Free Hero Mesh

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Overview
Comment:Implement the rest of the phases of the turn; still not working perfectly though
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SHA1: f4f4383c4e8467310a6b082a796241e75985fed3
User & Date: user on 2020-12-17 22:10:04
Other Links: manifest | tags
Context
2020-12-18
02:00
Correct the implementation of sink() so that the objects above and below the ones being switched are linked correctly; also, objtrash() does not need to reset the up/down links check-in: 3aa2e5e3bd user: user tags: trunk
2020-12-17
22:10
Implement the rest of the phases of the turn; still not working perfectly though check-in: f4f4383c4e user: user tags: trunk
06:33
Some more implementation of diagonal move check-in: 0090f92a2f user: user tags: trunk
Changes

Modified class.doc from [6e4182cde7] to [55564e04dc].

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  object; objects which no longer exist still compare correctly. Values
  of two different types are never equal to each other.

FlushClass  ( class -- ) **
  Resets the Arrived, Busy, Departed, Inertia, Moved, and UserSignal flags
  of all objects of the specified class to zero. If the class is -1, then
  all objects are flushed in this way, and during the input phase, it also
  skips the other phases similarly to IgnoreKey if the class is -1.

FlushObj  ( -- ) **
  Resets this object's Arrived, Departed, Inertia, Moved, and UserSignal.

,FlushObj  ( obj -- ) **
  Resets the Arrived, Busy, Departed, Inertia, Moved, and UserSignal flags
  of the specified object only.







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  object; objects which no longer exist still compare correctly. Values
  of two different types are never equal to each other.

FlushClass  ( class -- ) **
  Resets the Arrived, Busy, Departed, Inertia, Moved, and UserSignal flags
  of all objects of the specified class to zero. If the class is -1, then
  all objects are flushed in this way, and during the input phase, it also
  skips the beginning and ending phases if the class is -1.

FlushObj  ( -- ) **
  Resets this object's Arrived, Departed, Inertia, Moved, and UserSignal.

,FlushObj  ( obj -- ) **
  Resets the Arrived, Busy, Departed, Inertia, Moved, and UserSignal flags
  of the specified object only.
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lor  ( in1 in2 -- out )
  Logical OR.

LoseLevel  ( -- )
  Ends all execution and results in loss of game.

lsh  ( in shift -- out )
  Left shift.


lt  ( in1 in2 -- bool )
  Test if first input is less than second input (unsigned).

,lt  ( in1 in2 -- bool )
  Test if first input is less than second input (signed).








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lor  ( in1 in2 -- out )
  Logical OR.

LoseLevel  ( -- )
  Ends all execution and results in loss of game.

lsh  ( in shift -- out )
  Left shift. If the shift amount is out of range 0-31, all bits are
  shifted out, and the result is zero.

lt  ( in1 in2 -- bool )
  Test if first input is less than second input (unsigned).

,lt  ( in1 in2 -- bool )
  Test if first input is less than second input (signed).

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  at the end of a code block.)

rot  ( x y z -- y z x )

-rot  ( x y z -- z x y )

rsh  ( in shift -- out )
  Logical right shift.


,rsh  ( in shift -- out )
  Arithmetic right shift.



Self  ( -- obj )
  The reference to the current object.

Send  ( message arg1 arg2 -- value )
  Similar to ,Send but this object sends the message to itself.








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  at the end of a code block.)

rot  ( x y z -- y z x )

-rot  ( x y z -- z x y )

rsh  ( in shift -- out )
  Logical right shift. If the shift amount is out of the range 0-31,
  then all bits are shifted out and the result is zero.

,rsh  ( in shift -- out )
  Arithmetic right shift. If the shift amount is out of the range 0-31,
  then all bits are shifted out; the result will be -1 if the input is
  negative, or 0 otherwise.

Self  ( -- obj )
  The reference to the current object.

Send  ( message arg1 arg2 -- value )
  Similar to ,Send but this object sends the message to itself.

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that Inertia is not reset.

* Some bits are masked out of the return value from HIT and HITBY.

* Many variables are limited to 16-bits.

* Moving objects is not allowed during LASTIMAGE processing.











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that Inertia is not reset.

* Some bits are masked out of the return value from HIT and HITBY.

* Many variables are limited to 16-bits.

* Moving objects is not allowed during LASTIMAGE processing.

* The way that the trigger phase works is different.

Modified exec.c from [b606dc980d] to [bcf1e42af2].

