Free Hero Mesh

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Overview
Comment:In the level editor, add the possibility to clear levels, resize levels, and to fill the playfield with one kind of object.
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1: 2f8784fac0b537c7c3425014a31ed7988d38f9b8
User & Date: user on 2021-02-16 07:11:26
Other Links: manifest | tags
Context
2021-02-16
22:21
In add_mru function in editor, do not add blank MRUs check-in: a87bcb73f5 user: user tags: trunk
07:11
In the level editor, add the possibility to clear levels, resize levels, and to fill the playfield with one kind of object. check-in: 2f8784fac0 user: user tags: trunk
03:08
Add XY function check-in: 1bcf59e130 user: user tags: trunk
Changes

Modified bindings.doc from [49d6e34851] to [7578e8d589].

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'mR' <number>
  Select a relative MRU. Negative numbers move up the list, and positive
  numbers move down the list.

'mr' <number>
  Select a MRU, given the MRU number (0 to 31; the top is zero).






=== Commands available in game and editor ===

'^E'
  Switch to the editor.

'^P'







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'mR' <number>
  Select a relative MRU. Negative numbers move up the list, and positive
  numbers move down the list.

'mr' <number>
  Select a MRU, given the MRU number (0 to 31; the top is zero).

're' <width> <height>
  Remove all objects from the level and resize the level. The minimum size
  is 1x1 and the maximum size is 64x64.


=== Commands available in game and editor ===

'^E'
  Switch to the editor.

'^P'

Modified default.heromeshrc from [0717a6e544] to [57b9ba9aa2].

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?.editKey.5: select 'mr',4;
?.editKey.6: select 'mr',5;
?.editKey.7: select 'mr',6;
?.editKey.8: select 'mr',7;
?.editKey.9: select 'mr',8;
?.editKey.up: select 'mR',-1;
?.editKey.down: select 'mR',+1;


?.editKey.ctrl.P: ^P
?.editKey.ctrl.Q: ^Q

?.editKey.space: ^c
?.editKey.return: ^e
?.editClick.left: ^a
?.editClick.alt.left: ^u
?.editClick.right: delete from objects where x=$X and y=$Y and up is null;

! Global key bindings
?.?.kp_minus: select 'go',-(level()-1);
?.?.kp_plus: select 'go',-(level()+1);
?.?.ctrl.G: select 'go',-:Go_To_Level where :Go_To_Level=cast(:Go_To_Level as int) and cast(:Go_To_Level as int)>0;
?.?.shift.ctrl.M: select ':s';
?.?.f10: select ':x';








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?.editKey.5: select 'mr',4;
?.editKey.6: select 'mr',5;
?.editKey.7: select 'mr',6;
?.editKey.8: select 'mr',7;
?.editKey.9: select 'mr',8;
?.editKey.up: select 'mR',-1;
?.editKey.down: select 'mR',+1;
?.editKey.shift.F: with n(n) as (select 65 union all select n+1 h from n where h<=64*pfheight()+65) select '^a',n from n;
?.editKey.ctrl.X: select 're',pfwidth(),pfheight();
?.editKey.ctrl.P: ^P
?.editKey.ctrl.Q: ^Q
?.editKey.ctrl.R: select 're',substr(:resize,1,instr(:resize,'x')-1),substr(:resize,instr(:resize,'x')+1) where length(:resize);
?.editKey.space: ^c
?.editKey.return: ^e
?.editClick.left: ^a
?.editClick.alt.left: ^u
?.editClick.right: delete from objects where x=$X and y=$Y and up is null;

! Global key bindings
?.?.kp_minus: select 'go',-(level()-1);
?.?.kp_plus: select 'go',-(level()+1);
?.?.ctrl.G: select 'go',-:Go_To_Level where :Go_To_Level=cast(:Go_To_Level as int) and cast(:Go_To_Level as int)>0;
?.?.shift.ctrl.M: select ':s';
?.?.f10: select ':x';

Modified edit.c from [077a253bca] to [fba48953dd].

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  objects[n]->misc1=m->misc1;
  objects[n]->misc2=m->misc2;
  objects[n]->misc3=m->misc3;
  pflink(n);
}

static int editor_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) {

  switch(cmd) {
    case '^a': // Add object (no duplicates)
      if(prev) return prev;
      add_object_at(number&63?:64,number/64?:64,mru+curmru,1);
      return 0;
    case '^c': // Select class/image
      class_image_select();







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  objects[n]->misc1=m->misc1;
  objects[n]->misc2=m->misc2;
  objects[n]->misc3=m->misc3;
  pflink(n);
}

static int editor_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) {
  int x,y;
  switch(cmd) {
    case '^a': // Add object (no duplicates)
      if(prev) return prev;
      add_object_at(number&63?:64,number/64?:64,mru+curmru,1);
      return 0;
    case '^c': // Select class/image
      class_image_select();
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      load_level(number);
      return 1;
    case 'mR': // Select MRU relative
      number+=curmru;
      // fall through
    case 'mr': // Select MRU absolute
      if(number>=0 && number<MRUCOUNT) curmru=number;









      return 0;
    default:
      return prev;
  }
}

void run_editor(void) {







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      load_level(number);
      return 1;
    case 'mR': // Select MRU relative
      number+=curmru;
      // fall through
    case 'mr': // Select MRU absolute
      if(number>=0 && number<MRUCOUNT) curmru=number;
      return 0;
    case 're': // Resize and clear
      if(argc<3) return 0;
      x=sqlite3_column_int(args,1);
      y=sqlite3_column_int(args,2);
      if(x<1 || y<1 || x>64 || y>64) return 0;
      annihilate();
      pfwidth=x;
      pfheight=y;
      return 0;
    default:
      return prev;
  }
}

void run_editor(void) {

Modified sql.doc from [98e4b49059] to [fa10274d55].

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TRACE_ON()
  Enables tracing when called.

XY(x,y)
  Many bindings require a position as their first argument; use this
  function to combine X/Y coordinates into a single value for this.


ZERO_EXTEND(number)
  Zero extends a 32-bit number to 64-bits. Same as NVALUE.


=== Tables ===








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TRACE_ON()
  Enables tracing when called.

XY(x,y)
  Many bindings require a position as their first argument; use this
  function to combine X/Y coordinates into a single value for this.
  Coordinates are one-based. This is the same as (x+y*64).

ZERO_EXTEND(number)
  Zero extends a 32-bit number to 64-bits. Same as NVALUE.


=== Tables ===