50 ancestors of 9a7b2de3517e81cf
2022-03-03
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02:33 | If Node.js is not installed, do not attempt to overwrite instruc.h, names.h, and quarks.h. check-in: 9a7b2de351 user: user tags: trunk | |
01:39 | If you click on an object to view the description but doesn't have one, try the one below, until finding one that has a description (if any). check-in: ce300fde56 user: user tags: trunk | |
2022-02-22
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02:35 | Implement FindConnection instruction. check-in: c49ea7253d user: user tags: trunk | |
2022-02-16
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07:09 | Implement the Morton and ,Morton instructions. (On some computers it may be possible to optimize this better; this optimization is not currently implemented.) check-in: 3532fea858 user: user tags: trunk | |
03:49 | Implement the high 8-bits of Shovable variable. check-in: df0b4678c0 user: user tags: trunk | |
2022-02-15
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00:37 | If creating an object in the bizarro world with an overridden order of execution, ensure that it is inserted into the proper place in its order. check-in: 2882130a06 user: user tags: trunk | |
2022-02-14
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08:22 | Implement the (userflags) syntax with an implied attribute. check-in: 7268a9ce16 user: user tags: trunk | |
08:01 | Several minor corrections to documentation. No code changes. check-in: 3a60ccaef6 user: user tags: trunk | |
2022-02-13
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19:32 | Implement XStep and YStep instructions. check-in: a6d1d398e5 user: user tags: trunk | |
2022-02-12
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00:59 | Fix connection moving so that HIT/HITBY during the second phase are sorted and that even if one fails, it will try all of them in order that shoving etc will be all or nothing. check-in: 28294a20b2 user: user tags: trunk | |
2022-02-11
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22:34 | When checking for CollisionLayers during connection movement, ignore objects that are also moving at the same time. check-in: d05fed08fd user: user tags: trunk | |
21:25 | Implement the connection movement. check-in: 7f3f255b14 user: user tags: trunk | |
2022-02-08
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02:51 | Implement a few new instructions dealing with links: exec ,exec link rtn check-in: 5ea66f6525 user: user tags: trunk | |
2022-02-05
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22:54 | Fix a compiler warning relating to return without a value even though the function should have a return value. check-in: e7826dace2 user: user tags: trunk | |
2022-02-04
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07:33 | Correct some mistakes in the implementation and documentation of deferred movement. check-in: b8f6f2d21d user: user tags: trunk | |
06:56 | Correct parsing instruction names beginning with a plus and minus sign. check-in: 547bf4ed86 user: user tags: trunk | |
2022-01-29
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05:55 | Implement the Sound instruction. (There are still a few problems such as clicks at the end of some sound effects, and a few problems with the sound test menu. However, it mostly works, now.) check-in: d15195a921 user: user tags: trunk | |
2022-01-25
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06:31 | Implement (attribute userflags) syntax, in order to access bit patterns of user flags directly in class codes (e.g. so that they can be passed to subroutines, etc). check-in: a724f44255 user: user tags: trunk | |
2022-01-21
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05:17 | Implement loading standard sounds, and working in sound test menu. (Free replacements for standard sounds are not yet available, though.) check-in: b43c838ca3 user: user tags: trunk | |
2022-01-20
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06:37 | Explain the "Attempt to use a nonexistent object" error when attempting to move a Sliding Door after one side has been destroyed. check-in: 1977494fc3 user: user tags: trunk | |
2022-01-16
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03:11 | Some more fixes of sound effect including a few of documentation check-in: 45529d48c7 user: user tags: trunk | |
2022-01-15
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05:59 | Implement the user sounds (uncompressed) and MML sounds; does not work in the game yet, and built-in sounds are not yet implemented. check-in: 5c902e7a3f user: user tags: trunk | |
2022-01-13
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06:48 | Implement cryptographic hash algorithms. (These are not currently used by Free Hero Mesh but is expected to be used in future.) check-in: 1293433867 user: user tags: trunk | |
2022-01-12
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02:28 | Use 23-bit code page numbers. check-in: 0ced76ece7 user: user tags: trunk | |
2022-01-08
