS) flush_class(t1.u); else if(t1.t==TY_NUMBER && t1.s==-1) flush_all(); else if(t1.t) Throw("Type mismatch"); break; case OP_FLUSHOBJ: NoIgnore(); flush_object(obj); break; case OP_FLUSHOBJ_C: NoIgnore(); StackReq(1,0); i=v_object(Pop()); if(i!=VOIDLINK) flush_object(i); break; case OP_FOR: NoIgnore(); StackReq(3,1); t3=Pop(); t2=Pop(); t1=Pop(); ptr=v_for(code,ptr,t1,t2,t3); break; |
︙ | ︙ | |||
2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 | clear_inventory(); for(i=0;i<nlevelstrings;i++) free(levelstrings[i]); nlevelstrings=0; free(deadanim); deadanim=0; ndeadanim=0; control_obj=VOIDLINK; } static inline int try_sharp(Uint32 n1,Uint32 n2) { Object*o=objects[n1]; Object*p=objects[n2]; if((o->oflags|p->oflags)&OF_DESTROYED) return 0; if(o->dir&1) return 0; | > | 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 3241 | clear_inventory(); for(i=0;i<nlevelstrings;i++) free(levelstrings[i]); nlevelstrings=0; free(deadanim); deadanim=0; ndeadanim=0; control_obj=VOIDLINK; nconn=pconn=0; } static inline int try_sharp(Uint32 n1,Uint32 n2) { Object*o=objects[n1]; Object*p=objects[n2]; if((o->oflags|p->oflags)&OF_DESTROYED) return 0; if(o->dir&1) return 0; |
︙ | ︙ |
Modified game.c from [73bec037e1] to [145146cd02].
︙ | ︙ | |||
377 378 379 380 381 382 383 | } } static inline void exam_flags(int y,Uint16 v) { y=(y-exam_scroll)*8; if(y<0 || y>screen->h-8) return; draw_text(0,y,"Flags:",0xF0,0xF7); | | > > > | 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 | } } static inline void exam_flags(int y,Uint16 v) { y=(y-exam_scroll)*8; if(y<0 || y>screen->h-8) return; draw_text(0,y,"Flags:",0xF0,0xF7); draw_text(200,y,"--- --- --- --- --- --- --- --- --- --- --- --- --- ---",0xF0,0xF8); if(v&OF_INVISIBLE) draw_text(200,y,"Inv",0xF0,0xFF); if(v&OF_VISUALONLY) draw_text(232,y,"Vis",0xF0,0xFF); if(v&OF_STEALTHY) draw_text(264,y,"Stl",0xF0,0xFF); if(v&OF_BUSY) draw_text(296,y,"Bus",0xF0,0xFF); if(v&OF_USERSTATE) draw_text(328,y,"Ust",0xF0,0xFF); if(v&OF_USERSIGNAL) draw_text(360,y,"Usg",0xF0,0xFF); if(v&OF_MOVED) draw_text(392,y,"Mov",0xF0,0xFF); if(v&OF_DONE) draw_text(424,y,"Don",0xF0,0xFF); if(v&OF_KEYCLEARED) draw_text(456,y,"Key",0xF0,0xFF); if(v&OF_DESTROYED) draw_text(488,y,"Des",0xF0,0xFF); if(v&OF_BIZARRO) draw_text(520,y,"Biz",0xF0,0xFF); if(v&OF_CONNECTION) draw_text(552,y,"Con",0xF0,0xFF); if(v&OF_MOVING) draw_text(584,y,"Mvi",0xF0,0xFF); if(v&OF_ORDERED) draw_text(616,y,"Ord",0xF0,0xFF); } static inline void exam_hardsharp(const char*t,int y,Uint16*v) { int i; char buf[16]; y=(y-exam_scroll)*8; if(y<0 || y>screen->h-8) return; |
︙ | ︙ |
Modified heromesh.h from [db1c986fad] to [3ad0961a68].
