Overview
Comment: | Mention sound.c in the ARCHITECTURE file. |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
a1420da63c959c3e292f30555f59849c |
User & Date: | user on 2021-04-03 00:21:58 |
Other Links: | manifest | tags |
Context
2021-04-03
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00:30 | Fix the =Done instruction so that it clears the OF_DONE flag instead of the OF_BUSY flag. check-in: 72fc19f911 user: user tags: trunk | |
00:21 | Mention sound.c in the ARCHITECTURE file. check-in: a1420da63c user: user tags: trunk | |
2021-04-02
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23:39 | Some improvements to documentation check-in: 536bbdfe8a user: user tags: trunk | |
Changes
Modified ARCHITECTURE from [4e4987dbe7] to [cb92c7e015].
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72 73 74 75 76 77 78 79 80 81 82 83 84 85 | quarks/quarks.h/quarks.js: The "quarks" file contains names of predefined quarks for use with the resource manager. The quarks.js program converts quarks into quarks.h. smallxrm.c/smallxrm.h: An implementation of the X resource manager. This can be used independently from Free Hero Mesh. === Invariants === All game state changes which persist across turns and can affect the behaviour of the game MUST be deterministic, depending only on the level data, the player's inputs, the previous state, and the class definitions. | > > > | 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 | quarks/quarks.h/quarks.js: The "quarks" file contains names of predefined quarks for use with the resource manager. The quarks.js program converts quarks into quarks.h. smallxrm.c/smallxrm.h: An implementation of the X resource manager. This can be used independently from Free Hero Mesh. sound.c: Implements sound effects. Also deals with loading sound effects, amplification, MML, etc. === Invariants === All game state changes which persist across turns and can affect the behaviour of the game MUST be deterministic, depending only on the level data, the player's inputs, the previous state, and the class definitions. |
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