Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

10 descendants and 10 ancestors of 956eb13fee60174484eb5e13ffbff7cb0567f9bc

2022-07-10
21:51
Allow the (Order) list to contain class names and message names. check-in: 874c691fca user: user tags: trunk
00:55
Implementation of order of execution overriding is probably corrected now. check-in: 2b0b74d47a user: user tags: trunk
2022-07-09
22:20
Add a paragraph in PORTING file, about alternative implementations that do not use SQLite and X resource manager. check-in: 80ab5a543a user: user tags: trunk
2022-07-07
00:08
Add the documentation about coordinate input binding into the bindings.doc file. check-in: ef46fdbc36 user: user tags: trunk
2022-07-06
19:36
Implement coordinate input. check-in: 87a8bc6a74 user: user tags: trunk
05:20
Several changes needed to allow coordinate input to be implemented in future (including the CLICK message and InputXY keyword). Also fixes a bug that was caused by changing MoveItem from Uint8 to Uint16. check-in: 156b0a7c35 user: user tags: trunk
2022-07-04
05:43
Implement crushing (similar to pieces being crushed in ZZT if they cannot be pushed). check-in: 08e7014805 user: user tags: trunk
2022-07-02
16:14
Implement -O switch to output private solutions on stdout. check-in: 169561bd42 user: user tags: trunk
2022-07-01
21:09
Change MoveItem to Uint16 and fix the encoders/decoders for future use (only numbers 8 to 255 are currently in use). check-in: 1aadd6299e user: user tags: trunk
2022-06-30
06:37
More improvements to PORTING file. check-in: 65b8239f8b user: user tags: trunk
06:01
Add PORTING file (currently incomplete) check-in: 956eb13fee user: user tags: trunk
05:46
Implement the .saveSolutions.private option (and the SQL functions to work with it), and remove the unused .allowMouseWarp option. check-in: e71ea9875c user: user tags: trunk
02:50
Change some things in game.c to use sizeof(MoveItem) instead of assuming that each move item is one byte long. check-in: f4c84adc9c user: user tags: trunk
2022-06-29
06:24
FAQ entry about how was figuring out the working of the original game engine. check-in: 1f566350d9 user: user tags: trunk
05:54
Make do_load_moves and the SQL solution move list function using the new move list decoding functions. check-in: 063db0939e user: user tags: trunk
2022-06-28
06:49
Use the new user state format in the level table implementation. check-in: 98625fd224 user: user tags: trunk
04:45
Use the move encoding functions in the level import function. check-in: 5463756bc9 user: user tags: trunk
03:57
Some more changes in game.c and in documentation, to work with the new move list encoding/decoding functions. check-in: c295ff21b6 user: user tags: trunk
2022-06-26
04:05
Use the new move list functions in move list import/export functions, and change the type of replay_size from Uint16 to size_t. check-in: cafa4fd29b user: user tags: trunk
2022-06-22
22:40
Start to implement move list encoding, to be used in future if coordinate input is implemented (and possibly other features that might benefit from this capability). check-in: 77553ee70b user: user tags: trunk
2022-06-15
21:33
In the OBJECTS virtual table, efficiently check if you are trying to find only bizarro objects in the normal world or vice versa. check-in: 4d77f3e034 user: user tags: trunk