︙ | ︙ | |||
34 35 36 37 38 39 40 | #define CVALUE(x) UVALUE(x,TY_CLASS) #define MVALUE(x) UVALUE(x,TY_MESSAGE) #define ZVALUE(x) UVALUE(x,TY_STRING) #define OVALUE(x) ((x)==VOIDLINK?NVALUE(0):UVALUE(x,objects[x]->generation)) #define ValueTo64(v) (((sqlite3_int64)((v).u))|(((sqlite3_int64)((v).t))<<32)) #define ValueEq(x,y) ((x).t==(y).t && (x).u==(y).u) | | | 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 | #define CVALUE(x) UVALUE(x,TY_CLASS) #define MVALUE(x) UVALUE(x,TY_MESSAGE) #define ZVALUE(x) UVALUE(x,TY_STRING) #define OVALUE(x) ((x)==VOIDLINK?NVALUE(0):UVALUE(x,objects[x]->generation)) #define ValueTo64(v) (((sqlite3_int64)((v).u))|(((sqlite3_int64)((v).t))<<32)) #define ValueEq(x,y) ((x).t==(y).t && (x).u==(y).u) #define N_MESSAGES 26 extern const char*const standard_message_names[]; extern const char*const standard_sound_names[]; extern const char*const heromesh_key_names[256]; extern sqlite3*userdb; extern xrm_db*resourcedb; extern const char*basefilename; |
︙ | ︙ | |||
145 146 147 148 149 150 151 152 153 154 155 156 157 158 | #define OF_DONE 0x0080 #define OF_KEYCLEARED 0x0100 #define OF_DESTROYED 0x0200 #define OF_BIZARRO 0x0400 #define OF_MOVED2 0x0800 #define OF_MOVING 0x1000 #define OF_ORDERED 0x2000 typedef struct { const char*name; const char*edithelp; // not present if CF_GROUP const char*gamehelp; // not present if CF_GROUP Uint16*codes; Uint16*messages; // use 0xFFFF if no such message block | > | 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 | #define OF_DONE 0x0080 #define OF_KEYCLEARED 0x0100 #define OF_DESTROYED 0x0200 #define OF_BIZARRO 0x0400 #define OF_MOVED2 0x0800 #define OF_MOVING 0x1000 #define OF_ORDERED 0x2000 #define OF_CONNECTION 0x4000 typedef struct { const char*name; const char*edithelp; // not present if CF_GROUP const char*gamehelp; // not present if CF_GROUP Uint16*codes; Uint16*messages; // use 0xFFFF if no such message block |
︙ | ︙ | |||
299 300 301 302 303 304 305 306 307 308 309 310 311 312 | extern unsigned char**levelstrings; extern Uint16 nlevelstrings; extern Value*array_data; extern Uint16 ndeadanim; extern DeadAnimation*deadanim; extern Uint8 no_dead_anim; extern Uint32 max_trigger; const unsigned char*value_string_ptr(Value v); void pfunlink(Uint32 n); void pflink(Uint32 n); Uint32 objalloc(Uint16 c); void objtrash(Uint32 n); void annihilate(void); | > | 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 | extern unsigned char**levelstrings; extern Uint16 nlevelstrings; extern Value*array_data; extern Uint16 ndeadanim; extern DeadAnimation*deadanim; extern Uint8 no_dead_anim; extern Uint32 max_trigger; extern Uint8 conn_option; const unsigned char*value_string_ptr(Value v); void pfunlink(Uint32 n); void pflink(Uint32 n); Uint32 objalloc(Uint16 c); void objtrash(Uint32 n); void annihilate(void); |
︙ | ︙ |
Modified instruc from [87ecbf7c86] to [9a205534d1].
