Overview
Comment: | Add the AnimateDead instruction to create dead animations directly. |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
49e106bc447f73884ea4c54347ada439 |
User & Date: | user on 2021-03-24 04:16:51 |
Other Links: | manifest | tags |
Context
2021-03-24
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04:23 | Add some missing documentation of From/Arg1/Arg2/Arg3 values of some messages. check-in: 0797afdd8b user: user tags: trunk | |
04:16 | Add the AnimateDead instruction to create dead animations directly. check-in: 49e106bc44 user: user tags: trunk | |
2021-03-23
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23:27 | Add a note into README about the distributor editing man6/heromesh.str check-in: 1860f39035 user: user tags: trunk | |
Changes
Modified class.doc from [455879bbc3] to [7c6952dc8d].
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978 979 980 981 982 983 984 985 986 987 988 989 990 991 | variable equal to the start value. The flag can be STOP to stop an animation, ONCE to play the animation once (and to queue a LASTIMAGE event if the animation isn't changed before that happens; note that the message is sent even before the animation is actually visible), LOOP to play it in a loop, or OSCLOOP for an oscillating loop. The delay between frames is in centiseconds; the start and end are the image numbers in this class, and may be ascending or descending. Arg1 ( -- value ) The first message argument. =Arg1 ( value -- ) Allows setting the first message argument. This will last until the current message returns, and does not affect further messages sent; it | > > > > > > > > | 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 | variable equal to the start value. The flag can be STOP to stop an animation, ONCE to play the animation once (and to queue a LASTIMAGE event if the animation isn't changed before that happens; note that the message is sent even before the animation is actually visible), LOOP to play it in a loop, or OSCLOOP for an oscillating loop. The delay between frames is in centiseconds; the start and end are the image numbers in this class, and may be ascending or descending. AnimateDead ( x y class start end delay -- ) Create a dead animation, at the specified coordinates. Give the class to use the pictures of, and the start and end image number, and the delay between frames in centiseconds. This will draw the animation on the screen without being associated with any object; this animation is purely visual and does not affect the game state. The animation will play once and then it will disappear. Arg1 ( -- value ) The first message argument. =Arg1 ( value -- ) Allows setting the first message argument. This will last until the current message returns, and does not affect further messages sent; it |
︙ | ︙ |
Modified exec.c from [8d61aca3bb] to [43426e4479].
