Free Hero Mesh

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Overview
Comment:Implement the Chebyshev, Manhattan, Rel, and Seek instructions.
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SHA1: 7db27bc31e55c2d82b7bcdf4cbb59899e284ecfb
User & Date: user on 2021-03-26 03:55:45
Other Links: manifest | tags
Context
2021-03-27
08:21
Implement the text editor, for editing the level title and level strings (currently, only editing the title is implemented). check-in: 1665c0ca5d user: user tags: trunk
2021-03-26
03:55
Implement the Chebyshev, Manhattan, Rel, and Seek instructions. check-in: 7db27bc31e user: user tags: trunk
2021-03-25
06:31
Implement user flags (a way to give a name to bits of Misc4-Misc7 and CollisionLayers) check-in: 386d28a9fb user: user tags: trunk
Changes

Modified class.doc from [4888810f01] to [4e45686ad2].

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  object as the current object and continues executing the code with that
  object instead. This new current object is not saved if you return from
  a function or a subroutine call. If it successfully chained, then the
  result is false. If given an object of a different class, an object that
  doesn't exist, or anything other than an object, then it does nothing
  and the result is true.









Create  ( class x y image dir -- obj ) **
  Creates a new object at the specified location, and returns it. The
  result is zero if the class is zero, the coordinates are out of range,
  the object cannot be created due to the CollisionLayers, or if the new
  object is destroyed before its CREATE message returns.

cz?  ( any -- bool )







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  object as the current object and continues executing the code with that
  object instead. This new current object is not saved if you return from
  a function or a subroutine call. If it successfully chained, then the
  result is false. If given an object of a different class, an object that
  doesn't exist, or anything other than an object, then it does nothing
  and the result is true.

Chebyshev  ( obj -- number )
  Calculate the Chebyshev distance between this object and the specified
  object. If the specified object is zero, then the result is also zero.

,Chebyshev  ( obj1 obj2 -- number )
  Calculate the Chebyshev distance between thie two specified objects. If
  either specified object is zero, then the result is also zero.

Create  ( class x y image dir -- obj ) **
  Creates a new object at the specified location, and returns it. The
  result is zero if the class is zero, the coordinates are out of range,
  the object cannot be created due to the CollisionLayers, or if the new
  object is destroyed before its CREATE message returns.

cz?  ( any -- bool )
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lxor  ( in1 in2 -- out )
  Logical XOR.

m?  ( any -- bool )
  True if the value is a message, or false if it is any other type. Error
  if it is a sound.









MaxInventory  ( number -- )
  Results in an error and loss of game if the number of different
  inventory items exceeds the given number, otherwise no effect.

mod  ( in1 in2 -- out )
  Unsigned divide in1 by in2 producing the remainder.








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lxor  ( in1 in2 -- out )
  Logical XOR.

m?  ( any -- bool )
  True if the value is a message, or false if it is any other type. Error
  if it is a sound.

Manhattan  ( obj -- number )
  Calculate the Manhattan distance between this object and the specified
  object. If the specified object is zero, then the result is also zero.

,Manhattan  ( obj1 obj2 -- number )
  Calculate the Manhattan distance between thie two specified objects. If
  either specified object is zero, then the result is also zero.

MaxInventory  ( number -- )
  Results in an error and loss of game if the number of different
  inventory items exceeds the given number, otherwise no effect.

mod  ( in1 in2 -- out )
  Unsigned divide in1 by in2 producing the remainder.

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  must be a number from 0 to 255. The extra turn is not entered into the
  replay list and does not increase MoveNumber, but otherwise will act
  like any other turn. Popup messages are not removed; they will be
  retained, and these extra turns execute the input phase as though there
  is no popup quiz. (Not implemented yet. Details described here might be
  changed when it is implemented.)









ret  ( -- )
  Exit the current subroutine. If this is a message block, it must either
  leave the stack as it is, or leave it but with one extra value pushed
  which will be the return value from the message call. (This is implied
  at the end of a code block.) For a user defined function call, or a
  subroutine call, these restrictions are not applicable.








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  must be a number from 0 to 255. The extra turn is not entered into the
  replay list and does not increase MoveNumber, but otherwise will act
  like any other turn. Popup messages are not removed; they will be
  retained, and these extra turns execute the input phase as though there
  is no popup quiz. (Not implemented yet. Details described here might be
  changed when it is implemented.)

Rel  ( dir -- dir )
  Resolves a relative direction to an absolute direction.

,Rel  ( obj dir -- dir )
  Resolves a relative direction to an absolute direction, using the
  direction of the specified object as the base. If zero is specified
  instead of a valid object, thent the result is the same as the input.

ret  ( -- )
  Exit the current subroutine. If this is a message block, it must either
  leave the stack as it is, or leave it but with one extra value pushed
  which will be the return value from the message call. (This is implied
  at the end of a code block.) For a user defined function call, or a
  subroutine call, these restrictions are not applicable.

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  negative, or 0 otherwise.

s?  ( any -- bool )
  True if the value is a string (which may be either a string in the class
  codes or a string in the level), or false if it is any other type. Error
  if it is a sound.










Self  ( -- obj )
  The reference to the current object.

Send  ( message arg1 arg2 -- value )
  Similar to ,Send but this object sends the message to itself.

,Send  ( obj message arg1 arg2 -- value )







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  negative, or 0 otherwise.

s?  ( any -- bool )
  True if the value is a string (which may be either a string in the class
  codes or a string in the level), or false if it is any other type. Error
  if it is a sound.

Seek  ( obj -- dir )
  Returns the direction from this object to the specified object. If that
  object is in the same place as this one, returns F. If zero is specified
  then it is an error.

,Seek  ( obj1 obj2 -- dir )
  Returns the direction from obj1 to obj2. If the two objects are in the
  same place, returns F. If either object is zero, then it is an error.

Self  ( -- obj )
  The reference to the current object.

