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Annotation For single_doc/场景.md

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033fa5f2d8 2023-10-06  顽雨沉风: # 场景
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ## 正常
033fa5f2d8 2023-10-06  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetAIName("base-2")
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(39454112,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(39454112,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(82308875,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(43096270,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldEnd()
033fa5f2d8 2023-10-06  顽雨沉风: aux.BeginPuzzle()
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetAIName("base-2")
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(47870325,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(213326,0,0,LOCATION_GRAVE,0,POS_FACEUP)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(41524885,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(79858629,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(96540,1,1,LOCATION_GRAVE,0,POS_FACEUP)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(5530780,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(79858629,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldEnd()
033fa5f2d8 2023-10-06  顽雨沉风: aux.BeginPuzzle()
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetAIName("base-2")
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(89631139,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(29491031,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(27279764,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldEnd()
033fa5f2d8 2023-10-06  顽雨沉风: aux.BeginPuzzle()
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetAIName("base-2")
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(15150371,0,0,LOCATION_DECK,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(33846209,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(69884162,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldEnd()
033fa5f2d8 2023-10-06  顽雨沉风: aux.BeginPuzzle()
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetAIName("base-2")
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(77449773,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(24154052,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldEnd()
033fa5f2d8 2023-10-06  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ###
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ~~~
eafcd55711 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
eafcd55711 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(57143342,0,0,LOCATION_DECK,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(20758643,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(86498013,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(32012842,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(97843505,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(32012841,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(27094595,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
eafcd55711 2023-10-07  顽雨沉风: aux.BeginPuzzle()
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ~~~
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ###
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ~~~
eafcd55711 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
eafcd55711 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(89631141,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(89631141,1,1,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(42338879,0,0,LOCATION_GRAVE,0,POS_FACEUP)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(79266769,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(79176962,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
eafcd55711 2023-10-07  顽雨沉风: --~ aux.BeginPuzzle()
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ~~~
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ###
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ~~~
eafcd55711 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
eafcd55711 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(54447022,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(34250214,0,0,LOCATION_GRAVE,0,POS_FACEUP)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(37129797,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
eafcd55711 2023-10-07  顽雨沉风: aux.BeginPuzzle()
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ~~~
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ###
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ~~~
eafcd55711 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
eafcd55711 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(14558127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(46820049,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(37160778,1,1,LOCATION_DECK,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(11021521,1,1,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(83011277,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
eafcd55711 2023-10-07  顽雨沉风: aux.BeginPuzzle()
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ~~~
eafcd55711 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: ###
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: ~~~
cd743b3bb6 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
cd743b3bb6 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: Debug.AddCard(93332803,0,0,LOCATION_HAND,0,POS_FACEDOWN)
cd743b3bb6 2023-10-07  顽雨沉风: Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN)
cd743b3bb6 2023-10-07  顽雨沉风: Debug.AddCard(9720537,0,0,LOCATION_HAND,0,POS_FACEDOWN)
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
cd743b3bb6 2023-10-07  顽雨沉风: aux.BeginPuzzle()
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: ~~~
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: ###
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: ~~~
cd743b3bb6 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
cd743b3bb6 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
cd743b3bb6 2023-10-07  顽雨沉风: Debug.AddCard(12652643,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: Debug.AddCard(24207889,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
cd743b3bb6 2023-10-07  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
cd743b3bb6 2023-10-07  顽雨沉风: Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
cd743b3bb6 2023-10-07  顽雨沉风: aux.BeginPuzzle()
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: ~~~
cd743b3bb6 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ###
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ~~~
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(52503575,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(3136426,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
45d0b303e7 2023-10-07  顽雨沉风: aux.BeginPuzzle()
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ~~~
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ###
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ~~~
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(73578229,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(31423101,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(12307878,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(67273917,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(9159938,1,1,LOCATION_HAND,0,POS_FACEDOWN)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
45d0b303e7 2023-10-07  顽雨沉风: --~ aux.BeginPuzzle()
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ~~~
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ###
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ~~~
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(9547962,0,0,LOCATION_SZONE,5,POS_FACEUP)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(11375683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
45d0b303e7 2023-10-07  顽雨沉风: --~ aux.BeginPuzzle()
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ~~~
45d0b303e7 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: ###
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: ~~~
c56e1027ff 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,800,0,0)
c56e1027ff 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: -----------------
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: -----------------
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: -----------------
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: Debug.AddCard(22046459,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
c56e1027ff 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: -----------------
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: -----------------
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: -----------------
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
c56e1027ff 2023-10-07  顽雨沉风: Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
c56e1027ff 2023-10-07  顽雨沉风: aux.BeginPuzzle()
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: ~~~