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173 174 175 176 177 178 179 180 181 182 183 184 185 186 | d->class=o->class; d->x=o->x; d->y=o->y; d->s=o->anim->step[o->anim->vstep]; d->vtime=o->anim->vtime; d->vimage=o->anim->vimage; } void objtrash(Uint32 n) { Object*o=objects[n]; if(!o) return; if(!main_options['e']) { if(n==traced_obj.u && o->generation==traced_obj.t && main_options['t']) { printf("# Object traced at (%d,%d)\n",o->x,o->y); | > > > > > > > > > > > > > > > > > > > > | 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 | d->class=o->class; d->x=o->x; d->y=o->y; d->s=o->anim->step[o->anim->vstep]; d->vtime=o->anim->vtime; d->vimage=o->anim->vimage; } static void v_animate_dead(Value x,Value y,Value c,Value s,Value e,Value z) { DeadAnimation*d; if(no_dead_anim || ndeadanim>=0x1000) return; if(x.t || y.t || s.t || e.t || z.t || c.t!=TY_CLASS) return; if(!z.u || (z.u&~255) || x.u<1 || x.u>pfwidth || y.u<1 || y.u>pfheight) return; if(!classes[c.u] || !classes[c.u]->nimages || (classes[c.u]->cflags&(CF_GROUP|CF_NOCLASS2))) return; deadanim=realloc(deadanim,(ndeadanim+1)*sizeof(DeadAnimation)); if(!deadanim) fatal("Allocation failed\n"); d=deadanim+ndeadanim++; d->class=c.u; d->x=x.u; d->y=y.u; d->s.flag=ANI_ONCE; d->s.start=s.u; d->s.end=e.u; d->s.speed=z.u; d->vtime=0; d->vimage=s.u; } void objtrash(Uint32 n) { Object*o=objects[n]; if(!o) return; if(!main_options['e']) { if(n==traced_obj.u && o->generation==traced_obj.t && main_options['t']) { printf("# Object traced at (%d,%d)\n",o->x,o->y); |
︙ | ︙ | |||
1367 1368 1369 1370 1371 1372 1373 | #define GetClassFlagOf(a) t2=Pop(),Push(t2.t==TY_CLASS?NVALUE(classes[t2.u]->cflags&a?1:0):(i=v_object(t2),i==VOIDLINK?NVALUE(0):NVALUE(classes[objects[i]->class]->cflags&a?1:0))) #define SetFlagOf(a) do{ t2=Pop(); i=v_object(Pop()); if(i!=VOIDLINK) { if(v_bool(t2)) objects[i]->oflags|=a; else objects[i]->oflags&=~a; } }while(0) #define NotSound(a) do{ if((a).t==TY_SOUND || (a).t==TY_USOUND) Throw("Cannot convert sound to type"); }while(0) static void execute_program(Uint16*code,int ptr,Uint32 obj) { Uint32 i,j; Object*o=objects[obj]; Value t1,t2; | | | 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 | #define GetClassFlagOf(a) t2=Pop(),Push(t2.t==TY_CLASS?NVALUE(classes[t2.u]->cflags&a?1:0):(i=v_object(t2),i==VOIDLINK?NVALUE(0):NVALUE(classes[objects[i]->class]->cflags&a?1:0))) #define SetFlagOf(a) do{ t2=Pop(); i=v_object(Pop()); if(i!=VOIDLINK) { if(v_bool(t2)) objects[i]->oflags|=a; else objects[i]->oflags&=~a; } }while(0) #define NotSound(a) do{ if((a).t==TY_SOUND || (a).t==TY_USOUND) Throw("Cannot convert sound to type"); }while(0) static void execute_program(Uint16*code,int ptr,Uint32 obj) { Uint32 i,j; Object*o=objects[obj]; Value t1,t2; static Value t3,t4,t5,t6; if(StackProtection()) Throw("Call stack overflow"); // Note about bit shifting: At least when running Hero Mesh in DOSBOX, out of range bit shifts produce zero. // I don't know if this is true on all computers that Hero Mesh runs on, though. (Some documents suggest that x86 doesn't work this way) // The below code assumes that signed right shifting is available on the computer that Free Hero Mesh runs on. for(;;) switch(code[ptr++]) { case 0x0000 ... 0x00FF: StackReq(0,1); Push(NVALUE(code[ptr-1])); break; case 0x0100 ... 0x01FF: StackReq(0,1); Push(NVALUE(code[ptr-1]-0x200)); break; |
︙ | ︙ | |||
