Free Hero Mesh

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Overview
Comment:Improvements to list of levels.
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1: de3c1465dff656db0465940ddc90dcc645051d00
User & Date: user on 2021-12-21 05:32:03
Other Links: manifest | tags
Context
2021-12-25
00:11
Start to implement (LevelTable) definition (untested so far, and currently only the definition and not the implementation). check-in: 3b02288a18 user: user tags: trunk
2021-12-21
05:32
Improvements to list of levels. check-in: de3c1465df user: user tags: trunk
2021-12-17
03:01
Implement list of levels (currently the tall mode lacks details; this will be added in future). check-in: 2b9a22d541 user: user tags: trunk
Changes

Modified game.c from [853adbf6a3] to [de971fc52d].

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  int i=sqlite3_column_bytes(st,1);
  if(i&~0xFFFF) return;
  if(replay_size<i) replay_list=realloc(replay_list,replay_size=i);
  if(!replay_list) fatal("Allocation failed");
  replay_count=i;
  if(i) memcpy(replay_list,sqlite3_column_blob(st,1),i);
}

















static int list_levels(void) {
  static Sint8 mo=-1;
  static Uint8 columns=0;
  static int scroll=0;
  sqlite3_stmt*st;
  SDL_Event ev;







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  int i=sqlite3_column_bytes(st,1);
  if(i&~0xFFFF) return;
  if(replay_size<i) replay_list=realloc(replay_list,replay_size=i);
  if(!replay_list) fatal("Allocation failed");
  replay_count=i;
  if(i) memcpy(replay_list,sqlite3_column_blob(st,1),i);
}

static void copy_text_to_plain(unsigned char*out,int maxlen,const unsigned char*in) {
  int at=0;
  if(!in) {
    *out=0;
    return;
  }
  while(*in && at<maxlen) switch(*in) {
    case 10: if(at && out[at-1]!=32) out[at++]=32; in++; break;
    case 14: case 30: in=strchrnul(in,'\\'); if(*in) in++; break;
    case 31: in++; if(*in) out[at++]=*in++; break;
    case 32 ... 255: out[at++]=*in++; break;
    default: in++;
  }
  out[at]=0;
}

static int list_levels(void) {
  static Sint8 mo=-1;
  static Uint8 columns=0;
  static int scroll=0;
  sqlite3_stmt*st;
  SDL_Event ev;
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  SDL_FillRect(screen,&r,0xF7);
  SDL_LockSurface(screen);
  draw_text(0,0,"<LMB/\x18\x19\x1A\x1B> Select  <MMB/SP> Title  <RMB/RET> Play  <0-9> Find  <ESC> Cancel",0xF7,0xF0);
  draw_text(0,8,"<F1> Wide/Tall  <F2> ID/Ord",0xF7,0xF0);
  sqlite3_reset(st);
  if(mo&1) {
    scrmax=level_nindex;
    draw_text(16,16,mo&2?"\xB3 ID  \xB3":"\xB3 ORD \xB3",0xF7,0xF1);

    if(rescroll) {
      if(sel<scroll) scroll=sel;
      if(sel>=scroll+screen->h/8-3) scroll=sel+4-screen->h/8;
      rescroll=0;
    }
    sqlite3_bind_int(st,1,scroll+1);
    for(y=24;y<screen->h-7;y+=8) {
      if(sqlite3_step(st)!=SQLITE_ROW) break;
      i=sqlite3_column_int(st,1);
      if(i-1==sel) {
        r.x=16; r.y=y;
        r.w=screen->w-16; r.h=8;
        SDL_FillRect(screen,&r,0xF8);
        draw_text(2*8,y,"\x10",b=0xF8,0xFE);
      } else {
        draw_text(2*8,y,"\xB3",b=0x02,0xF8);
      }
      snprintf(buf,6,"%5u",mo&2?sqlite3_column_int(st,0):i);
      draw_text(3*8,y,buf,b,sqlite3_column_int(st,6)?0xFA:0xFC);
      draw_text(8*8,y,"\xB3",b,b^0xFA);






    }
  } else {
    scrmax=(level_nindex+columns-1)/columns;
    draw_text(0,16,mo&2?"(ID)":"(Ord)",0xF7,0xF1);
    if(rescroll) {
      if(sel<scroll*columns) scroll=sel/columns;
      if(sel>(scroll+screen->h/8-3)*columns) scroll=(sel+3-screen->h/8)/columns;







