Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

75 check-ins using file internals.doc version 5405a5695e

2021-10-15
06:47
Mention the UTI for Free Hero Mesh and improve code page documentation. (No changes to the program code.) check-in: a27d50ac26 user: user tags: trunk
2021-10-14
01:14
Complete implementation of (Order) block (mostly untested so far) check-in: 602616bb91 user: user tags: trunk
2021-10-10
00:08
More working in sound implementation (still incomplete, and some details are subject to being changed in future) check-in: 9692a28768 user: user tags: trunk
2021-10-08
04:26
More (still incomplete) implementation of (Order) block; also make a correction for the user flag blocks. check-in: df0935b0a3 user: user tags: trunk
02:27
Begin implementation of (Order) block (currently incomplete and doesn't work). check-in: a50cf8eac3 user: user tags: trunk
2021-10-07
05:51
Implement three new instructions: HitMe Sweep SweepEx check-in: a9bed7792c user: user tags: trunk
05:50
Add a FAQ entry relating to MIME types. check-in: 6f7620efc8 user: user tags: trunk
2021-10-05
00:26
Change the internal composite_slice function check-in: 2312d4d6df user: user tags: trunk
2021-10-02
01:55
Implement composite puzzle sets check-in: 4919d2c22e user: user tags: trunk
2021-09-30
21:08
Add SOLUTION_MOVE_LIST function, F9 to flash player location, shift and middle mouse button, and a documentation correction. check-in: 28b482dea1 user: user tags: trunk
03:21
Implement selection rectangles, and PLAYFIELD virtual table. check-in: 2119a02b07 user: user tags: trunk
2021-09-28
21:54
More improvements of documentation of game/editor check-in: 8d8766182a user: user tags: trunk
2021-09-27
21:22
Improve documentation, including game playing documentation. check-in: 2139f8602e user: user tags: trunk
2021-09-26
22:10
Add edit.doc (documentation of level editor) check-in: 887efd70b0 user: user tags: trunk
02:11
Implement the PIPE function. check-in: eb79705225 user: user tags: trunk
2021-09-22
01:11
Add missing documentation for MAX_LEVEL SQL function, and default key bindings for go to first/last level. check-in: f6ec7187a2 user: user tags: trunk
2021-09-19
06:08
Implement the INVENTORY virtual table. check-in: 84ff96ae0f user: user tags: trunk
01:48
Add function calls in pattern matching. check-in: c43bc33f91 user: user tags: trunk
2021-09-18
22:37
Add 'am' editor command to make MRU item by SQL results check-in: 16400482c5 user: user tags: trunk
00:23
Implement some mouse-based controls in level strings editor. check-in: 0cad524186 user: user tags: trunk
2021-09-12
04:37
Add possibility to adjust replay speed at run time. check-in: 1d89b3ab66 user: user tags: trunk
00:57
Implement bizarro editing. check-in: 6b326d94b8 user: user tags: trunk
2021-09-11
07:00
Implement much more of bizarro world (currently untested, and not implemented in level editor yet). check-in: 2a3e5126fe user: user tags: trunk
2021-09-09
06:18
Free Hero Mesh is starting to be bizarro. check-in: 9ded322f4f user: user tags: trunk
2021-09-06
19:18
Improve README file including more frequently questions. check-in: b295172546 user: user tags: trunk
2021-09-05
06:11
Correct a problem in the string editor when inserting graphic control characters. check-in: 0da86bb01b user: user tags: trunk
2021-08-30
06:28
Some improvements to README file check-in: 185096251c user: user tags: trunk
05:16
In the class/image selection menu, ensure that the selected item will be scrolled into view when changing the selection. check-in: c2f30f9949 user: user tags: trunk
2021-08-05
18:34
Avoid segfault in level strings list, when trying to edit or select non-existing strings. check-in: 3b07da3314 user: user tags: trunk
2021-07-23
03:32
Use a SQL trigger to delete cache sets. check-in: e8493ef846 user: user tags: trunk
2021-06-27
07:23
If level number specified on command-line exceeds maximum, use maximum level number instead. check-in: 0da277ed18 user: user tags: trunk
2021-06-25
04:17
Fix a bug in writing message numbers into CLASS.DEF lump check-in: a0a2d667be user: user tags: trunk
2021-06-24
21:25
Add and implement the Trigger and TriggerAt instructions. check-in: f36f18a600 user: user tags: trunk
06:15
Add misc/har.c and misc/mbform.doc (previously named fileform1.txt) and improve the README file check-in: db4b88bbcd user: user tags: trunk
2021-06-23
19:31
When saving a level in the level editor, ensure that level strings are null-terminated. check-in: 8bb2908d01 user: user tags: trunk
2021-06-20
19:57
Mention the IRC in the README file check-in: af13ae66e0 user: user tags: trunk
2021-06-18
04:21
