Free Hero Mesh

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Overview
Comment:Improve compatibility (by testing the behaviours), add ObjLayerAt and Done instructions, implement collisions, implement MoveTo and JumpTo and Assassinate
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Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1: b323d9054c47d4ea9eba24b06f2d814289501506
User & Date: user on 2020-12-14 07:27:11
Other Links: manifest | tags
Context
2020-12-14
08:24
Implement the tuck instruction check-in: 7f3d502de0 user: user tags: trunk
07:27
Improve compatibility (by testing the behaviours), add ObjLayerAt and Done instructions, implement collisions, implement MoveTo and JumpTo and Assassinate check-in: b323d9054c user: user tags: trunk
2020-12-13
21:28
Implement the CollisionLayers and Inertia instructions. check-in: c08f797ece user: user tags: trunk
Changes

Modified exec.c from [2f75954b21] to [936158aec5].

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// For arrival/departure masks
#define Xbit(a) ((a)%5-2)
#define Ybit(a) (2-(a)/5)

static Value send_message(Uint32 from,Uint32 to,Uint16 msg,Value arg1,Value arg2,Value arg3);
static Uint32 broadcast(Uint32 from,int c,Uint16 msg,Value arg1,Value arg2,Value arg3,int s);


static const Sint8 x_delta[8]={1,1,0,-1,-1,-1,0,1};
static const Sint8 y_delta[8]={0,-1,-1,-1,0,1,1,1};

const char*value_string_ptr(Value v) {
  switch(v.t) {
    case TY_STRING: return stringpool[v.u];







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// For arrival/departure masks
#define Xbit(a) ((a)%5-2)
#define Ybit(a) (2-(a)/5)

static Value send_message(Uint32 from,Uint32 to,Uint16 msg,Value arg1,Value arg2,Value arg3);
static Uint32 broadcast(Uint32 from,int c,Uint16 msg,Value arg1,Value arg2,Value arg3,int s);
static Value destroy(Uint32 from,Uint32 to,Uint32 why);

static const Sint8 x_delta[8]={1,1,0,-1,-1,-1,0,1};
static const Sint8 y_delta[8]={0,-1,-1,-1,0,1,1,1};

const char*value_string_ptr(Value v) {
  switch(v.t) {
    case TY_STRING: return stringpool[v.u];
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}

#define animfree free

void objtrash(Uint32 n) {
  Object*o=objects[n];
  if(!o) return;
  if(o->anim && !(o->oflags&(OF_INVISIBLE|OF_BIZARRO))) {
    //TODO: Check that the animation is actually playing
    // If there is an animation, continue to display it, but let it have no effect on the game behaviour
    // This may happen if the LASTIMAGE message destroys the object.
    o->oflags=OF_DESTROYED|OF_STEALTHY|OF_VISUALONLY;
    o->generation=0;
    //TODO
    return;
  }
  animfree(o->anim);
  if(o->down==VOIDLINK) playfield[o->x+o->y*64-65]=o->up;
  else objects[o->down]->up=o->up;
  if(o->up!=VOIDLINK) objects[o->up]->down=o->down;
  o->down=o->up=VOIDLINK;
  if(firstobj==n) firstobj=o->next;
  if(lastobj==n) lastobj=o->prev;







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}

#define animfree free

void objtrash(Uint32 n) {
  Object*o=objects[n];
  if(!o) return;









  animfree(o->anim);
  if(o->down==VOIDLINK) playfield[o->x+o->y*64-65]=o->up;
  else objects[o->down]->up=o->up;
  if(o->up!=VOIDLINK) objects[o->up]->down=o->down;
  o->down=o->up=VOIDLINK;
  if(firstobj==n) firstobj=o->next;
  if(lastobj==n) lastobj=o->prev;
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  i=playfield[x+y*64-65];
  while(i!=VOIDLINK) {
    if(objects[i]->class==c && !(objects[i]->oflags&OF_DESTROYED)) return i;
    i=objects[i]->up;
  }
  return VOIDLINK;
}












static Uint32 obj_top_at(Uint32 x,Uint32 y) {
  Uint32 i,r;
  if(x<1 || x>pfwidth || y<1 || y>pfheight) return VOIDLINK;
  i=playfield[x+y*64-65];
  r=VOIDLINK;
  while(i!=VOIDLINK) {







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  i=playfield[x+y*64-65];
  while(i!=VOIDLINK) {
    if(objects[i]->class==c && !(objects[i]->oflags&OF_DESTROYED)) return i;
    i=objects[i]->up;
  }
  return VOIDLINK;
}

static Uint32 obj_layer_at(Uint8 b,Uint32 x,Uint32 y) {
  Uint32 i;
  if(x<1 || x>pfwidth || y<1 || y>pfheight) return VOIDLINK;
  i=playfield[x+y*64-65];
  while(i!=VOIDLINK) {
    if(!(objects[i]->oflags&OF_DESTROYED) && (classes[objects[i]->class]->collisionLayers&b)) return i;
    i=objects[i]->up;
  }
  return VOIDLINK;
}

static Uint32 obj_top_at(Uint32 x,Uint32 y) {
  Uint32 i,r;
  if(x<1 || x>pfwidth || y<1 || y>pfheight) return VOIDLINK;
  i=playfield[x+y*64-65];
  r=VOIDLINK;
  while(i!=VOIDLINK) {
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  objects[n]->shape=v;
}

static void sink(Uint32 x,Uint32 y) {
  // Before, x(o) was above y(p); now make y(p) above x(o)
  Object*o=objects[x];
  Object*p=objects[y];

  Value v;
  p->up=o->up;
  o->down=p->down;
  o->up=y;
  p->down=x;


  if(!(o->oflags&p->oflags&OF_VISUALONLY)) v=send_message(x,y,MSG_FLOATED,NVALUE(0),NVALUE(0),NVALUE(0));
  if(!(o->oflags&p->oflags&OF_VISUALONLY)) send_message(y,x,MSG_SUNK,NVALUE(0),NVALUE(0),v);
}

static void change_density(Uint32 n,Sint32 v) {
  Object*o=objects[n];
  Uint32 i;
  if(v<o->density) {
    o->density=v;







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  objects[n]->shape=v;
}

static void sink(Uint32 x,Uint32 y) {
  // Before, x(o) was above y(p); now make y(p) above x(o)
  Object*o=objects[x];
  Object*p=objects[y];
  int i=o->x+o->y*64-65;
  Value v;
  p->up=o->up;
  o->down=p->down;
  o->up=y;
  p->down=x;
  if(o->down==VOIDLINK && !(o->oflags&OF_BIZARRO)) playfield[i]=x;
  if(p->down==VOIDLINK && !(p->oflags&OF_BIZARRO)) playfield[i]=y;
  v=send_message(x,y,MSG_FLOATED,NVALUE(0),NVALUE(0),NVALUE(0));
  if(!((o->oflags|p->oflags)&(OF_VISUALONLY|OF_DESTROYED))) send_message(y,x,MSG_SUNK,NVALUE(0),NVALUE(0),v);
}

static void change_density(Uint32 n,Sint32 v) {
  Object*o=objects[n];
  Uint32 i;
  if(v<o->density) {
    o->density=v;
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  return x.s>y.s;
}

static inline int v_unsigned_greater(Value x,Value y) {
  if(x.t!=TY_NUMBER || y.t!=TY_NUMBER) Throw("Type mismatch");
  return x.u>y.u;
}






















































static Uint32 create(Uint32 from,Uint16 c,Uint32 x,Uint32 y,Uint32 im,Uint32 d) {
  Uint32 m,n;
  int i,xx,yy;
  Object*o;
  Object*p;
  Value v;
  if(d>7) d=0;
  if(x<1 || y<1 || x>pfwidth || y>pfheight) return VOIDLINK;
  //TODO: Handle collisions


  n=objalloc(c);
  if(n==VOIDLINK) return VOIDLINK;
  o=objects[n];
  o->x=x;
  o->y=y;
  o->image=im;
  o->dir=d;







