10 descendants and 10 ancestors of 89831418e907c8ac73da2a2811cddf728d0be403
2021-01-04
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06:29 | Improvement of comments in heromesh.h check-in: 7b83e02ee7 user: user tags: trunk | |
02:44 | Implement replay marks. check-in: 0393bebb68 user: user tags: trunk | |
00:39 | Start to implement replay. (The replay implementation is not yet complete; it doesn't display the replay list anywhere, nor does it save it, nor replay solutions.) check-in: 1c62f22813 user: user tags: trunk | |
2021-01-03
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09:43 | Implement sliding check-in: 1490be64d5 user: user tags: trunk | |
2021-01-01
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04:13 | Change the logic for movement; this way seems to be closer to how it works in Hero Mesh, due to my experiments check-in: c53823977e user: user tags: trunk | |
2020-12-31
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04:32 | Make visual non-continuous animations to stop at the beginning of each turn (maybe this should be changed so that it only applies if the object's OF_BUSY flag was set at the time the animation started?) check-in: cb74a8d881 user: user tags: trunk | |
2020-12-30
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01:04 | Make BEGIN_TURN message to receive the saved X/Y coordinates rather than the current coordinates check-in: 0d6a84171e user: user tags: trunk | |
2020-12-29
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08:35 | Allow ,Destroyed to be used on nonexistent objects check-in: a1b15b3309 user: user tags: trunk | |
08:27 | Implement "is" instruction, and do not send MSG_CREATED for itself check-in: cc7a46d4df user: user tags: trunk | |
04:43 | Fix the timing of the MOVED message; I am not exactly sure about the correct behaviour but this seems to work OK check-in: 47b6ef91c7 user: user tags: trunk | |
2020-12-28
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22:23 | Fix the Missile animations by not disabling visual animation when no logical animation is active check-in: 89831418e9 user: user tags: trunk | |
2020-12-25
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06:19 | Correct the scrollbars to work like that in xterm and other programs check-in: 2c47558bbb user: user tags: trunk | |
2020-12-22
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08:31 | Add a man page check-in: 2d8aa29ceb user: user tags: trunk | |
04:56 | Change class.doc to say that Image, Shape, and Shovable are now 16-bits check-in: 8d33f93627 user: user tags: trunk | |
2020-12-21
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23:44 | Change some variables from 8-bits to 16-bits for better compatibility with Hero Mesh check-in: 418cb4cce0 user: user tags: trunk | |
22:26 | Add ':s' for memory allocation stats and change binding.doc to make some improvements check-in: 0c771447b3 user: user tags: trunk | |
22:11 | More corrections in the compile script check-in: c7bc4e8681 user: user tags: trunk | |
22:10 | A correction in the compile script check-in: 80137c63d2 user: user tags: trunk | |
07:53 | If object being shoved is made VisualOnly, do not allow it to be shoved check-in: eab8aabd4b user: user tags: trunk | |
01:26 | The direction for NewX and NewY should use only the low 3-bits; correct that so that it is. check-in: f1962f879e user: user tags: trunk | |
01:20 | Implement LocateMe check-in: c32d302e15 user: user tags: trunk | |