Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

50 events occurring around 702847e4701bfe25.

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2022-02-11
21:25
Implement the connection movement. check-in: 7f3f255b14 user: user tags: trunk
2022-02-08
02:51
Implement a few new instructions dealing with links: exec ,exec link rtn check-in: 5ea66f6525 user: user tags: trunk
2022-02-05
22:54
Fix a compiler warning relating to return without a value even though the function should have a return value. check-in: e7826dace2 user: user tags: trunk
2022-02-04
07:33
Correct some mistakes in the implementation and documentation of deferred movement. check-in: b8f6f2d21d user: user tags: trunk
06:56
Correct parsing instruction names beginning with a plus and minus sign. check-in: 547bf4ed86 user: user tags: trunk
2022-01-29
05:55
Implement the Sound instruction. (There are still a few problems such as clicks at the end of some sound effects, and a few problems with the sound test menu. However, it mostly works, now.) check-in: d15195a921 user: user tags: trunk
2022-01-25
06:31
Implement (attribute userflags) syntax, in order to access bit patterns of user flags directly in class codes (e.g. so that they can be passed to subroutines, etc). check-in: a724f44255 user: user tags: trunk
2022-01-21
05:17
Implement loading standard sounds, and working in sound test menu. (Free replacements for standard sounds are not yet available, though.) check-in: b43c838ca3 user: user tags: trunk
2022-01-20
06:37
Explain the "Attempt to use a nonexistent object" error when attempting to move a Sliding Door after one side has been destroyed. check-in: 1977494fc3 user: user tags: trunk
2022-01-16
03:11
Some more fixes of sound effect including a few of documentation check-in: 45529d48c7 user: user tags: trunk
2022-01-15
05:59
Implement the user sounds (uncompressed) and MML sounds; does not work in the game yet, and built-in sounds are not yet implemented. check-in: 5c902e7a3f user: user tags: trunk
2022-01-13
06:48
Implement cryptographic hash algorithms. (These are not currently used by Free Hero Mesh but is expected to be used in future.) check-in: 1293433867 user: user tags: trunk
2022-01-12
02:28
Use 23-bit code page numbers. check-in: 0ced76ece7 user: user tags: trunk
2022-01-08
06:06
Flush output in SQL command line mode. check-in: 70ae21443d user: user tags: trunk
2022-01-07
05:46
Implement divisions of levels in the list of levels menu in the game (only for puzzle sets that have any divisions). check-in: 5c59b19d96 user: user tags: trunk
2022-01-05
03:59
Set the correct name of the DIVISION.IDX lump when creating it. check-in: 1d52f98ea2 user: user tags: trunk
2022-01-04
06:02
Change documentation about code page numbers (the effectiveness is the same as before), and treat code page 367 the same as 437 (which is a superset of 367 anyways, so it is OK). check-in: 561f982c9c user: user tags: trunk
02:21
Implement level index editor, including divisions. (Currently, the divisions is not used outside of the level index editor; later, this should be fixed) check-in: 8117ec3cff user: user tags: trunk
2022-01-02
21:04
Implement loading the level divisions table; currently it does not do anything with this table, which will be implemented later. check-in: a731b53535 user: user tags: trunk
2022-01-01
01:20
Move frequently questions to the separate file, and mention custom columns of LEVELS table in SQL documentation. check-in: c7613ace1d user: user tags: trunk
2021-12-31
07:02
Use ll_append_str for literal strings too, in case they contain \x escapes. check-in: 7b627ca618 user: user tags: trunk
2021-12-30
23:44
More explanation of how the results of calculations are used for the level table. check-in: 30d372f39a user: user tags: trunk
21:49
Implement pattern strings and some other commands, an da few more corrections, in the (LevelTable) block implementation. check-in: b629fea66f user: user tags: trunk
2021-12-29
00:29
Implement all of the rest of the (LevelTable) block and its displaying and processing, except the string matching, which will be implemented later. check-in: d24dfda327 user: user tags: trunk
00:04
Add a entry to the Frequently Asked Questions section about use of Free Hero Mesh with gdb. check-in: b3b7b53f2b user: user tags: trunk
2021-12-27
20:33
More corrections, and more work on implementation, of custom level table definitions. check-in: 702847e470 user: user tags: trunk
2021-12-25
06:33
Some corrections of custom level table, including initializing the schema properly; start a few more parts of its implementation too. check-in: 66cf1d39ad user: user tags: trunk
00:11
Start to implement (LevelTable) definition (untested so far, and currently only the definition and not the implementation). check-in: 3b02288a18 user: user tags: trunk
2021-12-21
05:32
Improvements to list of levels. check-in: de3c1465df user: user tags: trunk
2021-12-17
03:01
Implement list of levels (currently the tall mode lacks details; this will be added in future). check-in: 2b9a22d541 user: user tags: trunk
2021-12-15
07:12
Auto-update the LEVELS table when it is appropriate to do so. check-in: 656b937843 user: user tags: trunk
2021-12-14
06:54
Start to implement the LEVELS table. check-in: c4208ea179 user: user tags: trunk
2021-12-10
00:00
Implement the (Control) block to define a global control object. check-in: 665dcd24be user: user tags: trunk
2021-12-04
06:13
Corrections in picedit.c due to recent things added check-in: 33fb27825a user: user tags: trunk
2021-12-03
23:44
Implement possibility of user-defined macros in picture editor. check-in: 9dce768c07 user: user tags: trunk
20:32
Implement the spare page in the picture editor. check-in: 72f318849b user: user tags: trunk
2021-11-30
04:36
Display descriptions of inventory items when clicking them. check-in: 4ff3818394 user: user tags: trunk
2021-11-26
05:28
Make the {include} macro safer, and allow it to work with composite puzzle sets too. check-in: 224148554e user: user tags: trunk
05:12
Implement the "fork ... else ... then" block. check-in: f949f9c20d user: user tags: trunk
04:57
A few minor corrections in config.doc (no changes to the program code). check-in: fe6e5facdc user: user tags: trunk
2021-11-25
01:17
Implement .autoWin option (to do something if you have won, e.g. auto advance to next level). check-in: ccc683e688 user: user tags: trunk
2021-11-18
19:39
Add FAQ entry about -lsqlite3 vs sqlite3.o check-in: 3a26643be9 user: user tags: trunk
18:53
Add smallxrm.o compile into compile program. check-in: 9932988954 user: user tags: trunk
18:52
Remove some conversion files from the misc/ directory; now only the Hero Hearts conversion is included and the others are distributed separately from this repository. check-in: c00fd07eb9 user: user tags: trunk
00:56
Implement batch import mode. check-in: c75006b3f9 user: user tags: trunk
2021-11-16
20:02
Some corrections to animate_ext and collide_with functions in exec.c. check-in: c76e659783 user: user tags: trunk
08:45
Fix the =Animate instruction. check-in: 222a54522d user: user tags: trunk
2021-11-09
08:22
Add SQL functions BCAT and BYTE for dealing with blobs. check-in: 50395b8093 user: user tags: trunk
2021-11-07
19:59
Remote note at top of document about being incomplete; it does not seem to be incomplete. check-in: ab03b51d6f user: user tags: trunk
2021-11-06
03:28
Implement importing solutions when importing the level data. check-in: aeb7bb0218 user: user tags: trunk
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