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  return x.s>y.s;
}

static inline int v_unsigned_greater(Value x,Value y) {
  if(x.t!=TY_NUMBER || y.t!=TY_NUMBER) Throw("Type mismatch");
  return x.u>y.u;
}

static Uint8 collisions_at(Uint32 x,Uint32 y) {
  Uint8 c=0;
  Uint32 n;
  if(x<1 || y<1 || x>pfwidth || y>pfheight) return 0;
  n=playfield[x+y*64-65];
  while(n!=VOIDLINK) {
    if(!(objects[n]->oflags&OF_DESTROYED)) c|=classes[objects[n]->class]->collisionLayers;
    n=objects[n]->up;
  }
  return c;
}

static Uint8 collide_with(Uint8 b,Uint32 n,Uint8 x,Uint8 y,Uint16 c) {
  int i,j;
  Uint8 r=0;
  Uint32 e[8]={VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK};
  Uint8 re[8]={0,0,0,0,0,0,0,0};
  Value v;
  if(StackProtection()) Throw("Call stack overflow");
  for(i=0;i<8;i++) if(b&(1<<i)) e[i]=obj_layer_at(1<<i,x,y);
  for(i=0;i<7;i++) for(j=i;j<8;j++) if(e[i]==e[j]) e[j]=VOIDLINK;
  if(n!=VOIDLINK) v=send_message(VOIDLINK,n,MSG_COLLIDE,NVALUE(x),NVALUE(y),NVALUE(b));
  if(v.t) Throw("Type mismatch in COLLIDE");
  r=v.u;
  for(i=0;i<8;i++) if(e[i]!=VOIDLINK && !(r&0x02)) {
    v=send_message(n,e[i],MSG_COLLIDEBY,NVALUE(n==VOIDLINK?0:objects[n]->x),NVALUE(n==VOIDLINK?0:objects[n]->y),CVALUE(c));
    if(v.t) Throw("Type mismatch in COLLIDEBY");
    r|=re[i]=v.u;
  }
  if(!(r&0x01)) {
    // See if we can destroy some objects to make room
    b=classes[c]->collisionLayers;
    if(obj_layer_at(b,x,y)==VOIDLINK) return r;
    n=playfield[x+y*64-65];
    while(n!=VOIDLINK) {
      if(!(objects[n]->oflags&OF_DESTROYED)) {
        if(i=classes[objects[n]->class]->collisionLayers) {
          i=__builtin_ctz(i);
          if(e[i]!=n || !(re[i]&0x10)) return r|0x01;
        }
      }
      n=objects[n]->up;
    }
    for(i=0;i<8;i++) {
      if(e[i]!=VOIDLINK && (re[i]&0x10) && objects[e[i]]->x==x && objects[e[i]]->y==y && !(objects[e[i]]->oflags&OF_DESTROYED)) {
        destroy(n,e[i],3);
      }
    }
    if(obj_layer_at(b,x,y)!=VOIDLINK) r|=0x01;
  }
  return r;
}

static Uint32 create(Uint32 from,Uint16 c,Uint32 x,Uint32 y,Uint32 im,Uint32 d) {
  Uint32 m,n;
  int i,xx,yy;
  Object*o;
  Object*p;
  Value v;
  if(d>7) d=0;
  if(x<1 || y<1 || x>pfwidth || y>pfheight) return VOIDLINK;
  if(!(classes[c]->oflags&OF_BIZARRO) && (i=classes[c]->collisionLayers) && (xx=collisions_at(x,y)&i)) {
    if(collide_with(xx,VOIDLINK,x,y,c)&0x01) return VOIDLINK;
  }
  n=objalloc(c);
  if(n==VOIDLINK) return VOIDLINK;
  o=objects[n];
  o->x=x;
  o->y=y;
  o->image=im;
  o->dir=d;
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    while(m!=VOIDLINK) {
      p=objects[m];
      if(p->arrivals&(1<<i)) send_message(n,m,MSG_CREATED,NVALUE(x),NVALUE(y),v);
      m=p->up;
    }
  }
  if(o->oflags&OF_DESTROYED) return VOIDLINK;
  m=obj_above(n);
  if(m!=VOIDLINK) {
    v=send_message(VOIDLINK,n,MSG_SUNK,NVALUE(0),NVALUE(0),v);
    while(m!=VOIDLINK) {
      send_message(n,m,MSG_FLOATED,NVALUE(0),NVALUE(0),v);
      m=obj_above(m);
    }
  }
  if(o->oflags&OF_DESTROYED) return VOIDLINK;
  return n;
}

static Value destroy(Uint32 from,Uint32 to,Uint32 why) {
  Object*o;
  Value v;
  int i,x,y,xx,yy;
  Uint32 n;
  if(to==VOIDLINK) return NVALUE(0);
  o=objects[to];
  // EKS Hero Mesh doesn't check if it already destroyed.
  v=send_message(from,to,MSG_DESTROY,NVALUE(0),NVALUE(0),NVALUE(why));
  if(!v_bool(v)) {
    o->oflags|=OF_DESTROYED;
    if(firstobj==to) firstobj=o->next;
    if(lastobj==to) lastobj=o->prev;
    if(o->prev!=VOIDLINK) objects[o->prev]->next=o->next;
    if(o->next!=VOIDLINK) objects[o->next]->prev=o->prev;
    if(!(o->oflags&OF_VISUALONLY)) {
      // Not checking for stealth; stealth only applies to movement, not destruction
      xx=o->x; yy=o->y;
      for(i=25;i>=0;i--) {
        x=xx+Xbit(i); y=yy+Ybit(i);
        if(x<1 || x>pfwidth || y<1 || y>pfheight) continue;
        n=playfield[x+y*64-65];
        while(n!=VOIDLINK) {
          o=objects[n];
          if(o->departures&(1<<i)) send_message(to,n,MSG_DESTROYED,NVALUE(0),NVALUE(0),NVALUE(why));
          n=o->up;
        }
      }
    }
  }
  return v;
}











































































static void trace_stack(Uint32 obj) {
  Value t2=Pop();
  Value t1=Pop();
  Value t0=Pop();
  Object*o;
  if(!main_options['t']) return;







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    while(m!=VOIDLINK) {
      p=objects[m];
      if(p->arrivals&(1<<i)) send_message(n,m,MSG_CREATED,NVALUE(x),NVALUE(y),v);
      m=p->up;
    }
  }
  if(o->oflags&OF_DESTROYED) return VOIDLINK;
  m=objects[n]->up;
  if(m!=VOIDLINK) {
    v=send_message(VOIDLINK,n,MSG_SUNK,NVALUE(0),NVALUE(0),v);
    while(m!=VOIDLINK) {
      send_message(n,m,MSG_FLOATED,NVALUE(0),NVALUE(0),v);
      m=objects[m]->up;
    }
  }
  if(o->oflags&OF_DESTROYED) return VOIDLINK;
  return n;
}