Send  ( message arg1 arg2 -- value )
  Similar to ,Send but this object sends the message to itself.

,Send  ( obj message arg1 arg2 -- value )

Modified exec.c from [09b8696c39] to [664301a3a6].

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  while(i!=VOIDLINK) {
    o=objects[i];
    if(r<o->volume && !(o->oflags&(OF_DESTROYED|OF_VISUALONLY))) r=o->volume;
    i=o->up;
  }
  return r;
}


















static Uint32 obj_above(Uint32 i) {
  Object*o;
  if(i==VOIDLINK) return VOIDLINK;
  o=objects[i];
  i=o->up;
  while(i!=VOIDLINK) {







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  while(i!=VOIDLINK) {
    o=objects[i];
    if(r<o->volume && !(o->oflags&(OF_DESTROYED|OF_VISUALONLY))) r=o->volume;
    i=o->up;
  }
  return r;
}

static Uint32 obj_seek(Uint32 aa,Uint32 bb) {
  Object*a;
  Object*b;
  if(aa==VOIDLINK || bb==VOIDLINK) Throw("Cannot seek to zero object");
  a=objects[aa]; b=objects[bb];
  if(a->x==b->x) {
    if(a->y==b->y) return 8;
    return a->y<b->y?6:2;
  } else if(a->x<b->x) {
    if(a->y==b->y) return 0;
    return a->y<b->y?7:1;
  } else {
    if(a->y==b->y) return 4;
    return a->y<b->y?5:3;
  }
}

static Uint32 obj_above(Uint32 i) {
  Object*o;
  if(i==VOIDLINK) return VOIDLINK;
  o=objects[i];
  i=o->up;
  while(i!=VOIDLINK) {
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static Uint32 v_chain(Value v,Uint16 c) {
  if(v.t==TY_SOUND || v.t==TY_USOUND) Throw("Cannot convert sound to object");
  if(v.t<=TY_MAXTYPE) return VOIDLINK;
  if(v.u>=nobjects || !objects[v.u] || objects[v.u]->generation!=v.t) return VOIDLINK;
  if(objects[v.u]->class!=c) return VOIDLINK;
  return v.u;
}














// Here is where the execution of a Free Hero Mesh bytecode subroutine is executed.
#define NoIgnore() do{ changed=1; }while(0)
#define GetVariableOf(a,b) (i=v_object(Pop()),i==VOIDLINK?NVALUE(0):b(objects[i]->a))
#define GetVariableOrAttributeOf(a,b) (t2=Pop(),t2.t==TY_CLASS?NVALUE(classes[t2.u]->a):(i=v_object(t2),i==VOIDLINK?NVALUE(0):b(objects[i]->a)))
#define Numeric(a) do{ if((a).t!=TY_NUMBER) Throw("Type mismatch"); }while(0)
#define DivideBy(a) do{ Numeric(a); if(!(a).u) Throw("Division by zero"); }while(0)







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static Uint32 v_chain(Value v,Uint16 c) {
  if(v.t==TY_SOUND || v.t==TY_USOUND) Throw("Cannot convert sound to object");
  if(v.t<=TY_MAXTYPE) return VOIDLINK;
  if(v.u>=nobjects || !objects[v.u] || objects[v.u]->generation!=v.t) return VOIDLINK;
  if(objects[v.u]->class!=c) return VOIDLINK;
  return v.u;
}

static inline Uint32 manhattan(Uint32 a,Uint32 b) {
  if(a==VOIDLINK || b==VOIDLINK) return 0;
  return abs(objects[a]->x-objects[b]->x)+abs(objects[a]->y-objects[b]->y);
}

static inline Uint32 chebyshev(Uint32 a,Uint32 b) {
  Uint32 i,j;
  if(a==VOIDLINK || b==VOIDLINK) return 0;
  i=abs(objects[a]->x-objects[b]->x);
  j=abs(objects[a]->y-objects[b]->y);
  return i>j?i:j;
}

// Here is where the execution of a Free Hero Mesh bytecode subroutine is executed.
#define NoIgnore() do{ changed=1; }while(0)
#define GetVariableOf(a,b) (i=v_object(Pop()),i==VOIDLINK?NVALUE(0):b(objects[i]->a))
#define GetVariableOrAttributeOf(a,b) (t2=Pop(),t2.t==TY_CLASS?NVALUE(classes[t2.u]->a):(i=v_object(t2),i==VOIDLINK?NVALUE(0):b(objects[i]->a)))
#define Numeric(a) do{ if((a).t!=TY_NUMBER) Throw("Type mismatch"); }while(0)
#define DivideBy(a) do{ Numeric(a); if(!(a).u) Throw("Division by zero"); }while(0)
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    case OP_BUSY: StackReq(0,1); if(o->oflags&OF_BUSY) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_BUSY_C: StackReq(1,1); GetFlagOf(OF_BUSY); break;
    case OP_BUSY_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_BUSY; else o->oflags&=~OF_BUSY; break;
    case OP_BUSY_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_BUSY); break;
    case OP_BXOR: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u^t2.u)); break;
    case OP_CALLSUB: execute_program(code,code[ptr++],obj); break;
    case OP_CHAIN: StackReq(1,1); t1=Pop(); i=v_chain(t1,o->class); if(i==VOIDLINK) { Push(NVALUE(1)); } else { o=objects[obj=i]; Push(NVALUE(0)); } break;


    case OP_CLASS: StackReq(0,1); Push(CVALUE(o->class)); break;
    case OP_CLASS_C: StackReq(1,1); Push(GetVariableOf(class,CVALUE)); break;
    case OP_CLIMB: StackReq(0,1); Push(NVALUE(o->climb)); break;
    case OP_CLIMB_C: StackReq(1,1); Push(GetVariableOrAttributeOf(climb,NVALUE)); break;
    case OP_CLIMB_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->climb=t1.u; break;
    case OP_CLIMB_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->climb=t1.u&0xFFFF; break;
    case OP_CLIMB_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) o->climb=t1.u; break;







