Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

99 check-ins using file picedit.c version 2216af07de

2021-04-08
21:25
Change a comment in exec.c explaining another reason why finding loops in deferred movement might sometimes not find one, and why it doesn't matter in that case. check-in: a1dab8cccd user: user tags: trunk
14:44
Add a compile-time assertion that multi-character literals are implemented in a suitable way. check-in: 6cb45f70ee user: user tags: trunk
2021-04-07
22:05
Allow displaying help and level strings in the examine object menu. check-in: dc43d63bc6 user: user tags: trunk
21:59
Some more additions to sound.c check-in: debe888931 user: user tags: trunk
2021-04-06
21:21
Implement more of the deferred movement (untested so far, although it does compile). check-in: 6bc4ddf9d6 user: user tags: trunk
2021-04-05
05:50
Start to implement deferred movement (incomplete and untested so far). check-in: 13bc344828 user: user tags: trunk
2021-04-03
00:30
Fix the =Done instruction so that it clears the OF_DONE flag instead of the OF_BUSY flag. check-in: 72fc19f911 user: user tags: trunk
00:21
Mention sound.c in the ARCHITECTURE file. check-in: a1420da63c user: user tags: trunk
2021-04-02
23:39
Some improvements to documentation check-in: 536bbdfe8a user: user tags: trunk
19:32
Implement diagonal shoving. check-in: 57d6d9a4f7 user: user tags: trunk
07:08
Begin to implement sounds; it is currently unused and is not fully implemented, nor tested yet. check-in: c144d8069c user: user tags: trunk
2021-04-01
19:07
Mention that contributions of documentation in languages other than English are not required to use the PC haracter set, and may use whatever character set is appropriate. check-in: 63c71e1a57 user: user tags: trunk
04:00
Change the sounds.js to use the sound names instead of numbers (although this does not find all of the sounds; also, it may be reverted if needed) check-in: 2b1740ba7c user: user tags: trunk
2021-03-31
19:26
Add the flip instruction. check-in: f292d8781e user: user tags: trunk
07:04
Remove the unimplemented QueueTurn instruction. check-in: e6516c4496 user: user tags: trunk
2021-03-30
06:32
Add the maxTrigger resource, to try to prevent some kinds of infinite loops check-in: 655771dcba user: user tags: trunk
2021-03-29
23:48
Implement saving solutions. check-in: 07dd5d8d17 user: user tags: trunk
2021-03-28
20:45
Improve the README file check-in: bbc05f163c user: user tags: trunk
20:25
Complete implementing level strings in the level editor (I think) check-in: 51681082e0 user: user tags: trunk
06:01
Start to implement editing level strings (not finished yet) check-in: 59dfac25ca user: user tags: trunk
2021-03-27
23:21
Disable a part of the code which is currently unused. check-in: 95388f9377 user: user tags: trunk
22:08
Add 'lt' for setting level title by SQL codes, and make ^P in the text editor to remember the last character picket check-in: 7518eafb66 user: user tags: trunk
08:21
Implement the text editor, for editing the level title and level strings (currently, only editing the title is implemented). check-in: 1665c0ca5d user: user tags: trunk
2021-03-26
03:55
Implement the Chebyshev, Manhattan, Rel, and Seek instructions. check-in: 7db27bc31e user: user tags: trunk
2021-03-25
06:31
Implement user flags (a way to give a name to bits of Misc4-Misc7 and CollisionLayers) check-in: 386d28a9fb user: user tags: trunk
2021-03-24
22:17
Implement warping in move_dir check-in: 20c6a757c5 user: user tags: trunk
22:17
Correct parsing instructions to write to global variables check-in: b93ef3c599 user: user tags: trunk
04:23
Add some missing documentation of From/Arg1/Arg2/Arg3 values of some messages. check-in: 0797afdd8b user: user tags: trunk
04:16
Add the AnimateDead instruction to create dead animations directly. check-in: 49e106bc44 user: user tags: trunk
2021-03-23
23:27
Add a note into README about the distributor editing man6/heromesh.str check-in: 1860f39035 user: user tags: trunk
21:55
Mention creating ~/.heromeshrc in the README check-in: 84c6f33d12 user: user tags: trunk
20:45
Add ARCHITECTURE and README files. check-in: 667b8828b3 user: user tags: trunk
07:29