c56e1027ff 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: ###
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: ~~~
ee8f22704d 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
ee8f22704d 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: -----------------
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: -----------------
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: -----------------
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: Debug.AddCard(61127349,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
ee8f22704d 2023-10-07  顽雨沉风: Debug.AddCard(41927278,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
ee8f22704d 2023-10-07  顽雨沉风: Debug.AddCard(55410871,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: -----------------
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: -----------------
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: -----------------
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
ee8f22704d 2023-10-07  顽雨沉风: aux.BeginPuzzle()
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: ~~~
ee8f22704d 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: ###
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: ~~~
9312daf88c 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
9312daf88c 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: -----------------
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: -----------------
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: -----------------
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: Debug.AddCard(24207889,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
9312daf88c 2023-10-07  顽雨沉风: Debug.AddCard(69884162,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: -----------------
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: -----------------
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: -----------------
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
9312daf88c 2023-10-07  顽雨沉风: aux.BeginPuzzle()
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: ~~~
9312daf88c 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: ###
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: ~~~
3ed2716a65 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
3ed2716a65 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: -----------------
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: -----------------
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: -----------------
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: -----------------
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: Debug.AddCard(9433350,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: -----------------
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: -----------------
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: Debug.AddCard(2732323,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
3ed2716a65 2023-10-07  顽雨沉风: aux.BeginPuzzle()
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: ~~~
3ed2716a65 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: ###
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: ~~~
ddd0a34020 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
ddd0a34020 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: -----------------
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: Debug.AddCard(21495657,0,0,LOCATION_DECK,0,POS_FACEDOWN)
ddd0a34020 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: -----------------
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: -----------------
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: Debug.AddCard(81489939,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
ddd0a34020 2023-10-07  顽雨沉风: Debug.AddCard(5972394,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
ddd0a34020 2023-10-07  顽雨沉风: Debug.AddCard(21495657,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
ddd0a34020 2023-10-07  顽雨沉风: Debug.AddCard(58990362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: -----------------
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: -----------------
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: -----------------
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
ddd0a34020 2023-10-07  顽雨沉风: aux.BeginPuzzle()
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: ~~~
ddd0a34020 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: ###
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: ~~~
5ac154e2db 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
5ac154e2db 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: -----------------
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: -----------------
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: -----------------
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: Debug.AddCard(84012625,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
5ac154e2db 2023-10-07  顽雨沉风: Debug.AddCard(29549364,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
5ac154e2db 2023-10-07  顽雨沉风: Debug.AddCard(53129443,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
5ac154e2db 2023-10-07  顽雨沉风: Debug.AddCard(44508094,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: -----------------
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: -----------------
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: -----------------
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
5ac154e2db 2023-10-07  顽雨沉风: aux.BeginPuzzle()
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: ~~~
5ac154e2db 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ## 异常
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该不能发动加速同调星尘龙。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(21251800,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(16172067,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(30983281,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: local m1 = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.PreSummon(m1, SUMMON_TYPE_SYNCHRO)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该不能特召火焰手。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(89631139,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(68535320,1,1,LOCATION_DECK,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该可以发动痛苦伯劳效果。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(46589034,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(46589034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(57043117,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该可以自己选择适用哪只缺陷编译器的效果。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(92327802,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(92327802,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 应该可以把连接 3 吹回去。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(84257640,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(59120809,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(1362589,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(1362589,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(1362589,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(28570310,1,1,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该在对方受到伤害后也可以适用黑羽的效果。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(46710683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(48202661,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(34334692,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(49064413,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(69035382,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(22398665,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(64631466,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(6400512,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(74701381,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该可以发动反骨王的效果。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(40227329,0,0,LOCATION_DECK,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(92536468,0,0,LOCATION_DECK,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(9024198,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(19580308,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(19580308,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该否定企鹅会被永恒混沌限制。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(22026707,0,0,LOCATION_DECK,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(3985011,0,0,LOCATION_DECK,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(32623004,0,0,LOCATION_GRAVE,0,POS_FACEUP)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(5628232,0,0,LOCATION_GRAVE,0,POS_FACEUP)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(25750986,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(76442347,0,0,LOCATION_MZONE,0,POS_FACEDOWN_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该可以特召海神。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(55063751,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该仇恨裂缝可以发动。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(70902743,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 锈龙不应该被召唤兽除外。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(90411554,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(75286621,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该能特召冰水。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(93920745,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(93920745,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该英雄假面改名后不算剑斗兽怪兽了。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("AI")