static Value destroy(Uint32 from,Uint32 to,Uint32 why) {
  Object*o;
  Value v;
  int i,x,y,xx,yy;
  Uint32 n;
  if(to==VOIDLINK) return NVALUE(0);
  o=objects[to];
  // EKS Hero Mesh doesn't check if it already destroyed.
  v=why==8?NVALUE(0):send_message(from,to,MSG_DESTROY,NVALUE(0),NVALUE(0),NVALUE(why));
  if(!v_bool(v)) {
    o->oflags|=OF_DESTROYED;
    if(firstobj==to) firstobj=o->next;
    if(lastobj==to) lastobj=o->prev;
    if(o->prev!=VOIDLINK) objects[o->prev]->next=o->next;
    if(o->next!=VOIDLINK) objects[o->next]->prev=o->prev;
    if(why!=8 && !(o->oflags&OF_VISUALONLY)) {
      // Not checking for stealth; stealth only applies to movement, not destruction
      xx=o->x; yy=o->y;
      for(i=25;i>=0;i--) {
        x=xx+Xbit(i); y=yy+Ybit(i);
        if(x<1 || x>pfwidth || y<1 || y>pfheight) continue;
        n=playfield[x+y*64-65];
        while(n!=VOIDLINK) {
          o=objects[n];
          if(o->departures&(1<<i)) send_message(to,n,MSG_DESTROYED,NVALUE(0),NVALUE(0),NVALUE(why));
          n=o->up;
        }
      }
    }
  }
  return v;
}

static int move_to(Uint32 from,Uint32 n,Uint32 x,Uint32 y) {
  Uint32 m;
  int i,xx,yy;
  Object*o;
  Object*p;
  Value v;
  if(n==VOIDLINK || (objects[n]->oflags&OF_DESTROYED)) return 0;
  o=objects[n];
  if(lastimage_processing && (classes[o->class]->cflags&CF_COMPATIBLE)) Throw("Can't move during animation processing");
  if(x<1 || y<1 || x>pfwidth || y>pfheight) return 0;
  if(v_bool(send_message(from,n,MSG_MOVING,NVALUE(x),NVALUE(y),NVALUE(0)))) return 0;
  if(classes[o->class]->cflags&CF_PLAYER) {
    m=lastobj;
    while(m!=VOIDLINK) {
      if(v_bool(send_message(n,m,MSG_PLAYERMOVING,NVALUE(x),NVALUE(y),OVALUE(from)))) return 0;
      m=objects[m]->prev;
    }
  }
  if(!(o->oflags&OF_BIZARRO) && (i=classes[o->class]->collisionLayers) && (xx=collisions_at(x,y)&i)) {
    if((i=collide_with(xx,VOIDLINK,x,y,o->class))&0x01) return i&0x04?1:0;
  }
  if(!(o->oflags&((classes[o->class]->cflags&CF_COMPATIBLE?OF_VISUALONLY:0)|OF_STEALTHY))) {
    for(i=25;i>=0;i--) {
      xx=o->x+Xbit(i); yy=o->y+Ybit(i);
      if(xx<1 || xx>pfwidth || yy<1 || yy>pfheight) continue;
      m=playfield[xx+yy*64-65];
      while(m!=VOIDLINK) {
        p=objects[m];
        if(p->departures&(1<<i)) p->departed|=1<<i;
        m=p->up;
      }
    }
  }
  pfunlink(n);
  o->distance+=abs(x-o->x)+abs(y-o->y);
  o->x=x;
  o->y=y;
  pflink(n);
  if(!(o->oflags&((classes[o->class]->cflags&CF_COMPATIBLE?OF_VISUALONLY:0)|OF_STEALTHY))) {
    for(i=25;i>=0;i--) {
      xx=x+Xbit(i); yy=y+Ybit(i);
      if(xx<1 || xx>pfwidth || yy<1 || yy>pfheight) continue;
      m=playfield[xx+yy*64-65];
      while(m!=VOIDLINK) {
        p=objects[m];
        if(p->arrivals&(1<<i)) p->arrived|=1<<i;
        m=p->up;
      }
    }
  }
  if(!(o->oflags&OF_VISUALONLY)) {
    m=objects[n]->up;
    if(m!=VOIDLINK) {
      v=send_message(VOIDLINK,n,MSG_SUNK,NVALUE(0),NVALUE(0),v);
      while(m!=VOIDLINK) {
        send_message(n,m,MSG_FLOATED,NVALUE(0),NVALUE(0),v);
        m=objects[m]->up;
      }
    }
  }
  // The OF_MOVED flag is set elsewhere, not here
  return 1;
}

static int jump_to(Uint32 from,Uint32 n,Uint32 x,Uint32 y) {
  int xx,yy;
  if(n==VOIDLINK) return 0;
  xx=objects[n]->x;
  yy=objects[n]->y;
  if(!move_to(from,n,x,y)) return 0;
  send_message(VOIDLINK,n,MSG_JUMPED,NVALUE(xx),NVALUE(yy),OVALUE(from));
  return 1;
}

static void trace_stack(Uint32 obj) {
  Value t2=Pop();
  Value t1=Pop();
  Value t0=Pop();
  Object*o;
  if(!main_options['t']) return;
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    case OP_ARRIVALS_C: StackReq(1,1); Push(GetVariableOrAttributeOf(arrivals&0x1FFFFFF,NVALUE)); break;
    case OP_ARRIVALS_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->arrivals=t1.u; break;
    case OP_ARRIVALS_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->arrivals=t1.u; break;
    case OP_ARRIVED: StackReq(0,1); Push(NVALUE(o->arrived&0x1FFFFFF)); break;
    case OP_ARRIVED_C: StackReq(1,1); Push(GetVariableOf(arrived&0x1FFFFFF,NVALUE)); break;
    case OP_ARRIVED_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->arrived=t1.u; break;
    case OP_ARRIVED_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->arrived=t1.u; break;


    case OP_BAND: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u&t2.u)); break;
    case OP_BNOT: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(~t1.u)); break;
    case OP_BOR: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u|t2.u)); break;
    case OP_BROADCAST: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),0)); break;
    case OP_BROADCAST_D: StackReq(4,0); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),0); break;
    case OP_BROADCASTCLASS: StackReq(3,1); t4=Pop(); t3=Pop(); t2=Pop(); Push(v_broadcast(obj,CVALUE(code[ptr++]),t2,t3,t4,NVALUE(0),0)); break;
    case OP_BROADCASTEX: StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,t5,0)); break;







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    case OP_ARRIVALS_C: StackReq(1,1); Push(GetVariableOrAttributeOf(arrivals&0x1FFFFFF,NVALUE)); break;
    case OP_ARRIVALS_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->arrivals=t1.u; break;
    case OP_ARRIVALS_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->arrivals=t1.u; break;
    case OP_ARRIVED: StackReq(0,1); Push(NVALUE(o->arrived&0x1FFFFFF)); break;
    case OP_ARRIVED_C: StackReq(1,1); Push(GetVariableOf(arrived&0x1FFFFFF,NVALUE)); break;
    case OP_ARRIVED_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->arrived=t1.u; break;
    case OP_ARRIVED_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->arrived=t1.u; break;
    case OP_ASSASSINATE: NoIgnore(); destroy(obj,obj,8); break;
    case OP_ASSASSINATE_C: NoIgnore(); StackReq(1,0); i=v_object(Pop()); destroy(obj,i,8); break;
    case OP_BAND: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u&t2.u)); break;
    case OP_BNOT: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(~t1.u)); break;
    case OP_BOR: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u|t2.u)); break;
    case OP_BROADCAST: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),0)); break;
    case OP_BROADCAST_D: StackReq(4,0); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),0); break;
    case OP_BROADCASTCLASS: StackReq(3,1); t4=Pop(); t3=Pop(); t2=Pop(); Push(v_broadcast(obj,CVALUE(code[ptr++]),t2,t3,t4,NVALUE(0),0)); break;
    case OP_BROADCASTEX: StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,t5,0)); break;
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    case OP_DIR_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->dir=resolve_dir(i,t1.u); break;
    case OP_DISTANCE: StackReq(0,1); Push(NVALUE(o->distance)); break;
    case OP_DISTANCE_C: StackReq(1,1); Push(GetVariableOf(distance,NVALUE)); break;
    case OP_DISTANCE_E: StackReq(1,0); t1=Pop(); Numeric(t1); o->distance=t1.u; break;
    case OP_DISTANCE_EC: StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->distance=t1.u; break;
    case OP_DIV: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u/t2.u)); break;
    case OP_DIV_C: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s/t2.s)); break;




    case OP_DROP: StackReq(1,0); Pop(); break;
    case OP_DROP_D: StackReq(2,0); Pop(); Pop(); break;
    case OP_DUP: StackReq(1,2); t1=Pop(); Push(t1); Push(t1); break;
    case OP_EQ: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_equal(t1,t2)?1:0)); break;
    case OP_FOR: NoIgnore(); StackReq(3,1); t3=Pop(); t2=Pop(); t1=Pop(); ptr=v_for(code,ptr,t1,t2,t3); break;
    case OP_FROM: StackReq(0,1); Push(OVALUE(msgvars.from)); break;
    case OP_GE: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t2,t1)?0:1)); break;







