Overview
Comment: | Add the possibility to edit Misc/Dir of existing objects. |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
acca5b95d30620cf0f3b8e2884964ce6 |
User & Date: | user on 2021-05-05 20:03:44 |
Other Links: | manifest | tags |
Context
2021-05-09
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01:21 | Implement possibility for SQL codes in picture editor to use REPLACE INTO or INSERT INTO to replace some or all pixels according to the result of a SELECT query. check-in: 3c35f09e50 user: user tags: trunk | |
2021-05-05
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20:03 | Add the possibility to edit Misc/Dir of existing objects. check-in: acca5b95d3 user: user tags: trunk | |
02:33 | Add the possibility to use SQL queries in the picture editor. check-in: 7e6d0f4f80 user: user tags: trunk | |
Changes
Modified TODO from [88ed99e2b7] to [a04c3e1979].
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12 13 14 15 16 17 18 | * A ,PopUp command to use a popup with arguments starting from a mark * "Goto message" instruction (?) * Returning a class from COLLIDE/COLLIDEBY to transform * Editor * Mouse dragging * Level index editor * Bizarro world | < | 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | * A ,PopUp command to use a popup with arguments starting from a mark * "Goto message" instruction (?) * Returning a class from COLLIDE/COLLIDEBY to transform * Editor * Mouse dragging * Level index editor * Bizarro world * Table of contents for levels * Can define your own columns * User can write SQL queries on them * Deal better with allowing to skip past corrupted levels * Picture editor/loading * Allowing more altimages * Puzzle set catalog format (using with internet; a separate program) |
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Modified bindings.doc from [1bf7746fc4] to [a7dfb340db].
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128 129 130 131 132 133 134 135 136 137 138 139 140 141 | '^s' Display the list of level strings. '^u' <location> Add an object with the current MRU values to that location, even if there is already another object of the same class at that location. 'ex' <command> Export a level (given the operating system command to receive the exported data). See export.doc for details. 'im' <command> Import a level (given the operating system command to produce the data to be imported). See export.doc for details. | > > > | 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 | '^s' Display the list of level strings. '^u' <location> Add an object with the current MRU values to that location, even if there is already another object of the same class at that location. 'em' <object> Edit the Misc/Dir of an existing object. 'ex' <command> Export a level (given the operating system command to receive the exported data). See export.doc for details. 'im' <command> Import a level (given the operating system command to produce the data to be imported). See export.doc for details. |
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Modified default.heromeshrc from [804c1e8ecd] to [f9d22c5234].
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153 154 155 156 157 158 159 160 161 162 163 164 165 166 | ?.editKey.ctrl.T: ^T ?.editKey.ctrl.X: select 're',pfwidth(),pfheight(); ?.editKey.space: ^c ?.editKey.return: ^e ?.editKey.f1: select 'im',:Import_Level; ?.editKey.f2: select 'ex',:Export_Level; ?.editClick.left: ^a ?.editClick.alt.left: ^u ?.editClick.right: delete from objects where x=$X and y=$Y and up is null; ! Global key bindings ?.?.kp_minus: select 'go',-(level()-1); ?.?.kp_plus: select 'go',-(level()+1); ?.?.ctrl.G: select 'go',-:Go_To_Level where :Go_To_Level=cast(:Go_To_Level as int) and cast(:Go_To_Level as int)>0; | > | 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 | ?.editKey.ctrl.T: ^T ?.editKey.ctrl.X: select 're',pfwidth(),pfheight(); ?.editKey.space: ^c ?.editKey.return: ^e ?.editKey.f1: select 'im',:Import_Level; ?.editKey.f2: select 'ex',:Export_Level; ?.editClick.left: ^a ?.editClick.ctrl.left: select 'em',id from objects where x=$X and y=$Y and up is null; ?.editClick.alt.left: ^u ?.editClick.right: delete from objects where x=$X and y=$Y and up is null; ! Global key bindings ?.?.kp_minus: select 'go',-(level()-1); ?.?.kp_plus: select 'go',-(level()+1); ?.?.ctrl.G: select 'go',-:Go_To_Level where :Go_To_Level=cast(:Go_To_Level as int) and cast(:Go_To_Level as int)>0; |
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Modified edit.c from [33f0991a96] to [597bb9c9cc].
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685 686 687 688 689 690 691 692 693 694 695 696 697 698 | case SDL_VIDEOEXPOSE: goto redraw; case SDL_QUIT: exit(0); break; } } static void add_object_at(int x,int y,MRU*m,int d) { Uint32 n,u; Class*c; if(x<1 || x>pfwidth || y<1 || y>pfheight || !m || !m->class) return; c=classes[m->class]; if(!c) return; | > > > > > > > > > > > > > > > > > > > > | 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 | case SDL_VIDEOEXPOSE: goto redraw; case SDL_QUIT: exit(0); break; } } static void mru_edit_obj(Uint32 obj) { Object*o; MRU m; if(obj>=nobjects) return; o=objects[obj]; if(!o) return; m.class=o->class; m.img=o->image; m.misc1=o->misc1; m.misc2=o->misc2; m.misc3=o->misc3; m.dir=o->dir; mru_edit(&m); o->image=m.img; o->misc1=m.misc1; o->misc2=m.misc2; o->misc3=m.misc3; o->dir=m.dir; } static void add_object_at(int x,int y,MRU*m,int d) { Uint32 n,u; Class*c; if(x<1 || x>pfwidth || y<1 || y>pfheight || !m || !m->class) return; c=classes[m->class]; if(!c) return; |
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1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 | return -1; case '^S': // Save level save_level(); return 1; case '^T': // Level title edit_string(&level_title); return 0; case 'ex': // Export level if(argc<2) return prev; export_level(sqlite3_column_text(args,1)); return prev; case 'go': // Select level load_level(number); return 1; | > > > | 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 | return -1; case '^S': // Save level save_level(); return 1; case '^T': // Level title edit_string(&level_title); return 0; case 'em': // Edit Misc/Dir of object if(argc>1 && sqlite3_column_type(args,1)!=SQLITE_NULL) mru_edit_obj(sqlite3_column_int64(args,1)); return 0; case 'ex': // Export level if(argc<2) return prev; export_level(sqlite3_column_text(args,1)); return prev; case 'go': // Select level load_level(number); return 1; |
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