1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 | case 0x3000 ... 0x37FF: NoIgnore(); StackReq(1,0); o->uservars[code[ptr-1]&0x7FF]=Pop(); break; case 0x3800 ... 0x38FF: NoIgnore(); StackReq(1,0); globals[code[ptr-1]&0x7FF]=Pop(); break; case 0x4000 ... 0x7FFF: StackReq(0,1); Push(CVALUE(code[ptr-1]-0x4000)); break; case 0x87E8 ... 0x87FF: StackReq(0,1); Push(NVALUE(1UL<<(code[ptr-1]&31))); break; case 0xC000 ... 0xFFFF: StackReq(0,1); Push(MVALUE((code[ptr-1]&0x3FFF)+256)); break; case OP_ADD: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u+t2.u)); break; case OP_ANIMATE: StackReq(4,0); t4=Pop(); Numeric(t4); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); animate(obj,t1.u,t2.u,t3.u,t4.u); break; case OP_ARG1: StackReq(0,1); Push(msgvars.arg1); break; case OP_ARG1_E: StackReq(1,0); msgvars.arg1=Pop(); break; case OP_ARG2: StackReq(0,1); Push(msgvars.arg2); break; case OP_ARG2_E: StackReq(1,0); msgvars.arg2=Pop(); break; case OP_ARG3: StackReq(0,1); Push(msgvars.arg3); break; case OP_ARG3_E: StackReq(1,0); msgvars.arg3=Pop(); break; case OP_ARRAYCELL: StackReq(3,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); t1=Pop(); Push(v_array_cell(t1,t2.u,t3.u)); break; | > | 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 | case 0x3000 ... 0x37FF: NoIgnore(); StackReq(1,0); o->uservars[code[ptr-1]&0x7FF]=Pop(); break; case 0x3800 ... 0x38FF: NoIgnore(); StackReq(1,0); globals[code[ptr-1]&0x7FF]=Pop(); break; case 0x4000 ... 0x7FFF: StackReq(0,1); Push(CVALUE(code[ptr-1]-0x4000)); break; case 0x87E8 ... 0x87FF: StackReq(0,1); Push(NVALUE(1UL<<(code[ptr-1]&31))); break; case 0xC000 ... 0xFFFF: StackReq(0,1); Push(MVALUE((code[ptr-1]&0x3FFF)+256)); break; case OP_ADD: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u+t2.u)); break; case OP_ANIMATE: StackReq(4,0); t4=Pop(); Numeric(t4); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); animate(obj,t1.u,t2.u,t3.u,t4.u); break; case OP_ANIMATEDEAD: StackReq(6,0); t6=Pop(); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_animate_dead(t1,t2,t3,t4,t5,t6); break; case OP_ARG1: StackReq(0,1); Push(msgvars.arg1); break; case OP_ARG1_E: StackReq(1,0); msgvars.arg1=Pop(); break; case OP_ARG2: StackReq(0,1); Push(msgvars.arg2); break; case OP_ARG2_E: StackReq(1,0); msgvars.arg2=Pop(); break; case OP_ARG3: StackReq(0,1); Push(msgvars.arg3); break; case OP_ARG3_E: StackReq(1,0); msgvars.arg3=Pop(); break; case OP_ARRAYCELL: StackReq(3,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); t1=Pop(); Push(v_array_cell(t1,t2.u,t3.u)); break; |
︙ | ︙ |
Modified instruc from [759d434e25] to [7610241667].
︙ | ︙ | |||
198 199 200 201 202 203 204 205 206 207 208 209 210 211 | -DefaultImage -Help -EditorHelp -SUBS ; Main operations Animate ,Assassinate ; destroy without sending any messages .Broadcast *BroadcastClass ; for (Broadcast [class]) .BroadcastEx ; broadcast with three arguments BroadcastSum ; Broadcast, but result is sum of return values BroadcastSumEx chain | > | 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 | -DefaultImage -Help -EditorHelp -SUBS ; Main operations Animate AnimateDead ,Assassinate ; destroy without sending any messages .Broadcast *BroadcastClass ; for (Broadcast [class]) .BroadcastEx ; broadcast with three arguments BroadcastSum ; Broadcast, but result is sum of return values BroadcastSumEx chain |
︙ | ︙ |
Modified instruc.h from [f997fef66a] to [4594caa8a8].
