10 descendants and 10 ancestors of 01f32e4d017bcb0b6b3d54c3c97f3c6dcb50b61e
2021-01-09
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01:32 | Fix the logic for sending CREATED and DESTROYED messages check-in: 00378e2e14 user: user tags: trunk | |
00:56 | Implement the solution replay check-in: 3edc879c32 user: user tags: trunk | |
2021-01-08
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09:14 | Implement defining the CollisionLayers value for a class. check-in: 34870ce7e8 user: user tags: trunk | |
02:29 | Implement loading/saving the move list check-in: eb23399aef user: user tags: trunk | |
00:32 | Change read_lump function; also add read_userstate and write_userstate. check-in: 7dab93e8a9 user: user tags: trunk | |
2021-01-07
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07:42 | Add a placeholder icon for the new move at the end of the move list check-in: 7a6ec6b4a1 user: user tags: trunk | |
2021-01-06
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22:33 | Write more about the WinLevel instruction check-in: 44aa200a8a user: user tags: trunk | |
22:07 | Implement clicking on the move list to rewind/replay, and display the move number when hovering the move list check-in: 6aab82917f user: user tags: trunk | |
07:31 | Add instructions for checking types of values check-in: ef4096f816 user: user tags: trunk | |
01:14 | Change the code that sends MSG_CREATED and MSG_DESTROYED according to my testing of how Hero Mesh is working check-in: d81bafda40 user: user tags: trunk | |
2021-01-05
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19:20 | Write more in class.doc check-in: 01f32e4d01 user: user tags: trunk | |
07:12 | Implement displaying the replay list check-in: d308a8c8ca user: user tags: trunk | |
06:39 | Add the rest of the key code icons check-in: d01ca44575 user: user tags: trunk | |
04:36 | Start making the key code icons check-in: 2d56b51997 user: user tags: trunk | |
2021-01-04
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07:15 | Implement the inventory display check-in: 0ba0570c8c user: user tags: trunk | |
06:29 | Improvement of comments in heromesh.h check-in: 7b83e02ee7 user: user tags: trunk | |
02:44 | Implement replay marks. check-in: 0393bebb68 user: user tags: trunk | |
00:39 | Start to implement replay. (The replay implementation is not yet complete; it doesn't display the replay list anywhere, nor does it save it, nor replay solutions.) check-in: 1c62f22813 user: user tags: trunk | |
2021-01-03
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09:43 | Implement sliding check-in: 1490be64d5 user: user tags: trunk | |
2021-01-01
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04:13 | Change the logic for movement; this way seems to be closer to how it works in Hero Mesh, due to my experiments check-in: c53823977e user: user tags: trunk | |
2020-12-31
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04:32 | Make visual non-continuous animations to stop at the beginning of each turn (maybe this should be changed so that it only applies if the object's OF_BUSY flag was set at the time the animation started?) check-in: cb74a8d881 user: user tags: trunk | |