︙ | ︙ | |||
181 182 183 184 185 186 187 188 189 190 191 192 193 194 | ,=UserSignal ,=UserState ,=VisualOnly ,=Stealthy ,=Moved ,=Moving ,=Done ,Destroyed ,Player ,Compatible ,CollisionLayers Self Msg From | > | 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 | ,=UserSignal ,=UserState ,=VisualOnly ,=Stealthy ,=Moved ,=Moving ,=Done ,=Connection ,Destroyed ,Player ,Compatible ,CollisionLayers Self Msg From |
︙ | ︙ | |||
229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 | BroadcastList ; Broadcast, pushing results to stack BroadcastListEx BroadcastSum ; Broadcast, but result is sum of return values BroadcastSumEx chain ,Chebyshev ,Coloc .Create Data DelInventory Delta .,Destroy FlushClass ,FlushObj GetInventory HeightAt HitMe IgnoreKey .,IntMove ; move without initializing Inertia | > > | 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 | BroadcastList ; Broadcast, pushing results to stack BroadcastListEx BroadcastSum ; Broadcast, but result is sum of return values BroadcastSumEx chain ,Chebyshev ,Coloc ,Connect .Create Data DelInventory Delta .,Destroy ,FakeMove FlushClass ,FlushObj GetInventory HeightAt HitMe IgnoreKey .,IntMove ; move without initializing Inertia |
︙ | ︙ |
Modified instruc.h from [7d4bbe3ce8] to [bdabcd4ee7].
︙ | ︙ | |||
263 264 265 266 267 268 269 | #define OP_MOVING_C 34934 #define OP_MOVING_E 36982 #define OP_MOVING_EC 39030 #define OP_DONE 32887 #define OP_DONE_C 34935 #define OP_DONE_E 36983 #define OP_DONE_EC 39031 | > > > > | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | > > | | | | | | | | | > > | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | > | | | | | > > | | | | | | | | | | | > | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 | #define OP_MOVING_C 34934 #define OP_MOVING_E 36982 #define OP_MOVING_EC 39030 #define OP_DONE 32887 #define OP_DONE_C 34935 #define OP_DONE_E 36983 #define OP_DONE_EC 39031 #define OP_CONNECTION 32888 #define OP_CONNECTION_C 34936 #define OP_CONNECTION_E 36984 #define OP_CONNECTION_EC 39032 #define OP_DESTROYED 32889 #define OP_DESTROYED_C 34937 #define OP_PLAYER 32890 #define OP_PLAYER_C 34938 #define OP_COMPATIBLE 32891 #define OP_COMPATIBLE_C 34939 #define OP_COLLISIONLAYERS 32892 #define OP_COLLISIONLAYERS_C 34940 #define OP_SELF 32893 #define OP_MSG 32894 #define OP_FROM 32895 #define OP_ARG1 32896 #define OP_ARG1_E 36992 #define OP_ARG2 32897 #define OP_ARG2_E 36993 #define OP_ARG3 32898 #define OP_ARG3_E 36994 #define OP_MOVENUMBER 32899 #define OP_MOVENUMBER_E 36995 #define OP_LEVEL 32900 #define OP_KEY 32901 #define OP_FINISHED 32902 #define OP_FINISHED_E 36998 #define OP_BACKGROUND 32903 #define OP_CODEPAGE 32904 #define OP_ORDER 32905 #define OP_CONTROL 32906 #define OP_LEVELTABLE 32907 #define OP_INPUT 32908 #define OP_QUIZ 32909 #define OP_INPLACE 32910 #define OP_DEFAULTIMAGE 32911 #define OP_HELP 32912 #define OP_EDITORHELP 32913 #define OP_OTHERS 32914 #define OP_SUBS 32915 #define OP_ANIMATE 32916 #define OP_ANIMATE_E 37012 #define OP_ANIMATEDEAD 32917 #define OP_ANIMATEDEAD_E 37013 #define OP_ASSASSINATE 32918 #define OP_ASSASSINATE_C 34966 #define OP_BROADCAST 32919 #define OP_BROADCAST_D 41111 #define OP_BROADCASTAND 32920 #define OP_BROADCASTANDEX 32921 #define OP_BROADCASTCLASS 32922 #define OP_BROADCASTEX 32923 #define OP_BROADCASTEX_D 41115 #define OP_BROADCASTLIST 32924 #define OP_BROADCASTLISTEX 32925 #define OP_BROADCASTSUM 32926 #define OP_BROADCASTSUMEX 32927 #define OP_CHAIN 32928 #define OP_CHEBYSHEV 32929 #define OP_CHEBYSHEV_C 34977 #define OP_COLOC 32930 #define OP_COLOC_C 34978 #define OP_CONNECT 32931 #define OP_CONNECT_C 34979 #define OP_CREATE 32932 #define OP_CREATE_D 41124 #define OP_DATA 32933 #define OP_DELINVENTORY 32934 #define OP_DELTA 32935 #define OP_DESTROY 32936 #define OP_DESTROY_C 34984 #define OP_DESTROY_D 41128 #define OP_DESTROY_CD 43176 #define OP_FAKEMOVE 32937 #define OP_FAKEMOVE_C 34985 #define OP_FLUSHCLASS 32938 #define OP_FLUSHOBJ 32939 #define OP_FLUSHOBJ_C 34987 #define OP_GETINVENTORY 32940 #define OP_HEIGHTAT 32941 #define OP_HITME 32942 #define OP_IGNOREKEY 32943 #define OP_INTMOVE 32944 #define OP_INTMOVE_C 34992 #define OP_INTMOVE_D 41136 #define OP_INTMOVE_CD 43184 #define OP_JUMPTO 32945 #define OP_JUMPTO_C 34993 #define OP_JUMPTO_D 41137 #define OP_JUMPTO_CD 43185 #define OP_LOC 32946 #define OP_LOC_C 34994 #define OP_LOCATEME 32947 #define OP_LOCATEME_C 34995 #define OP_LOSELEVEL 32948 #define OP_MANHATTAN 32949 #define OP_MANHATTAN_C 34997 #define OP_MAXINVENTORY 32950 #define OP_MOVE 32951 #define OP_MOVE_C 34999 #define OP_MOVE_D 41143 #define OP_MOVE_CD 43191 #define OP_MOVEPLUS 32952 #define OP_MOVEPLUS_C 35000 #define OP_MOVEPLUS_D 41144 #define OP_MOVEPLUS_CD 43192 #define OP_MOVETO 32953 #define OP_MOVETO_C 35001 #define OP_MOVETO_D 41145 #define OP_MOVETO_CD 43193 #define OP_PLUSMOVE 32954 #define OP_PLUSMOVE_C 35002 #define OP_PLUSMOVE_D 41146 #define OP_PLUSMOVE_CD 43194 #define OP_MINUSMOVE 32955 #define OP_MINUSMOVE_C 35003 #define OP_MINUSMOVE_D 41147 #define OP_MINUSMOVE_CD 43195 #define OP_NEWX 32956 #define OP_NEWXY 32957 #define OP_NEWY 32958 #define OP_OBJABOVE 32959 #define OP_OBJABOVE_C 35007 #define OP_OBJBELOW 32960 #define OP_OBJBELOW_C 35008 #define OP_OBJBOTTOMAT 32961 #define OP_OBJCLASSAT 32962 #define OP_OBJDIR 32963 #define OP_OBJDIR_C 35011 #define OP_OBJLAYERAT 32964 #define OP_OBJMOVINGTO 32965 #define OP_OBJTOPAT 32966 #define OP_POPUP 32967 #define OP_POPUPARGS 32968 #define OP_REL 32969 #define OP_REL_C 35017 #define OP_SEEK 32970 #define OP_SEEK_C 35018 #define OP_SEND 32971 #define OP_SEND_C 35019 #define OP_SEND_D 41163 #define OP_SEND_CD 43211 #define OP_SENDEX 32972 #define