Overview
Comment: | Add documentation for picture editor |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
65cf966d4917d00f508f2833d93100d4 |
User & Date: | user on 2021-01-18 00:46:19 |
Other Links: | manifest | tags |
Context
2021-01-18
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06:04 | Add rotation and add/delete pictures commands into the picture editor. Also correct the maximum number of picture variants. check-in: bf1d25458b user: user tags: trunk | |
00:46 | Add documentation for picture editor check-in: 65cf966d49 user: user tags: trunk | |
2021-01-17
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04:12 | Many more corrections and additions in picture editor check-in: 94bf955347 user: user tags: trunk | |
Changes
Added picedit.doc version [079b9d3c63].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 | This document describes the picture editor of Free Hero Mesh. To start the picture editor, use the -p switch. In this case, the puzzle set files are not required to exist; the .xclass file will be created if necessary, and the other ones are ignored. === Main menu === The main menu displays the list of the names of all pictures. This list is sorted by name. You can push escape to quit and save, or shift+escape quits without saving. The F3 key allows entering a name of a picture to edit. === Drawing === The following keyboard commands are available: Esc Leave the drawing screen. Shift+Tab or [ Select the previous image variant. Tab or ] Select the next image variant. 1 to 9 Select one of the first nine image variants. Space Unmark the block and point. Return Copy the marked part of the picture to the clipboard. This will discard the previous contents of the clipboard (if any). This is separate from the operating system clipboard; it is local to Free Hero Mesh, and is lost when Free Hero Mesh is restarted. Insert Paste from the clipboard. If a block is marked, it will stretch the pasted image to fit the area. If a point is marked but not a block, that point will be the upper left corner of the paste position. If neither, then it is pasted with its upper left corner at the upper left corner of the current image buffer. Delete Erase the pixels marked block, making all of the pixels transparent. Arrows Allows selecting a colour without using the mouse. Home Selects transparency as the current colour. F5 Resizes the current image variant. It will ask for the size; enter a number from 1 to 255 to set the size (which is always square), and then it will resize and clear the image. If you enter P then it will become a copy of the contents of the clipboard; this won't work if the contents of the clipboard is not square. F6 Add a new image variant. It will ask for the size, like with F5, except this adds a new one rather than replacing the existing one. The maximum number of image variants is sixteen. F7 Delete the current image variant. You cannot delete all of the variants of an image; you must have at least one. F8 or number pad * Mark the entire image as a block. Click in the colour palette on the right to select a colour. With the left button, that colour is selected as the current colour. The middle button will replace everything of the current colour with the clicked colour, and the right button will exchange pixels between the current colour and the clicked colour; in either case, if any block is marked, only the marked block will be affected. You can type alphabets to select the drawing mode. The available drawing modes are as follows: Draw (D) The left mouse button draws with the current colour, and the right mouse button draws transparent pixels; you can also hold and drag the mouse to draw multiple pixels. Clicking with the middle button will select the clicked colour as the current colour. Mark (M) Select a point with the left button, and then the right button selects the opposite corner of the rectangular area to mark. Pick (P) Clicking in the picture editing area will have the same effect as clicking in the colour palette, on the same colour as the pixel. Line (L) Click the left button on the initial point of the line, and then click the middle or right button on the final point of the line. If the right button is used then the new point is the new initial point for further lines, otherwise a further line will use the old initial point. Hollow rectangle (R) Click the left button on the first corner and the right button on the other corner. Filled rectangle (F) Click the left button on the first corner and the right button on the other corner. Hollow circle (C) Click the left button at the centre of the circle and the right button at the radius, or you can click the left button at the radius and the middle button at the centre. Filled circle (I) Click the left button at the centre of the circle and the right button at the radius, or you can click the left button at the radius and the middle button at the centre. Hollow ellipse (E) Filled ellipse (S) |