Overview
Comment: | Add commands into the editor to add objects into the level. (TODO: Add support for dragging) |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
eaf7cc8eb12603c064bea155f3ea9375 |
User & Date: | user on 2021-02-09 04:12:57 |
Other Links: | manifest | tags |
Context
2021-02-10
| ||
04:52 | Add an example configuration file. check-in: 8fd8c63a9e user: user tags: trunk | |
2021-02-09
| ||
04:12 | Add commands into the editor to add objects into the level. (TODO: Add support for dragging) check-in: eaf7cc8eb1 user: user tags: trunk | |
2021-02-08
| ||
22:35 | Improve the documentation for the Input flag check-in: 31c9d6bdd3 user: user tags: trunk | |
Changes
Modified bindings.doc from [852bf6010f] to [482a34c08c].
︙ | ︙ | |||
94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 | 'mx' <command> Export a move list. The argument is a operating system command that will receive the move list (in the same format as above) on stdin. === Editor commands === '^c' Display the class selection menu. 'mR' <number> Select a relative MRU. Negative numbers move up the list, and positive numbers move down the list. 'mr' <number> Select a MRU, given the MRU number (0 to 31; the top is zero). | > > > > > > > > | 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 | 'mx' <command> Export a move list. The argument is a operating system command that will receive the move list (in the same format as above) on stdin. === Editor commands === '^a' <location> Add an object with the current MRU values to that location, if there is not already another object of the same class there. '^c' Display the class selection menu. '^u' <location> Add an object with the current MRU values to that location, even if there is already another object of the same class at that location. 'mR' <number> Select a relative MRU. Negative numbers move up the list, and positive numbers move down the list. 'mr' <number> Select a MRU, given the MRU number (0 to 31; the top is zero). |
︙ | ︙ |
Modified edit.c from [5794ce4c6b] to [24b1ea6d74].
︙ | ︙ | |||
391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 | goto redraw; case SDL_QUIT: exit(0); break; } } } static int editor_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) { switch(cmd) { case '^c': // Select class/image class_image_select(); return 0; case '^P': // Play return -2; case '^Q': // Quit return -1; case 'go': // Select level load_level(number); return 1; | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 | goto redraw; case SDL_QUIT: exit(0); break; } } } static void add_object_at(int x,int y,MRU*m,int d) { Uint32 n; if(x<1 || x>pfwidth || y<1 || y>pfheight || !m || !m->class) return; if(d) { n=playfield[y*64+x-65]; while(n!=VOIDLINK) { if(objects[n]->class==m->class) return; n=objects[n]->up; } } n=objalloc(m->class); if(n==VOIDLINK) return; objects[n]->x=x; objects[n]->y=y; objects[n]->image=m->img; objects[n]->dir=m->dir; objects[n]->misc1=m->misc1; objects[n]->misc2=m->misc2; objects[n]->misc3=m->misc3; pflink(n); } static int editor_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) { switch(cmd) { case '^a': // Add object (no duplicates) if(prev) return prev; add_object_at(number&63?:64,number/64?:64,mru+curmru,1); return 0; case '^c': // Select class/image class_image_select(); return 0; case '^u': // Add object (allow duplicates) if(prev) return prev; add_object_at(number&63?:64,number/64?:64,mru+curmru,0); return 0; case '^P': // Play return -2; case '^Q': // Quit return -1; case 'go': // Select level load_level(number); return 1; |
︙ | ︙ |
Modified game.c from [627e7b922e] to [0d57595d6a].
︙ | ︙ | |||
717 718 719 720 721 722 723 | timerflag=0; break; case SDL_MOUSEBUTTONDOWN: if(ev.button.x<left_margin) { if(ev.button.y<48) break; if(side_mode) { // Inventory | | | 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 | timerflag=0; break; case SDL_MOUSEBUTTONDOWN: if(ev.button.x<left_margin) { if(ev.button.y<48) break; if(side_mode) { // Inventory //TODO } else { // Move list i=(ev.button.y+4)/16-(screen->h-68)/32-4; if(i<0) game_command(0,'- ',-i,0,0,0); else if(i>0) game_command(0,'+ ',i,0,0,0); goto replay; } break; |
︙ | ︙ |