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  Uint32 m;
  int i,xx,yy;
  Object*o;
  Object*p;
  Value v;
  if(n==VOIDLINK || (objects[n]->oflags&OF_DESTROYED)) return 0;
  o=objects[n];
  if(lastimage_processing && (classes[o->class]->cflags&CF_COMPATIBLE)) Throw("Can't move during animation processing");
  if(x<1 || y<1 || x>pfwidth || y>pfheight) return 0;
  if(v_bool(send_message(from,n,MSG_MOVING,NVALUE(x),NVALUE(y),NVALUE(0)))) return 0;
  if(classes[o->class]->cflags&CF_PLAYER) {
    m=lastobj;
    while(m!=VOIDLINK) {
      if(v_bool(send_message(n,m,MSG_PLAYERMOVING,NVALUE(x),NVALUE(y),OVALUE(from)))) return 0;
      m=objects[m]->prev;







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  Uint32 m;
  int i,xx,yy;
  Object*o;
  Object*p;
  Value v;
  if(n==VOIDLINK || (objects[n]->oflags&OF_DESTROYED)) return 0;
  o=objects[n];
  if(lastimage_processing) Throw("Can't move during animation processing");
  if(x<1 || y<1 || x>pfwidth || y>pfheight) return 0;
  if(v_bool(send_message(from,n,MSG_MOVING,NVALUE(x),NVALUE(y),NVALUE(0)))) return 0;
  if(classes[o->class]->cflags&CF_PLAYER) {
    m=lastobj;
    while(m!=VOIDLINK) {
      if(v_bool(send_message(n,m,MSG_PLAYERMOVING,NVALUE(x),NVALUE(y),OVALUE(from)))) return 0;
      m=objects[m]->prev;
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  o=objects[obj];
  printf(" : %u %u [$%s %d %d]",o->generation,obj,classes[o->class]->name,o->x,o->y);
  printf(" : %u %u : %u %u\n",t1.t,t1.u,t2.t,t2.u);
}

static void flush_object(Uint32 n) {
  Object*o=objects[n];
  o->arrived=o->arrived2=o->departed=o->departed2=0;
  o->oflags&=~(OF_MOVED|OF_BUSY|OF_USERSIGNAL);
  o->inertia=0;
}

static void flush_class(Uint16 c) {
  Uint32 n,p;
  Object*o;
  if(lastobj==VOIDLINK) return;
  n=lastobj;
  while(o=objects[n]) {
    p=o->prev;
    if(!c || o->class==c) {
      o->arrived=o->arrived2=o->departed=o->departed2=0;
      o->oflags&=~(OF_MOVED|OF_BUSY|OF_USERSIGNAL);
      o->inertia=0;
    }
    if(p==VOIDLINK) break;
    n=p;
  }
}







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  o=objects[obj];
  printf(" : %u %u [$%s %d %d]",o->generation,obj,classes[o->class]->name,o->x,o->y);
  printf(" : %u %u : %u %u\n",t1.t,t1.u,t2.t,t2.u);
}

static void flush_object(Uint32 n) {
  Object*o=objects[n];
  o->arrived=o->departed=0;
  o->oflags&=~(OF_MOVED|OF_BUSY|OF_USERSIGNAL);
  o->inertia=0;
}

static void flush_class(Uint16 c) {
  Uint32 n,p;
  Object*o;
  if(lastobj==VOIDLINK) return;
  n=lastobj;
  while(o=objects[n]) {
    p=o->prev;
    if(!c || o->class==c) {
      o->arrived=o->departed=0;
      o->oflags&=~(OF_MOVED|OF_BUSY|OF_USERSIGNAL);
      o->inertia=0;
    }
    if(p==VOIDLINK) break;
    n=p;
  }
}
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  Uint32 i,j;
  Object*o=objects[obj];
  Value t1,t2;
  static Value t3,t4,t5;
  if(StackProtection()) Throw("Call stack overflow");
  // Note about bit shifting: At least when running Hero Mesh in DOSBOX, out of range bit shifts produce zero.
  // I don't know if this is true on all computers that Hero Mesh runs on, though. (Some documents suggest that x86 doesn't work this way)
  // The below code assumes that signed right shifting is available.
  for(;;) switch(code[ptr++]) {
    case 0x0000 ... 0x00FF: StackReq(0,1); Push(NVALUE(code[ptr-1])); break;
    case 0x0100 ... 0x01FF: StackReq(0,1); Push(NVALUE(code[ptr-1]-0x200)); break;
    case 0x0200 ... 0x02FF: StackReq(0,1); Push(MVALUE(code[ptr-1]&255)); break;
    case 0x0300 ... 0x03FF: StackReq(0,1); Push(UVALUE(code[ptr-1]&255,TY_SOUND)); break;
    case 0x0400 ... 0x04FF: StackReq(0,1); Push(UVALUE(code[ptr-1]&255,TY_USOUND)); break;
    case 0x1000 ... 0x107F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u+=code[ptr-1]&0x7F; Push(t1); break; // +