>
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    case OP_DIR_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->dir=resolve_dir(i,t1.u); break;
    case OP_DISTANCE: StackReq(0,1); Push(NVALUE(o->distance)); break;
    case OP_DISTANCE_C: StackReq(1,1); Push(GetVariableOf(distance,NVALUE)); break;
    case OP_DISTANCE_E: StackReq(1,0); t1=Pop(); Numeric(t1); o->distance=t1.u; break;
    case OP_DISTANCE_EC: StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->distance=t1.u; break;
    case OP_DIV: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u/t2.u)); break;
    case OP_DIV_C: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s/t2.s)); break;
    case OP_DONE: StackReq(0,1); if(o->oflags&OF_DONE) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_DONE_C: StackReq(1,1); GetFlagOf(OF_DONE); break;
    case OP_DONE_E: StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_DONE; else o->oflags&=~OF_BUSY; break;
    case OP_DONE_EC: StackReq(2,0); SetFlagOf(OF_DONE); break;
    case OP_DROP: StackReq(1,0); Pop(); break;
    case OP_DROP_D: StackReq(2,0); Pop(); Pop(); break;
    case OP_DUP: StackReq(1,2); t1=Pop(); Push(t1); Push(t1); break;
    case OP_EQ: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_equal(t1,t2)?1:0)); break;
    case OP_FOR: NoIgnore(); StackReq(3,1); t3=Pop(); t2=Pop(); t1=Pop(); ptr=v_for(code,ptr,t1,t2,t3); break;
    case OP_FROM: StackReq(0,1); Push(OVALUE(msgvars.from)); break;
    case OP_GE: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t2,t1)?0:1)); break;
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    case OP_INERTIA_EC16: StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->inertia=t1.u&0xFFFF; break;
    case OP_INT16: StackReq(0,1); Push(NVALUE(code[ptr++])); break;
    case OP_INT32: StackReq(0,1); t1=UVALUE(code[ptr++]<<16,TY_NUMBER); t1.u|=code[ptr++]; Push(t1); break;
    case OP_INVISIBLE: StackReq(0,1); if(o->oflags&OF_INVISIBLE) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_INVISIBLE_C: StackReq(1,1); GetFlagOf(OF_INVISIBLE); break;
    case OP_INVISIBLE_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_INVISIBLE; else o->oflags&=~OF_INVISIBLE; break;
    case OP_INVISIBLE_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_INVISIBLE); break;




    case OP_KEY: StackReq(0,1); Push(NVALUE(current_key)); break;
    case OP_KEYCLEARED: StackReq(0,1); if(o->oflags&OF_KEYCLEARED) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_KEYCLEARED_C: StackReq(1,1); GetFlagOf(OF_KEYCLEARED); break;
    case OP_KEYCLEARED_E: StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_KEYCLEARED; else o->oflags&=~OF_KEYCLEARED; break;
    case OP_KEYCLEARED_EC: StackReq(2,0); SetFlagOf(OF_KEYCLEARED); break;
    case OP_LAND: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1) && v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_LE: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t1,t2)?0:1)); break;







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    case OP_INERTIA_EC16: StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->inertia=t1.u&0xFFFF; break;
    case OP_INT16: StackReq(0,1); Push(NVALUE(code[ptr++])); break;
    case OP_INT32: StackReq(0,1); t1=UVALUE(code[ptr++]<<16,TY_NUMBER); t1.u|=code[ptr++]; Push(t1); break;
    case OP_INVISIBLE: StackReq(0,1); if(o->oflags&OF_INVISIBLE) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_INVISIBLE_C: StackReq(1,1); GetFlagOf(OF_INVISIBLE); break;
    case OP_INVISIBLE_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_INVISIBLE; else o->oflags&=~OF_INVISIBLE; break;
    case OP_INVISIBLE_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_INVISIBLE); break;
    case OP_JUMPTO: NoIgnore(); StackReq(2,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); Push(NVALUE(jump_to(obj,obj,t2.u,t3.u))); break;
    case OP_JUMPTO_C: NoIgnore(); StackReq(3,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); i=v_object(Pop()); Push(NVALUE(jump_to(obj,i,t2.u,t3.u))); break;
    case OP_JUMPTO_D: NoIgnore(); StackReq(2,0); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); jump_to(obj,obj,t2.u,t3.u); break;
    case OP_JUMPTO_CD: NoIgnore(); StackReq(3,0); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); i=v_object(Pop()); jump_to(obj,i,t2.u,t3.u); break;
    case OP_KEY: StackReq(0,1); Push(NVALUE(current_key)); break;
    case OP_KEYCLEARED: StackReq(0,1); if(o->oflags&OF_KEYCLEARED) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_KEYCLEARED_C: StackReq(1,1); GetFlagOf(OF_KEYCLEARED); break;
    case OP_KEYCLEARED_E: StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_KEYCLEARED; else o->oflags&=~OF_KEYCLEARED; break;
    case OP_KEYCLEARED_EC: StackReq(2,0); SetFlagOf(OF_KEYCLEARED); break;
    case OP_LAND: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1) && v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_LE: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t1,t2)?0:1)); break;
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705
706
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719

720
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    case OP_LXOR: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1)?!v_bool(t2):v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_MOD: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u%t2.u)); break;
    case OP_MOD_C: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s%t2.s)); break;
    case OP_MOVED: StackReq(0,1); if(o->oflags&OF_MOVED) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_MOVED_C: StackReq(1,1); GetFlagOf(OF_MOVED); break;
    case OP_MOVED_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_MOVED; else o->oflags&=~OF_MOVED; break;
    case OP_MOVED_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_MOVED); break;




    case OP_MSG: StackReq(0,1); Push(MVALUE(msgvars.msg)); break;
    case OP_MUL: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u*t2.u)); break;
    case OP_MUL_C: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s*t2.s)); break;
    case OP_NE: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_equal(t1,t2)?0:1)); break;
    case OP_NEG: StackReq(1,1); t1=Pop(); Numeric(t1); t1.s=-t1.s; Push(t1); break;
    case OP_NEXT: StackReq(0,1); ptr=v_next(code,ptr); break;
    case OP_NIP: StackReq(2,1); t1=Pop(); Pop(); Push(t1); break;
    case OP_OBJABOVE: StackReq(0,1); i=obj_above(obj); Push(OVALUE(i)); break;
    case OP_OBJABOVE_C: StackReq(1,1); i=obj_above(v_object(Pop())); Push(OVALUE(i)); break;
    case OP_OBJBELOW: StackReq(0,1); i=obj_below(obj); Push(OVALUE(i)); break;
    case OP_OBJBELOW_C: StackReq(1,1); i=obj_below(v_object(Pop())); Push(OVALUE(i)); break;
    case OP_OBJBOTTOMAT: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); i=obj_bottom_at(t1.u,t2.u); Push(OVALUE(i)); break;
    case OP_OBJCLASSAT: StackReq(3,1); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_obj_class_at(t1,t2,t3)); break;
    case OP_OBJDIR: StackReq(1,1); t2=Pop(); Numeric(t2); i=obj_dir(obj,t2.u); Push(OVALUE(i)); break;
    case OP_OBJDIR_C: StackReq(2,1); t2=Pop(); Numeric(t2); i=obj_dir(v_object(Pop()),t2.u); Push(OVALUE(i)); break;

    case OP_OBJTOPAT: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); i=obj_top_at(t1.u,t2.u); Push(OVALUE(i)); break;
    case OP_PLAYER: StackReq(0,1); if(classes[o->class]->cflags&CF_PLAYER) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_PLAYER_C: StackReq(1,1); GetClassFlagOf(CF_PLAYER); break;
    case OP_RET: return;
    case OP_RSH: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t2.u&~31?0:t1.u>>t2.u)); break;
    case OP_RSH_C: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t2.u&~31?(t1.s<0?-1:0):t1.s>>t2.u)); break;
    case OP_SELF: StackReq(0,1); Push(OVALUE(obj)); break;







