10 descendants and 10 ancestors of 5439829a5fda881ad8f3fc5c343254ec4578e1fa
2021-02-25
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07:04 | Correct the array dimensions and complete the implementation of arrays. Some levels of FALLING still don't work, but at least some of these (such as level 9) are not due to arrays. check-in: e7e0e8408f user: user tags: trunk | |
05:36 | Correct and complete the implementation of arrays in the converter check-in: 33593e7ab7 user: user tags: trunk | |
03:28 | Implement the {append} macro; also start to implement arrays in the conversion check-in: c4bb0e3270 user: user tags: trunk | |
2021-02-24
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07:12 | Start to implement arrays (there is no way to use them yet, and the converter does not yet handle arrays). check-in: f7d9c45b1e user: user tags: trunk | |
2021-02-23
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04:10 | Add an indication of win/lose. check-in: e838ccc089 user: user tags: trunk | |
04:02 | Correct a mistake in saving levels in the level editor. check-in: ea89397bdc user: user tags: trunk | |
2021-02-22
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04:53 | Add a mark type and some instructions dealing with it. check-in: 902bd1a80d user: user tags: trunk | |
03:16 | Add an assertion to check that the value of N_MESSAGES is correct. Also add a note about unused standard message names in class.doc. check-in: c8c249b7be user: user tags: trunk | |
2021-02-21
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00:51 | Add editor help for objects, and add support for number pad in some more contexts. check-in: 131e9f9ca6 user: user tags: trunk | |
00:43 | Add saving levels. (Now it is probably ready for public testing.) check-in: d89808c09a user: user tags: trunk | |
2021-02-18
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05:06 | Add 'lc' and 'lv' to set level code and level version. check-in: 5439829a5f user: user tags: trunk | |
2021-02-17
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06:00 | Add the internal "level_changed" variable; this is set in the level editor if changes are made which would potentially invalidate the solution, requiring the level version number to be incremented. (Some changes do not set this, such as changing the level title, or its order number. In this case, the level version number remains unchanged when the level is saved.) check-in: 42049107bf user: user tags: trunk | |
2021-02-16
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22:21 | In add_mru function in editor, do not add blank MRUs check-in: a87bcb73f5 user: user tags: trunk | |
07:11 | In the level editor, add the possibility to clear levels, resize levels, and to fill the playfield with one kind of object. check-in: 2f8784fac0 user: user tags: trunk | |
03:08 | Add XY function check-in: 1bcf59e130 user: user tags: trunk | |
2021-02-14
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05:08 | Correct a mistake in the OBJECTS virtual table, and allow the class name to be used with the CVALUE function. check-in: a352027216 user: user tags: trunk | |
2021-02-13
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04:46 | Add Misc/Dir editing check-in: 94aad6dd1b user: user tags: trunk | |
2021-02-11
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23:59 | Add the "pick" instruction check-in: 23f422335e user: user tags: trunk | |
22:51 | Always use objtrash to free objects in editor, not free check-in: b8f0f5f65a user: user tags: trunk | |
22:37 | Check for collision layers when adding objects in the editor check-in: 73439c4682 user: user tags: trunk | |
05:54 | Add the MOVE_LIST() SQL function check-in: 1c75f94d6b user: user tags: trunk | |