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该喷气龙不能特召。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("AI")
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该不能发动简易融合。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,1400,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(1845204,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(79323590,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(41578483,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该不能羽衣精效果。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(89538537,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(25533642,0,0,LOCATION_GRAVE,0,POS_FACEUP)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(35146019,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该不能以被无效的双龙为代价。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(65711558,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该不能以技能抽取为代价。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(82732705,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该不能发动超银河。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(83512285,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(93717133,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: ~~~
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: ###
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 应该不能发动六武众效果。
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: ~~~
70ae1ecff7 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
70ae1ecff7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: Debug.AddCard(86780027,0,0,LOCATION_SZONE,0,POS_FACEUP)
70ae1ecff7 2023-10-07  顽雨沉风: Debug.AddCard(6579928,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
70ae1ecff7 2023-10-07  顽雨沉风: Debug.AddCard(1828513,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
70ae1ecff7 2023-10-07  顽雨沉风: Debug.AddCard(44430454,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
70ae1ecff7 2023-10-07  顽雨沉风: aux.BeginPuzzle()
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: ~~~
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: ###
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 应该可以发动新宇融合。
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: ~~~
70ae1ecff7 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
70ae1ecff7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: Debug.AddCard(90307498,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: Debug.AddCard(14088859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
70ae1ecff7 2023-10-07  顽雨沉风: Debug.AddCard(89943723,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
70ae1ecff7 2023-10-07  顽雨沉风: Debug.AddCard(6205579,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
70ae1ecff7 2023-10-07  顽雨沉风: aux.BeginPuzzle()
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ~~~
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ###
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 应该对方恢复 1800 基本分。
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ~~~
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(94793422,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(91665064,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(17285476,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(17285476,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(36211150,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_HAND,0,POS_FACEDOWN)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
45d0b303e7 2023-10-07  顽雨沉风: aux.BeginPuzzle()
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: ~~~
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: ###
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: 应该不是1000伤害。
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: ~~~
5d1eb3692f 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,800,0,0)
5d1eb3692f 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: -----------------
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: -----------------
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: -----------------
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
5d1eb3692f 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: -----------------
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: -----------------
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: -----------------
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
5d1eb3692f 2023-10-07  顽雨沉风: Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
5d1eb3692f 2023-10-07  顽雨沉风: aux.BeginPuzzle()
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: ~~~
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: ###
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: 应该我方不受伤害。
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: ~~~
18e8c06c7c 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
18e8c06c7c 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: -----------------
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: -----------------
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: -----------------
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
18e8c06c7c 2023-10-07  顽雨沉风: --~ Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
18e8c06c7c 2023-10-07  顽雨沉风: --~ Debug.AddCard(55998462,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
18e8c06c7c 2023-10-07  顽雨沉风: Debug.AddCard(17016362,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: -----------------
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: -----------------
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: -----------------
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
18e8c06c7c 2023-10-07  顽雨沉风: aux.BeginPuzzle()
889c308fb8 2023-10-07  顽雨沉风: 
889c308fb8 2023-10-07  顽雨沉风: ~~~
889c308fb8 2023-10-07  顽雨沉风: 
889c308fb8 2023-10-07  顽雨沉风: ###
889c308fb8 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: 应该衍生物不被破坏。
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: ~~~
d82240598c 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
d82240598c 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: -----------------
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: -----------------
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: -----------------
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: Debug.AddCard(5318639,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
d82240598c 2023-10-07  顽雨沉风: Debug.AddCard(24081957,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
d82240598c 2023-10-07  顽雨沉风: Debug.AddCard(53451824,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
d82240598c 2023-10-07  顽雨沉风: Debug.AddCard(64631466,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
d82240598c 2023-10-07  顽雨沉风: Debug.AddCard(90884403,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: -----------------
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: -----------------
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: -----------------
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
d82240598c 2023-10-07  顽雨沉风: aux.BeginPuzzle()
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: ~~~
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: ###
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: 应该有一次特召机会。
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: ~~~
990505c943 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
990505c943 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: -----------------
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: Debug.AddCard(76145933,0,0,LOCATION_HAND,0,POS_FACEDOWN)
990505c943 2023-10-07  顽雨沉风: Debug.AddCard(49928686,0,0,LOCATION_HAND,0,POS_FACEDOWN)
990505c943 2023-10-07  顽雨沉风: Debug.AddCard(49928686,0,0,LOCATION_HAND,0,POS_FACEDOWN)
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: -----------------
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: Debug.AddCard(94977269,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
990505c943 2023-10-07  顽雨沉风: Debug.AddCard(94977269,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: -----------------
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: Debug.AddCard(30312361,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
990505c943 2023-10-07  顽雨沉风: Debug.AddCard(32295838,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: -----------------
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: -----------------
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: -----------------
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
990505c943 2023-10-07  顽雨沉风: --~ aux.BeginPuzzle()
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~