OP_SENDEX_C 35020 #define OP_SENDEX_D 41164 #define OP_SENDEX_CD 43212 #define OP_SETINVENTORY 32973 #define OP_SOUND 32974 #define OP_SWEEP 32975 #define OP_SWEEPEX 32976 #define OP_SYNCHRONIZE 32977 #define OP_TARGET 32978 #define OP_TARGET_C 35026 #define OP_TRACE 32979 #define OP_TRIGGER 32980 #define OP_TRIGGERAT 32981 #define OP_VOLUMEAT 32982 #define OP_WINLEVEL 32983 #define OP_XDIR 32984 #define OP_XDIR_C 35032 #define OP_XYDIR 32985 #define OP_YDIR 32986 #define OP_YDIR_C 35034 #define OP_MARK 32987 #define OP_TMARK 32988 #define OP_IN 32989 #define OP_NIN 32990 #define OP_MBEGIN 32991 #define OP_FLIP 32992 #define OP_COUNT 32993 #define OP_CLEAR 32994 #define OP_UNIQ 32995 #define OP_ARRAY 32996 #define OP_GETARRAY 32997 #define OP_INITARRAY 32998 #define OP_SETARRAY 32999 #define OP_ARRAYCELL 33000 #define OP_ARRAYSLICE 33001 #define OP_COPYARRAY 33002 #define OP_DOTPRODUCT 33003 #define OP_PATTERN 33004 #define OP_PATTERN_C 35052 #define OP_PATTERN_E 37100 #define OP_PATTERN_EC 39148 #define OP_PATTERNS 33005 #define OP_PATTERNS_C 35053 #define OP_PATTERNS_E 37101 #define OP_PATTERNS_EC 39149 #define OP_ROOK 33006 #define OP_BISHOP 33007 #define OP_QUEEN 33008 #define OP_CUT 33009 #define OP_BIZARRO 33010 #define OP_BIZARRO_C 35058 #define OP_BIZARRO_E 37106 #define OP_BIZARRO_EC 39154 #define OP_BIZARROSWAP 33011 #define OP_BIZARROSWAP_D 41203 #define OP_SWAPWORLD 33012 #define OP_ABSTRACT 33013 #define OP_SUPER 33014 #define OP_SUPER_C 35062 #define OP_FUNCTION 33015 #define OP_LOCAL 33016 #define OP_LABEL 33017 #define OP_STRING 33018 #define OP_INT16 33019 #define OP_INT32 33020 #define OP_DISPATCH 33021 #define OP_USERFLAG 33022 #ifdef HEROMESH_CLASS static const Op_Names op_names[]={ {"*",8486943}, {"+",8421405}, {"+Move",10584250}, {"-",8421406}, {"-Move",10584251}, {"-rot",8421382}, {".",10518528}, {"/",8486944}, {"ANHH",8389394}, {"ARRIVED",8389124}, {"Abstract",8683765}, {"Animate",8552596}, {"AnimateDead",8552597}, {"Arg1",8552576}, {"Arg2",8552577}, {"Arg3",8552578}, {"Array",8683748}, {"ArrayCell",8421608}, {"ArraySlice",8421609}, {"Arrivals",8618092}, {"Arrived",8618090}, {"Assassinate",8487062}, {"B",9437196}, {"BANG",8389380}, {"BEDOINGNG",8389406}, {"BEEDEEP",8389404}, {"BEGIN_TURN",8389123}, {"BLOCKED",8389144}, {"BOOOM",8389410}, {"BOUNCE",8389415}, {"BRRREEET",8389396}, {"BRRRT",8389395}, {"BUZZER",8389420}, {"BWEEP",8389397}, {"Background",8683655}, {"Bishop",8683759}, {"Bizarro",8618226}, {"BizarroSwap",10518771}, {"Broadcast",10518679}, {"BroadcastAnd",8421528}, {"BroadcastAndEx",8421529}, {"BroadcastEx",10518683}, {"BroadcastList",8421532}, {"BroadcastListEx",8421533}, {"BroadcastSum",8421534}, {"BroadcastSumEx",8421535}, {"Busy",8618094}, {"CHEEP",8389393}, {"CHYEW",8389392}, {"CLICK",8389388}, {"COLLIDE",8389142}, {"COLLIDEBY",8389141}, {"COLLIDING",8389143