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    case OP_LXOR: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1)?!v_bool(t2):v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_MOD: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u%t2.u)); break;
    case OP_MOD_C: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s%t2.s)); break;
    case OP_MOVED: StackReq(0,1); if(o->oflags&OF_MOVED) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_MOVED_C: StackReq(1,1); GetFlagOf(OF_MOVED); break;
    case OP_MOVED_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_MOVED; else o->oflags&=~OF_MOVED; break;
    case OP_MOVED_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_MOVED); break;
    case OP_MOVETO: NoIgnore(); StackReq(2,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); Push(NVALUE(move_to(obj,obj,t2.u,t3.u))); break;
    case OP_MOVETO_C: NoIgnore(); StackReq(3,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); i=v_object(Pop()); Push(NVALUE(move_to(obj,i,t2.u,t3.u))); break;
    case OP_MOVETO_D: NoIgnore(); StackReq(2,0); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); move_to(obj,obj,t2.u,t3.u); break;
    case OP_MOVETO_CD: NoIgnore(); StackReq(3,0); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); i=v_object(Pop()); move_to(obj,i,t2.u,t3.u); break;
    case OP_MSG: StackReq(0,1); Push(MVALUE(msgvars.msg)); break;
    case OP_MUL: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u*t2.u)); break;
    case OP_MUL_C: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s*t2.s)); break;
    case OP_NE: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_equal(t1,t2)?0:1)); break;
    case OP_NEG: StackReq(1,1); t1=Pop(); Numeric(t1); t1.s=-t1.s; Push(t1); break;
    case OP_NEXT: StackReq(0,1); ptr=v_next(code,ptr); break;
    case OP_NIP: StackReq(2,1); t1=Pop(); Pop(); Push(t1); break;
    case OP_OBJABOVE: StackReq(0,1); i=obj_above(obj); Push(OVALUE(i)); break;
    case OP_OBJABOVE_C: StackReq(1,1); i=obj_above(v_object(Pop())); Push(OVALUE(i)); break;
    case OP_OBJBELOW: StackReq(0,1); i=obj_below(obj); Push(OVALUE(i)); break;
    case OP_OBJBELOW_C: StackReq(1,1); i=obj_below(v_object(Pop())); Push(OVALUE(i)); break;
    case OP_OBJBOTTOMAT: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); i=obj_bottom_at(t1.u,t2.u); Push(OVALUE(i)); break;
    case OP_OBJCLASSAT: StackReq(3,1); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_obj_class_at(t1,t2,t3)); break;
    case OP_OBJDIR: StackReq(1,1); t2=Pop(); Numeric(t2); i=obj_dir(obj,t2.u); Push(OVALUE(i)); break;
    case OP_OBJDIR_C: StackReq(2,1); t2=Pop(); Numeric(t2); i=obj_dir(v_object(Pop()),t2.u); Push(OVALUE(i)); break;
    case OP_OBJLAYERAT: StackReq(3,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); i=obj_layer_at(t1.u,t2.u,t3.u); Push(OVALUE(i)); break;
    case OP_OBJTOPAT: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); i=obj_top_at(t1.u,t2.u); Push(OVALUE(i)); break;
    case OP_PLAYER: StackReq(0,1); if(classes[o->class]->cflags&CF_PLAYER) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_PLAYER_C: StackReq(1,1); GetClassFlagOf(CF_PLAYER); break;
    case OP_RET: return;
    case OP_RSH: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t2.u&~31?0:t1.u>>t2.u)); break;
    case OP_RSH_C: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t2.u&~31?(t1.s<0?-1:0):t1.s>>t2.u)); break;
    case OP_SELF: StackReq(0,1); Push(OVALUE(obj)); break;
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  if(!traceprefix) {
    optionquery[1]=Q_tracePrefix;
    traceprefix=xrm_get_resource(resourcedb,optionquery,optionquery,2);
    if(!traceprefix) traceprefix="";
  }
  if(msgvars.msg<256) s=standard_message_names[msgvars.msg]; else s=messages[msgvars.msg-256];
  o=msgvars.from==VOIDLINK?0:objects[msgvars.from];
  printf("%s%d : %s%s : %d : %u %u",traceprefix,move_number,msgvars.msg<256?"":"#",s,vstackptr,o?o->generation:0,o?msgvars.from:0);
  if(o) printf(" [$%s %d %d]",classes[o->class]->name,o->x,o->y);
  o=objects[obj];
  printf(" : %u %u [$%s %d %d]",o->generation,obj,classes[o->class]->name,o->x,o->y);
  printf(" : %u %u : %u %u : %u %u\n",msgvars.arg1.t,msgvars.arg1.u,msgvars.arg2.t,msgvars.arg2.u,msgvars.arg3.t,msgvars.arg3.u);
}

static Value send_message(Uint32 from,Uint32 to,Uint16 msg,Value arg1,Value arg2,Value arg3) {







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  if(!traceprefix) {
    optionquery[1]=Q_tracePrefix;
    traceprefix=xrm_get_resource(resourcedb,optionquery,optionquery,2);
    if(!traceprefix) traceprefix="";
  }
  if(msgvars.msg<256) s=standard_message_names[msgvars.msg]; else s=messages[msgvars.msg-256];
  o=msgvars.from==VOIDLINK?0:objects[msgvars.from];
  printf("%s%d : %s%s : %d : %u %u",traceprefix,move_number,msgvars.msg<256?"":"#",s,vstackptr,o?o->generation:0,msgvars.from);
  if(o) printf(" [$%s %d %d]",classes[o->class]->name,o->x,o->y);
  o=objects[obj];
  printf(" : %u %u [$%s %d %d]",o->generation,obj,classes[o->class]->name,o->x,o->y);
  printf(" : %u %u : %u %u : %u %u\n",msgvars.arg1.t,msgvars.arg1.u,msgvars.arg2.t,msgvars.arg2.u,msgvars.arg3.t,msgvars.arg3.u);
}

static Value send_message(Uint32 from,Uint32 to,Uint16 msg,Value arg1,Value arg2,Value arg3) {

Modified instruc from [3180b06075] to [0f72cf4b56].

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,=Invisible
,=KeyCleared
,=UserSignal
,=UserState
,=VisualOnly
,=Stealthy
,=Moved

,Destroyed
,Player
,Compatible
,CollisionLayers
Self
Msg
From







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,=Invisible
,=KeyCleared
,=UserSignal
,=UserState
,=VisualOnly
,=Stealthy
,=Moved
,=Done
,Destroyed
,Player
,Compatible
,CollisionLayers
Self
Msg
From
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NewX
NewY
,ObjAbove
,ObjBelow
ObjBottomAt
ObjClassAt
,ObjDir

ObjTopAt
PopUp
*PopUpArgs ; for (PopUp [number])
QueueTurn ; queue another turn that automatically occurs after this one
.,Send
.,SendEx ; send with three arguments
SetInventory







>







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NewX
NewY
,ObjAbove
,ObjBelow
ObjBottomAt
ObjClassAt
,ObjDir
ObjLayerAt
ObjTopAt
PopUp
*PopUpArgs ; for (PopUp [number])
QueueTurn ; queue another turn that automatically occurs after this one
.,Send
.,SendEx ; send with three arguments
SetInventory

Modified instruc.h from [a04f6d3aa7] to [5e92866556].

