Overview
Comment: | 0.0.2621 |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
cd743b3bb6501cf9b0c8db3d30c67dd0 |
User & Date: | 顽雨沉风 on 2023-10-07 05:39:10 |
Other Links: | manifest | tags |
Context
2023-10-07
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06:34 | 0.0.2622 check-in: 45d0b303e7 user: 顽雨沉风 tags: trunk | |
05:39 | 0.0.2621 check-in: cd743b3bb6 user: 顽雨沉风 tags: trunk | |
04:32 | 0.0.2620 check-in: eafcd55711 user: 顽雨沉风 tags: trunk | |
Changes
Modified single_doc/README.html from [ab993487ac] to [c81a1062bf].
1 2 3 4 5 6 | <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml" lang xml:lang> <head> <meta charset="utf-8" /> <meta name="generator" content="pandoc" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" /> | | | < < < > > | > | > > | < > | > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 | <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml" lang xml:lang> <head> <meta charset="utf-8" /> <meta name="generator" content="pandoc" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" /> <title>README</title> <style> code{white-space: pre-wrap;} span.smallcaps{font-variant: small-caps;} div.columns{display: flex; gap: min(4vw, 1.5em);} div.column{flex: auto; overflow-x: auto;} div.hanging-indent{margin-left: 1.5em; text-indent: -1.5em;} ul.task-list[class]{list-style: none;} ul.task-list li input[type="checkbox"] { font-size: inherit; width: 0.8em; margin: 0 0.8em 0.2em -1.6em; vertical-align: middle; } .display.math{display: block; text-align: center; margin: 0.5rem auto;} </style> <style type="text/css">@media screen and (min-aspect-ratio:1/1) {html {background-color: f8f8f8;background-image:linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%), linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%);background-size: 8px 8px;background-position: 0 0, 16px 8px;}body {border: solid #a0a0a0 1px ;border-radius: 20px ;padding: 26px ;margin: 16px ;color: #101010 ;background: linear-gradient(to right, #efefefff, #efefeffc);padding: 2em 11%;line-height: 2.1em;box-shadow: 0px 0px 1px rgba(160, 160, 160, 1), 0px 0px 1px rgba(160, 160, 160, 1);}}h1,h2,h3,h4,h5,h6 {font-size: 1.5em;color: #3F5770;border-bottom: 1px solid #dddddd;margin: 1.2em 0em;}a {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;background-color: white;text-decoration-color: blue;border-radius: 0.2em;}a:visited {color: blue;text-decoration-color: white;}a:active {color: red;}nav ul li {margin: 1.2em 0em;}p::before {}p {margin: 1.2em 0;letter-spacing: 0.1em;}.title {background-color: white;font-size: 2em;text-align: center;}b {background-color: white;list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;border-radius: 0.2em;}details {border-bottom: 1px solid #dddddd;}details > summary {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;outline: none;border-radius: 0.2em;}pre {background: #f6f6f6;border-left: 0.5em solid #ccc;padding: 0.4em;border-radius: 0.2em;overflow-wrap:break-word;}pre:active {color: red;}code {font-family: "Verdana";}button {background: #ffffff;color: #20894d;}button:active {color: red;}</style> <!--[if lt IE 9]> <script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script> <![endif]--> </head> <body> <nav id="TOC" role="doc-toc"> <ul> <li><a href="#游戏王残局简化版" id="toc-游戏王残局简化版"><span class="toc-section-number">1</span> 游戏王残局简化版</a> <ul> <li><a href="#正文" id="toc-正文"><span class="toc-section-number">1.1</span> 正文</a></li> <li><a href="#section" id="toc-section"><span class="toc-section-number">1.2</span> ***</a></li> <li><a href="#游戏王残局简化版源码托管网站" id="toc-游戏王残局简化版源码托管网站"><span class="toc-section-number">1.3</span> 游戏王残局简化版源码托管网站</a></li> </ul></li> </ul> </nav> <h1 data-number="1" id="游戏王残局简化版"><span class="header-section-number">1</span> 游戏王残局简化版</h1> <h2 data-number="1.1" id="正文"><span class="header-section-number">1.1</span> 正文</h2> <p>游戏王残局简化版,<b>随缘</b>更新。</p> <h2 data-number="1.2" id="section"><span class="header-section-number">1.2</span> ***</h2> <h2 data-number="1.3" id="游戏王残局简化版源码托管网站"><span class="header-section-number">1.3</span> 游戏王残局简化版源码托管网站</h2> <p><a href="http://chiselapp.com/user/kkk/repository/canju" class="uri">http://chiselapp.com/user/kkk/repository/canju</a></p> <script> document.onclick = function(event) { var target = event.target |
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60 61 62 63 64 65 66 | var successful = document.execCommand("copy"); target.removeAttribute("contenteditable"); window.getSelection().removeAllRanges(); } } | < < < < < < < < < < < < < < < < < < < < | 63 64 65 66 67 68 69 70 71 72 | var successful = document.execCommand("copy"); target.removeAttribute("contenteditable"); window.getSelection().removeAllRanges(); } } </script> </body> </html> |
Modified single_doc/README.md from [aa950b75da] to [3b4cc50d69].