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    case OP_BUSY: StackReq(0,1); if(o->oflags&OF_BUSY) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_BUSY_C: StackReq(1,1); GetFlagOf(OF_BUSY); break;
    case OP_BUSY_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_BUSY; else o->oflags&=~OF_BUSY; break;
    case OP_BUSY_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_BUSY); break;
    case OP_BXOR: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u^t2.u)); break;
    case OP_CALLSUB: execute_program(code,code[ptr++],obj); break;
    case OP_CHAIN: StackReq(1,1); t1=Pop(); i=v_chain(t1,o->class); if(i==VOIDLINK) { Push(NVALUE(1)); } else { o=objects[obj=i]; Push(NVALUE(0)); } break;
    case OP_CHEBYSHEV: StackReq(1,1); t1=Pop(); i=chebyshev(obj,v_object(t1)); Push(NVALUE(i)); break;
    case OP_CHEBYSHEV_C: StackReq(2,1); t2=Pop(); t1=Pop(); i=chebyshev(v_object(t1),v_object(t2)); Push(NVALUE(i)); break;
    case OP_CLASS: StackReq(0,1); Push(CVALUE(o->class)); break;
    case OP_CLASS_C: StackReq(1,1); Push(GetVariableOf(class,CVALUE)); break;
    case OP_CLIMB: StackReq(0,1); Push(NVALUE(o->climb)); break;
    case OP_CLIMB_C: StackReq(1,1); Push(GetVariableOrAttributeOf(climb,NVALUE)); break;
    case OP_CLIMB_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->climb=t1.u; break;
    case OP_CLIMB_E16: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->climb=t1.u&0xFFFF; break;
    case OP_CLIMB_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) o->climb=t1.u; break;
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    case OP_LOCATEME: locate_me(o->x,o->y); break;
    case OP_LOR: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1) || v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_LOSELEVEL: gameover=-1; Throw(0); break;
    case OP_LSH: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t2.u&~31?0:t1.u<<t2.u)); break;
    case OP_LT: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t2,t1)?1:0)); break;
    case OP_LT_C: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_signed_greater(t2,t1)?1:0)); break;
    case OP_LXOR: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1)?!v_bool(t2):v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break;


    case OP_MARK: StackReq(0,1); Push(UVALUE(0,TY_MARK)); break;
    case OP_MAXINVENTORY: StackReq(1,0); t1=Pop(); Numeric(t1); if(ninventory>t1.u) Throw("Inventory overflow"); break;
    case OP_MOD: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u%t2.u)); break;
    case OP_MOD_C: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s%t2.s)); break;
    case OP_MOVE: NoIgnore(); StackReq(1,1); t1=Pop(); Numeric(t1); o->inertia=o->strength; Push(NVALUE(move_dir(obj,obj,t1.u))); break;
    case OP_MOVE_C: NoIgnore(); StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else { objects[i]->inertia=o->strength; Push(NVALUE(move_dir(obj,i,t1.u))); } break;
    case OP_MOVE_D: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->inertia=o->strength; move_dir(obj,obj,t1.u); break;







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    case OP_LOCATEME: locate_me(o->x,o->y); break;
    case OP_LOR: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1) || v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_LOSELEVEL: gameover=-1; Throw(0); break;
    case OP_LSH: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t2.u&~31?0:t1.u<<t2.u)); break;
    case OP_LT: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t2,t1)?1:0)); break;
    case OP_LT_C: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_signed_greater(t2,t1)?1:0)); break;
    case OP_LXOR: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1)?!v_bool(t2):v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_MANHATTAN: StackReq(1,1); t1=Pop(); i=manhattan(obj,v_object(t1)); Push(NVALUE(i)); break;
    case OP_MANHATTAN_C: StackReq(2,1); t2=Pop(); t1=Pop(); i=manhattan(v_object(t1),v_object(t2)); Push(NVALUE(i)); break;
    case OP_MARK: StackReq(0,1); Push(UVALUE(0,TY_MARK)); break;
    case OP_MAXINVENTORY: StackReq(1,0); t1=Pop(); Numeric(t1); if(ninventory>t1.u) Throw("Inventory overflow"); break;
    case OP_MOD: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u%t2.u)); break;
    case OP_MOD_C: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s%t2.s)); break;
    case OP_MOVE: NoIgnore(); StackReq(1,1); t1=Pop(); Numeric(t1); o->inertia=o->strength; Push(NVALUE(move_dir(obj,obj,t1.u))); break;
    case OP_MOVE_C: NoIgnore(); StackReq(2,1); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i==VOIDLINK) Push(NVALUE(0)); else { objects[i]->inertia=o->strength; Push(NVALUE(move_dir(obj,i,t1.u))); } break;
    case OP_MOVE_D: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->inertia=o->strength; move_dir(obj,obj,t1.u); break;
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    case OP_QC: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t==TY_CLASS) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_QCZ: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t==TY_CLASS || (t1.t==TY_NUMBER && !t1.u)) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_QM: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t==TY_MESSAGE) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_QN: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t==TY_NUMBER) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_QO: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t>TY_MAXTYPE) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_QOZ: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t>TY_MAXTYPE || (t1.t==TY_NUMBER && !t1.u)) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_QS: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t==TY_STRING || t1.t==TY_LEVELSTRING) Push(NVALUE(1)); else Push(NVALUE(0)); break;


    case OP_RET: return;
    case OP_ROT: StackReq(3,3); t3=Pop(); t2=Pop(); t1=Pop(); Push(t2); Push(t3); Push(t1); break;
    case OP_ROTBACK: StackReq(3,3); t3=Pop(); t2=Pop(); t1=Pop(); Push(t3); Push(t1); Push(t2); break;
    case OP_RSH: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t2.u&~31?0:t1.u>>t2.u)); break;
    case OP_RSH_C: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t2.u&~31?(t1.s<0?-1:0):t1.s>>t2.u)); break;


