Free Hero Mesh

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Overview
Comment:When a level is changed, set the user state to unsolved even if no solution has been recorded.
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Timelines: family | ancestors | descendants | both | trunk
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SHA1: e93f746d5e99c9cbb20f09c1716c6c0d1cf803a8
User & Date: user on 2022-03-09 04:46:26
Other Links: manifest | tags
Context
2022-03-09
05:01
Correct the implementation of BroadcastAnd check-in: cb7aff32a7 user: user tags: trunk
04:46
When a level is changed, set the user state to unsolved even if no solution has been recorded. check-in: e93f746d5e user: user tags: trunk
04:05
In the picture editor, ensure the pick function works even if caps lock and/or num lock is activated. check-in: cc72ae321f user: user tags: trunk
Changes

Modified edit.c from [cc13f87281] to [fbb61cd5b6].

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  if(!size || !data) fatal("Error in string builder\n");
  write_lump(FIL_LEVEL,LUMP_CLASS_DEF,size,data);
  sqlite3_free(data);
}

static inline void version_change(void) {
  long sz=0;

  unsigned char*buf=read_lump(FIL_SOLUTION,level_id,&sz);
  if(!buf) return;
  if(sz>2 && (buf[0]|(buf[1]<<8))==level_version) ++level_version;













  free(buf);
}

static void save_obj(sqlite3_str*s,const Object*o,const Object**m,Uint8 x,Uint8 y) {
  static Uint8 r=0;
  static Uint8 rx,ry;
  const Object*p=0;







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  if(!size || !data) fatal("Error in string builder\n");
  write_lump(FIL_LEVEL,LUMP_CLASS_DEF,size,data);
  sqlite3_free(data);
}

static inline void version_change(void) {
  long sz=0;
  int n;
  unsigned char*buf=read_lump(FIL_SOLUTION,level_id,&sz);
  if(!buf) goto us;
  if(sz>2 && (buf[0]|(buf[1]<<8))==level_version) ++level_version;
  free(buf);
  us:
  // Set user state to unsolved, if applicable
  buf=read_userstate(FIL_LEVEL,level_id,&sz);
  if(!buf) return;
  if(sz>2) {
    n=(buf[sz-2]<<8)|buf[sz-1];
    if(sz-n>=6 && (buf[n+2]<<8)+buf[n+3]==level_version) {
      buf[n+2]=(level_version-1)>>8;
      buf[n+3]=level_version-1;
      write_userstate(FIL_LEVEL,level_id,sz,buf);
    }
  }
  free(buf);
}

static void save_obj(sqlite3_str*s,const Object*o,const Object**m,Uint8 x,Uint8 y) {
  static Uint8 r=0;
  static Uint8 rx,ry;
  const Object*p=0;