10 descendants and 10 ancestors of ef46fdbc36ca8ee97e08a4a6052081626522e44b
2022-07-19
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18:03 | Check if sqlite3_column_text returns a null pointer, in the levels_column function in game.c. check-in: e4569f54cc user: user tags: trunk | |
2022-07-18
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06:38 | Implement (partially) comconfig; also add back into game.c the ability to record solution timestamps (that was removed by mistake in the past), and improve documentation about compiling (in README file). check-in: 3bac201324 user: user tags: trunk | |
03:06 | Change some dealing with IMG/DEP lumps; in future the MUL lumps may also be implemented. check-in: d1dcb9242a user: user tags: trunk | |
2022-07-16
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01:20 | Implement the global (Density) block. check-in: 6e7ed8025b user: user tags: trunk | |
2022-07-14
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06:09 | If sqlite3.o is not present, try to automatically compile sqlite3.c if it is present. check-in: f5ea4ecd8d user: user tags: trunk | |
2022-07-12
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00:02 | Improve compilation instructions and script to check for a common mistake. check-in: 60a7806b31 user: user tags: trunk | |
2022-07-11
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23:20 | Improvements and corrections of pattern matching capability. check-in: cd1ff3c034 user: user tags: trunk | |
2022-07-10
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21:51 | Allow the (Order) list to contain class names and message names. check-in: 874c691fca user: user tags: trunk | |
00:55 | Implementation of order of execution overriding is probably corrected now. check-in: 2b0b74d47a user: user tags: trunk | |
2022-07-09
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22:20 | Add a paragraph in PORTING file, about alternative implementations that do not use SQLite and X resource manager. check-in: 80ab5a543a user: user tags: trunk | |
2022-07-07
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00:08 | Add the documentation about coordinate input binding into the bindings.doc file. check-in: ef46fdbc36 user: user tags: trunk | |
2022-07-06
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19:36 | Implement coordinate input. check-in: 87a8bc6a74 user: user tags: trunk | |
05:20 | Several changes needed to allow coordinate input to be implemented in future (including the CLICK message and InputXY keyword). Also fixes a bug that was caused by changing MoveItem from Uint8 to Uint16. check-in: 156b0a7c35 user: user tags: trunk | |
2022-07-04
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05:43 | Implement crushing (similar to pieces being crushed in ZZT if they cannot be pushed). check-in: 08e7014805 user: user tags: trunk | |
2022-07-02
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16:14 | Implement -O switch to output private solutions on stdout. check-in: 169561bd42 user: user tags: trunk | |
2022-07-01
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21:09 | Change MoveItem to Uint16 and fix the encoders/decoders for future use (only numbers 8 to 255 are currently in use). check-in: 1aadd6299e user: user tags: trunk | |
2022-06-30
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06:37 | More improvements to PORTING file. check-in: 65b8239f8b user: user tags: trunk | |
06:01 | Add PORTING file (currently incomplete) check-in: 956eb13fee user: user tags: trunk | |
05:46 | Implement the .saveSolutions.private option (and the SQL functions to work with it), and remove the unused .allowMouseWarp option. check-in: e71ea9875c user: user tags: trunk | |
02:50 | Change some things in game.c to use sizeof(MoveItem) instead of assuming that each move item is one byte long. check-in: f4c84adc9c user: user tags: trunk | |
2022-06-29
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06:24 | FAQ entry about how was figuring out the working of the original game engine. check-in: 1f566350d9 user: user tags: trunk | |