}, {"CONFLICT",8389140}, {"CONNECT",8389145}, {"CREATE",8389121}, {"CREATED",8389137}, {"Chebyshev",8487073}, {"Class",8486976}, {"Climb",9142356}, {"CodePage",8683656}, {"CollisionLayers",8487036}, {"Coloc",8487074}, {"Compatible",8487035}, {"Connect",8487075}, {"Connection",8618104}, {"Control",8421514}, {"CopyArray",8421610}, {"Create",10518692}, {"DEEP_POP",8389417}, {"DEPARTED",8389125}, {"DESTROY",8389122}, {"DESTROYED",8389136}, {"DINK",8389390}, {"DOOR",8389378}, {"DRLRLRINK",8389398}, {"DYUPE",8389413}, {"Data",8421541}, {"DefaultImage",8683663}, {"DelInventory",8421542}, {"Delta",8421543}, {"Density",9142348}, {"Departed",8618091}, {"Departures",8618093}, {"Destroy",10584232}, {"Destroyed",8487033}, {"Dir",8618054}, {"Distance",9142346}, {"Done",8618103}, {"DotProduct",8421611}, {"E",9437184}, {"END_TURN",8389139}, {"EditorHelp",8683665}, {"F",9437192}, {"FAROUT",8389421}, {"FFFFTT",8389399}, {"FLOATED",8389132}, {"FROG",8389383}, {"FakeMove",8487081}, {"Finished",8552582}, {"FlushClass",8421546}, {"FlushObj",8487083}, {"From",8421503}, {"GLASS",8389379}, {"GLISSANT",8389419}, {"GetArray",8421605}, {"GetInventory",8421548}, {"HAWK",8389425}, {"HEARTBEAT",8389407}, {"HIT",8389134}, {"HITBY",8389135}, {"Hard",8618072}, {"Height",9142354}, {"HeightAt",8421549}, {"Help",8683664}, {"HitMe",8421550}, {"INIT",8389120}, {"IgnoreKey",8421551}, {"Image",8618055}, {"InPlace",8683662}, {"Inertia",9142344}, {"InitArray",8421606}, {"Input",8683660}, {"IntMove",10584240}, {"Invisible",8618095}, {"JAYAYAYNG",8389416}, {"JUMPED",8389128}, {"JumpTo",10584241}, {"KEWEL",8389422}, {"KEY",8389129}, {"KLECK",8389387}, {"KLINKK",8389385}, {"Key",8421509}, {"KeyCleared",8618096}, {"L",9437194}, {"LASTIMAGE",8389126}, {"LB",9437195}, {"LF",9437193}, {"LOCK",8389408}, {"LOOP",8388610}, {"Level",8421508}, {"LevelTable",8683659}, {"Loc",8487090}, {"LocateMe",8487091}, {"LoseLevel",8421556}, {"MOVED",8389127}, {"MOVING",8389130}, {"Manhattan",8487093}, {"MaxInventory",8421558}, {"Misc1",9142364}, {"Misc2",9142366}, {"Misc3",9142368}, {"Misc4",9142370}, {"Misc5",9142372}, {"Misc6",9142374}, {"Misc7",9142376}, {"Move",10584247}, {"Move+",10584248}, {"MoveNumber",8552579}, {"MoveTo",10584249}, {"Moved",8618101}, {"Moving",8618102}, {"Msg",8421502}, {"N",9437186}, {"NE",9437185}, {"NW",9437187}, {"NewX",8421564}, {"NewXY",8421565}, {"NewY",8421566}, {"OLDPHONE",8389402}, {"ONCE",8388609}, {"OSC",8388616}, {"OSCLOOP",8388618}, {"ObjAbove",8487103}, {"ObjBelow",8487104}, {"ObjBottomAt",8421569}, {"ObjClassAt",8421570}, {"ObjDir",8487107}, {"ObjLayerAt",8421572}, {"ObjMovingTo",8421573}, {"ObjTopAt",8421574}, {"Order",8683657}, {"Others",8683666}, {"P",8880364}, {"P*",8880365}, {"PLAYERMOVING",8389133}, {"POSTINIT",8389138}, {"POUR",8389377}, {"POWER",8389386}, {"Player",8487034}, {"PopUp",8421575}, {"Queen",8683760}