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#define OP_STEALTHY_C 34911
#define OP_STEALTHY_E 36959
#define OP_STEALTHY_EC 39007
#define OP_MOVED 32864
#define OP_MOVED_C 34912
#define OP_MOVED_E 36960
#define OP_MOVED_EC 39008




#define OP_DESTROYED 32865
#define OP_DESTROYED_C 34913
#define OP_PLAYER 32866
#define OP_PLAYER_C 34914
#define OP_COMPATIBLE 32867
#define OP_COMPATIBLE_C 34915
#define OP_COLLISIONLAYERS 32868
#define OP_COLLISIONLAYERS_C 34916
#define OP_SELF 32869
#define OP_MSG 32870
#define OP_FROM 32871
#define OP_ARG1 32872
#define OP_ARG1_E 36968
#define OP_ARG2 32873
#define OP_ARG2_E 36969
#define OP_ARG3 32874
#define OP_ARG3_E 36970
#define OP_MOVENUMBER 32875
#define OP_LEVEL 32876
#define OP_KEY 32877
#define OP_BACKGROUND 32878
#define OP_INPUT 32879
#define OP_QUIZ 32880
#define OP_INPLACE 32881
#define OP_DEFAULTIMAGE 32882
#define OP_HELP 32883
#define OP_EDITORHELP 32884
#define OP_SUBS 32885
#define OP_ANIMATE 32886
#define OP_ASSASSINATE 32887
#define OP_ASSASSINATE_C 34935
#define OP_BROADCAST 32888
#define OP_BROADCAST_D 41080
#define OP_BROADCASTCLASS 32889
#define OP_BROADCASTEX 32890
#define OP_BROADCASTEX_D 41082
#define OP_BROADCASTSUM 32891
#define OP_BROADCASTSUMEX 32892
#define OP_CREATE 32893
#define OP_CREATE_D 41085
#define OP_DELINVENTORY 32894
#define OP_DELTA 32895
#define OP_DESTROY 32896
#define OP_DESTROY_C 34944
#define OP_DESTROY_D 41088
#define OP_DESTROY_CD 43136
#define OP_FLUSHCLASS 32897
#define OP_FLUSHOBJ 32898
#define OP_GETINVENTORY 32899
#define OP_HEIGHTAT 32900
#define OP_IGNOREKEY 32901
#define OP_INTMOVE 32902
#define OP_INTMOVE_C 34950
#define OP_INTMOVE_D 41094
#define OP_INTMOVE_CD 43142
#define OP_JUMPTO 32903
#define OP_JUMPTO_C 34951
#define OP_JUMPTO_D 41095
#define OP_JUMPTO_CD 43143
#define OP_LOC 32904
#define OP_LOC_C 34952
#define OP_LOCATEME 32905
#define OP_LOSELEVEL 32906
#define OP_MAXINVENTORY 32907
#define OP_MOVE 32908
#define OP_MOVE_C 34956
#define OP_MOVE_D 41100
#define OP_MOVE_CD 43148
#define OP_MOVEPLUS 32909
#define OP_MOVEPLUS_C 34957
#define OP_MOVEPLUS_D 41101
#define OP_MOVEPLUS_CD 43149
#define OP_MOVETO 32910
#define OP_MOVETO_C 34958
#define OP_MOVETO_D 41102
#define OP_MOVETO_CD 43150
#define OP_NEWX 32911
#define OP_NEWY 32912
#define OP_OBJABOVE 32913
#define OP_OBJABOVE_C 34961
#define OP_OBJBELOW 32914
#define OP_OBJBELOW_C 34962
#define OP_OBJBOTTOMAT 32915
#define OP_OBJCLASSAT 32916
#define OP_OBJDIR 32917
#define OP_OBJDIR_C 34965

#define OP_OBJTOPAT 32918
#define OP_POPUP 32919
#define OP_POPUPARGS 32920
#define OP_QUEUETURN 32921
#define OP_SEND 32922
#define OP_SEND_C 34970
#define OP_SEND_D 41114
#define OP_SEND_CD 43162
#define OP_SENDEX 32923
#define OP_SENDEX_C 34971
#define OP_SENDEX_D 41115
#define OP_SENDEX_CD 43163
#define OP_SETINVENTORY 32924
#define OP_SOUND 32925
#define OP_TRACE 32926
#define OP_VOLUMEAT 32927
#define OP_WINLEVEL 32928
#define OP_XDIR 32929
#define OP_XDIR_C 34977
#define OP_YDIR 32930
#define OP_YDIR_C 34978
#define OP_FUNCTION 32931
#define OP_LOCAL 32932
#define OP_LABEL 32933
#define OP_STRING 32934
#define OP_INT16 32935
#define OP_INT32 32936
#ifdef HEROMESH_CLASS
static const Op_Names op_names[]={
{"*",8486933},
{"+",8421395},
{"-",8421396},
{".",10518528},
{"/",8486934},
{"ANHH",8389394},
{"ARRIVED",8389124},
{"Animate",8421494},
{"Arg1",8552552},
{"Arg2",8552553},
{"Arg3",8552554},
{"Arrivals",8618071},
{"Arrived",8618069},
{"Assassinate",8487031},
{"B",9437196},
{"BANG",8389380},
{"BEDOINGNG",8389406},
{"BEEDEEP",8389404},
{"BEGIN_TURN",8389123},
{"BIZARRO_SWAP",8389143},
{"BOOOM",8389410},
{"BOUNCE",8389415},
{"BRRREEET",8389396},
{"BRRRT",8389395},
{"BUZZER",8389420},
{"BWEEP",8389397},
{"Background",8683630},
{"Broadcast",10518648},
{"BroadcastEx",10518650},
{"BroadcastSum",8421499},
{"BroadcastSumEx",8421500},
{"Busy",8618073},
{"CHEEP",8389393},
{"CHYEW",8389392},
{"CLEANUP",8389140},
{"CLICK",8389388},
{"COLLIDE",8389142},
{"COLLIDEBY",8389141},
{"CREATE",8389121},
{"CREATED",8389137},
{"Class",8486955},
{"Climb",9142335},
{"CollisionLayers",8487012},
{"Compatible",8487011},
{"Create",10518653},
{"DEEP_POP",8389417},
{"DEPARTED",8389125},
{"DESTROY",8389122},
{"DESTROYED",8389136},
{"DINK",8389390},
{"DOOR",8389378},
{"DRLRLRINK",8389398},
{"DYUPE",8389413},
{"DefaultImage",8683634},
{"DelInventory",8421502},
{"Delta",8421503},
{"Density",9142327},
{"Departed",8618070},
{"Departures",8618072},
{"Destroy",10584192},
{"Destroyed",8487009},
{"Dir",8618033},
{"Distance",9142325},