    case OP_SELF: StackReq(0,1); Push(OVALUE(obj)); break;
    case OP_SEND: StackReq(3,1); t4=Pop(); t3=Pop(); t2=Pop(); Push(v_send_self(obj,t2,t3,t4,NVALUE(0))); break;
    case OP_SEND_C: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_send_message(obj,t1,t2,t3,t4,NVALUE(0))); break;
    case OP_SEND_D: StackReq(3,0); t4=Pop(); t3=Pop(); t2=Pop(); v_send_self(obj,t2,t3,t4,NVALUE(0)); break;
    case OP_SEND_CD: StackReq(4,0); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_send_message(obj,t1,t2,t3,t4,NVALUE(0)); break;
    case OP_SENDEX: StackReq(4,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); Push(v_send_self(obj,t2,t3,t4,t5)); break;
    case OP_SENDEX_C: StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_send_message(obj,t1,t2,t3,t4,t5)); break;







>
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>
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    case OP_QC: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t==TY_CLASS) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_QCZ: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t==TY_CLASS || (t1.t==TY_NUMBER && !t1.u)) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_QM: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t==TY_MESSAGE) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_QN: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t==TY_NUMBER) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_QO: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t>TY_MAXTYPE) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_QOZ: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t>TY_MAXTYPE || (t1.t==TY_NUMBER && !t1.u)) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_QS: StackReq(1,1); t1=Pop(); NotSound(t1); if(t1.t==TY_STRING || t1.t==TY_LEVELSTRING) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_REL: StackReq(1,1); t1=Pop(); Numeric(t1); i=resolve_dir(obj,t1.u); Push(NVALUE(i)); break;
    case OP_REL_C: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); i=v_object(t1); i=(i==VOIDLINK?t2.u:resolve_dir(i,t2.u)); Push(NVALUE(i)); break;
    case OP_RET: return;
    case OP_ROT: StackReq(3,3); t3=Pop(); t2=Pop(); t1=Pop(); Push(t2); Push(t3); Push(t1); break;
    case OP_ROTBACK: StackReq(3,3); t3=Pop(); t2=Pop(); t1=Pop(); Push(t3); Push(t1); Push(t2); break;
    case OP_RSH: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t2.u&~31?0:t1.u>>t2.u)); break;
    case OP_RSH_C: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t2.u&~31?(t1.s<0?-1:0):t1.s>>t2.u)); break;
    case OP_SEEK: StackReq(1,1); t1=Pop(); i=obj_seek(obj,v_object(t1)); Push(NVALUE(i)); break;
    case OP_SEEK_C: StackReq(2,1); t2=Pop(); t1=Pop(); i=obj_seek(v_object(t1),v_object(t2)); Push(NVALUE(i)); break;
    case OP_SELF: StackReq(0,1); Push(OVALUE(obj)); break;
    case OP_SEND: StackReq(3,1); t4=Pop(); t3=Pop(); t2=Pop(); Push(v_send_self(obj,t2,t3,t4,NVALUE(0))); break;
    case OP_SEND_C: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_send_message(obj,t1,t2,t3,t4,NVALUE(0))); break;
    case OP_SEND_D: StackReq(3,0); t4=Pop(); t3=Pop(); t2=Pop(); v_send_self(obj,t2,t3,t4,NVALUE(0)); break;
    case OP_SEND_CD: StackReq(4,0); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_send_message(obj,t1,t2,t3,t4,NVALUE(0)); break;
    case OP_SENDEX: StackReq(4,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); Push(v_send_self(obj,t2,t3,t4,t5)); break;
    case OP_SENDEX_C: StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_send_message(obj,t1,t2,t3,t4,t5)); break;

Modified instruc from [ceba8d00b7] to [13d4221bb0].

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,Assassinate ; destroy without sending any messages
.Broadcast
*BroadcastClass ; for (Broadcast [class])
.BroadcastEx ; broadcast with three arguments
BroadcastSum ; Broadcast, but result is sum of return values
BroadcastSumEx
chain

.Create
DelInventory
Delta
.,Destroy
FlushClass
,FlushObj
GetInventory
HeightAt
IgnoreKey
.,IntMove ; move without initializing Inertia
.,JumpTo
,Loc ; same as: Xloc Yloc
LocateMe
LoseLevel

MaxInventory ; error if more than that many slots in inventory
.,Move
.,MovePlus "Move+" ; obj.Inertia+=Strength instead of obj.Inertia=Strength
.,MoveTo ; the internal MoveTo() function
NewX
NewXY
NewY
,ObjAbove
,ObjBelow
ObjBottomAt
ObjClassAt
,ObjDir
ObjLayerAt
ObjTopAt
PopUp
*PopUpArgs ; for (PopUp [number])
QueueTurn ; queue another turn that automatically occurs after this one


.,Send
.,SendEx ; send with three arguments
SetInventory
Sound
Synchronize
Trace
VolumeAt







>














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>
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,Assassinate ; destroy without sending any messages
.Broadcast
*BroadcastClass ; for (Broadcast [class])
.BroadcastEx ; broadcast with three arguments
BroadcastSum ; Broadcast, but result is sum of return values
BroadcastSumEx
chain
,Chebyshev
.Create
DelInventory
Delta
.,Destroy
FlushClass
,FlushObj
GetInventory
HeightAt
IgnoreKey
.,IntMove ; move without initializing Inertia
.,JumpTo
,Loc ; same as: Xloc Yloc
LocateMe
LoseLevel
,Manhattan
MaxInventory ; error if more than that many slots in inventory
.,Move
.,MovePlus "Move+" ; obj.Inertia+=Strength instead of obj.Inertia=Strength
.,MoveTo ; the internal MoveTo() function
NewX
NewXY
NewY
,ObjAbove
,ObjBelow
ObjBottomAt
ObjClassAt
,ObjDir
ObjLayerAt
ObjTopAt
PopUp
*PopUpArgs ; for (PopUp [number])
QueueTurn ; queue another turn that automatically occurs after this one
,Rel
,Seek
.,Send
.,SendEx ; send with three arguments
SetInventory
Sound
Synchronize
Trace
VolumeAt

Modified instruc.h from [af49a4968c] to [9577840e31].

