Overview
Comment: | Make BEGIN_TURN message to receive the saved X/Y coordinates rather than the current coordinates |
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Files: | files | file ages | folders |
SHA1: |
0d6a84171e0c8a2c4a4f0b05b09e8f45 |
User & Date: | user on 2020-12-30 01:04:28 |
Other Links: | manifest | tags |
Context
2020-12-31
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04:32 | Make visual non-continuous animations to stop at the beginning of each turn (maybe this should be changed so that it only applies if the object's OF_BUSY flag was set at the time the animation started?) check-in: cb74a8d881 user: user tags: trunk | |
2020-12-30
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01:04 | Make BEGIN_TURN message to receive the saved X/Y coordinates rather than the current coordinates check-in: 0d6a84171e user: user tags: trunk | |
2020-12-29
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08:35 | Allow ,Destroyed to be used on nonexistent objects check-in: a1b15b3309 user: user tags: trunk | |
Changes
Modified exec.c from [5a51fde78e] to [ceec97a522].
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1624 1625 1626 1627 1628 1629 1630 | } else { if(a->step[a->lstep].start>a->step[a->lstep].end) --o->image; else ++o->image; } } } const char*execute_turn(int key) { | | | 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 | } else { if(a->step[a->lstep].start>a->step[a->lstep].end) --o->image; else ++o->image; } } } const char*execute_turn(int key) { Uint8 busy,clock,x,y; Uint32 m,n,turn; Object*o; Value v; int i; if(!key) { // This is part of initialization; if anything triggered, it must be executed now all_flushed=1; |
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1681 1682 1683 1684 1685 1686 1687 | current_key=0; if(key_ignored) { quiz_obj=NVALUE(0); return changed?"Invalid use of IgnoreKey":0; } move_number++; // Beginning phase | | > > > | 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 | current_key=0; if(key_ignored) { quiz_obj=NVALUE(0); return changed?"Invalid use of IgnoreKey":0; } move_number++; // Beginning phase if(!all_flushed) { if(m==VOIDLINK) x=0,y=0; else x=objects[m]->x,y=objects[m]->y; broadcast(m,0,MSG_BEGIN_TURN,NVALUE(x),NVALUE(y),v,0); } turn=0; // Trigger phase trig: busy=0; clock=255; for(i=0;i<64*pfheight;i++) { n=playfield[i]; |
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