Overview
Comment: | Implement sleeping during autotest if the .progress resource is set to a negative number. |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
a747e2879556290be428bbaa090bc7bd |
User & Date: | user on 2021-03-19 06:09:32 |
Other Links: | manifest | tags |
Context
2021-03-20
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02:26 | Implement death animations check-in: 152aca780c user: user tags: trunk | |
2021-03-19
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06:09 | Implement sleeping during autotest if the .progress resource is set to a negative number. check-in: a747e28795 user: user tags: trunk | |
2021-03-18
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21:20 | For key dispatch, return the Arg2 value if no block is found. check-in: decc02f01b user: user tags: trunk | |
Changes
Modified config.doc from [1678db96f2] to [b2bd2a8076].
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53 54 55 56 57 58 59 | .palette If defined, the file name of the palette to use (if not set, then the internal palette is used instead). The file format is hex rrggbb format separated by any kind of whitespaces. .progress | | | > | 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | .palette If defined, the file name of the palette to use (if not set, then the internal palette is used instead). The file format is hex rrggbb format separated by any kind of whitespaces. .progress If positive, how many steps between dots in the progress report for the auto testing most. If negative, number of milliseconds to sleep before each level is executed. .screenFlags SDL flags: d = double buffer, f = full screen, h = use hardware surface, n = no window frame, p = hardware palette, r = allow the window to be resized, y = asynchronous blit, z = no parachute. Some flags might not work if the window manager does not support them. |
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Modified game.c from [bc87d2bc32] to [bcf987b98f].
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847 848 849 850 851 852 853 854 855 856 857 858 859 860 | if(main_options['t']) pro=0; optionquery[1]=Q_level; t=xrm_get_resource(resourcedb,optionquery,optionquery,2); if(n=lvl=t?strtol(t,0,10):0) goto start; for(n=1;n<=level_nindex;n++) { if(lvl) break; start: if(main_options['t']) printf("*** Level %d\n",n); else printf("Level %d",n); if(t=load_level(-n)) { printf(": Error during loading: %s\n",t); rc=1; continue; } load_replay(); if(!replay_count) { | > | 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 | if(main_options['t']) pro=0; optionquery[1]=Q_level; t=xrm_get_resource(resourcedb,optionquery,optionquery,2); if(n=lvl=t?strtol(t,0,10):0) goto start; for(n=1;n<=level_nindex;n++) { if(lvl) break; start: if(pro<0) sqlite3_sleep(-pro); if(main_options['t']) printf("*** Level %d\n",n); else printf("Level %d",n); if(t=load_level(-n)) { printf(": Error during loading: %s\n",t); rc=1; continue; } load_replay(); if(!replay_count) { |
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870 871 872 873 874 875 876 | rc=1; continue; } for(i=0;i<replay_count;i++) { if(gameover) { printf(": Premature termination on move %d\n",i); rc=1; goto cont; } | | | 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 | rc=1; continue; } for(i=0;i<replay_count;i++) { if(gameover) { printf(": Premature termination on move %d\n",i); rc=1; goto cont; } if(pro>0 && !(i%pro)) putchar('.'); if(t=execute_turn(replay_list[i])) { printf(": Error on move %d: %s\n",i+1,t); rc=1; goto cont; } if(gameover==-1) { printf(": Game loss on move %d\n",i+1); rc=1; goto cont; |
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