Overview
Comment: | Corrections to default configuration, and some more stuff added to README |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
9889c7bed6ace6547aa08f6033f578c3 |
User & Date: | user on 2021-06-16 18:03:20 |
Other Links: | manifest | tags |
Context
2021-06-18
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00:28 | Display yellow level numbers in solution replay mode check-in: d803d36742 user: user tags: trunk | |
2021-06-16
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18:03 | Corrections to default configuration, and some more stuff added to README check-in: 9889c7bed6 user: user tags: trunk | |
2021-06-13
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22:31 | Add a few more commands into the picture editor check-in: d021d4aad7 user: user tags: trunk | |
Changes
Modified README from [7e8d2c2a58] to [6086b5c9c2].
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43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | * If you wish to alter some of the files, Node.js or a compatible JavaScript runtime is required for compiling these files (you do not need this if you do not wish to modify Free Hero Mesh) * The smallxrm is required. It is included with this package; you must compile smallxrm.c as smallxrm.o (one way is "bash smallxrm.c"). The distributor should edit man6/heromesh.str in order to correctly specify the directory containing the documentation files. Before using it, you must create a file called .heromeshrc in your home directory; you may use default.heromeshrc to start with, and then customize it as you wish. If compiled with "./compile p" then it is installed as "bin/heromesh" (relative to the current directory, which should be the directory where the source files are) and installs "bin/current.heromeshrc" as well (if it does not already exist; it won't overwrite an existing file). In this case, it can be used as a "portable app" mode. === Documentation === Free Hero Mesh includes the following documentation files (plain text): * ARCHITECTURE: Describes the source code of Free Hero Mesh. This is only | > > > > > > > > > > > > > > > > > > > > > | 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 | * If you wish to alter some of the files, Node.js or a compatible JavaScript runtime is required for compiling these files (you do not need this if you do not wish to modify Free Hero Mesh) * The smallxrm is required. It is included with this package; you must compile smallxrm.c as smallxrm.o (one way is "bash smallxrm.c"). * Colour display, with resolution at least 640x480 (preferably more), and at least 256 colours * Keyboard and mouse, with three mouse buttons (the mouse wheel is not needed and is not used, but it is OK if you have it) The distributor should edit man6/heromesh.str in order to correctly specify the directory containing the documentation files. Before using it, you must create a file called .heromeshrc in your home directory; you may use default.heromeshrc to start with, and then customize it as you wish. If compiled with "./compile p" then it is installed as "bin/heromesh" (relative to the current directory, which should be the directory where the source files are) and installs "bin/current.heromeshrc" as well (if it does not already exist; it won't overwrite an existing file). In this case, it can be used as a "portable app" mode. There are optional runtime features that may require other programs in order to use them, but that you can ignore if you do not use them. Such optional features include: * If you want to import/export pictures, you will need an implementation of farbfeld. ImageMagick 7 includes an implementation of farbfeld, so if you have that, then that will work. There are also other implementations, such as the original "farbfeld" package, and Farbfeld Utilities. * If you want to use the clipboard functions, you will need xclip or some other program to interact the clipboard with stdin/stdout. (The X window system is not necessarily required; you can use any system that can be used with SDL.) === Documentation === Free Hero Mesh includes the following documentation files (plain text): * ARCHITECTURE: Describes the source code of Free Hero Mesh. This is only |
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Modified default.heromeshrc from [3ae6768dd0] to [74d849228e].
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101 102 103 104 105 106 107 | ?.gameKey.alt.N: 'NUMLOCK ?.gameKey.alt.O: 'SCRLOCK ?.gameKey.alt.S: 'SHIFT ?.gameKey.alt.T: 'TAB ?.gameKey.alt.Z: 'CTRL ! Game key bindings | | < | | < < | 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 | ?.gameKey.alt.N: 'NUMLOCK ?.gameKey.alt.O: 'SCRLOCK ?.gameKey.alt.S: 'SHIFT ?.gameKey.alt.T: 'TAB ?.gameKey.alt.Z: 'CTRL ! Game key bindings ?.gameKey.ctrl.D: select '^d',$key_xy; ?.gameKey.ctrl.E: ^E ?.gameKey.ctrl.I: select 'mi',:import_move_list; ?.gameKey.ctrl.X: select 'mx',:export_move_list; ?.gameClick.right: ^o ?.gameClick.middle: ^d ?.gameKey.kp_enter: =0 ?.gameKey.escape: =0 ?.gameKey.f1: +1 ?.gameKey.f2: +10 ?.gameKey.f3: +100 ?.gameKey.f4: +1000 ?.gameKey.shift.f1: -1 ?.gameKey.shift.f2: -10 ?.gameKey.shift.f3: -100 ?.gameKey.shift.f4: -1000 ?.gameKey.f5: ^M ?.gameKey.f6: ^< ?.gameKey.f7: ^> ?.gameKey.f8: ^s ?.gameKey.tab: ^I ?.gameKey.alt.G: ^g ?.gameKey.alt.P: ^p ! Editor key bindings ?.editKey.1: select 'mr',0; ?.editKey.2: select 'mr',1; ?.editKey.3: select 'mr',2; |
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146 147 148 149 150 151 152 | ?.editKey.down: select 'mR',+1; ?.editKey.C: select 'lc',:level_code where :level_code=cast(:level_code as int); ?.editKey.E: ^s ?.editKey.F: with n(n) as (select 65 union all select n+1 h from n where h<=64*pfheight()+65) select '^a',n from n; ?.editKey.R: select 're',substr(:resize,1,instr(:resize,'x')-1),substr(:resize,instr(:resize,'x')+1) where length(:resize); ?.editKey.ctrl.N: ^N ?.editKey.ctrl.P: ^P | < < < > > > | 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 | ?.editKey.down: select 'mR',+1; ?.editKey.C: select 'lc',:level_code where :level_code=cast(:level_code as int); ?.editKey.E: ^s ?.editKey.F: with n(n) as (select 65 union all select n+1 h from n where h<=64*pfheight()+65) select '^a',n from n; ?.editKey.R: select 're',substr(:resize,1,instr(:resize,'x')-1),substr(:resize,instr(:resize,'x')+1) where length(:resize); ?.editKey.ctrl.N: ^N ?.editKey.ctrl.P: ^P ?.editKey.ctrl.X: select 're',pfwidth(),pfheight(); ?.editKey.space: ^c ?.editKey.return: ^e ?.editKey.f1: select 'im',:Import_Level; ?.editKey.f2: select 'ex',:Export_Level; ?.editClick.left: ^a ?.editClick.ctrl.left: select 'em',id from objects where x=$X and y=$Y and up is null; ?.editClick.alt.left: ^u ?.editClick.right: delete from objects where x=$X and y=$Y and up is null; ! Global key bindings ?.?.kp_minus: select 'go',-(level()-1) where level()>1; ?.?.kp_plus: select 'go',-(level()+1) where level()<max_level(); ?.?.ctrl.G: select 'go',-:Go_To_Level where :Go_To_Level=cast(:Go_To_Level as int) and cast(:Go_To_Level as int)>0; ?.?.ctrl.Q: ^Q ?.?.ctrl.S: ^S ?.?.ctrl.T: ^T ?.?.shift.ctrl.M: select ':s'; ?.?.f10: select ':x'; |