Overview
Comment: | Some improvements to README file |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
185096251cd7724e73520408f7f23c1b |
User & Date: | user on 2021-08-30 06:28:28 |
Other Links: | manifest | tags |
Context
2021-09-05
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06:11 | Correct a problem in the string editor when inserting graphic control characters. check-in: 0da86bb01b user: user tags: trunk | |
2021-08-30
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06:28 | Some improvements to README file check-in: 185096251c user: user tags: trunk | |
05:16 | In the class/image selection menu, ensure that the selected item will be scrolled into view when changing the selection. check-in: c2f30f9949 user: user tags: trunk | |
Changes
Modified README from [cfa7aa1742] to [9c5567ad37].
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25 26 27 28 29 30 31 | Currently, there isn't much of this; contributions will be accepted. There is a shell script for compiling it available, though. Requirements: * Linux (it should hopefully work on other POSIX systems, although this is untested; it might use some Linux-specific functions and/or GNU-specific | | | > > | | | | > | | | > | 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | Currently, there isn't much of this; contributions will be accepted. There is a shell script for compiling it available, though. Requirements: * Linux (it should hopefully work on other POSIX systems, although this is untested; it might use some Linux-specific functions and/or GNU-specific functions; I may be willing to accept contributions if this can be fixed). * SQLite version 3 (a recent version). Add a symlink to the sqlite3.o file into the same directory with the source files (or you can compile it from source with the desired options; the default options will do, although it is safe to omit the deprecated functions and to set SQLITE_DQS=0). * SDL1.x (the compatibility layers have not been tested with this software; if you have tested it please report it, and you may contribute patches to fix it). * A C compiler, with GNU extensions (tested with GCC; it has not been tested with Clang, but I expect it to work; report it if it doesn't work). * If you wish to alter some of the files, Node.js or a compatible JavaScript runtime is required for compiling these files (you do not need this if you do not wish to modify Free Hero Mesh). * The smallxrm is required. It is included with this package; you must compile smallxrm.c as smallxrm.o (one way is "bash smallxrm.c", or you can use gcc or clang with the options you want). * Colour display, with resolution at least 640x480 (preferably more), and at least 256 colours. * Keyboard and mouse, with three mouse buttons (the mouse wheel is not needed and is not used, but it is OK if you have it). The distributor should edit man6/heromesh.str in order to correctly specify the directory containing the documentation files. (This does not affect the working of Free Hero Mesh itself; it only affects the man page.) Before using it, you must create a file called .heromeshrc in your home directory; you may use default.heromeshrc to start with, and then customize it as you wish. If compiled with "./compile p" then it is installed as "bin/heromesh" (relative to the current directory, which should be the directory where |
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109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 | * config.doc: Describes the configuration options for Free Hero Mesh. * export.doc: The level export format is described in this file; it can be used for importing as well as exporting. * man6/heromesh.6: Man page; includes information about command-line arguments, environment variables, and link to further documentation. * man6/heromesh.str: Must be installed in the same directory as the man6/heromesh.6 file. The distributor should change this to point to the correct directories where the files are stored; these directories will be mentioned in the man page * misc/mbform.doc: Describes the .mb file format for Hero Mesh. (Not directly relevant to Free Hero Mesh. It contains information that was used for writing the converter, and may be of interest to some readers for other purposes, but is neither used nor does it contain anything that is needed for users or developers of Free Hero Mesh.) * picedit.doc: Describes the picture editor. * puzzleset.doc: Describes what makes up a puzzle set. * sql.doc: This file lists and documents each of the SQL functions and SQL tables that are available. This is not relevant to programming the rules | > | > | 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 | * config.doc: Describes the configuration options for Free Hero Mesh. * export.doc: The level export format is described in this file; it can be used for importing as well as exporting. * man6/heromesh.6: Man page; includes information about command-line arguments, environment variables, and link to further documentation. (You should install this in your man pages directory.) * man6/heromesh.str: Must be installed in the same directory as the man6/heromesh.6 file. The distributor should change this to point to the correct directories where the files are stored; these directories will be mentioned in the man page * misc/mbform.doc: Describes the .mb file format for Hero Mesh. (Not directly relevant to Free Hero Mesh. It contains information that was used for writing the converter, and may be of interest to some readers for other purposes, but is neither used nor does it contain anything that is needed for users or developers of Free Hero Mesh.) * picedit.doc: Describes the picture editor. * puzzleset.doc: Describes what makes up a puzzle set. * sql.doc: This file lists and documents each of the SQL functions and SQL tables that are available. This is not relevant to programming the rules of the game; it is used for user customization, and for performing batch operations when editing, and for producing reports. === Other files === Free Hero Mesh also includes the following other files, which are not the source code files, compilation files, or documentation files: |
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149 150 151 152 153 154 155 | * mbtofhm.c: Converter from Everett Kaser's MESH engine into Free Hero Mesh. Give the base name of the output files as the command-line argument, and receives the .mb file from stdin. * misc/har.c: A small C program for dealing with Hamster archives. This is not properly a part of Free Hero Mesh (and is not needed in order to use or compile Free Hero Mesh), but is included since it is likely to be useful | | | 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 | * mbtofhm.c: Converter from Everett Kaser's MESH engine into Free Hero Mesh. Give the base name of the output files as the command-line argument, and receives the .mb file from stdin. * misc/har.c: A small C program for dealing with Hamster archives. This is not properly a part of Free Hero Mesh (and is not needed in order to use or compile Free Hero Mesh), but is included since it is likely to be useful for some users (e.g. to copy pictures/sounds between puzzle sets). * misc/sokoban.tar.gz: Example puzzle set. (The files in the misc/ directory are not part of Free Hero Mesh nor are they needed by Free Hero Mesh, but are provided for convenience. They can safely be ignored or deleted if you are not using them.) |
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215 216 217 218 219 220 221 222 223 224 225 226 227 228 | ** It says "FATAL: Failed to open xclass file (No such file or directory)" when trying to load the puzzle set. How to load it correctly? You must use the base name. For example, if the puzzle set files are named "sokoban.xclass", "sokoban.class", "sokoban.level", and "sokoban.solution", then you must type "heromesh sokoban" to load it. ** How to access the NNTP? You can use a NNTP client program, often called a "newsreader" program. Many email programs can also do NNTP, including Mozilla Thunderbird. There are also specialized NNTP programs, including Pan and bystand. (Some are text, some are binary, and some are hybrid; you will need one | > > > | 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 | ** It says "FATAL: Failed to open xclass file (No such file or directory)" when trying to load the puzzle set. How to load it correctly? You must use the base name. For example, if the puzzle set files are named "sokoban.xclass", "sokoban.class", "sokoban.level", and "sokoban.solution", then you must type "heromesh sokoban" to load it. (This assumes that the file is in the current directory. If it isn't, then you must also specify the directory name, in addition to the puzzle set base name.) ** How to access the NNTP? You can use a NNTP client program, often called a "newsreader" program. Many email programs can also do NNTP, including Mozilla Thunderbird. There are also specialized NNTP programs, including Pan and bystand. (Some are text, some are binary, and some are hybrid; you will need one |
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Modified TODO from [e9c47846b0] to [9de01445bc].
1 2 3 4 5 6 7 8 9 10 11 | * Sound effects * Wave sounds * Standard sounds * User sounds * MML sounds * Numeric sounds (?) * Game engine features * Multiple connected objects moving as a unit * Bizarro world * Testing the deferred movement * String data | > | 1 2 3 4 5 6 7 8 9 10 11 12 | * Sound effects * Wave sounds * Standard sounds * User sounds * Compressed wave sounds (?) * MML sounds * Numeric sounds (?) * Game engine features * Multiple connected objects moving as a unit * Bizarro world * Testing the deferred movement * String data |
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39 40 41 42 43 44 45 | * SQL * Implement the GROUP column in the CLASSES table * Allow multiple SQL statements in one binding * Large fonts (width 8 or 16, height 8-32) * Branching replay recording * Slow movement displaying state between triggers * Warning if file changed when uncommited data exists in the cache database | > > > > | 40 41 42 43 44 45 46 47 48 49 50 | * SQL * Implement the GROUP column in the CLASSES table * Allow multiple SQL statements in one binding * Large fonts (width 8 or 16, height 8-32) * Branching replay recording * Slow movement displaying state between triggers * Warning if file changed when uncommited data exists in the cache database * Composite puzzle set format (in a single file; read-only) * Optional hypertext help * Compressed class definitions (?) * Option to auto display level titles |