{"E",9437184},
{"END_TURN",8389139},
{"EditorHelp",8683636},
{"F",9437192},
{"FAROUT",8389421},
{"FFFFTT",8389399},
{"FLOATED",8389132},
{"FROG",8389383},
{"FlushClass",8421505},
{"FlushObj",8421506},
{"From",8421479},
{"GLASS",8389379},
{"GLISSANT",8389419},
{"GetInventory",8421507},
{"HAWK",8389425},
{"HEARTBEAT",8389407},
{"HIT",8389134},
{"HITBY",8389135},
{"Hard",8618051},
{"Height",9142333},
{"HeightAt",8421508},
{"Help",8683635},
{"INIT",8389120},
{"IgnoreKey",8421509},
{"Image",8618034},
{"InPlace",8683633},
{"Inertia",9142323},
{"Input",8683631},
{"IntMove",10584198},
{"Invisible",8618074},
{"JAYAYAYNG",8389416},
{"JUMPED",8389128},
{"JumpTo",10584199},
{"KEWEL",8389422},
{"KEY",8389129},
{"KLECK",8389387},
{"KLINKK",8389385},
{"Key",8421485},
{"KeyCleared",8618075},
{"L",9437194},
{"LASTIMAGE",8389126},
{"LB",9437195},
{"LF",9437193},
{"LOCK",8389408},
{"LOOP",8388610},
{"Level",8421484},
{"Loc",8487048},
{"LocateMe",8421513},
{"LoseLevel",8421514},
{"MOVED",8389127},
{"MOVING",8389130},
{"MaxInventory",8421515},
{"Misc1",9142343},
{"Misc2",9142345},
{"Misc3",9142347},
{"Misc4",9142349},
{"Misc5",9142351},
{"Misc6",9142353},
{"Misc7",9142355},
{"Move",10584204},
{"Move+",10584205},
{"MoveNumber",8421483},
{"MoveTo",10584206},
{"Moved",8618080},
{"Msg",8421478},
{"N",9437186},
{"NE",9437185},
{"NW",9437187},
{"NewX",8421519},
{"NewY",8421520},
{"OLDPHONE",8389402},
{"ONCE",8388609},
{"OSC",8388616},
{"OSCLOOP",8388618},
{"ObjAbove",8487057},
{"ObjBelow",8487058},
{"ObjBottomAt",8421523},
{"ObjClassAt",8421524},
{"ObjDir",8487061},

{"ObjTopAt",8421526},
{"PLAYERMOVING",8389133},
{"POSTINIT",8389138},
{"POUR",8389377},
{"POWER",8389386},
{"Player",8487010},
{"PopUp",8421527},
{"QueueTurn",8421529},
{"Quiz",8683632},
{"R",9437198},
{"RATCHET1",8389418},
{"RATCHET2",8389412},
{"RATTLE",8389403},
{"RB",9437197},
{"RF",9437199},
{"S",9437190},
{"SE",9437191},
{"SMALL_POP",8389389},
{"SPLASH",8389376},
{"STEAM",8389424},
{"STOP",8388608},
{"SUBS",8683637},
{"SUNK",8389131},
{"SW",9437189},
{"Self",8421477},
{"Send",10584218},
{"SendEx",10584219},
{"SetInventory",8421532},
{"Shape",8618030},
{"ShapeDir",8618053},
{"Sharp",8618052},
{"Shovable",8618054},
{"Sound",8421533},
{"Stealthy",8618079},
{"Strength",9142337},
{"TAHTASHH",8389409},
{"THMP_thmp",8389405},
{"THWIT",8389384},
{"TICK",8389391},
{"Temperature",9142316},
{"Trace",8421534},
{"UH_OH",8389382},
{"UNCORK",8389414},
{"UNHH",8389381},
{"UserSignal",8618076},
{"UserState",8618077},
{"VACUUM",8389411},
{"VisualOnly",8618078},
{"Volume",9142329},
{"VolumeAt",8421535},
{"W",9437188},
{"WAHOO",8389400},
{"WHACK",8389423},
{"Weight",9142331},
{"WinLevel",8421536},
{"XDir",8487073},
{"Xloc",8486959},
{"YDir",8487074},
{"YEEHAW",8389401},
{"Yloc",8486960},
{"again",8683530},
{"band",8421403},
{"begin",8683529},
{"bit",8683551},
{"bit0",8388609},







