Free Hero Mesh

Check-in [956eb13fee]
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Overview
Comment:Add PORTING file (currently incomplete)
Downloads: Tarball | ZIP archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1: 956eb13fee60174484eb5e13ffbff7cb0567f9bc
User & Date: user on 2022-06-30 06:01:45.828
Other Links: manifest | tags
Context
2022-06-30
06:37
More improvements to PORTING file. check-in: 65b8239f8b user: user tags: trunk
06:01
Add PORTING file (currently incomplete) check-in: 956eb13fee user: user tags: trunk
05:46
Implement the .saveSolutions.private option (and the SQL functions to work with it), and remove the unused .allowMouseWarp option. check-in: e71ea9875c user: user tags: trunk
Changes
Added PORTING version [7c1006dc5b].
Modified README from [4be476e41d] to [0d6caffb8e].
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* ARCHITECTURE: Describes the source code of Free Hero Mesh. This is only
relevant if you wish to modify Free Hero Mesh, or if you want to look up
something in the code and want to know what file to look at.

* FAQ: Frequently questions.




* README: This file. Describes how to find the Fossil repository, the
installation, documentation, discussion/community.

* bindings.doc: Describes the configuration of key/mouse bindings.

* class.doc: This document describes the Free Hero Mesh programming
language. Read this if you want to define your own classes of objects.







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* ARCHITECTURE: Describes the source code of Free Hero Mesh. This is only
relevant if you wish to modify Free Hero Mesh, or if you want to look up
something in the code and want to know what file to look at.

* FAQ: Frequently questions.

* PORTING: Describes considerations for anyone who will distribute the
program, include it in package managers, port it to other systems, etc.

* README: This file. Describes how to find the Fossil repository, the
installation, documentation, discussion/community.

* bindings.doc: Describes the configuration of key/mouse bindings.

* class.doc: This document describes the Free Hero Mesh programming
language. Read this if you want to define your own classes of objects.