Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

10 descendants and 10 ancestors of cae837d7b3c710fba841986810c03b1589160884

2021-03-27
08:21
Implement the text editor, for editing the level title and level strings (currently, only editing the title is implemented). check-in: 1665c0ca5d user: user tags: trunk
2021-03-26
03:55
Implement the Chebyshev, Manhattan, Rel, and Seek instructions. check-in: 7db27bc31e user: user tags: trunk
2021-03-25
06:31
Implement user flags (a way to give a name to bits of Misc4-Misc7 and CollisionLayers) check-in: 386d28a9fb user: user tags: trunk
2021-03-24
22:17
Implement warping in move_dir check-in: 20c6a757c5 user: user tags: trunk
22:17
Correct parsing instructions to write to global variables check-in: b93ef3c599 user: user tags: trunk
04:23
Add some missing documentation of From/Arg1/Arg2/Arg3 values of some messages. check-in: 0797afdd8b user: user tags: trunk
04:16
Add the AnimateDead instruction to create dead animations directly. check-in: 49e106bc44 user: user tags: trunk
2021-03-23
23:27
Add a note into README about the distributor editing man6/heromesh.str check-in: 1860f39035 user: user tags: trunk
21:55
Mention creating ~/.heromeshrc in the README check-in: 84c6f33d12 user: user tags: trunk
20:45
Add ARCHITECTURE and README files. check-in: 667b8828b3 user: user tags: trunk
07:29
Add a missing "break" in the handling of popup messages check-in: cae837d7b3 user: user tags: trunk
05:18
Implement %R substitution for roman numbers, and do not throw a type mismatch error during string substitution check-in: ca9c200f64 user: user tags: trunk
05:06
Fix a bug in game.c causing it to use the wrong replay data when switching between the game and editor. check-in: d0f39b05fa user: user tags: trunk
05:00
Implement the possibility to add new levels into the puzzle set. check-in: bbdc443497 user: user tags: trunk
2021-03-21
20:34
Implement bit23 for HIT/HITBY to prevent cascading after shoving check-in: b572dd834c user: user tags: trunk
06:42
Implement the "a?" and "ArrayCell" instructions check-in: e0a86ed98a user: user tags: trunk
03:51
Implement the .autoSave resource. check-in: 694a67346e user: user tags: trunk
2021-03-20
04:36
Make some corrections to the implementation of dead animations check-in: d033ec4bd1 user: user tags: trunk
02:26
Implement death animations check-in: 152aca780c user: user tags: trunk
2021-03-19
06:09
Implement sleeping during autotest if the .progress resource is set to a negative number. check-in: a747e28795 user: user tags: trunk
2021-03-18
21:20
For key dispatch, return the Arg2 value if no block is found. check-in: decc02f01b user: user tags: trunk