Add a missing "break" in the handling of popup messages check-in: cae837d7b3 user: user tags: trunk
05:18
Implement %R substitution for roman numbers, and do not throw a type mismatch error during string substitution check-in: ca9c200f64 user: user tags: trunk
05:06
Fix a bug in game.c causing it to use the wrong replay data when switching between the game and editor. check-in: d0f39b05fa user: user tags: trunk
05:00
Implement the possibility to add new levels into the puzzle set. check-in: bbdc443497 user: user tags: trunk
2021-03-21
20:34
Implement bit23 for HIT/HITBY to prevent cascading after shoving check-in: b572dd834c user: user tags: trunk
06:42
Implement the "a?" and "ArrayCell" instructions check-in: e0a86ed98a user: user tags: trunk
03:51
Implement the .autoSave resource. check-in: 694a67346e user: user tags: trunk
2021-03-20
04:36
Make some corrections to the implementation of dead animations check-in: d033ec4bd1 user: user tags: trunk
02:26
Implement death animations check-in: 152aca780c user: user tags: trunk
2021-03-19
06:09
Implement sleeping during autotest if the .progress resource is set to a negative number. check-in: a747e28795 user: user tags: trunk
2021-03-18
21:20
For key dispatch, return the Arg2 value if no block is found. check-in: decc02f01b user: user tags: trunk
2021-03-11
07:38
Implement the "chain" instruction check-in: 83764e9bf8 user: user tags: trunk
05:38
Implement importing levels check-in: 04cceae6dc user: user tags: trunk
2021-03-09
23:15
Implement the %C substitution, and allow %s substitutions to display message names as well. check-in: 5cdca70402 user: user tags: trunk
00:38
Add a comment into class.c describing the use of the hash tables check-in: 136167067e user: user tags: trunk
2021-03-08
06:16
Fix 16-bit writes in compatibility mode check-in: 2bc4991d49 user: user tags: trunk
2021-03-07
21:44
Implement (Help Misc1) for help text to be defined by the level strings check-in: 42d0691852 user: user tags: trunk
06:27
Make for/next loops to skip objects with Destroyed or VisualOnly flag set. (Fixed levels 53, 60, and 97 of FALLING puzzle set. Levels 78, 80, 81, 82, 84, and 86 still fail.) check-in: 7337cfa590 user: user tags: trunk
03:53
Make some changes for the case when both -a and -t are specified check-in: 4f7bcb6296 user: user tags: trunk
00:56
Prevent double triggering of ARRIVED and DEPARTED messages. This fixes some test cases, although some test cases still fail. check-in: c2b53e3cd8 user: user tags: trunk
2021-03-06
06:04
Add level exporting. (Importing is not implemented yet.) check-in: dd82c6e9b5 user: user tags: trunk
05:22
Add the global examine command check-in: c1b51c9521 user: user tags: trunk
04:52
Correct a mistake in the OBJECTS virtual table causing it to sometimes miss one object check-in: ea3817b085 user: user tags: trunk
2021-03-05
06:57
When you toggle solution replay, ensure that the user replay is saved (if any) check-in: 3c53032e2c user: user tags: trunk
2021-03-04
05:42
Add the "over" instruction (like in Forth) check-in: 7f0da6b7e4 user: user tags: trunk
2021-03-03
22:42
Implement the Finished variable. check-in: 0a1cd0e0c1 user: user tags: trunk
22:27
More improvements to documentation. check-in: 65e4177b15 user: user tags: trunk
07:36
Add a file describing what files make up a puzzle set. check-in: a56f5e603a user: user tags: trunk
00:45
Implement and document user-defined function calls. Also document the goto and gosub operators. check-in: 939a14c642 user: user tags: trunk
2021-03-02
23:07
Fix another mistake in saving levels check-in: 5a0f5f4cb4 user: user tags: trunk
2021-02-27
00:49
Reserve two more of the HIT/HITBY bits for future check-in: c0bb41bad2 user: user tags: trunk
2021-02-26
23:31
Add documentation about arrays. check-in: b5b8006733 user: user tags: trunk
23:27
Do not allow InitArray/SetArray with IgnoreKey check-in: 6340508f15 user: user tags: trunk
23:26
Remove keyicons directory from the manifest to shorten it. (It can be recovered from previous versions, or from keyicons.xbm file, if needed.) check-in: 20a441dc4f user: user tags: trunk
2021-02-25
07:04
