Free Hero Mesh

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Overview
Comment:Fix a bug in game.c causing it to use the wrong replay data when switching between the game and editor.
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Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1: d0f39b05fa3ee91c953425d4e5809854212aac63
User & Date: user on 2021-03-23 05:06:47
Other Links: manifest | tags
Context
2021-03-23
05:18
Implement %R substitution for roman numbers, and do not throw a type mismatch error during string substitution check-in: ca9c200f64 user: user tags: trunk
05:06
Fix a bug in game.c causing it to use the wrong replay data when switching between the game and editor. check-in: d0f39b05fa user: user tags: trunk
05:00
Implement the possibility to add new levels into the puzzle set. check-in: bbdc443497 user: user tags: trunk
Changes

Modified game.c from [9b17d3be8b] to [be2f426be6].

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  }
}

void run_game(void) {
  int i;
  SDL_Event ev;
  set_caption();

  if(side_mode==255) setup_game();
  begin_level(level_id);
  redraw_game();
  timerflag=0;
  SDL_SetTimer(10,timer_callback);
  while(SDL_WaitEvent(&ev)) {
    switch(ev.type) {







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  }
}

void run_game(void) {
  int i;
  SDL_Event ev;
  set_caption();
  replay_count=0;
  if(side_mode==255) setup_game();
  begin_level(level_id);
  redraw_game();
  timerflag=0;
  SDL_SetTimer(10,timer_callback);
  while(SDL_WaitEvent(&ev)) {
    switch(ev.type) {
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      case SDL_KEYDOWN:
        i=exec_key_binding(&ev,0,0,0,game_command,0);
      command:
        if(i==-1) goto quit;
        if(i==-2) {
          main_options['e']=1;
          SDL_SetTimer(0,0);

          return;
        }
      replay:
        if(inputs_count) {
          for(i=0;i<inputs_count && !gameover;i++) if(inputs[i]) input_move(inputs[i]);
          inputs_count=0;
          no_dead_anim=0;
        }
        redraw_game();
        timerflag=0; // ensure we have not missed a timer event
        break;
    }
  }
  quit:

  save_replay();
  exit(0);
}

void run_auto_test(void) {
  Uint8 rc=0;
  int lvl,pro,i,n;







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      case SDL_KEYDOWN:
        i=exec_key_binding(&ev,0,0,0,game_command,0);
      command:
        if(i==-1) goto quit;
        if(i==-2) {
          main_options['e']=1;
          SDL_SetTimer(0,0);
          save_replay();
          return;
        }
      replay:
        if(inputs_count) {
          for(i=0;i<inputs_count && !gameover;i++) if(inputs[i]) input_move(inputs[i]);
          inputs_count=0;
          no_dead_anim=0;
        }
        redraw_game();
        timerflag=0; // ensure we have not missed a timer event
        break;
    }
  }
  quit:
  SDL_SetTimer(0,0);
  save_replay();
  exit(0);
}

void run_auto_test(void) {
  Uint8 rc=0;
  int lvl,pro,i,n;