Overview
Comment: | Add an example configuration file. |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
8fd8c63a9e8a588789efb3bb272df124 |
User & Date: | user on 2021-02-10 04:52:30 |
Other Links: | manifest | tags |
Context
2021-02-10
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04:59 | Implement NewXY and XYDir instructions. check-in: 9aec3201e3 user: user tags: trunk | |
04:52 | Add an example configuration file. check-in: 8fd8c63a9e user: user tags: trunk | |
2021-02-09
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04:12 | Add commands into the editor to add objects into the level. (TODO: Add support for dragging) check-in: eaf7cc8eb1 user: user tags: trunk | |
Changes
Added default.heromeshrc version [5c68efeaef].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 | ! Hero Mesh configuration settings ?.screenWidth: 800 ?.screenHeight: 600 ?.imageSize: 24 ?.traceAll: true ?.showInventory: 0 ! Game inputs ?.gameKey.A: 'A ?.gameKey.B: 'B ?.gameKey.C: 'C ?.gameKey.D: 'D ?.gameKey.E: 'E ?.gameKey.F: 'F ?.gameKey.G: 'G ?.gameKey.H: 'H ?.gameKey.I: 'I ?.gameKey.J: 'J ?.gameKey.K: 'K ?.gameKey.L: 'L ?.gameKey.M: 'M ?.gameKey.N: 'N ?.gameKey.O: 'O ?.gameKey.P: 'P ?.gameKey.Q: 'Q ?.gameKey.R: 'R ?.gameKey.S: 'S ?.gameKey.T: 'T ?.gameKey.U: 'U ?.gameKey.V: 'V ?.gameKey.W: 'W ?.gameKey.X: 'X ?.gameKey.Y: 'Y ?.gameKey.Z: 'Z ?.gameKey.0: '0 ?.gameKey.1: '1 ?.gameKey.2: '2 ?.gameKey.3: '3 ?.gameKey.4: '4 ?.gameKey.5: '5 ?.gameKey.6: '6 ?.gameKey.7: '7 ?.gameKey.8: '8 ?.gameKey.9: '9 ?.gameKey.backquote: 'TILDE ?.gameKey.backslash: 'BACKSLASH ?.gameKey.backspace: 'BACK ?.gameKey.comma: 'COMMA ?.gameKey.down: 'DOWN ?.gameKey.end: 'END ?.gameKey.equals: 'EQUALS ?.gameKey.home: 'HOME ?.gameKey.kp1: 'END ?.gameKey.kp2: 'DOWN ?.gameKey.kp3: 'PGDN ?.gameKey.kp4: 'LEFT ?.gameKey.kp5: 'CENTER ?.gameKey.kp6: 'RIGHT ?.gameKey.kp7: 'HOME ?.gameKey.kp8: 'UP ?.gameKey.kp9: 'PGUP ?.gameKey.kp_divide: 'DIVIDE ?.gameKey.kp_multiply: 'MULTIPLY ?.gameKey.left: 'LEFT ?.gameKey.leftbracket: 'OBRACKET ?.gameKey.minus: 'MINUS ?.gameKey.numLock.kp0: 'NUMPAD0 ?.gameKey.numLock.kp1: 'NUMPAD1 ?.gameKey.numLock.kp2: 'NUMPAD2 ?.gameKey.numLock.kp3: 'NUMPAD3 ?.gameKey.numLock.kp4: 'NUMPAD4 ?.gameKey.numLock.kp5: 'NUMPAD5 ?.gameKey.numLock.kp6: 'NUMPAD6 ?.gameKey.numLock.kp7: 'NUMPAD7 ?.gameKey.numLock.kp8: 'NUMPAD8 ?.gameKey.numLock.kp9: 'NUMPAD9 ?.gameKey.numLock.kp_period: 'DECIMAL ?.gameKey.pagedown: 'PGDN ?.gameKey.pageup: 'PGUP ?.gameKey.period: 'PERIOD ?.gameKey.quote: 'QUOTE ?.gameKey.return: 'ENTER ?.gameKey.right: 'RIGHT ?.gameKey.rightbracket: 'CBRACKET ?.gameKey.semicolon: 'SEMICOLON ?.gameKey.slash: 'SLASH ?.gameKey.space: 'SPACE ?.gameKey.up: 'UP ! Game inputs with alt ?.gameKey.alt.9: 'F9 ?.gameKey.alt.0: 'F10 ?.gameKey.alt.1: 'F11 ?.gameKey.alt.2: 'F12 ?.gameKey.alt.B: 'BREAK ?.gameKey.alt.C: 'CAPSLOCK ?.gameKey.alt.D: 'DELETE ?.gameKey.alt.N: 'NUMLOCK ?.gameKey.alt.O: 'SCRLOCK ?.gameKey.alt.S: 'SHIFT ?.gameKey.alt.T: 'TAB ?.gameKey.alt.Z: 'CTRL ! Game key bindings ?.gameKey.ctrl.E: ^E ?.gameKey.ctrl.I: select 'mi',:import_move_list; ?.gameKey.ctrl.Q: ^Q ?.gameKey.ctrl.T: ^T ?.gameKey.ctrl.X: select 'mx',:export_move_list; ?.gameClick.right: ^o ?.gameClick.middle: ^d ?.gameKey.kp_enter: =0 ?.gameKey.escape: =0 ?.gameKey.f1: +1 ?.gameKey.f2: +10 ?.gameKey.f3: +100 ?.gameKey.f4: +1000 ?.gameKey.shift.f1: -1 ?.gameKey.shift.f2: -10 ?.gameKey.shift.f3: -100 ?.gameKey.shift.f4: -1000 ?.gameKey.f5: ^M ?.gameKey.f6: ^< ?.gameKey.f7: ^> ?.gameKey.f8: ^s ?.gameKey.tab: ^I ! Editor key bindings ?.editKey.1: select 'mr',0; ?.editKey.2: select 'mr',1; ?.editKey.3: select 'mr',2; ?.editKey.4: select 'mr',3; ?.editKey.5: select 'mr',4; ?.editKey.6: select 'mr',5; ?.editKey.7: select 'mr',6; ?.editKey.8: select 'mr',7; ?.editKey.9: select 'mr',8; ?.editKey.up: select 'mR',-1; ?.editKey.down: select 'mR',+1; ?.editKey.ctrl.P: ^P ?.editKey.ctrl.Q: ^Q ?.editKey.space: ^c ?.editClick.left: ^a ?.editClick.alt.left: ^u ?.editClick.right: delete from objects where x=$X and y=$Y and up is null; ! Global key bindings ?.?.kp_minus: select 'go',-(level()-1); ?.?.kp_plus: select 'go',-(level()+1); ?.?.ctrl.G: select 'go',-:Go_To_Level where :Go_To_Level=cast(:Go_To_Level as int) and cast(:Go_To_Level as int)>0; ?.?.shift.ctrl.M: select ':s'; ?.?.f10: select ':x'; |