Correct the array dimensions and complete the implementation of arrays. Some levels of FALLING still don't work, but at least some of these (such as level 9) are not due to arrays. check-in: e7e0e8408f user: user tags: trunk
05:36
Correct and complete the implementation of arrays in the converter check-in: 33593e7ab7 user: user tags: trunk
03:28
Implement the {append} macro; also start to implement arrays in the conversion check-in: c4bb0e3270 user: user tags: trunk
2021-02-24
07:12
Start to implement arrays (there is no way to use them yet, and the converter does not yet handle arrays). check-in: f7d9c45b1e user: user tags: trunk
2021-02-23
04:10
Add an indication of win/lose. check-in: e838ccc089 user: user tags: trunk
04:02
Correct a mistake in saving levels in the level editor. check-in: ea89397bdc user: user tags: trunk
2021-02-22
04:53
Add a mark type and some instructions dealing with it. check-in: 902bd1a80d user: user tags: trunk
03:16
Add an assertion to check that the value of N_MESSAGES is correct. Also add a note about unused standard message names in class.doc. check-in: c8c249b7be user: user tags: trunk
2021-02-21
00:51
Add editor help for objects, and add support for number pad in some more contexts. check-in: 131e9f9ca6 user: user tags: trunk
00:43
Add saving levels. (Now it is probably ready for public testing.) check-in: d89808c09a user: user tags: trunk
2021-02-18
05:06
Add 'lc' and 'lv' to set level code and level version. check-in: 5439829a5f user: user tags: trunk
2021-02-17
06:00
Add the internal "level_changed" variable; this is set in the level editor if changes are made which would potentially invalidate the solution, requiring the level version number to be incremented. (Some changes do not set this, such as changing the level title, or its order number. In this case, the level version number remains unchanged when the level is saved.) check-in: 42049107bf user: user tags: trunk
2021-02-16
22:21
In add_mru function in editor, do not add blank MRUs check-in: a87bcb73f5 user: user tags: trunk
07:11
In the level editor, add the possibility to clear levels, resize levels, and to fill the playfield with one kind of object. check-in: 2f8784fac0 user: user tags: trunk
03:08
Add XY function check-in: 1bcf59e130 user: user tags: trunk
2021-02-14
05:08
Correct a mistake in the OBJECTS virtual table, and allow the class name to be used with the CVALUE function. check-in: a352027216 user: user tags: trunk
2021-02-13
04:46
Add Misc/Dir editing check-in: 94aad6dd1b user: user tags: trunk
2021-02-11
23:59
Add the "pick" instruction check-in: 23f422335e user: user tags: trunk
22:51
Always use objtrash to free objects in editor, not free check-in: b8f0f5f65a user: user tags: trunk
22:37
Check for collision layers when adding objects in the editor check-in: 73439c4682 user: user tags: trunk
05:54
Add the MOVE_LIST() SQL function check-in: 1c75f94d6b user: user tags: trunk
2021-02-10
06:52
Implement and document key dispatch blocks. check-in: 7e93e77e75 user: user tags: trunk
05:02
Implement the ,Loc instruction. check-in: 225cba49fa user: user tags: trunk
04:59
Implement NewXY and XYDir instructions. check-in: 9aec3201e3 user: user tags: trunk
04:52
Add an example configuration file. check-in: 8fd8c63a9e user: user tags: trunk
2021-02-09
04:12
Add commands into the editor to add objects into the level. (TODO: Add support for dragging) check-in: eaf7cc8eb1 user: user tags: trunk
2021-02-08
22:35
Improve the documentation for the Input flag check-in: 31c9d6bdd3 user: user tags: trunk
2021-02-07
06:41
Correct a typographical error in a comment in man6/heromesh.str check-in: f697a654f2 user: user tags: trunk
04:39
Implement rewrite_class_def (untested so far) check-in: 9f93963467 user: user tags: trunk
00:16
Implement load/import/export move lists. check-in: 9769459c6a user: user tags: trunk
2021-02-06
02:30
Implement MRU selection bindings in editor check-in: ec992367da user: user tags: trunk
2021-02-03
02:13
Implement clicking on MRU on left margin in level editor in order to select one check-in: c52084ea2e user: user tags: trunk
2021-01-20
02:48
Implement recompression modified pictures check-in: 2da92b67e8 user: user tags: trunk