︙ | ︙ | |||
278 279 280 281 282 283 284 | #define OP_QUIZ 32894 #define OP_INPLACE 32895 #define OP_DEFAULTIMAGE 32896 #define OP_HELP 32897 #define OP_EDITORHELP 32898 #define OP_SUBS 32899 #define OP_ANIMATE 32900 | > | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | > | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 | #define OP_QUIZ 32894 #define OP_INPLACE 32895 #define OP_DEFAULTIMAGE 32896 #define OP_HELP 32897 #define OP_EDITORHELP 32898 #define OP_SUBS 32899 #define OP_ANIMATE 32900 #define OP_ANIMATEDEAD 32901 #define OP_ASSASSINATE 32902 #define OP_ASSASSINATE_C 34950 #define OP_BROADCAST 32903 #define OP_BROADCAST_D 41095 #define OP_BROADCASTCLASS 32904 #define OP_BROADCASTEX 32905 #define OP_BROADCASTEX_D 41097 #define OP_BROADCASTSUM 32906 #define OP_BROADCASTSUMEX 32907 #define OP_CHAIN 32908 #define OP_CREATE 32909 #define OP_CREATE_D 41101 #define OP_DELINVENTORY 32910 #define OP_DELTA 32911 #define OP_DESTROY 32912 #define OP_DESTROY_C 34960 #define OP_DESTROY_D 41104 #define OP_DESTROY_CD 43152 #define OP_FLUSHCLASS 32913 #define OP_FLUSHOBJ 32914 #define OP_FLUSHOBJ_C 34962 #define OP_GETINVENTORY 32915 #define OP_HEIGHTAT 32916 #define OP_IGNOREKEY 32917 #define OP_INTMOVE 32918 #define OP_INTMOVE_C 34966 #define OP_INTMOVE_D 41110 #define OP_INTMOVE_CD 43158 #define OP_JUMPTO 32919 #define OP_JUMPTO_C 34967 #define OP_JUMPTO_D 41111 #define OP_JUMPTO_CD 43159 #define OP_LOC 32920 #define OP_LOC_C 34968 #define OP_LOCATEME 32921 #define OP_LOSELEVEL 32922 #define OP_MAXINVENTORY 32923 #define OP_MOVE 32924 #define OP_MOVE_C 34972 #define OP_MOVE_D 41116 #define OP_MOVE_CD 43164 #define OP_MOVEPLUS 32925 #define OP_MOVEPLUS_C 34973 #define OP_MOVEPLUS_D 41117 #define OP_MOVEPLUS_CD 43165 #define OP_MOVETO 32926 #define OP_MOVETO_C 34974 #define OP_MOVETO_D 41118 #define OP_MOVETO_CD 43166 #define OP_NEWX 32927 #define OP_NEWXY 32928 #define OP_NEWY 32929 #define OP_OBJABOVE 32930 #define OP_OBJABOVE_C 34978 #define OP_OBJBELOW 32931 #define OP_OBJBELOW_C 34979 #define OP_OBJBOTTOMAT 32932 #define OP_OBJCLASSAT 32933 #define OP_OBJDIR 32934 #define OP_OBJDIR_C 34982 #define OP_OBJLAYERAT 32935 #define OP_OBJTOPAT 32936 #define OP_POPUP 32937 #define OP_POPUPARGS 32938 #define OP_QUEUETURN 32939 #define OP_SEND 32940 #define OP_SEND_C 34988 #define OP_SEND_D 41132 #define OP_SEND_CD 43180 #define OP_SENDEX 32941 #define OP_SENDEX_C 34989 #define OP_SENDEX_D 41133 #define OP_SENDEX_CD 43181 #define OP_SETINVENTORY 32942 #define OP_SOUND 32943 #define OP_SYNCHRONIZE 32944 #define OP_TRACE 32945 #define OP_VOLUMEAT 32946 #define OP_WINLEVEL 32947 #define OP_XDIR 32948 #define OP_XDIR_C 34996 #define OP_XYDIR 32949 #define OP_YDIR 32950 #define OP_YDIR_C 34998 #define OP_MARK 32951 #define OP_TMARK 32952 #define OP_IN 32953 #define OP_NIN 32954 #define OP_MBEGIN 32955 #define OP_ARRAY 32956 #define OP_GETARRAY 32957 #define OP_INITARRAY 32958 #define OP_SETARRAY 