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  Uint32 i,j;
  Object*o=objects[obj];
  Value t1,t2;
  static Value t3,t4,t5;
  if(StackProtection()) Throw("Call stack overflow");
  // Note about bit shifting: At least when running Hero Mesh in DOSBOX, out of range bit shifts produce zero.
  // I don't know if this is true on all computers that Hero Mesh runs on, though. (Some documents suggest that x86 doesn't work this way)
  // The below code assumes that signed right shifting is available on the computer that Free Hero Mesh runs on.
  for(;;) switch(code[ptr++]) {
    case 0x0000 ... 0x00FF: StackReq(0,1); Push(NVALUE(code[ptr-1])); break;
    case 0x0100 ... 0x01FF: StackReq(0,1); Push(NVALUE(code[ptr-1]-0x200)); break;
    case 0x0200 ... 0x02FF: StackReq(0,1); Push(MVALUE(code[ptr-1]&255)); break;
    case 0x0300 ... 0x03FF: StackReq(0,1); Push(UVALUE(code[ptr-1]&255,TY_SOUND)); break;
    case 0x0400 ... 0x04FF: StackReq(0,1); Push(UVALUE(code[ptr-1]&255,TY_USOUND)); break;
    case 0x1000 ... 0x107F: StackReq(1,1); t1=Pop(); Numeric(t1); t1.u+=code[ptr-1]&0x7F; Push(t1); break; // +
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    free(objects[i]);
  }
  nobjects=0;
  free(objects);
  objects=0;
  gameover=0;
}





















const char*execute_turn(int key) {

  Uint32 m,n;

  Value v;
  int i;
  if(!key) return 0;
  if(setjmp(my_env)) return my_error;
  if(quiz_text) {
    sqlite3_free(quiz_text);
    quiz_text=0;
    if(key_ignored) {
      if(quiz_obj.t) quiz_obj=NVALUE(0); else return 0;
    } else if(!quiz_obj.t) {
      move_number++;
      return 0;
    }
  }
  changed=0;
  key_ignored=0;
  all_flushed=0;
  lastimage_processing=0;
  vstackptr=0;
  current_key=key;
  for(n=0;n<nobjects;n++) if(objects[n]) {
    objects[n]->distance=0;
    objects[n]->oflags&=~(OF_KEYCLEARED|OF_DONE);
    if(objects[n]->anim) objects[n]->anim->count=0;
  }
  // Input phase
  m=VOIDLINK;
  v=NVALUE(0);
  if(!quiz_obj.t) {
    n=lastobj;
    while(n!=VOIDLINK) {
      i=classes[objects[n]->class]->cflags;
      if(i&CF_INPUT) v=send_message(VOIDLINK,n,MSG_KEY,NVALUE(key),v,NVALUE(0));
      if(i&CF_PLAYER) m=n;
      n=objects[n]->prev;
    }
  } else {
    n=quiz_obj.u;
    if(objects[n]->generation!=quiz_obj.t) n=VOIDLINK;
    quiz_obj=NVALUE(0);
    //TODO
    v=send_message(VOIDLINK,n,MSG_KEY,NVALUE(key),NVALUE(0),NVALUE(1));
  }
  current_key=0;
  if(key_ignored) {
    quiz_obj=NVALUE(0);
    return changed?"Invalid use of IgnoreKey":0;
  }
  move_number++;
  // Beginning phase
  if(!all_flushed) broadcast(m,0,MSG_BEGIN_TURN,m==VOIDLINK?NVALUE(objects[m]->x):NVALUE(0),m==VOIDLINK?NVALUE(objects[m]->y):NVALUE(0),v,0);

  // Trigger phase















  




































  // Ending phase







  



  // Animation phase











  




  // Cleanup phase
  for(n=0;n<nobjects;n++) if(objects[n] && (objects[n]->oflags&OF_DESTROYED)) objtrash(n);
  if(generation_number<=TY_MAXTYPE) return "Too many generations of objects";

  return 0;
}

const char*init_level(void) {
  if(setjmp(my_env)) return my_error;
  if(main_options['t']) printf("[Level %d restarted]\n",level_id);
  memcpy(globals,initglobals,sizeof(globals));








