Overview
Comment: | Add the -f switch as a shortcut to only flush the user cache |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
09a2d2f5c8ea0f1b0bad82efd6350172 |
User & Date: | user on 2021-05-11 19:16:09 |
Other Links: | manifest | tags |
Context
2021-05-12
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06:24 | Make so that numbers out of range 0 to 31 are ignored for the {bit} macro check-in: 75e286812e user: user tags: trunk | |
2021-05-11
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19:16 | Add the -f switch as a shortcut to only flush the user cache check-in: 09a2d2f5c8 user: user tags: trunk | |
2021-05-09
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01:21 | Implement possibility for SQL codes in picture editor to use REPLACE INTO or INSERT INTO to replace some or all pixels according to the result of a SELECT query. check-in: 3c35f09e50 user: user tags: trunk | |
Changes
Modified commandline.doc from [5cf69605ba] to [64526b83d0].
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33 34 35 36 37 38 39 40 41 42 43 44 45 46 | Only load classes and then terminate. This can be used to test that the class definition file does not contain syntax errors, or it can be used together with -C, -H, -L, -M to see how it is parsing it. -e Start in the editor instead of game. -n Create a new puzzle set. The .xclass and .class files should already exist; the .level and .solution files should not already exist, and will be created with minimal data. -p Start the picture editor. | > > > | 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 | Only load classes and then terminate. This can be used to test that the class definition file does not contain syntax errors, or it can be used together with -C, -H, -L, -M to see how it is parsing it. -e Start in the editor instead of game. -f Only flush the user cache and then terminate. -n Create a new puzzle set. The .xclass and .class files should already exist; the .level and .solution files should not already exist, and will be created with minimal data. -p Start the picture editor. |
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Modified main.c from [af1be27721] to [3edb85d936].
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885 886 887 888 889 890 891 892 893 894 895 896 897 898 | } if(main_options['n']) { if(main_options['r']) fatal("Switches -r and -n are conflicting\n"); main_options['x']=1; } if(main_options['a']) main_options['r']=main_options['x']=1; if(main_options['p']) main_options['r']=1; if(!main_options['c']) load_options(); if(argc>optind) read_options(argc-optind,argv+optind); *optionquery=xrm_make_quark(globalclassname,0)?:xrm_anyq; #ifdef __GNUC__ stack_protect_mark=__builtin_frame_address(0); set_stack_protection(); #endif | > | 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 | } if(main_options['n']) { if(main_options['r']) fatal("Switches -r and -n are conflicting\n"); main_options['x']=1; } if(main_options['a']) main_options['r']=main_options['x']=1; if(main_options['p']) main_options['r']=1; if(main_options['f']) main_options['x']=1; if(!main_options['c']) load_options(); if(argc>optind) read_options(argc-optind,argv+optind); *optionquery=xrm_make_quark(globalclassname,0)?:xrm_anyq; #ifdef __GNUC__ stack_protect_mark=__builtin_frame_address(0); set_stack_protection(); #endif |
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922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 | annihilate(); optionquery[1]=Q_level; if(level_ord=strtol(xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"",0,10)) log_if_error(load_level(-level_ord)); optionquery[1]=Q_maxTrigger; max_trigger=strtol(xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"",0,10); if(main_options['a']) run_auto_test(); if(main_options['x']) { fprintf(stderr,"Ready for executing SQL statements.\n"); no_dead_anim=1; do_sql_mode(); return 0; } set_autosave(); for(;;) { if(main_options['e']) run_editor(); else run_game(); } } | > > > > | 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 | annihilate(); optionquery[1]=Q_level; if(level_ord=strtol(xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"",0,10)) log_if_error(load_level(-level_ord)); optionquery[1]=Q_maxTrigger; max_trigger=strtol(xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"",0,10); if(main_options['a']) run_auto_test(); if(main_options['x']) { if(main_options['f']) { flush_usercache(); return 0; } fprintf(stderr,"Ready for executing SQL statements.\n"); no_dead_anim=1; do_sql_mode(); return 0; } set_autosave(); for(;;) { if(main_options['e']) run_editor(); else run_game(); } } |
Modified man6/heromesh.6 from [a7a48743c1] to [4391f87609].
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25 26 27 28 29 30 31 32 33 34 35 36 37 38 | Autotest levels, ensuring that the provided solution is valid. .IP -c Only load classes and then terminate. This can be used to verify that the class definition file does not contain syntax errors. You can also use it with some other options to display details. .IP -e Start the level editor. .IP -n Create a new puzzle set. The class definition file and image set must already exist. .IP -p Start the picture editor. .IP -r Open in read-only mode. | > > | 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | Autotest levels, ensuring that the provided solution is valid. .IP -c Only load classes and then terminate. This can be used to verify that the class definition file does not contain syntax errors. You can also use it with some other options to display details. .IP -e Start the level editor. .IP -f Only flush the user cache and then terminate. .IP -n Create a new puzzle set. The class definition file and image set must already exist. .IP -p Start the picture editor. .IP -r Open in read-only mode. |
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