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#define OP_BROADCAST_D 41095
#define OP_BROADCASTCLASS 32904
#define OP_BROADCASTEX 32905
#define OP_BROADCASTEX_D 41097
#define OP_BROADCASTSUM 32906
#define OP_BROADCASTSUMEX 32907
#define OP_CHAIN 32908


#define OP_CREATE 32909
#define OP_CREATE_D 41101
#define OP_DELINVENTORY 32910
#define OP_DELTA 32911
#define OP_DESTROY 32912
#define OP_DESTROY_C 34960
#define OP_DESTROY_D 41104
#define OP_DESTROY_CD 43152
#define OP_FLUSHCLASS 32913
#define OP_FLUSHOBJ 32914
#define OP_FLUSHOBJ_C 34962
#define OP_GETINVENTORY 32915
#define OP_HEIGHTAT 32916
#define OP_IGNOREKEY 32917
#define OP_INTMOVE 32918
#define OP_INTMOVE_C 34966
#define OP_INTMOVE_D 41110
#define OP_INTMOVE_CD 43158
#define OP_JUMPTO 32919
#define OP_JUMPTO_C 34967
#define OP_JUMPTO_D 41111
#define OP_JUMPTO_CD 43159
#define OP_LOC 32920
#define OP_LOC_C 34968
#define OP_LOCATEME 32921
#define OP_LOSELEVEL 32922


#define OP_MAXINVENTORY 32923
#define OP_MOVE 32924
#define OP_MOVE_C 34972
#define OP_MOVE_D 41116
#define OP_MOVE_CD 43164
#define OP_MOVEPLUS 32925
#define OP_MOVEPLUS_C 34973
#define OP_MOVEPLUS_D 41117
#define OP_MOVEPLUS_CD 43165
#define OP_MOVETO 32926
#define OP_MOVETO_C 34974
#define OP_MOVETO_D 41118
#define OP_MOVETO_CD 43166
#define OP_NEWX 32927
#define OP_NEWXY 32928
#define OP_NEWY 32929
#define OP_OBJABOVE 32930
#define OP_OBJABOVE_C 34978
#define OP_OBJBELOW 32931
#define OP_OBJBELOW_C 34979
#define OP_OBJBOTTOMAT 32932
#define OP_OBJCLASSAT 32933
#define OP_OBJDIR 32934
#define OP_OBJDIR_C 34982
#define OP_OBJLAYERAT 32935
#define OP_OBJTOPAT 32936
#define OP_POPUP 32937
#define OP_POPUPARGS 32938
#define OP_QUEUETURN 32939




#define OP_SEND 32940
#define OP_SEND_C 34988
#define OP_SEND_D 41132
#define OP_SEND_CD 43180
#define OP_SENDEX 32941
#define OP_SENDEX_C 34989
#define OP_SENDEX_D 41133
#define OP_SENDEX_CD 43181
#define OP_SETINVENTORY 32942
#define OP_SOUND 32943
#define OP_SYNCHRONIZE 32944
#define OP_TRACE 32945
#define OP_VOLUMEAT 32946
#define OP_WINLEVEL 32947
#define OP_XDIR 32948
#define OP_XDIR_C 34996
#define OP_XYDIR 32949
#define OP_YDIR 32950
#define OP_YDIR_C 34998
#define OP_MARK 32951
#define OP_TMARK 32952
#define OP_IN 32953
#define OP_NIN 32954
#define OP_MBEGIN 32955
#define OP_ARRAY 32956
#define OP_GETARRAY 32957
#define OP_INITARRAY 32958
#define OP_SETARRAY 32959
#define OP_ARRAYCELL 32960
#define OP_FUNCTION 32961
#define OP_LOCAL 32962
#define OP_LABEL 32963
#define OP_STRING 32964
#define OP_INT16 32965
#define OP_INT32 32966
#define OP_DISPATCH 32967
#define OP_USERFLAG 32968
#ifdef HEROMESH_CLASS
static const Op_Names op_names[]={
{"*",8486937},
{"+",8421399},
{"-",8421400},
{"-rot",8421382},
{".",10518528},
{"/",8486938},
{"ANHH",8389394},
{"ARRIVED",8389124},
{"Animate",8421508},
{"AnimateDead",8421509},
{"Arg1",8552565},
{"Arg2",8552566},
{"Arg3",8552567},
{"Array",8683708},
{"ArrayCell",8421568},
{"Arrivals",8618083},
{"Arrived",8618081},
{"Assassinate",8487046},
{"B",9437196},
{"BANG",8389380},
{"BEDOINGNG",8389406},
{"BEEDEEP",8389404},