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    free(objects[i]);
  }
  nobjects=0;
  free(objects);
  objects=0;
  gameover=0;
}

static Uint8 execute_animation(Uint8 clock,Uint32 obj) {
  Object*o=objects[obj];
  Animation*a=o->anim;
  if(!(a->step[a->lstep].flag&ANI_ONCE)) return clock;
  if(a->ltime>=a->step[a->lstep].speed) {
    a->ltime=0;
    if(o->image==a->step[a->lstep].end) {
      a->status&=~ANISTAT_LOGICAL;
      if(classes[o->class]->cflags&CF_COMPATIBLE) lastimage_processing=1;
      send_message(VOIDLINK,obj,MSG_LASTIMAGE,NVALUE(0),NVALUE(0),NVALUE(0));
      lastimage_processing=0;
    } else {
      if(a->step[a->lstep].start>a->step[a->lstep].end) --o->image; else ++o->image;
    }
  }
  if(!(a->status&ANISTAT_LOGICAL) || !(a->step[a->lstep].flag&ANI_ONCE)) return clock;
  if(clock>a->step[a->lstep].speed-a->ltime) return a->step[a->lstep].speed-a->ltime;
  return clock;
}

const char*execute_turn(int key) {
  Uint8 busy,clock;
  Uint32 m,n,turn;
  Object*o;
  Value v;
  int i;
  if(!key) return 0;
  if(setjmp(my_env)) return my_error;
  if(quiz_text) {
    sqlite3_free(quiz_text);
    quiz_text=0;
    if(key_ignored) {
      if(quiz_obj.t) quiz_obj=NVALUE(0); else return 0;
    } else if(!quiz_obj.t) {
      move_number++;
      return 0;
    }
  }
  changed=0;
  key_ignored=0;
  all_flushed=0;
  lastimage_processing=0;
  vstackptr=0;
  current_key=key;
  for(n=0;n<nobjects;n++) if(o=objects[n]) {
    o->distance=0;
    o->oflags&=~(OF_KEYCLEARED|OF_DONE);
    if(o->anim) o->anim->count=0;
  }
  // Input phase
  m=VOIDLINK;
  v=NVALUE(0);
  if(!quiz_obj.t) {
    n=lastobj;
    while(n!=VOIDLINK) {
      i=classes[objects[n]->class]->cflags;
      if(i&CF_INPUT) v=send_message(VOIDLINK,n,MSG_KEY,NVALUE(key),v,NVALUE(0));
      if(i&CF_PLAYER) m=n;
      n=objects[n]->prev;
    }
  } else {
    n=quiz_obj.u;
    if(objects[n]->generation!=quiz_obj.t) n=VOIDLINK;
    quiz_obj=NVALUE(0);
    if(classes[objects[n]->class]->cflags&CF_COMPATIBLE) all_flushed=1;
    v=send_message(VOIDLINK,n,MSG_KEY,NVALUE(key),NVALUE(0),NVALUE(1));
  }
  current_key=0;
  if(key_ignored) {
    quiz_obj=NVALUE(0);
    return changed?"Invalid use of IgnoreKey":0;
  }
  move_number++;
  // Beginning phase
  if(!all_flushed) broadcast(m,0,MSG_BEGIN_TURN,m==VOIDLINK?NVALUE(objects[m]->x):NVALUE(0),m==VOIDLINK?NVALUE(objects[m]->y):NVALUE(0),v,0);
  turn=0;
  // Trigger phase
  trig:
  busy=0;
  clock=255;
  for(i=0;i<64*pfheight;i++) {
    n=playfield[i];
    while(n!=VOIDLINK) {
      o=objects[n];
      m=o->up;
      if(o->oflags&OF_DESTROYED) {
        objtrash(n);
      } else if(classes[o->class]->cflags&CF_COMPATIBLE) {
        if(o->oflags&OF_MOVED) {
          o->oflags&=~OF_MOVED;
          send_message(VOIDLINK,n,MSG_MOVED,NVALUE(0),NVALUE(0),NVALUE(turn));
          busy=1;
        }
        if(o->departed) {
          send_message(VOIDLINK,n,MSG_DEPARTED,NVALUE(0),NVALUE(0),NVALUE(turn));
          o->departed=0;
          busy=1;
        }
        if(o->arrived) {
          send_message(VOIDLINK,n,MSG_ARRIVED,NVALUE(0),NVALUE(0),NVALUE(turn));
          o->arrived=0;
          busy=1;
        }
        if(o->anim && (o->anim->status&ANISTAT_LOGICAL)) clock=execute_animation(clock,n);
        if(o->oflags&(OF_BUSY|OF_USERSIGNAL)) busy=1;
      } else {
        o->departed2=o->departed;
        o->departed=0;
        o->arrived2=o->arrived;
        o->arrived=0;
        if(o->oflags&OF_MOVED) o->oflags=(o->oflags|OF_MOVED2)&~OF_MOVED;
      }
      n=m;
    }
  }
  n=lastobj;
  while(n!=VOIDLINK) {
    o=objects[n];
    if(!(classes[o->class]->cflags&CF_COMPATIBLE)) {
      if(o->oflags&OF_MOVED2) send_message(VOIDLINK,n,MSG_MOVED,NVALUE(0),NVALUE(0),NVALUE(turn)),busy=1;
      if(o->departed2) send_message(VOIDLINK,n,MSG_DEPARTED,NVALUE(o->departed2),NVALUE(0),NVALUE(turn)),busy=1;
      if(o->arrived2) send_message(VOIDLINK,n,MSG_ARRIVED,NVALUE(o->arrived2),NVALUE(0),NVALUE(turn)),busy=1;
      o->oflags&=~OF_MOVED2;
      o->arrived2=o->departed2=0;
      if(o->anim && (o->anim->status&ANISTAT_LOGICAL)) clock=execute_animation(clock,n);
      if(o->oflags&(OF_BUSY|OF_USERSIGNAL)) busy=1;
    }
    n=o->prev;
  }
  // Ending phase
  if(!busy && !all_flushed) {
    n=lastobj;
    while(n!=VOIDLINK) {
      v=send_message(VOIDLINK,n,MSG_END_TURN,NVALUE(turn),NVALUE(0),NVALUE(0));
      if(v_bool(v) || objects[n]->arrived || objects[n]->departed) busy=1;
      if(objects[n]->oflags&(OF_BUSY|OF_USERSIGNAL|OF_MOVED)) busy=1;
      n=objects[n]->prev;
    }
    turn++;
    if(!busy) all_flushed=1;
  }
  // Clock phase
  if(!clock) clock=1;
  n=lastobj;
  while(n!=VOIDLINK) {
    o=objects[n];
    if(o->oflags&(OF_BUSY|OF_USERSIGNAL|OF_MOVED)) busy=1;
    if(o->arrived || o->departed) busy=1;
    if(o->anim && (o->anim->status&ANISTAT_LOGICAL)) {
      if(o->anim->step[o->anim->lstep].flag&ANI_ONCE) {
        i=o->anim->ltime+clock;
        o->anim->ltime=i>255?255:i;
        busy=1;
      }
    }
    n=o->prev;
  }
  if(busy) goto trig;
  // Cleanup phase
  for(n=0;n<nobjects;n++) if(objects[n] && (objects[n]->oflags&OF_DESTROYED)) objtrash(n);
  if(generation_number<=TY_MAXTYPE) return "Too many generations of objects";
  // Finished
  return 0;
}

