Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

50 most recent events by user user occurring on or after 2021-12-03 23:44:41.

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2022-03-07
00:50
More elaborate information about making contributions check-in: 5ea4595ba3 user: user tags: trunk
2022-03-04
02:03
Implement the NEXTWARP message. check-in: c1c8bc41b1 user: user tags: trunk
01:56
If new messages are added, then instruc.h must be rewritten, too. check-in: b08bf22096 user: user tags: trunk
2022-03-03
21:40
Some corrections dealing with (Order) block; still does not quite work properly, yet. check-in: 0d3d6e6a53 user: user tags: trunk
02:33
If Node.js is not installed, do not attempt to overwrite instruc.h, names.h, and quarks.h. check-in: 9a7b2de351 user: user tags: trunk
01:39
If you click on an object to view the description but doesn't have one, try the one below, until finding one that has a description (if any). check-in: ce300fde56 user: user tags: trunk
2022-02-22
02:35
Implement FindConnection instruction. check-in: c49ea7253d user: user tags: trunk
2022-02-16
07:09
Implement the Morton and ,Morton instructions. (On some computers it may be possible to optimize this better; this optimization is not currently implemented.) check-in: 3532fea858 user: user tags: trunk
03:49
Implement the high 8-bits of Shovable variable. check-in: df0b4678c0 user: user tags: trunk
2022-02-15
00:37
If creating an object in the bizarro world with an overridden order of execution, ensure that it is inserted into the proper place in its order. check-in: 2882130a06 user: user tags: trunk
2022-02-14
08:22
Implement the (userflags) syntax with an implied attribute. check-in: 7268a9ce16 user: user tags: trunk
08:01
Several minor corrections to documentation. No code changes. check-in: 3a60ccaef6 user: user tags: trunk
2022-02-13
19:32
Implement XStep and YStep instructions. check-in: a6d1d398e5 user: user tags: trunk
2022-02-12
00:59
Fix connection moving so that HIT/HITBY during the second phase are sorted and that even if one fails, it will try all of them in order that shoving etc will be all or nothing. check-in: 28294a20b2 user: user tags: trunk
2022-02-11
22:34
When checking for CollisionLayers during connection movement, ignore objects that are also moving at the same time. check-in: d05fed08fd user: user tags: trunk
21:25
Implement the connection movement. check-in: 7f3f255b14 user: user tags: trunk
2022-02-08
02:51
Implement a few new instructions dealing with links: exec ,exec link rtn check-in: 5ea66f6525 user: user tags: trunk
2022-02-05
22:54
Fix a compiler warning relating to return without a value even though the function should have a return value. check-in: e7826dace2 user: user tags: trunk
2022-02-04
07:33
Correct some mistakes in the implementation and documentation of deferred movement. check-in: b8f6f2d21d user: user tags: trunk
06:56
Correct parsing instruction names beginning with a plus and minus sign. check-in: 547bf4ed86 user: user tags: trunk
2022-01-29
05:55
Implement the Sound instruction. (There are still a few problems such as clicks at the end of some sound effects, and a few problems with the sound test menu. However, it mostly works, now.) check-in: d15195a921 user: user tags: trunk
2022-01-25
06:31
Implement (attribute userflags) syntax, in order to access bit patterns of user flags directly in class codes (e.g. so that they can be passed to subroutines, etc). check-in: a724f44255 user: user tags: trunk
2022-01-21
05:17
Implement loading standard sounds, and working in sound test menu. (Free replacements for standard sounds are not yet available, though.) check-in: b43c838ca3 user: user tags: trunk
2022-01-20
06:37
Explain the "Attempt to use a nonexistent object" error when attempting to move a Sliding Door after one side has been destroyed. check-in: 1977494fc3 user: user tags: trunk
2022-01-16
03:11
Some more fixes of sound effect including a few of documentation check-in: 45529d48c7 user: user tags: trunk
2022-01-15
05:59
Implement the user sounds (uncompressed) and MML sounds; does not work in the game yet, and built-in sounds are not yet implemented. check-in: 5c902e7a3f user: user tags: trunk
2022-01-13
06:48
Implement cryptographic hash algorithms. (These are not currently used by Free Hero Mesh but is expected to be used in future.) check-in: 1293433867 user: user tags: trunk
2022-01-12
02:28
Use 23-bit code page numbers. check-in: 0ced76ece7 user: user tags: trunk
2022-01-08
06:06
Flush output in SQL command line mode. check-in: 70ae21443d user: user tags: trunk
2022-01-07
05:46
Implement divisions of levels in the list of levels menu in the game (only for puzzle sets that have any divisions). check-in: 5c59b19d96 user: user tags: trunk
2022-01-05
03:59
Set the correct name of the DIVISION.IDX lump when creating it. check-in: 1d52f98ea2 user: user tags: trunk
2022-01-04
06:02
Change documentation about code page numbers (the effectiveness is the same as before), and treat code page 367 the same as 437 (which is a superset of 367 anyways, so it is OK). check-in: 561f982c9c user: user tags: trunk
02:21
Implement level index editor, including divisions. (Currently, the divisions is not used outside of the level index editor; later, this should be fixed) check-in: 8117ec3cff user: user tags: trunk
2022-01-02
21:04
Implement loading the level divisions table; currently it does not do anything with this table, which will be implemented later. check-in: a731b53535 user: user tags: trunk
2022-01-01
01:20
Move frequently questions to the separate file, and mention custom columns of LEVELS table in SQL documentation. check-in: c7613ace1d user: user tags: trunk
2021-12-31
07:02
Use ll_append_str for literal strings too, in case they contain \x escapes. check-in: 7b627ca618 user: user tags: trunk
2021-12-30
23:44
More explanation of how the results of calculations are used for the level table. check-in: 30d372f39a user: user tags: trunk
21:49
Implement pattern strings and some other commands, an da few more corrections, in the (LevelTable) block implementation. check-in: b629fea66f user: user tags: trunk
2021-12-29
00:29
Implement all of the rest of the (LevelTable) block and its displaying and processing, except the string matching, which will be implemented later. check-in: d24dfda327 user: user tags: trunk
00:04
Add a entry to the Frequently Asked Questions section about use of Free Hero Mesh with gdb. check-in: b3b7b53f2b user: user tags: trunk
2021-12-27
20:33
More corrections, and more work on implementation, of custom level table definitions. check-in: 702847e470 user: user tags: trunk
2021-12-25
06:33
Some corrections of custom level table, including initializing the schema properly; start a few more parts of its implementation too. check-in: 66cf1d39ad user: user tags: trunk
00:11
Start to implement (LevelTable) definition (untested so far, and currently only the definition and not the implementation). check-in: 3b02288a18 user: user tags: trunk
2021-12-21
05:32
Improvements to list of levels. check-in: de3c1465df user: user tags: trunk
2021-12-17
03:01
Implement list of levels (currently the tall mode lacks details; this will be added in future). check-in: 2b9a22d541 user: user tags: trunk
2021-12-15
07:12
Auto-update the LEVELS table when it is appropriate to do so. check-in: 656b937843 user: user tags: trunk
2021-12-14
06:54
Start to implement the LEVELS table. check-in: c4208ea179 user: user tags: trunk
2021-12-10
00:00
Implement the (Control) block to define a global control object. check-in: 665dcd24be user: user tags: trunk
2021-12-04
06:13
Corrections in picedit.c due to recent things added check-in: 33fb27825a user: user tags: trunk
2021-12-03
23:44
Implement possibility of user-defined macros in picture editor. check-in: 9dce768c07 user: user tags: trunk
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