Overview
Comment: | Fix a bug in game.c causing it to use the wrong replay data when switching between the game and editor. |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
d0f39b05fa3ee91c953425d4e5809854 |
User & Date: | user on 2021-03-23 05:06:47 |
Other Links: | manifest | tags |
Context
2021-03-23
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05:18 | Implement %R substitution for roman numbers, and do not throw a type mismatch error during string substitution check-in: ca9c200f64 user: user tags: trunk | |
05:06 | Fix a bug in game.c causing it to use the wrong replay data when switching between the game and editor. check-in: d0f39b05fa user: user tags: trunk | |
05:00 | Implement the possibility to add new levels into the puzzle set. check-in: bbdc443497 user: user tags: trunk | |
Changes
Modified game.c from [9b17d3be8b] to [be2f426be6].
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790 791 792 793 794 795 796 797 798 799 800 801 802 803 | } } void run_game(void) { int i; SDL_Event ev; set_caption(); if(side_mode==255) setup_game(); begin_level(level_id); redraw_game(); timerflag=0; SDL_SetTimer(10,timer_callback); while(SDL_WaitEvent(&ev)) { switch(ev.type) { | > | 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 | } } void run_game(void) { int i; SDL_Event ev; set_caption(); replay_count=0; if(side_mode==255) setup_game(); begin_level(level_id); redraw_game(); timerflag=0; SDL_SetTimer(10,timer_callback); while(SDL_WaitEvent(&ev)) { switch(ev.type) { |
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834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 | case SDL_KEYDOWN: i=exec_key_binding(&ev,0,0,0,game_command,0); command: if(i==-1) goto quit; if(i==-2) { main_options['e']=1; SDL_SetTimer(0,0); return; } replay: if(inputs_count) { for(i=0;i<inputs_count && !gameover;i++) if(inputs[i]) input_move(inputs[i]); inputs_count=0; no_dead_anim=0; } redraw_game(); timerflag=0; // ensure we have not missed a timer event break; } } quit: save_replay(); exit(0); } void run_auto_test(void) { Uint8 rc=0; int lvl,pro,i,n; | > > | 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 | case SDL_KEYDOWN: i=exec_key_binding(&ev,0,0,0,game_command,0); command: if(i==-1) goto quit; if(i==-2) { main_options['e']=1; SDL_SetTimer(0,0); save_replay(); return; } replay: if(inputs_count) { for(i=0;i<inputs_count && !gameover;i++) if(inputs[i]) input_move(inputs[i]); inputs_count=0; no_dead_anim=0; } redraw_game(); timerflag=0; // ensure we have not missed a timer event break; } } quit: SDL_SetTimer(0,0); save_replay(); exit(0); } void run_auto_test(void) { Uint8 rc=0; int lvl,pro,i,n; |
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