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#define OP_STEALTHY_C 34911
#define OP_STEALTHY_E 36959
#define OP_STEALTHY_EC 39007
#define OP_MOVED 32864
#define OP_MOVED_C 34912
#define OP_MOVED_E 36960
#define OP_MOVED_EC 39008
#define OP_DONE 32865
#define OP_DONE_C 34913
#define OP_DONE_E 36961
#define OP_DONE_EC 39009
#define OP_DESTROYED 32866
#define OP_DESTROYED_C 34914
#define OP_PLAYER 32867
#define OP_PLAYER_C 34915
#define OP_COMPATIBLE 32868
#define OP_COMPATIBLE_C 34916
#define OP_COLLISIONLAYERS 32869
#define OP_COLLISIONLAYERS_C 34917
#define OP_SELF 32870
#define OP_MSG 32871
#define OP_FROM 32872
#define OP_ARG1 32873
#define OP_ARG1_E 36969
#define OP_ARG2 32874
#define OP_ARG2_E 36970
#define OP_ARG3 32875
#define OP_ARG3_E 36971
#define OP_MOVENUMBER 32876
#define OP_LEVEL 32877
#define OP_KEY 32878
#define OP_BACKGROUND 32879
#define OP_INPUT 32880
#define OP_QUIZ 32881
#define OP_INPLACE 32882
#define OP_DEFAULTIMAGE 32883
#define OP_HELP 32884
#define OP_EDITORHELP 32885
#define OP_SUBS 32886
#define OP_ANIMATE 32887
#define OP_ASSASSINATE 32888
#define OP_ASSASSINATE_C 34936
#define OP_BROADCAST 32889
#define OP_BROADCAST_D 41081
#define OP_BROADCASTCLASS 32890
#define OP_BROADCASTEX 32891
#define OP_BROADCASTEX_D 41083
#define OP_BROADCASTSUM 32892
#define OP_BROADCASTSUMEX 32893
#define OP_CREATE 32894
#define OP_CREATE_D 41086
#define OP_DELINVENTORY 32895
#define OP_DELTA 32896
#define OP_DESTROY 32897
#define OP_DESTROY_C 34945
#define OP_DESTROY_D 41089
#define OP_DESTROY_CD 43137
#define OP_FLUSHCLASS 32898
#define OP_FLUSHOBJ 32899
#define OP_GETINVENTORY 32900
#define OP_HEIGHTAT 32901
#define OP_IGNOREKEY 32902
#define OP_INTMOVE 32903
#define OP_INTMOVE_C 34951
#define OP_INTMOVE_D 41095
#define OP_INTMOVE_CD 43143
#define OP_JUMPTO 32904
#define OP_JUMPTO_C 34952
#define OP_JUMPTO_D 41096
#define OP_JUMPTO_CD 43144
#define OP_LOC 32905
#define OP_LOC_C 34953
#define OP_LOCATEME 32906
#define OP_LOSELEVEL 32907
#define OP_MAXINVENTORY 32908
#define OP_MOVE 32909
#define OP_MOVE_C 34957
#define OP_MOVE_D 41101
#define OP_MOVE_CD 43149
#define OP_MOVEPLUS 32910
#define OP_MOVEPLUS_C 34958
#define OP_MOVEPLUS_D 41102
#define OP_MOVEPLUS_CD 43150
#define OP_MOVETO 32911
#define OP_MOVETO_C 34959
#define OP_MOVETO_D 41103
#define OP_MOVETO_CD 43151
#define OP_NEWX 32912
#define OP_NEWY 32913
#define OP_OBJABOVE 32914
#define OP_OBJABOVE_C 34962
#define OP_OBJBELOW 32915
#define OP_OBJBELOW_C 34963
#define OP_OBJBOTTOMAT 32916
#define OP_OBJCLASSAT 32917
#define OP_OBJDIR 32918
#define OP_OBJDIR_C 34966
#define OP_OBJLAYERAT 32919
#define OP_OBJTOPAT 32920
#define OP_POPUP 32921
#define OP_POPUPARGS 32922
#define OP_QUEUETURN 32923
#define OP_SEND 32924
#define OP_SEND_C 34972
#define OP_SEND_D 41116
#define OP_SEND_CD 43164
#define OP_SENDEX 32925
#define OP_SENDEX_C 34973
#define OP_SENDEX_D 41117
#define OP_SENDEX_CD 43165
#define OP_SETINVENTORY 32926
#define OP_SOUND 32927
#define OP_TRACE 32928
#define OP_VOLUMEAT 32929
#define OP_WINLEVEL 32930
#define OP_XDIR 32931
#define OP_XDIR_C 34979
#define OP_YDIR 32932
#define OP_YDIR_C 34980
#define OP_FUNCTION 32933
#define OP_LOCAL 32934
#define OP_LABEL 32935
#define OP_STRING 32936
#define OP_INT16 32937
#define OP_INT32 32938
#ifdef HEROMESH_CLASS
static const Op_Names op_names[]={
{"*",8486933},
{"+",8421395},
{"-",8421396},
{".",10518528},
{"/",8486934},
{"ANHH",8389394},
{"ARRIVED",8389124},
{"Animate",8421495},
{"Arg1",8552553},
{"Arg2",8552554},
{"Arg3",8552555},
{"Arrivals",8618071},
{"Arrived",8618069},
{"Assassinate",8487032},
{"B",9437196},
{"BANG",8389380},
{"BEDOINGNG",8389406},
{"BEEDEEP",8389404},
{"BEGIN_TURN",8389123},
{"BIZARRO_SWAP",8389143},
{"BOOOM",8389410},
{"BOUNCE",8389415},
{"BRRREEET",8389396},
{"BRRRT",8389395},
{"BUZZER",8389420},
{"BWEEP",8389397},
{"Background",8683631},
{"Broadcast",10518649},
{"BroadcastEx",10518651},
{"BroadcastSum",8421500},
{"BroadcastSumEx",8421501},
{"Busy",8618073},
{"CHEEP",8389393},
{"CHYEW",8389392},
{"CLEANUP",8389140},
{"CLICK",8389388},
{"COLLIDE",8389142},
{"COLLIDEBY",8389141},
{"CREATE",8389121},
{"CREATED",8389137},
{"Class",8486955},
{"Climb",9142335},
{"CollisionLayers",8487013},
{"Compatible",8487012},
{"Create",10518654},
{"DEEP_POP",8389417},
{"DEPARTED",8389125},
{"DESTROY",8389122},
{"DESTROYED",8389136},
{"DINK",8389390},
{"DOOR",8389378},
{"DRLRLRINK",8389398},
{"DYUPE",8389413},
{"DefaultImage",8683635},
{"DelInventory",8421503},
{"Delta",8421504},
{"Density",9142327},
{"Departed",8618070},
{"Departures",8618072},
{"Destroy",10584193},
{"Destroyed",8487010},
{"Dir",8618033},
{"Distance",9142325},
{"Done",8618081},
{"E",9437184},
{"END_TURN",8389139},
{"EditorHelp",8683637},
{"F",9437192},
{"FAROUT",8389421},
{"FFFFTT",8389399},
{"FLOATED",8389132},
{"FROG",8389383},
{"FlushClass",8421506},
{"FlushObj",8421507},
{"From",8421480},
{"GLASS",8389379},
{"GLISSANT",8389419},
{"GetInventory",8421508},
{"HAWK",8389425},
{"HEARTBEAT",8389407},
{"HIT",8389134},
{"HITBY",8389135},
{"Hard",8618051},
{"Height",9142333},
{"HeightAt",8421509},
{"Help",8683636},
{"INIT",8389120},
{"IgnoreKey",8421510},
{"Image",8618034},
{"InPlace",8683634},
{"Inertia",9142323},
{"Input",8683632},
{"IntMove",10584199},
{"Invisible",8618074},
{"JAYAYAYNG",8389416},
{"JUMPED",8389128},
{"JumpTo",10584200},
{"KEWEL",8389422},
{"KEY",8389129},
{"KLECK",8389387},
{"KLINKK",8389385},
{"Key",8421486},
{"KeyCleared",8618075},
{"L",9437194},
{"LASTIMAGE",8389126},
{"LB",9437195},
{"LF",9437193},
{"LOCK",8389408},
{"LOOP",8388610},
{"Level",8421485},
{"Loc",8487049},
{"LocateMe",8421514},
{"LoseLevel",8421515},
{"MOVED",8389127},
{"MOVING",8389130},
{"MaxInventory",8421516},
{"Misc1",9142343},
{"Misc2",9142345},
{"Misc3",9142347},
{"Misc4",9142349},
{"Misc5",9142351},
{"Misc6",9142353},
{"Misc7",9142355},
{"Move",10584205},
{"Move+",10584206},
{"MoveNumber",8421484},
{"MoveTo",10584207},
{"Moved",8618080},
{"Msg",8421479},
{"N",9437186},
{"NE",9437185},
{"NW",9437187},
{"NewX",8421520},
{"NewY",8421521},
{"OLDPHONE",8389402},
{"ONCE",8388609},
{"OSC",8388616},
{"OSCLOOP",8388618},
{"ObjAbove",8487058},
{"ObjBelow",8487059},
{"ObjBottomAt",8421524},
{"ObjClassAt",8421525},
{"ObjDir",8487062},
{"ObjLayerAt",8421527},
{"ObjTopAt",8421528},
{"PLAYERMOVING",8389133},
{"POSTINIT",8389138},
{"POUR",8389377},
{"POWER",8389386},
{"Player",8487011},
{"PopUp",8421529},
{"QueueTurn",8421531},
{"Quiz",8683633},
{"R",9437198},
{"RATCHET1",8389418},
{"RATCHET2",8389412},
{"RATTLE",8389403},
{"RB",9437197},
{"RF",9437199},
{"S",9437190},
{"SE",9437191},
{"SMALL_POP",8389389},
{"SPLASH",8389376},
{"STEAM",8389424},
{"STOP",8388608},
{"SUBS",8683638},
{"SUNK",8389131},
{"SW",9437189},
{"Self",8421478},
{"Send",10584220},
{"SendEx",10584221},
{"SetInventory",8421534},
{"Shape",8618030},
{"ShapeDir",8618053},
{"Sharp",8618052},
{"Shovable",8618054},
{"Sound",8421535},
{"Stealthy",8618079},
{"Strength",9142337},
{"TAHTASHH",8389409},
{"THMP_thmp",8389405},
{"THWIT",8389384},
{"TICK",8389391},
{"Temperature",9142316},
{"Trace",8421536},
{"UH_OH",8389382},
{"UNCORK",8389414},
{"UNHH",8389381},
{"UserSignal",8618076},
{"UserState",8618077},
{"VACUUM",8389411},
{"VisualOnly",8618078},
{"Volume",9142329},
{"VolumeAt",8421537},
{"W",9437188},
{"WAHOO",8389400},
{"WHACK",8389423},
{"Weight",9142331},
{"WinLevel",8421538},
{"XDir",8487075},
{"Xloc",8486959},
{"YDir",8487076},
{"YEEHAW",8389401},
{"Yloc",8486960},
{"again",8683530},
{"band",8421403},
{"begin",8683529},
{"bit",8683551},
{"bit0",8388609},
618
619
620
621
622
623
624
625
626
{"rsh",8486938},
{"swap",8421378},
{"then",8683527},
{"tuck",8421380},
{"until",8683531},
{"while",8683532},
};
#define N_OP_NAMES 270
#endif







|

625
626
627
628
629
630
631
632
633
{"rsh",8486938},
{"swap",8421378},
{"then",8683527},
{"tuck",8421380},
{"until",8683531},
{"while",8683532},
};
#define N_OP_NAMES 272
#endif