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  SDL_FillRect(screen,&r,0xF7);
  SDL_LockSurface(screen);
  draw_text(0,0,"<LMB/\x18\x19\x1A\x1B> Select  <MMB/SP> Title  <RMB/RET> Play  <0-9> Find  <ESC> Cancel",0xF7,0xF0);
  draw_text(0,8,"<F1> Wide/Tall  <F2> ID/Ord",0xF7,0xF0);
  sqlite3_reset(st);
  if(mo&1) {
    scrmax=level_nindex;
    draw_text(16,16,"\xB3 ORD \xB3W \xB3H \xB3 TITLE",0xF7,0xF1);
    if(mo&2) draw_text(24,16," ID ",0xF7,0xF1);
    if(rescroll) {
      if(sel<scroll) scroll=sel;
      if(sel>=scroll+screen->h/8-3) scroll=sel+4-screen->h/8;
      rescroll=0;
    }
    sqlite3_bind_int(st,1,scroll+1);
    for(y=24;y<screen->h-7;y+=8) {
      if(sqlite3_step(st)!=SQLITE_ROW) break;
      i=sqlite3_column_int(st,1);
      if(i-1==sel) {
        r.x=16; r.y=y;
        r.w=screen->w-16; r.h=8;
        SDL_FillRect(screen,&r,0xF8);
        draw_text(2*8,y,"\x10",b=0xF8,0xFE);
      } else {
        draw_text(2*8,y,"\xB3",b=0x02,0xF8);
      }
      snprintf(buf,6,"%5u",mo&2?sqlite3_column_int(st,0):i);
      draw_text(3*8,y,buf,b,sqlite3_column_int(st,6)?0xFA:0xFC);
      draw_text(8*8,y,"\xB3",b,b^0xFA);
      snprintf(buf,6,"%2u %2u",sqlite3_column_int(st,3),sqlite3_column_int(st,4));
      draw_text(9*8,y,buf,b,0xFF);
      draw_text(11*8,y,"\xB3",b,b^0xFA);
      draw_text(14*8,y,"\xB3",b,b^0xFA);
      copy_text_to_plain(buf,255,sqlite3_column_text(st,5));
      draw_text(15*8,y,buf,b,0xFF);
    }
  } else {
    scrmax=(level_nindex+columns-1)/columns;
    draw_text(0,16,mo&2?"(ID)":"(Ord)",0xF7,0xF1);
    if(rescroll) {
      if(sel<scroll*columns) scroll=sel/columns;
      if(sel>(scroll+screen->h/8-3)*columns) scroll=(sel+3-screen->h/8)/columns;
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    switch(ev.type) {
      case SDL_MOUSEMOTION:
        set_cursor(XC_arrow);
        break;
      case SDL_KEYDOWN:
        if((ev.key.keysym.mod&KMOD_NUM) && ev.key.keysym.sym>=SDLK_KP0 && ev.key.keysym.sym<=SDLK_KP9) goto digit;
        switch(ev.key.keysym.sym) {
          case SDLK_ESCAPE: sqlite3_finalize(st); return 0;
          //TODO: Change the scroll to approximately the middle, instead of zero
          case SDLK_F1: scroll=0; mo^=1; rescroll=1; goto redraw;
          case SDLK_F2: mo^=2; goto redraw;
          case SDLK_SPACE: title:
            sqlite3_reset(st);
            sqlite3_bind_int(st,1,sel+1);
            if(sqlite3_step(st)==SQLITE_ROW) {







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    switch(ev.type) {
      case SDL_MOUSEMOTION:
        set_cursor(XC_arrow);
        break;
      case SDL_KEYDOWN:
        if((ev.key.keysym.mod&KMOD_NUM) && ev.key.keysym.sym>=SDLK_KP0 && ev.key.keysym.sym<=SDLK_KP9) goto digit;
        switch(ev.key.keysym.sym) {
          case SDLK_ESCAPE: i=0; goto final;
          //TODO: Change the scroll to approximately the middle, instead of zero
          case SDLK_F1: scroll=0; mo^=1; rescroll=1; goto redraw;
          case SDLK_F2: mo^=2; goto redraw;
          case SDLK_SPACE: title:
            sqlite3_reset(st);
            sqlite3_bind_int(st,1,sel+1);
            if(sqlite3_step(st)==SQLITE_ROW) {
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            sel+=(screen->h/8-3)*(mo&1?:columns);
            scroll+=(screen->h/8-3)*(mo&1?:columns);
            rescroll=1; goto redraw;
          case SDLK_HOME: case SDLK_KP7: sel=scroll=0; rescroll=1; goto redraw;
          case SDLK_END:
            sel=level_nindex-1;
            rescroll=1; goto redraw;
          case SDLK_RETURN: case SDLK_KP_ENTER: play:
            sqlite3_finalize(st);
            begin_level(~sel);
            return 1;
        }
        break;
      case SDL_MOUSEBUTTONDOWN:
        if(ev.button.x>=16 && ev.button.y>=24) {
          if(mo&1) i=scroll+ev.button.y/8-3;
          else i=(scroll+ev.button.y/8-3)*columns+(ev.button.x-16)/070;
          if(i>=0 && i<level_nindex) sel=i;
          if(ev.button.button==2) goto title;
          if(ev.button.button==3) goto play;
          goto redraw;
        }
        break;
      case SDL_VIDEOEXPOSE: goto redraw;
      case SDL_QUIT: exit(0); break;
    }
  }


  sqlite3_finalize(st); return -1;


}

static int game_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) {
  switch(cmd) {
    case '\' ': // Play a move
      if(replay_time) {
        replay_time=0;







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            sel+=(screen->h/8-3)*(mo&1?:columns);
            scroll+=(screen->h/8-3)*(mo&1?:columns);
            rescroll=1; goto redraw;
          case SDLK_HOME: case SDLK_KP7: sel=scroll=0; rescroll=1; goto redraw;
          case SDLK_END:
            sel=level_nindex-1;
            rescroll=1; goto redraw;
          case SDLK_RETURN: case SDLK_KP_ENTER: play: i=1; goto final;



        }
        break;
      case SDL_MOUSEBUTTONDOWN:
        if(ev.button.x>=16 && ev.button.y>=24) {
          if(mo&1) i=scroll+ev.button.y/8-3;
          else i=(scroll+ev.button.y/8-3)*columns+(ev.button.x-16)/070;
          if(i>=0 && i<level_nindex) sel=i;
          if(ev.button.button==2) goto title;
          if(ev.button.button==3) goto play;
          goto redraw;
        }
        break;
      case SDL_VIDEOEXPOSE: goto redraw;
      case SDL_QUIT: exit(0); break;
    }
  }
  i=-1;
  final:
  sqlite3_finalize(st);
  if(i==1) begin_level(~sel);
  return i;
}

static int game_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) {
  switch(cmd) {
    case '\' ': // Play a move
      if(replay_time) {
        replay_time=0;