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#define OP_BROADCAST_D 41095
#define OP_BROADCASTCLASS 32904
#define OP_BROADCASTEX 32905
#define OP_BROADCASTEX_D 41097
#define OP_BROADCASTSUM 32906
#define OP_BROADCASTSUMEX 32907
#define OP_CHAIN 32908
#define OP_CHEBYSHEV 32909
#define OP_CHEBYSHEV_C 34957
#define OP_CREATE 32910
#define OP_CREATE_D 41102
#define OP_DELINVENTORY 32911
#define OP_DELTA 32912
#define OP_DESTROY 32913
#define OP_DESTROY_C 34961
#define OP_DESTROY_D 41105
#define OP_DESTROY_CD 43153
#define OP_FLUSHCLASS 32914
#define OP_FLUSHOBJ 32915
#define OP_FLUSHOBJ_C 34963
#define OP_GETINVENTORY 32916
#define OP_HEIGHTAT 32917
#define OP_IGNOREKEY 32918
#define OP_INTMOVE 32919
#define OP_INTMOVE_C 34967
#define OP_INTMOVE_D 41111
#define OP_INTMOVE_CD 43159
#define OP_JUMPTO 32920
#define OP_JUMPTO_C 34968
#define OP_JUMPTO_D 41112
#define OP_JUMPTO_CD 43160
#define OP_LOC 32921
#define OP_LOC_C 34969
#define OP_LOCATEME 32922
#define OP_LOSELEVEL 32923
#define OP_MANHATTAN 32924
#define OP_MANHATTAN_C 34972
#define OP_MAXINVENTORY 32925
#define OP_MOVE 32926
#define OP_MOVE_C 34974
#define OP_MOVE_D 41118
#define OP_MOVE_CD 43166
#define OP_MOVEPLUS 32927
#define OP_MOVEPLUS_C 34975
#define OP_MOVEPLUS_D 41119
#define OP_MOVEPLUS_CD 43167
#define OP_MOVETO 32928
#define OP_MOVETO_C 34976
#define OP_MOVETO_D 41120
#define OP_MOVETO_CD 43168
#define OP_NEWX 32929
#define OP_NEWXY 32930
#define OP_NEWY 32931
#define OP_OBJABOVE 32932
#define OP_OBJABOVE_C 34980
#define OP_OBJBELOW 32933
#define OP_OBJBELOW_C 34981
#define OP_OBJBOTTOMAT 32934
#define OP_OBJCLASSAT 32935
#define OP_OBJDIR 32936
#define OP_OBJDIR_C 34984
#define OP_OBJLAYERAT 32937
#define OP_OBJTOPAT 32938
#define OP_POPUP 32939
#define OP_POPUPARGS 32940
#define OP_QUEUETURN 32941
#define OP_REL 32942
#define OP_REL_C 34990
#define OP_SEEK 32943
#define OP_SEEK_C 34991
#define OP_SEND 32944
#define OP_SEND_C 34992
#define OP_SEND_D 41136
#define OP_SEND_CD 43184
#define OP_SENDEX 32945
#define OP_SENDEX_C 34993
#define OP_SENDEX_D 41137
#define OP_SENDEX_CD 43185
#define OP_SETINVENTORY 32946
#define OP_SOUND 32947
#define OP_SYNCHRONIZE 32948
#define OP_TRACE 32949
#define OP_VOLUMEAT 32950
#define OP_WINLEVEL 32951
#define OP_XDIR 32952
#define OP_XDIR_C 35000
#define OP_XYDIR 32953
#define OP_YDIR 32954
#define OP_YDIR_C 35002
#define OP_MARK 32955
#define OP_TMARK 32956
#define OP_IN 32957
#define OP_NIN 32958
#define OP_MBEGIN 32959
#define OP_ARRAY 32960
#define OP_GETARRAY 32961
#define OP_INITARRAY 32962
#define OP_SETARRAY 32963
#define OP_ARRAYCELL 32964
#define OP_FUNCTION 32965
#define OP_LOCAL 32966
#define OP_LABEL 32967
#define OP_STRING 32968
#define OP_INT16 32969
#define OP_INT32 32970
#define OP_DISPATCH 32971
#define OP_USERFLAG 32972
#ifdef HEROMESH_CLASS
static const Op_Names op_names[]={
{"*",8486937},
{"+",8421399},
{"-",8421400},
{"-rot",8421382},
{".",10518528},
{"/",8486938},
{"ANHH",8389394},
{"ARRIVED",8389124},
{"Animate",8421508},
{"AnimateDead",8421509},
{"Arg1",8552565},
{"Arg2",8552566},
{"Arg3",8552567},
{"Array",8683712},
{"ArrayCell",8421572},
{"Arrivals",8618083},
{"Arrived",8618081},
{"Assassinate",8487046},
{"B",9437196},
{"BANG",8389380},
{"BEDOINGNG",8389406},
{"BEEDEEP",8389404},
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{"CHYEW",8389392},
{"CLEANUP",8389140},
{"CLICK",8389388},
{"COLLIDE",8389142},
{"COLLIDEBY",8389141},
{"CREATE",8389121},
{"CREATED",8389137},

{"Class",8486967},
{"Climb",9142347},
{"CollisionLayers",8487025},
{"Compatible",8487024},
{"Create",10518669},
{"DEEP_POP",8389417},
{"DEPARTED",8389125},
{"DESTROY",8389122},
{"DESTROYED",8389136},
{"DINK",8389390},
{"DOOR",8389378},
{"DRLRLRINK",8389398},
{"DYUPE",8389413},
{"DefaultImage",8683648},
{"DelInventory",8421518},
{"Delta",8421519},
{"Density",9142339},
{"Departed",8618082},
{"Departures",8618084},
{"Destroy",10584208},
{"Destroyed",8487022},
{"Dir",8618045},
{"Distance",9142337},
{"Done",8618093},
{"E",9437184},
{"END_TURN",8389139},
{"EditorHelp",8683650},
{"F",9437192},
{"FAROUT",8389421},
{"FFFFTT",8389399},
{"FLOATED",8389132},
{"FROG",8389383},
{"Finished",8552571},
{"FlushClass",8421521},
{"FlushObj",8487058},
{"From",8421492},
{"GLASS",8389379},
{"GLISSANT",8389419},
{"GetArray",8421565},
{"GetInventory",8421523},
{"HAWK",8389425},
{"HEARTBEAT",8389407},
{"HIT",8389134},
{"HITBY",8389135},
{"Hard",8618063},
{"Height",9142345},
{"HeightAt",8421524},
{"Help",8683649},
{"INIT",8389120},
{"IgnoreKey",8421525},
{"Image",8618046},
{"InPlace",8683647},
{"Inertia",9142335},
{"InitArray",8421566},
{"Input",8683645},
{"IntMove",10584214},
{"Invisible",8618086},
{"JAYAYAYNG",8389416},
{"JUMPED",8389128},
{"JumpTo",10584215},
{"KEWEL",8389422},
{"KEY",8389129},
{"KLECK",8389387},
{"KLINKK",8389385},
{"Key",8421498},
{"KeyCleared",8618087},
{"L",9437194},
{"LASTIMAGE",8389126},
{"LB",9437195},
{"LF",9437193},
{"LOCK",8389408},
{"LOOP",8388610},
{"Level",8421497},
{"Loc",8487064},
{"LocateMe",8421529},
{"LoseLevel",8421530},
{"MOVED",8389127},
{"MOVING",8389130},