, {"Quiz",8683661}, {"R",9437198}, {"RATCHET1",8389418}, {"RATCHET2",8389412}, {"RATTLE",8389403}, {"RB",9437197}, {"RF",9437199}, {"Rel",8487113}, {"Rook",8683758}, {"S",9437190}, {"SE",9437191}, {"SMALL_POP",8389389}, {"SPLASH",8389376}, {"STEAM",8389424}, {"STOP",8388608}, {"SUBS",8683667}, {"SUNK",8389131}, {"SW",9437189}, {"Seek",8487114}, {"Self",8421501}, {"Send",10584267}, {"SendEx",10584268}, {"SetArray",8421607}, {"SetInventory",8421581}, {"Shape",8618051}, {"ShapeDir",8618074}, {"Sharp",8618073}, {"Shovable",8618075}, {"Sound",8421582}, {"Stealthy",8618100}, {"Strength",9142358}, {"Super",8487158}, {"SwapWorld",8421620}, {"Sweep",8421583}, {"SweepEx",8421584}, {"Synchronize",8421585}, {"TAHTASHH",8389409}, {"THMP_thmp",8389405}, {"THWIT",8389384}, {"TICK",8389391}, {"Target",8487122}, {"Temperature",9142337}, {"Trace",8421587}, {"Trigger",8421588}, {"TriggerAt",8421589}, {"UH_OH",8389382}, {"UNCORK",8389414}, {"UNHH",8389381}, {"UserSignal",8618097}, {"UserState",8618098}, {"VACUUM",8389411}, {"VisualOnly",8618099}, {"Volume",9142350}, {"VolumeAt",8421590}, {"W",9437188}, {"WAHOO",8389400}, {"WHACK",8389423}, {"Weight",9142352}, {"WinLevel",8421591}, {"XDir",8487128}, {"XYDir",8421593}, {"Xloc",8486980}, {"YDir",8487130}, {"YEEHAW",8389401}, {"Yloc",8486981}, {"_",8421595}, {"a?",8421439}, {"again",8683533}, {"and",8683544}, {"band",8421415}, {"begin",8683532}, {"bit",8683563}, {"bit0",8388609}, |
︙ | ︙ | |||
764 765 766 767 768 769 770 | {"bit8",8423400}, {"bit9",8423401}, {"bnot",8421418}, {"bor",8421416}, {"bxor",8421417}, {"c?",8421433}, {"case",8683542}, | | | | | | | | | | | | | 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 | {"bit8",8423400}, {"bit9",8423401}, {"bnot",8421418}, {"bor",8421416}, {"bxor",8421417}, {"c?",8421433}, {"case",8683542}, {"chain",8421536}, {"clear",8421602}, {"count",8421601}, {"cut",8683761}, {"cz?",8421434}, {"dup",8421377}, {"else",8683530}, {"eq",8421424}, {"eq2",8421425}, {"exec",8486940}, {"flip",8421600}, {"for",8683537}, {"fork",8683545}, {"ge",8486965}, {"gt",8486963}, {"if",8683529}, {"in",8421597}, {"is",8421431}, {"land",8421420}, {"le",8486966}, {"link",8683547}, {"lnot",8421423}, {"lor",8421421}, {"lsh",8421413}, {"lt",8486964}, {"lxor",8421422}, {"m?",8421435}, {"max",8486948}, {"mbegin",8683743}, {"min",8486947}, {"mod",8486945}, {"n?",8421432}, {"ne",8421426}, {"neg",8421410}, {"next",8683538}, {"nin",8421598}, {"nip",8421379}, {"o?",8421437}, {"or",8683543}, {"over",8421384}, {"oz?",8421438}, {"pick",8421383}, {"repeat",8683536}, {"ret",8421397}, {"rot",8421381}, {"rsh",8486950}, {"rtn",8683546}, {"s?",8421436}, {"swap",8421378}, {"then",8683531}, {"tmark",8421596}, {"tuck",8421380}, {"uniq",8421603}, {"until",8683534}, {"while",8683535}, }; #define N_OP_NAMES 356 #endif |
Modified names.h from [76542780c7] to [c6fc8993e8].
