Overview
Comment: | A change in the implementation of ordered objects (currently not in use nor tested) |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
52e9907daf2d9d60785b22f2264579b0 |
User & Date: | user on 2022-04-21 22:53:06 |
Other Links: | manifest | tags |
Context
2022-04-22
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03:22 | Add the -U switch for experimental/unstable features. check-in: 747db98980 user: user tags: trunk | |
2022-04-21
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22:53 | A change in the implementation of ordered objects (currently not in use nor tested) check-in: 52e9907daf user: user tags: trunk | |
2022-04-20
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04:36 | Implement -+ switch to load level by ID number instead of by order number. check-in: 33f8d50d24 user: user tags: trunk | |
Changes
Modified exec.c from [01a454ca8b] to [b0f7b5bc62].
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3695 3696 3697 3698 3699 3700 3701 | if(generation_number<=TY_MAXTYPE) return "Too many generations of objects"; if(firstobj==VOIDLINK) return "Game cannot continue with no objects"; // Finished return 0; } const char*init_level(void) { | | | 3695 3696 3697 3698 3699 3700 3701 3702 3703 3704 3705 3706 3707 3708 3709 | if(generation_number<=TY_MAXTYPE) return "Too many generations of objects"; if(firstobj==VOIDLINK) return "Game cannot continue with no objects"; // Finished return 0; } const char*init_level(void) { Uint32 n,m; if(setjmp(my_env)) return my_error; clear_inventory(); if(main_options['t']) { printf("[Level %d restarted]\n",level_id); if(!traced_obj.t) { const char*s; optionquery[1]=Q_traceObject; |
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3730 3731 3732 3733 3734 3735 3736 3737 | if(control_class) { control_obj=objalloc(control_class); if(control_obj==VOIDLINK) Throw("Error creating object"); } n=lastobj; while(n!=VOIDLINK && !(objects[n]->oflags&OF_ORDERED)) { send_message(VOIDLINK,n,MSG_INIT,NVALUE(0),NVALUE(0),NVALUE(0)); if(classes[objects[n]->class]->order && !(objects[n]->oflags&OF_DESTROYED)) set_order(n); | > | | 3730 3731 3732 3733 3734 3735 3736 3737 3738 3739 3740 3741 3742 3743 3744 | if(control_class) { control_obj=objalloc(control_class); if(control_obj==VOIDLINK) Throw("Error creating object"); } n=lastobj; while(n!=VOIDLINK && !(objects[n]->oflags&OF_ORDERED)) { send_message(VOIDLINK,n,MSG_INIT,NVALUE(0),NVALUE(0),NVALUE(0)); m=objects[n]->prev; if(classes[objects[n]->class]->order && !(objects[n]->oflags&OF_DESTROYED)) set_order(n); n=m; } broadcast(VOIDLINK,0,MSG_POSTINIT,NVALUE(0),NVALUE(0),NVALUE(0),0); if(gameover) return 0; return execute_turn(0); } |