{"MaxInventory",8421531},
{"Misc1",9142355},
{"Misc2",9142357},
{"Misc3",9142359},
{"Misc4",9142361},
{"Misc5",9142363},
{"Misc6",9142365},
{"Misc7",9142367},
{"Move",10584220},
{"Move+",10584221},
{"MoveNumber",8421496},
{"MoveTo",10584222},
{"Moved",8618092},
{"Msg",8421491},
{"N",9437186},
{"NE",9437185},
{"NW",9437187},
{"NewX",8421535},
{"NewXY",8421536},
{"NewY",8421537},
{"OLDPHONE",8389402},
{"ONCE",8388609},
{"OSC",8388616},
{"OSCLOOP",8388618},
{"ObjAbove",8487074},
{"ObjBelow",8487075},
{"ObjBottomAt",8421540},
{"ObjClassAt",8421541},
{"ObjDir",8487078},
{"ObjLayerAt",8421543},
{"ObjTopAt",8421544},
{"PLAYERMOVING",8389133},
{"POSTINIT",8389138},
{"POUR",8389377},
{"POWER",8389386},
{"Player",8487023},
{"PopUp",8421545},
{"QueueTurn",8421547},
{"Quiz",8683646},
{"R",9437198},
{"RATCHET1",8389418},
{"RATCHET2",8389412},
{"RATTLE",8389403},
{"RB",9437197},
{"RF",9437199},

{"S",9437190},
{"SE",9437191},
{"SMALL_POP",8389389},
{"SPLASH",8389376},
{"STEAM",8389424},
{"STOP",8388608},
{"SUBS",8683651},
{"SUNK",8389131},
{"SW",9437189},

{"Self",8421490},
{"Send",10584236},
{"SendEx",10584237},
{"SetArray",8421567},
{"SetInventory",8421550},
{"Shape",8618042},
{"ShapeDir",8618065},
{"Sharp",8618064},
{"Shovable",8618066},
{"Sound",8421551},
{"Stealthy",8618091},
{"Strength",9142349},
{"Synchronize",8421552},
{"TAHTASHH",8389409},
{"THMP_thmp",8389405},
{"THWIT",8389384},
{"TICK",8389391},
{"Temperature",9142328},
{"Trace",8421553},
{"UH_OH",8389382},
{"UNCORK",8389414},
{"UNHH",8389381},
{"UserSignal",8618088},
{"UserState",8618089},
{"VACUUM",8389411},
{"VisualOnly",8618090},
{"Volume",9142341},
{"VolumeAt",8421554},
{"W",9437188},
{"WAHOO",8389400},
{"WHACK",8389423},
{"Weight",9142343},
{"WinLevel",8421555},
{"XDir",8487092},
{"XYDir",8421557},
{"Xloc",8486971},
{"YDir",8487094},
{"YEEHAW",8389401},
{"Yloc",8486972},
{"_",8421559},
{"a?",8421430},
{"again",8683534},
{"band",8421407},
{"begin",8683533},
{"bit",8683555},
{"bit0",8388609},
{"bit1",8388610},