︙ | ︙ | |||
20 21 22 23 24 25 26 27 28 29 30 31 32 33 | #define MSG_POSTINIT 18 #define MSG_END_TURN 19 #define MSG_CONFLICT 20 #define MSG_COLLIDEBY 21 #define MSG_COLLIDE 22 #define MSG_COLLIDING 23 #define MSG_BLOCKED 24 #ifdef HEROMESH_MAIN const char*const standard_message_names[]={ "INIT", "CREATE", "DESTROY", "BEGIN_TURN", "ARRIVED", | > | 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 | #define MSG_POSTINIT 18 #define MSG_END_TURN 19 #define MSG_CONFLICT 20 #define MSG_COLLIDEBY 21 #define MSG_COLLIDE 22 #define MSG_COLLIDING 23 #define MSG_BLOCKED 24 #define MSG_CONNECT 25 #ifdef HEROMESH_MAIN const char*const standard_message_names[]={ "INIT", "CREATE", "DESTROY", "BEGIN_TURN", "ARRIVED", |
︙ | ︙ | |||
47 48 49 50 51 52 53 54 55 56 57 58 59 60 | "POSTINIT", "END_TURN", "CONFLICT", "COLLIDEBY", "COLLIDE", "COLLIDING", "BLOCKED", }; #endif #define SND_SPLASH 0 #define SND_POUR 1 #define SND_DOOR 2 #define SND_GLASS 3 #define SND_BANG 4 | > | 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | "POSTINIT", "END_TURN", "CONFLICT", "COLLIDEBY", "COLLIDE", "COLLIDING", "BLOCKED", "CONNECT", }; #endif #define SND_SPLASH 0 #define SND_POUR 1 #define SND_DOOR 2 #define SND_GLASS 3 #define SND_BANG 4 |
︙ | ︙ |
Modified names.js from [528389457e] to [d3641d4495].
︙ | ︙ | |||
25 26 27 28 29 30 31 32 33 34 35 36 37 38 | 19 = END_TURN // New 20 = CONFLICT 21 = COLLIDEBY 22 = COLLIDE 23 = COLLIDING 24 = BLOCKED `.split("\n").map(x=>/^ *([0-9]+) = ([^ ]*) *$/.exec(x)).filter(x=>x); const standard_sound_names=[]; ` SPLASH POUR DOOR GLASS | > | 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 | 19 = END_TURN // New 20 = CONFLICT 21 = COLLIDEBY 22 = COLLIDE 23 = COLLIDING 24 = BLOCKED 25 = CONNECT `.split("\n").map(x=>/^ *([0-9]+) = ([^ ]*) *$/.exec(x)).filter(x=>x); const standard_sound_names=[]; ` SPLASH POUR DOOR GLASS |
︙ | ︙ |