50 events by user user occurring around 2021-03-23 20:45:19.
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2021-04-03
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00:21 | Mention sound.c in the ARCHITECTURE file. check-in: a1420da63c user: user tags: trunk | |
2021-04-02
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23:39 | Some improvements to documentation check-in: 536bbdfe8a user: user tags: trunk | |
19:32 | Implement diagonal shoving. check-in: 57d6d9a4f7 user: user tags: trunk | |
07:08 | Begin to implement sounds; it is currently unused and is not fully implemented, nor tested yet. check-in: c144d8069c user: user tags: trunk | |
2021-04-01
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19:07 | Mention that contributions of documentation in languages other than English are not required to use the PC haracter set, and may use whatever character set is appropriate. check-in: 63c71e1a57 user: user tags: trunk | |
04:00 | Change the sounds.js to use the sound names instead of numbers (although this does not find all of the sounds; also, it may be reverted if needed) check-in: 2b1740ba7c user: user tags: trunk | |
2021-03-31
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19:26 | Add the flip instruction. check-in: f292d8781e user: user tags: trunk | |
07:04 | Remove the unimplemented QueueTurn instruction. check-in: e6516c4496 user: user tags: trunk | |
2021-03-30
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06:32 | Add the maxTrigger resource, to try to prevent some kinds of infinite loops check-in: 655771dcba user: user tags: trunk | |
2021-03-29
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23:48 | Implement saving solutions. check-in: 07dd5d8d17 user: user tags: trunk | |
2021-03-28
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20:45 | Improve the README file check-in: bbc05f163c user: user tags: trunk | |
20:25 | Complete implementing level strings in the level editor (I think) check-in: 51681082e0 user: user tags: trunk | |
06:01 | Start to implement editing level strings (not finished yet) check-in: 59dfac25ca user: user tags: trunk | |
2021-03-27
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23:21 | Disable a part of the code which is currently unused. check-in: 95388f9377 user: user tags: trunk | |
22:08 | Add 'lt' for setting level title by SQL codes, and make ^P in the text editor to remember the last character picket check-in: 7518eafb66 user: user tags: trunk | |
08:21 | Implement the text editor, for editing the level title and level strings (currently, only editing the title is implemented). check-in: 1665c0ca5d user: user tags: trunk | |
2021-03-26
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03:55 | Implement the Chebyshev, Manhattan, Rel, and Seek instructions. check-in: 7db27bc31e user: user tags: trunk | |
2021-03-25
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06:31 | Implement user flags (a way to give a name to bits of Misc4-Misc7 and CollisionLayers) check-in: 386d28a9fb user: user tags: trunk | |
2021-03-24
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22:17 | Implement warping in move_dir check-in: 20c6a757c5 user: user tags: trunk | |
22:17 | Correct parsing instructions to write to global variables check-in: b93ef3c599 user: user tags: trunk | |
04:23 | Add some missing documentation of From/Arg1/Arg2/Arg3 values of some messages. check-in: 0797afdd8b user: user tags: trunk | |
04:16 | Add the AnimateDead instruction to create dead animations directly. check-in: 49e106bc44 user: user tags: trunk | |
2021-03-23
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23:27 | Add a note into README about the distributor editing man6/heromesh.str check-in: 1860f39035 user: user tags: trunk | |
21:55 | Mention creating ~/.heromeshrc in the README check-in: 84c6f33d12 user: user tags: trunk | |
20:45 | Add ARCHITECTURE and README files. check-in: 667b8828b3 user: user tags: trunk | |
07:29 | Add a missing "break" in the handling of popup messages check-in: cae837d7b3 user: user tags: trunk | |
05:18 | Implement %R substitution for roman numbers, and do not throw a type mismatch error during string substitution check-in: ca9c200f64 user: user tags: trunk | |
05:06 | Fix a bug in game.c causing it to use the wrong replay data when switching between the game and editor. check-in: d0f39b05fa user: user tags: trunk | |
05:00 | Implement the possibility to add new levels into the puzzle set. check-in: bbdc443497 user: user tags: trunk | |
2021-03-21
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20:34 | Implement bit23 for HIT/HITBY to prevent cascading after shoving check-in: b572dd834c user: user tags: trunk | |
06:42 | Implement the "a?" and "ArrayCell" instructions check-in: e0a86ed98a user: user tags: trunk | |
03:51 | Implement the .autoSave resource. check-in: 694a67346e user: user tags: trunk | |
2021-03-20
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04:36 | Make some corrections to the implementation of dead animations check-in: d033ec4bd1 user: user tags: trunk | |
02:26 | Implement death animations check-in: 152aca780c user: user tags: trunk | |
2021-03-19
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06:09 | Implement sleeping during autotest if the .progress resource is set to a negative number. check-in: a747e28795 user: user tags: trunk | |
2021-03-18
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21:20 | For key dispatch, return the Arg2 value if no block is found. check-in: decc02f01b user: user tags: trunk | |
2021-03-11
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07:38 | Implement the "chain" instruction check-in: 83764e9bf8 user: user tags: trunk | |
05:38 | Implement importing levels check-in: 04cceae6dc user: user tags: trunk | |
2021-03-09
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23:15 | Implement the %C substitution, and allow %s substitutions to display message names as well. check-in: 5cdca70402 user: user tags: trunk | |
00:38 | Add a comment into class.c describing the use of the hash tables check-in: 136167067e user: user tags: trunk | |
2021-03-08
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06:16 | Fix 16-bit writes in compatibility mode check-in: 2bc4991d49 user: user tags: trunk | |
2021-03-07
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21:44 | Implement (Help Misc1) for help text to be defined by the level strings check-in: 42d0691852 user: user tags: trunk | |
06:27 | Make for/next loops to skip objects with Destroyed or VisualOnly flag set. (Fixed levels 53, 60, and 97 of FALLING puzzle set. Levels 78, 80, 81, 82, 84, and 86 still fail.) check-in: 7337cfa590 user: user tags: trunk | |
03:53 | Make some changes for the case when both -a and -t are specified check-in: 4f7bcb6296 user: user tags: trunk | |
00:56 | Prevent double triggering of ARRIVED and DEPARTED messages. This fixes some test cases, although some test cases still fail. check-in: c2b53e3cd8 user: user tags: trunk | |
2021-03-06
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06:04 | Add level exporting. (Importing is not implemented yet.) check-in: dd82c6e9b5 user: user tags: trunk | |
05:22 | Add the global examine command check-in: c1b51c9521 user: user tags: trunk | |
04:52 | Correct a mistake in the OBJECTS virtual table causing it to sometimes miss one object check-in: ea3817b085 user: user tags: trunk | |
2021-03-05
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06:57 | When you toggle solution replay, ensure that the user replay is saved (if any) check-in: 3c53032e2c user: user tags: trunk | |
2021-03-04
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05:42 | Add the "over" instruction (like in Forth) check-in: 7f0da6b7e4 user: user tags: trunk | |