32959 #define OP_ARRAYCELL 32960 #define OP_FUNCTION 32961 #define OP_LOCAL 32962 #define OP_LABEL 32963 #define OP_STRING 32964 #define OP_INT16 32965 #define OP_INT32 32966 #define OP_DISPATCH 32967 #ifdef HEROMESH_CLASS static const Op_Names op_names[]={ {"*",8486937}, {"+",8421399}, {"-",8421400}, {"-rot",8421382}, {".",10518528}, {"/",8486938}, {"ANHH",8389394}, {"ARRIVED",8389124}, {"Animate",8421508}, {"AnimateDead",8421509}, {"Arg1",8552565}, {"Arg2",8552566}, {"Arg3",8552567}, {"Array",8683708}, {"ArrayCell",8421568}, {"Arrivals",8618083}, {"Arrived",8618081}, {"Assassinate",8487046}, {"B",9437196}, {"BANG",8389380}, {"BEDOINGNG",8389406}, {"BEEDEEP",8389404}, {"BEGIN_TURN",8389123}, {"BIZARRO_SWAP",8389143}, {"BOOOM",8389410}, {"BOUNCE",8389415}, {"BRRREEET",8389396}, {"BRRRT",8389395}, {"BUZZER",8389420}, {"BWEEP",8389397}, {"Background",8683644}, {"Broadcast",10518663}, {"BroadcastEx",10518665}, {"BroadcastSum",8421514}, {"BroadcastSumEx",8421515}, {"Busy",8618085}, {"CHEEP",8389393}, {"CHYEW",8389392}, {"CLEANUP",8389140}, {"CLICK",8389388}, {"COLLIDE",8389142}, {"COLLIDEBY",8389141}, {"CREATE",8389121}, {"CREATED",8389137}, {"Class",8486967}, {"Climb",9142347}, {"CollisionLayers",8487025}, {"Compatible",8487024}, {"Create",10518669}, {"DEEP_POP",8389417}, {"DEPARTED",8389125}, {"DESTROY",8389122}, {"DESTROYED",8389136}, {"DINK",8389390}, {"DOOR",8389378}, {"DRLRLRINK",8389398}, {"DYUPE",8389413}, {"DefaultImage",8683648}, {"DelInventory",8421518}, {"Delta",8421519}, {"Density",9142339}, {"Departed",8618082}, {"Departures",8618084}, {"Destroy",10584208}, {"Destroyed",8487022}, {"Dir",8618045}, {"Distance",9142337}, {"Done",8618093}, {"E",9437184}, {"END_TURN",8389139}, {"EditorHelp",8683650}, {"F",9437192}, {"FAROUT",8389421}, {"FFFFTT",8389399}, {"FLOATED",8389132}, {"FROG",8389383}, {"Finished",8552571}, {"FlushClass",8421521}, {"FlushObj",8487058}, {"From",8421492}, {"GLASS",8389379}, {"GLISSANT",8389419}, {"GetArray",8421565}, {"GetInventory",8421523}, {"HAWK",8389425}, {"HEARTBEAT",8389407}, {"HIT",8389134}, {"HITBY",8389135}, {"Hard",8618063}, {"Height",9142345}, {"HeightAt",8421524}, {"Help",8683649}, {"INIT",8389120}, {"IgnoreKey",8421525}, {"Image",8618046}, {"InPlace",8683647}, {"Inertia",9142335}, {"InitArray",8421566}, {"Input",8683645}, {"IntMove",10584214}, {"Invisible",8618086}, {"JAYAYAYNG",8389416}, {"JUMPED",8389128}, {"JumpTo",10584215}, {"KEWEL",8389422}, {"KEY",8389129}, {"KLECK",8389387}, {"KLINKK",8389385}, {"Key",8421498}, {"KeyCleared",8618087}, {"L",9437194}, {"LASTIMAGE",8389126}, {"LB",9437195}, {"LF",9437193}, {"LOCK",8389408}, {"LOOP",8388610}, {"Level",8421497}, {"Loc",8487064}, {"LocateMe",8421529}, {"LoseLevel",8421530}, {"MOVED",8389127}, {"MOVING",8389130}, {"MaxInventory",8421531}, {"Misc1",9142355}, {"Misc2",9142357}, {"Misc3",9142359}, {"Misc4",9142361}, {"Misc5",9142363}, {"Misc6",9142365}, {"Misc7",9142367}, {"Move",10584220}, {"Move+",10584