Change coordinates for ObjClassAt to 16-bits (fixes knights in CHESSMAZ puzzle set) check-in: 26495d20a1 user: user tags: trunk
00:28
Display yellow level numbers in solution replay mode check-in: d803d36742 user: user tags: trunk
2021-06-16
18:03
Corrections to default configuration, and some more stuff added to README check-in: 9889c7bed6 user: user tags: trunk
2021-06-13
22:31
Add a few more commands into the picture editor check-in: d021d4aad7 user: user tags: trunk
2021-06-10
18:51
Remember which levels have been solved in the user cache database check-in: c20acae981 user: user tags: trunk
18:36
Do not try to access levels past beginning or end when skipping levels check-in: b9447d4488 user: user tags: trunk
05:37
Improve code page documentation check-in: 5979352e00 user: user tags: trunk
02:24
Add a document describing the code page file and code page numbers. check-in: fc010bde3f user: user tags: trunk
2021-06-04
20:54
Correct the implementation of "else" in pattern blocks check-in: a800f290bf user: user tags: trunk
2021-06-03
21:06
Some corrections to the picture editor check-in: d941198b8b user: user tags: trunk
2021-06-02
04:35
Improvement to documentation and FAQ check-in: c0239a6664 user: user tags: trunk
2021-05-28
04:40
Correct the picture loading to load all pictures instead of missing one check-in: 34ca97ebc2 user: user tags: trunk
2021-05-27
22:35
Some improvements to documentation. (No code changes.) check-in: a62361241e user: user tags: trunk
02:17
Implement the "Data" instruction to read string data. check-in: 21abf7afd3 user: user tags: trunk
2021-05-26
05:03
Implement the \d escape for embedding data in strings. The ability to use this data is not implemented yet. check-in: a9cc459c7a user: user tags: trunk
2021-05-24
05:06
Implement the {edit} macro. check-in: c343f9952a user: user tags: trunk
2021-05-23
23:23
Implement portable compilation mode, to compile it for "portable app" use. check-in: ec088682c3 user: user tags: trunk
20:24
Implement the "portable app" mode. check-in: 3d7617dc1f user: user tags: trunk
02:22
Implement a key binding command to record the solution even if auto recording solutions is not enabled. check-in: 1a2fee8a44 user: user tags: trunk
2021-05-22
23:10
Fix documentation of CLASS_DATA function check-in: ad65a30a4b user: user tags: trunk
2021-05-20
00:47
Change Four and Eight to Rook and Queen; also add Bishop check-in: e3c2fc3bcb user: user tags: trunk
2021-05-18
06:25
Always disable buffering for stderr. check-in: 79b85a3d23 user: user tags: trunk
05:27
Implement slow replay mode. check-in: 7498f8d701 user: user tags: trunk
2021-05-16
05:32
Fix some mistakes with counting the number of picture lumps in the picture editor. check-in: 1ce408e53f user: user tags: trunk
2021-05-15
06:15
Implement the "CL" SQL function as a useful shortcut to get class numbers from class names. check-in: c9044f59ed user: user tags: trunk
2021-05-14
22:57
Implement F7 (copy) and F12 (SQL) in the main menu of the picture editor. check-in: d90f0ae800 user: user tags: trunk
2021-05-13
00:17
Implement a {make} macro for making synthetic tokens. check-in: 6a9faa4fb1 user: user tags: trunk
2021-05-12
06:24
Make so that numbers out of range 0 to 31 are ignored for the {bit} macro check-in: 75e286812e user: user tags: trunk
2021-05-11
19:16
Add the -f switch as a shortcut to only flush the user cache check-in: 09a2d2f5c8 user: user tags: trunk
2021-05-09
01:21
Implement possibility for SQL codes in picture editor to use REPLACE INTO or INSERT INTO to replace some or all pixels according to the result of a SELECT query. check-in: 3c35f09e50 user: user tags: trunk
2021-05-05
20:03
Add the possibility to edit Misc/Dir of existing objects. check-in: acca5b95d3 user: user tags: trunk
02:33
Add the possibility to use SQL queries in the picture editor. check-in: 7e6d0f4f80 user: user tags: trunk
2021-05-02
20:13
When adding a new object to the MRU list, ensure that it is selected as the current MRU. check-in: aaae541d8a user: user tags: trunk
06:25
Add missing messages in constant list in class.doc check-in: b6463ae11b user: user tags: trunk
2021-05-01
01:29
Implement "and ... then" and "or ... then" blocks. check-in: 2f48f45b15 user: user tags: trunk
01:10
Allow number pad keys to be used in the class/image selection menu in the level editor. check-in: 1b9b475745 user: user tags: trunk
2021-04-30
03:25
Explain what a Hamster archive is in the documentation. check-in: be6023c165 user: user tags: trunk
03:22
Implement PICEDIT.CFG lump check-in: 52e4d33fdc user: user tags: trunk
2021-04-29
21:49
Add internals.doc to document some of the internals of Free Hero Mesh. check-in: 865ced7aa0 user: user tags: trunk