Overview
Comment: | Fix documentation of CLASS_DATA function |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
ad65a30a4b668c619e91bf837ec2c54a |
User & Date: | user on 2021-05-22 23:10:17 |
Other Links: | manifest | tags |
Context
2021-05-23
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02:22 | Implement a key binding command to record the solution even if auto recording solutions is not enabled. check-in: 1a2fee8a44 user: user tags: trunk | |
2021-05-22
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23:10 | Fix documentation of CLASS_DATA function check-in: ad65a30a4b user: user tags: trunk | |
2021-05-20
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00:47 | Change Four and Eight to Rook and Queen; also add Bishop check-in: e3c2fc3bcb user: user tags: trunk | |
Changes
Modified TODO from [9feb084340] to [f6f521f828].
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12 13 14 15 16 17 18 19 20 21 22 23 24 25 | * A ,PopUp command to use a popup with arguments starting from a mark * "Goto message" instruction (?) * Returning a class from COLLIDE/COLLIDEBY to transform * Editor * Mouse dragging * Level index editor * Bizarro world * Table of contents for levels * Can define your own columns * User can write SQL queries on them * Deal better with allowing to skip past corrupted levels * Picture editor/loading * Allowing more altimages * Puzzle set catalog format (using with internet; a separate program) | > | 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | * A ,PopUp command to use a popup with arguments starting from a mark * "Goto message" instruction (?) * Returning a class from COLLIDE/COLLIDEBY to transform * Editor * Mouse dragging * Level index editor * Bizarro world * Selection rectangles * Table of contents for levels * Can define your own columns * User can write SQL queries on them * Deal better with allowing to skip past corrupted levels * Picture editor/loading * Allowing more altimages * Puzzle set catalog format (using with internet; a separate program) |
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33 34 35 36 37 38 39 | * VCR mode * Portable mode, not needing installing files in home directory * Maybe not needed? You can override the HOME environment variable * An alternative is to check argv[0]; if it contains / then don't use HOME * Command-line switch for batch import/export levels * SQL * Implement the GROUP column in the CLASSES table | > | 34 35 36 37 38 39 40 41 | * VCR mode * Portable mode, not needing installing files in home directory * Maybe not needed? You can override the HOME environment variable * An alternative is to check argv[0]; if it contains / then don't use HOME * Command-line switch for batch import/export levels * SQL * Implement the GROUP column in the CLASSES table * Allow multiple SQL statements in one binding |
Modified function.c from [9e56554eb9] to [3f86e6b7e6].
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46 47 48 49 50 51 52 | if(classes[a] && !(classes[a]->cflags&CF_NOCLASS2) && !strcmp(s,classes[a]->name)) goto found; } return; found: sqlite3_result_int(cxt,a); } static void fn_class_data(sqlite3_context*cxt,int argc,sqlite3_value**argv) { | | | 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | if(classes[a] && !(classes[a]->cflags&CF_NOCLASS2) && !strcmp(s,classes[a]->name)) goto found; } return; found: sqlite3_result_int(cxt,a); } static void fn_class_data(sqlite3_context*cxt,int argc,sqlite3_value**argv) { int id=sqlite3_value_int(argv[0])&0xFFFF; Class*cl; if(id<0 || id>=0x4000 || !classes[id]) return; cl=classes[id]; switch(sqlite3_value_int(argv[1])&255) { case 0: sqlite3_result_int(cxt,id); break; case 1: sqlite3_result_int64(cxt,cl->temperature); break; case 2: sqlite3_result_int(cxt,cl->shape); break; |
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Modified sql.doc from [dcec016e62] to [05f8679276].
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14 15 16 17 18 19 20 21 22 23 24 25 26 27 | CL(text) Returns the class number, given the class name. If there is no such class, then the result is null. (This may be useful as a shortcut when used with the "OBJECTS" or "CLASSES" table.) CLASS_DATA(id,info) Returns data about a class. CVALUE(number) Makes a game value of type 'class', given the class number. You can also specify the class name instead of the number. HEROMESH_ESCAPE(blob) Converts blob representation of a game string into escaped format. | > > > > > > > > > > > > > > > > > > > > > > > > | 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | CL(text) Returns the class number, given the class name. If there is no such class, then the result is null. (This may be useful as a shortcut when used with the "OBJECTS" or "CLASSES" table.) CLASS_DATA(id,info) Returns data about a class. 0 = ID 1 = Temperature 2 = Shape 7 = First usable image 12 = Misc4 13 = Misc5 14 = Misc6 15 = Misc7 18 = Arrivals 19 = Departures 33 = Invisible 35 = UserState 37 = Player 39 = Stealthy 40 = VisualOnly 64 = Density 65 = Volume 66 = Strength 67 = Weight 69 = Height 70 = Climb 128 = Volume fraction 130 = CollisionLayers 132 = Compatible CVALUE(number) Makes a game value of type 'class', given the class number. You can also specify the class name instead of the number. HEROMESH_ESCAPE(blob) Converts blob representation of a game string into escaped format. |
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