const char*init_level(void) {
  if(setjmp(my_env)) return my_error;
  if(main_options['t']) printf("[Level %d restarted]\n",level_id);
  memcpy(globals,initglobals,sizeof(globals));

Modified heromesh.h from [cae8174e03] to [34bcd17910].

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#define OF_USERSTATE 0x0010
#define OF_USERSIGNAL 0x0020
#define OF_MOVED 0x0040
#define OF_DONE 0x0080
#define OF_KEYCLEARED 0x0100
#define OF_DESTROYED 0x0200
#define OF_BIZARRO 0x0400


typedef struct {
  const char*name;
  const char*edithelp; // not present if CF_GROUP
  const char*gamehelp; // not present if CF_GROUP
  Uint16*codes; // if this is CF_GROUP, then instead a zero-terminated list of classes
  Uint16*messages; // use 0xFFFF if no such message block; not present if CF_GROUP







>







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#define OF_USERSTATE 0x0010
#define OF_USERSIGNAL 0x0020
#define OF_MOVED 0x0040
#define OF_DONE 0x0080
#define OF_KEYCLEARED 0x0100
#define OF_DESTROYED 0x0200
#define OF_BIZARRO 0x0400
#define OF_MOVED2 0x0800

typedef struct {
  const char*name;
  const char*edithelp; // not present if CF_GROUP
  const char*gamehelp; // not present if CF_GROUP
  Uint16*codes; // if this is CF_GROUP, then instead a zero-terminated list of classes
  Uint16*messages; // use 0xFFFF if no such message block; not present if CF_GROUP