Overview
Comment: | Add documentation about arrays. |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
b5b8006733f738392730a7805166d91d |
User & Date: | user on 2021-02-26 23:31:33 |
Other Links: | manifest | tags |
Context
2021-02-27
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00:49 | Reserve two more of the HIT/HITBY bits for future check-in: c0bb41bad2 user: user tags: trunk | |
2021-02-26
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23:31 | Add documentation about arrays. check-in: b5b8006733 user: user tags: trunk | |
23:27 | Do not allow InitArray/SetArray with IgnoreKey check-in: 6340508f15 user: user tags: trunk | |
Changes
Modified class.doc from [9dc0f9c081] to [f254d4e148].
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418 419 420 421 422 423 424 | * Message: A message name. User-defined message names have a # prefix; standard message names have no prefix. * Object: A reference to an object. There are no literals of this type. * String: A string in quotation marks. There are no string manipulation | | > > > > > | 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 | * Message: A message name. User-defined message names have a # prefix; standard message names have no prefix. * Object: A reference to an object. There are no literals of this type. * String: A string in quotation marks. There are no string manipulation functions; the only thing that can be done with a string is to display it, or to compare if one string matches another. * Sound: A named sound effect. Values of this type cannot be compared with anything, even other values of the same type. * Mark: There is only one value of this type. * Array: A reference to an array. You cannot allocate arrays at run time; the available array memory is fixed at compile time, subject to the global array definitions. Some things are not their own types, and are other uses of numbers: * Null: A null class or null object is represented as zero. * Boolean: When a boolean is required as input to some instruction, zero is false, and most other values (of any type) are true, except for sounds |
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1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 | ge ( in1 in2 -- bool ) Test if first input is greater or equal to second input (unsigned). ,ge ( in1 in2 -- bool ) Test if first input is greater or equal to second input (signed). GetInventory ( class image -- value true | false ) Read from the inventory, with true if it exists or false if not. gt ( in1 in2 -- bool ) Test if first input is greater than second input (unsigned). ,gt ( in1 in2 -- bool ) | > > > | 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 | ge ( in1 in2 -- bool ) Test if first input is greater or equal to second input (unsigned). ,ge ( in1 in2 -- bool ) Test if first input is greater or equal to second input (signed). GetArray ( array row column -- value ) Read a value from an array. Coordinates are zero-based. GetInventory ( class image -- value true | false ) Read from the inventory, with true if it exists or false if not. gt ( in1 in2 -- bool ) Test if first input is greater than second input (unsigned). ,gt ( in1 in2 -- bool ) |
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1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 | dismiss a quiz popup will be treated as a non-quiz input. IgnoreKey also causes the rest of the turn after the input phase to be skipped. in ( x mark ... - bool ) Check if x is equal to any of the values above the mark; equality is tested the same as the "eq" instruction. IntMove ( dir -- bool ) ** Similar to Move but do not initialize Inertia at all; use the current value of Inertia instead. ,IntMove ( obj dir -- bool ) ** Similar to ,Move but do not initialize Inertia at all; use the current value of Inertia instead. | > > > | 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 | dismiss a quiz popup will be treated as a non-quiz input. IgnoreKey also causes the rest of the turn after the input phase to be skipped. in ( x mark ... - bool ) Check if x is equal to any of the values above the mark; equality is tested the same as the "eq" instruction. InitArray ( array value -- ) ** Fill all cells of an array with the specified value. IntMove ( dir -- bool ) ** Similar to Move but do not initialize Inertia at all; use the current value of Inertia instead. ,IntMove ( obj dir -- bool ) ** Similar to ,Move but do not initialize Inertia at all; use the current value of Inertia instead. |
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1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 | SendEx ( message arg1 arg2 -- value ) Similar to ,SendEx but this object sends the message to itself. ,SendEx ( obj message arg1 arg2 arg3 -- value ) Send a message to the specified object. SetInventory ( class image value -- ) ** Sets an inventory item with the specified class and image number to the specified value (which must be a number). If there is no inventory item with that exact class and image, an inventory item will be added, otherwise the existing one is updated to the new value. Inventory values are always unsigned 16-bit numbers. | > > > | 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 | SendEx ( message arg1 arg2 -- value ) Similar to ,SendEx but this object sends the message to itself. ,SendEx ( obj message arg1 arg2 arg3 -- value ) Send a message to the specified object. SetArray ( array row column value -- ) ** Write a value to an array. Coordinates are zero-based. SetInventory ( class image value -- ) ** Sets an inventory item with the specified class and image number to the specified value (which must be a number). If there is no inventory item with that exact class and image, an inventory item will be added, otherwise the existing one is updated to the new value. Inventory values are always unsigned 16-bit numbers. |
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