Free Hero Mesh

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Comment:Add a document describing the code page file and code page numbers.
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SHA1: fc010bde3fadfe29c7fe4c279de3591faa63374b
User & Date: user on 2021-06-10 02:24:47
Other Links: manifest | tags
Context
2021-06-10
05:37
Improve code page documentation check-in: 5979352e00 user: user tags: trunk
02:24
Add a document describing the code page file and code page numbers. check-in: fc010bde3f user: user tags: trunk
2021-06-04
20:54
Correct the implementation of "else" in pattern blocks check-in: a800f290bf user: user tags: trunk
Changes

Added codepage.doc version [52bd5520ab].



































































































































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=== Code page numbers ===

Code page numbers are assigned according to the following:

* Code page numbers are 16-bit numbers. Numbers 0, 65534, and 65535 are
not used; they are reserved for internal use of the software.

* IBM and Microsoft code page numbers can be used.

* If IBM and Microsoft use the same code page number for a different
character set, or if they use different code page numbers for the same
character set/encoding, then IBM takes precedence. However, if Microsoft
uses the code page number for a strict superset of IBM's definition,
then Microsoft's definition will be used.

* The areas designated as private use areas by IBM (57344-61439 and
65280-65533) may be defined in future by myself (or others, with my
approval). Some ranges may also later be reserved as user-defined or
application-specific areas.

Note that not all of the code page numbers according to the above are
actually used in Free Hero Mesh; Free Hero Mesh only uses ASCII-based
code pages with 8-bit characters. The full set of code page numbers may
still be useful for other applications, though.


=== File format ===

The codepage.har file is a Hamster archive containing one lump for each
code page, named by the code page number in decimal. Code page 437 need
not be included in this file; pcfont.h is used instead.

The data of the lump can be one of three formats:

* Full set: Consists of 2048 bytes.

* Half set: Consists of 1024 bytes, with only the high half of the
character set. The low half will be the same as the built-in font.

* Compressed set: Any length less than 2048 bytes except 1024 bytes. See
below section for the description of this format.

In all cases, character code 0 is not used; if it contains anything, it
will be erased after it is loaded.


=== Compressed set format ===

The first 32 bytes indicate which characters differ from the definitions
in pcfont.h. The first byte is for character codes 0-7, where the low bit
means character code 0.

For each character whose bit is set in the header, the first byte tells
which scanlines to be copied from the base character, the second byte
tells the base character to use, and the rest of the bytes are one per
scanline that is changed, with the data to be replaced with.

The second byte is omitted if no scanlines are copied from the base
character (the first byte is zero). If it is less than the current
character code, it is copied from the current code page; if equal or
greater than the current character code, it is copied from the default
code page (pcfont.h).