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06:06 | Flush output in SQL command line mode. check-in: 70ae21443d user: user tags: trunk | |
2022-01-07
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05:46 | Implement divisions of levels in the list of levels menu in the game (only for puzzle sets that have any divisions). check-in: 5c59b19d96 user: user tags: trunk | |
2022-01-05
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03:59 | Set the correct name of the DIVISION.IDX lump when creating it. check-in: 1d52f98ea2 user: user tags: trunk | |
2022-01-04
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06:02 | Change documentation about code page numbers (the effectiveness is the same as before), and treat code page 367 the same as 437 (which is a superset of 367 anyways, so it is OK). check-in: 561f982c9c user: user tags: trunk | |
02:21 | Implement level index editor, including divisions. (Currently, the divisions is not used outside of the level index editor; later, this should be fixed) check-in: 8117ec3cff user: user tags: trunk | |
2022-01-02
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21:04 | Implement loading the level divisions table; currently it does not do anything with this table, which will be implemented later. check-in: a731b53535 user: user tags: trunk | |
2022-01-01
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01:20 | Move frequently questions to the separate file, and mention custom columns of LEVELS table in SQL documentation. check-in: c7613ace1d user: user tags: trunk | |
2021-12-31
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07:02 | Use ll_append_str for literal strings too, in case they contain \x escapes. check-in: 7b627ca618 user: user tags: trunk | |
2021-12-30
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23:44 | More explanation of how the results of calculations are used for the level table. check-in: 30d372f39a user: user tags: trunk | |
21:49 | Implement pattern strings and some other commands, an da few more corrections, in the (LevelTable) block implementation. check-in: b629fea66f user: user tags: trunk | |
2021-12-29
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00:29 | Implement all of the rest of the (LevelTable) block and its displaying and processing, except the string matching, which will be implemented later. check-in: d24dfda327 user: user tags: trunk | |
00:04 | Add a entry to the Frequently Asked Questions section about use of Free Hero Mesh with gdb. check-in: b3b7b53f2b user: user tags: trunk | |
2021-12-27
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20:33 | More corrections, and more work on implementation, of custom level table definitions. check-in: 702847e470 user: user tags: trunk | |
2021-12-25
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06:33 | Some corrections of custom level table, including initializing the schema properly; start a few more parts of its implementation too. check-in: 66cf1d39ad user: user tags: trunk | |
00:11 | Start to implement (LevelTable) definition (untested so far, and currently only the definition and not the implementation). check-in: 3b02288a18 user: user tags: trunk | |
2021-12-21
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05:32 | Improvements to list of levels. check-in: de3c1465df user: user tags: trunk | |
2021-12-17
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03:01 | Implement list of levels (currently the tall mode lacks details; this will be added in future). check-in: 2b9a22d541 user: user tags: trunk | |
2021-12-15
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07:12 | Auto-update the LEVELS table when it is appropriate to do so. check-in: 656b937843 user: user tags: trunk | |
2021-12-14
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06:54 | Start to implement the LEVELS table. check-in: c4208ea179 user: user tags: trunk | |
2021-12-10
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00:00 | Implement the (Control) block to define a global control object. check-in: 665dcd24be user: user tags: trunk | |
2021-12-04
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06:13 | Corrections in picedit.c due to recent things added check-in: 33fb27825a user: user tags: trunk | |
2021-12-03
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23:44 | Implement possibility of user-defined macros in picture editor. check-in: 9dce768c07 user: user tags: trunk | |
20:32 | Implement the spare page in the picture editor. check-in: 72f318849b user: user tags: trunk | |
2021-11-30
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04:36 | Display descriptions of inventory items when clicking them. check-in: 4ff3818394 user: user tags: trunk | |
2021-11-26
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05:28 | Make the {include} macro safer, and allow it to work with composite puzzle sets too. check-in: 224148554e user: user tags: trunk | |
05:12 | Implement the "fork ... else ... then" block. check-in: f949f9c20d user: user tags: trunk | |
04:57 | A few minor corrections in config.doc (no changes to the program code). check-in: fe6e5facdc user: user tags: trunk | |