Free Hero Mesh

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10 descendants and 10 ancestors of 939a14c642de8f037fadd5d558d179a6a282b090

2021-03-07
03:53
Make some changes for the case when both -a and -t are specified check-in: 4f7bcb6296 user: user tags: trunk
00:56
Prevent double triggering of ARRIVED and DEPARTED messages. This fixes some test cases, although some test cases still fail. check-in: c2b53e3cd8 user: user tags: trunk
2021-03-06
06:04
Add level exporting. (Importing is not implemented yet.) check-in: dd82c6e9b5 user: user tags: trunk
05:22
Add the global examine command check-in: c1b51c9521 user: user tags: trunk
04:52
Correct a mistake in the OBJECTS virtual table causing it to sometimes miss one object check-in: ea3817b085 user: user tags: trunk
2021-03-05
06:57
When you toggle solution replay, ensure that the user replay is saved (if any) check-in: 3c53032e2c user: user tags: trunk
2021-03-04
05:42
Add the "over" instruction (like in Forth) check-in: 7f0da6b7e4 user: user tags: trunk
2021-03-03
22:42
Implement the Finished variable. check-in: 0a1cd0e0c1 user: user tags: trunk
22:27
More improvements to documentation. check-in: 65e4177b15 user: user tags: trunk
07:36
Add a file describing what files make up a puzzle set. check-in: a56f5e603a user: user tags: trunk
00:45
Implement and document user-defined function calls. Also document the goto and gosub operators. check-in: 939a14c642 user: user tags: trunk
2021-03-02
23:07
Fix another mistake in saving levels check-in: 5a0f5f4cb4 user: user tags: trunk
2021-02-27
00:49
Reserve two more of the HIT/HITBY bits for future check-in: c0bb41bad2 user: user tags: trunk
2021-02-26
23:31
Add documentation about arrays. check-in: b5b8006733 user: user tags: trunk
23:27
Do not allow InitArray/SetArray with IgnoreKey check-in: 6340508f15 user: user tags: trunk
23:26
Remove keyicons directory from the manifest to shorten it. (It can be recovered from previous versions, or from keyicons.xbm file, if needed.) check-in: 20a441dc4f user: user tags: trunk
2021-02-25
07:04
Correct the array dimensions and complete the implementation of arrays. Some levels of FALLING still don't work, but at least some of these (such as level 9) are not due to arrays. check-in: e7e0e8408f user: user tags: trunk
05:36
Correct and complete the implementation of arrays in the converter check-in: 33593e7ab7 user: user tags: trunk
03:28
Implement the {append} macro; also start to implement arrays in the conversion check-in: c4bb0e3270 user: user tags: trunk
2021-02-24
07:12
Start to implement arrays (there is no way to use them yet, and the converter does not yet handle arrays). check-in: f7d9c45b1e user: user tags: trunk
2021-02-23
04:10
Add an indication of win/lose. check-in: e838ccc089 user: user tags: trunk