221}, {"MoveNumber",8421496}, {"MoveTo",10584222}, {"Moved",8618092}, {"Msg",8421491}, {"N",9437186}, {"NE",9437185}, {"NW",9437187}, {"NewX",8421535}, {"NewXY",8421536}, {"NewY",8421537}, {"OLDPHONE",8389402}, {"ONCE",8388609}, {"OSC",8388616}, {"OSCLOOP",8388618}, {"ObjAbove",8487074}, {"ObjBelow",8487075}, {"ObjBottomAt",8421540}, {"ObjClassAt",8421541}, {"ObjDir",8487078}, {"ObjLayerAt",8421543}, {"ObjTopAt",8421544}, {"PLAYERMOVING",8389133}, {"POSTINIT",8389138}, {"POUR",8389377}, {"POWER",8389386}, {"Player",8487023}, {"PopUp",8421545}, {"QueueTurn",8421547}, {"Quiz",8683646}, {"R",9437198}, {"RATCHET1",8389418}, {"RATCHET2",8389412}, {"RATTLE",8389403}, {"RB",9437197}, {"RF",9437199}, {"S",9437190}, {"SE",9437191}, {"SMALL_POP",8389389}, {"SPLASH",8389376}, {"STEAM",8389424}, {"STOP",8388608}, {"SUBS",8683651}, {"SUNK",8389131}, {"SW",9437189}, {"Self",8421490}, {"Send",10584236}, {"SendEx",10584237}, {"SetArray",8421567}, {"SetInventory",8421550}, {"Shape",8618042}, {"ShapeDir",8618065}, {"Sharp",8618064}, {"Shovable",8618066}, {"Sound",8421551}, {"Stealthy",8618091}, {"Strength",9142349}, {"Synchronize",8421552}, {"TAHTASHH",8389409}, {"THMP_thmp",8389405}, {"THWIT",8389384}, {"TICK",8389391}, {"Temperature",9142328}, {"Trace",8421553}, {"UH_OH",8389382}, {"UNCORK",8389414}, {"UNHH",8389381}, {"UserSignal",8618088}, {"UserState",8618089}, {"VACUUM",8389411}, {"VisualOnly",8618090}, {"Volume",9142341}, {"VolumeAt",8421554}, {"W",9437188}, {"WAHOO",8389400}, {"WHACK",8389423}, {"Weight",9142343}, {"WinLevel",8421555}, {"XDir",8487092}, {"XYDir",8421557}, {"Xloc",8486971}, {"YDir",8487094}, {"YEEHAW",8389401}, {"Yloc",8486972}, {"_",8421559}, {"a?",8421430}, {"again",8683534}, {"band",8421407}, {"begin",8683533}, {"bit",8683555}, {"bit0",8388609}, {"bit1",8388610}, |
︙ | ︙ | |||
637 638 639 640 641 642 643 | {"bit7",8388736}, {"bit8",8423400}, {"bit9",8423401}, {"bnot",8421410}, {"bor",8421408}, {"bxor",8421409}, {"c?",8421424}, | | | | | | | | 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 | {"bit7",8388736}, {"bit8",8423400}, {"bit9",8423401}, {"bnot",8421410}, {"bor",8421408}, {"bxor",8421409}, {"c?",8421424}, {"chain",8421516}, {"cz?",8421425}, {"dup",8421377}, {"el",8683532}, {"else",8683530}, {"eq",8421416}, {"for",8683538}, {"ge",8486956}, {"gt",8486954}, {"if",8683529}, {"in",8421561}, {"is",8421422}, {"land",8421412}, {"le",8486957}, {"lnot",8421415}, {"lor",8421413}, {"lsh",8421405}, {"lt",8486955}, {"lxor",8421414}, {"m?",8421426}, {"mbegin",8683707}, {"mod",8486939}, {"n?",8421423}, {"ne",8421417}, {"neg",8421404}, {"next",8683539}, {"nin",8421562}, {"nip",8421379}, {"o?",8421428}, {"over",8421384}, {"oz?",8421429}, {"pick",8421383}, {"repeat",8683537}, {"ret",8421398}, {"rot",8421381}, {"rsh",8486942}, {"s?",8421427}, {"swap",8421378}, {"then",8683531}, {"tmark",8421560}, {"tuck",8421380}, {"until",8683535}, {"while",8683536}, }; #define N_OP_NAMES 300 #endif |