>




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435
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{"CHYEW",8389392},
{"CLEANUP",8389140},
{"CLICK",8389388},
{"COLLIDE",8389142},
{"COLLIDEBY",8389141},
{"CREATE",8389121},
{"CREATED",8389137},
{"Chebyshev",8487053},
{"Class",8486967},
{"Climb",9142347},
{"CollisionLayers",8487025},
{"Compatible",8487024},
{"Create",10518670},
{"DEEP_POP",8389417},
{"DEPARTED",8389125},
{"DESTROY",8389122},
{"DESTROYED",8389136},
{"DINK",8389390},
{"DOOR",8389378},
{"DRLRLRINK",8389398},
{"DYUPE",8389413},
{"DefaultImage",8683648},
{"DelInventory",8421519},
{"Delta",8421520},
{"Density",9142339},
{"Departed",8618082},
{"Departures",8618084},
{"Destroy",10584209},
{"Destroyed",8487022},
{"Dir",8618045},
{"Distance",9142337},
{"Done",8618093},
{"E",9437184},
{"END_TURN",8389139},
{"EditorHelp",8683650},
{"F",9437192},
{"FAROUT",8389421},
{"FFFFTT",8389399},
{"FLOATED",8389132},
{"FROG",8389383},
{"Finished",8552571},
{"FlushClass",8421522},
{"FlushObj",8487059},
{"From",8421492},
{"GLASS",8389379},
{"GLISSANT",8389419},
{"GetArray",8421569},
{"GetInventory",8421524},
{"HAWK",8389425},
{"HEARTBEAT",8389407},
{"HIT",8389134},
{"HITBY",8389135},
{"Hard",8618063},
{"Height",9142345},
{"HeightAt",8421525},
{"Help",8683649},
{"INIT",8389120},
{"IgnoreKey",8421526},
{"Image",8618046},
{"InPlace",8683647},
{"Inertia",9142335},
{"InitArray",8421570},
{"Input",8683645},
{"IntMove",10584215},
{"Invisible",8618086},
{"JAYAYAYNG",8389416},
{"JUMPED",8389128},
{"JumpTo",10584216},
{"KEWEL",8389422},
{"KEY",8389129},
{"KLECK",8389387},
{"KLINKK",8389385},
{"Key",8421498},
{"KeyCleared",8618087},
{"L",9437194},
{"LASTIMAGE",8389126},
{"LB",9437195},
{"LF",9437193},
{"LOCK",8389408},
{"LOOP",8388610},
{"Level",8421497},
{"Loc",8487065},
{"LocateMe",8421530},
{"LoseLevel",8421531},
{"MOVED",8389127},
{"MOVING",8389130},
{"Manhattan",8487068},
{"MaxInventory",8421533},
{"Misc1",9142355},
{"Misc2",9142357},
{"Misc3",9142359},
{"Misc4",9142361},
{"Misc5",9142363},
{"Misc6",9142365},
{"Misc7",9142367},
{"Move",10584222},
{"Move+",10584223},
{"MoveNumber",8421496},
{"MoveTo",10584224},
{"Moved",8618092},
{"Msg",8421491},
{"N",9437186},
{"NE",9437185},
{"NW",9437187},
{"NewX",8421537},
{"NewXY",8421538},
{"NewY",8421539},
{"OLDPHONE",8389402},
{"ONCE",8388609},
{"OSC",8388616},
{"OSCLOOP",8388618},
{"ObjAbove",8487076},
{"ObjBelow",8487077},
{"ObjBottomAt",8421542},
{"ObjClassAt",8421543},
{"ObjDir",8487080},
{"ObjLayerAt",8421545},
{"ObjTopAt",8421546},
{"PLAYERMOVING",8389133},
{"POSTINIT",8389138},
{"POUR",8389377},
{"POWER",8389386},
{"Player",8487023},
{"PopUp",8421547},
{"QueueTurn",8421549},
{"Quiz",8683646},
{"R",9437198},
{"RATCHET1",8389418},
{"RATCHET2",8389412},
{"RATTLE",8389403},
{"RB",9437197},
{"RF",9437199},
{"Rel",8487086},
{"S",9437190},
{"SE",9437191},
{"SMALL_POP",8389389},
{"SPLASH",8389376},
{"STEAM",8389424},
{"STOP",8388608},
{"SUBS",8683651},
{"SUNK",8389131},
{"SW",9437189},
{"Seek",8487087},
{"Self",8421490},
{"Send",10584240},
{"SendEx",10584241},
{"SetArray",8421571},
{"SetInventory",8421554},
{"Shape",8618042},
{"ShapeDir",8618065},
{"Sharp",8618064},
{"Shovable",8618066},
{"Sound",8421555},
{"Stealthy",8618091},
{"Strength",9142349},
{"Synchronize",8421556},
{"TAHTASHH",8389409},
{"THMP_thmp",8389405},
{"THWIT",8389384},
{"TICK",8389391},
{"Temperature",9142328},
{"Trace",8421557},
{"UH_OH",8389382},
{"UNCORK",8389414},
{"UNHH",8389381},
{"UserSignal",8618088},
{"UserState",8618089},
{"VACUUM",8389411},
{"VisualOnly",8618090},
{"Volume",9142341},
{"VolumeAt",8421558},
{"W",9437188},
{"WAHOO",8389400},
{"WHACK",8389423},
{"Weight",9142343},
{"WinLevel",8421559},
{"XDir",8487096},
{"XYDir",8421561},
{"Xloc",8486971},
{"YDir",8487098},
{"YEEHAW",8389401},
{"Yloc",8486972},
{"_",8421563},
{"a?",8421430},
{"again",8683534},
{"band",8421407},
{"begin",8683533},
{"bit",8683555},
{"bit0",8388609},
{"bit1",8388610},
650
651
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653
654
655
656
657
658
659
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661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
{"el",8683532},
{"else",8683530},
{"eq",8421416},
{"for",8683538},
{"ge",8486956},
{"gt",8486954},
{"if",8683529},
{"in",8421561},
{"is",8421422},
{"land",8421412},
{"le",8486957},
{"lnot",8421415},
{"lor",8421413},
{"lsh",8421405},
{"lt",8486955},
{"lxor",8421414},
{"m?",8421426},
{"mbegin",8683707},
{"mod",8486939},
{"n?",8421423},
{"ne",8421417},
{"neg",8421404},
{"next",8683539},
{"nin",8421562},
{"nip",8421379},
{"o?",8421428},
{"over",8421384},
{"oz?",8421429},
{"pick",8421383},
{"repeat",8683537},
{"ret",8421398},
{"rot",8421381},
{"rsh",8486942},
{"s?",8421427},
{"swap",8421378},
{"then",8683531},
{"tmark",8421560},
{"tuck",8421380},
{"until",8683535},
{"while",8683536},
};
#define N_OP_NAMES 300
#endif







|









|





|












|




|

662
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{"el",8683532},
{"else",8683530},
{"eq",8421416},
{"for",8683538},
{"ge",8486956},
{"gt",8486954},
{"if",8683529},
{"in",8421565},
{"is",8421422},
{"land",8421412},
{"le",8486957},
{"lnot",8421415},
{"lor",8421413},
{"lsh",8421405},
{"lt",8486955},
{"lxor",8421414},
{"m?",8421426},
{"mbegin",8683711},
{"mod",8486939},
{"n?",8421423},
{"ne",8421417},
{"neg",8421404},
{"next",8683539},
{"nin",8421566},
{"nip",8421379},
{"o?",8421428},
{"over",8421384},
{"oz?",8421429},
{"pick",8421383},
{"repeat",8683537},
{"ret",8421398},
{"rot",8421381},
{"rsh",8486942},
{"s?",8421427},
{"swap",8421378},
{"then",8683531},
{"tmark",8421564},
{"tuck",8421380},
{"until",8683535},
{"while",8683536},
};
#define N_OP_NAMES 304
#endif