|
| | | | | | 1 2 3 4 5 6 7 8 9 10 11 12 | # 游戏王残局简化版 ## 正文 游戏王残局简化版,<b>随缘</b>更新。 ## *** ## 游戏王残局简化版源码托管网站 http://chiselapp.com/user/kkk/repository/canju |
Modified single_doc/场景.html from [364174687d] to [1e635c5614].
︙ | ︙ | |||
38 39 40 41 42 43 44 45 46 47 | <li><a href="#section-2" id="toc-section-2"><span class="toc-section-number">1.1.3</span> </a></li> <li><a href="#section-3" id="toc-section-3"><span class="toc-section-number">1.1.4</span> </a></li> <li><a href="#section-4" id="toc-section-4"><span class="toc-section-number">1.1.5</span> </a></li> <li><a href="#section-5" id="toc-section-5"><span class="toc-section-number">1.1.6</span> </a></li> <li><a href="#section-6" id="toc-section-6"><span class="toc-section-number">1.1.7</span> </a></li> <li><a href="#section-7" id="toc-section-7"><span class="toc-section-number">1.1.8</span> </a></li> <li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.1.9</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a> <ul> | > > < < | | | | | | | | | | | | | | | | | | | | > > | 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 | <li><a href="#section-2" id="toc-section-2"><span class="toc-section-number">1.1.3</span> </a></li> <li><a href="#section-3" id="toc-section-3"><span class="toc-section-number">1.1.4</span> </a></li> <li><a href="#section-4" id="toc-section-4"><span class="toc-section-number">1.1.5</span> </a></li> <li><a href="#section-5" id="toc-section-5"><span class="toc-section-number">1.1.6</span> </a></li> <li><a href="#section-6" id="toc-section-6"><span class="toc-section-number">1.1.7</span> </a></li> <li><a href="#section-7" id="toc-section-7"><span class="toc-section-number">1.1.8</span> </a></li> <li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.1.9</span> </a></li> <li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.1.10</span> </a></li> <li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.1.11</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a> <ul> <li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.2.1</span> </a></li> <li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.2.2</span> </a></li> <li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.2.3</span> </a></li> <li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.2.4</span> </a></li> <li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.2.5</span> </a></li> <li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.2.6</span> </a></li> <li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.7</span> </a></li> <li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.8</span> </a></li> <li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.9</span> </a></li> <li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.10</span> </a></li> <li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.11</span> </a></li> <li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.12</span> </a></li> <li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.13</span> </a></li> <li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.14</span> </a></li> <li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.15</span> </a></li> <li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.16</span> </a></li> <li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.17</span> </a></li> <li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.18</span> </a></li> <li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.19</span> </a></li> <li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.20</span> </a></li> <li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.21</span> </a></li> <li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.22</span> </a></li> </ul></li> </ul></li> </ul> </nav> <h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1> <h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2> <h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3> |
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383 384 385 386 387 388 389 390 391 | ----------------- Debug.AddCard(83011277,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2> | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | | 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 | ----------------- Debug.AddCard(83011277,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.1.10" id="section-9"><span class="header-section-number">1.1.10</span> </h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(93332803,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(9720537,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.1.11" id="section-10"><span class="header-section-number">1.1.11</span> </h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(12652643,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(24207889,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2> <h3 data-number="1.2.1" id="section-11"><span class="header-section-number">1.2.1</span> </h3> <p>应该不能发动加速同调星尘龙。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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422 423 424 425 426 427 428 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.2" id="section-12"><span class="header-section-number">1.2.2</span> </h3> <p>应该不能特召火焰手。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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457 458 459 460 461 462 463 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.3" id="section-13"><span class="header-section-number">1.2.3</span> </h3> <p>应该可以发动痛苦伯劳效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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491 492 493 494 495 496 497 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.4" id="section-14"><span class="header-section-number">1.2.4</span> </h3> <p>应该可以自己选择适用哪只缺陷编译器的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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524 525 526 527 528 529 530 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.5" id="section-15"><span class="header-section-number">1.2.5</span> </h3> <p>应该可以把连接3吹回去。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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563 564 565 566 567 568 569 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.6" id="section-16"><span class="header-section-number">1.2.6</span> </h3> <p>应该在对方受到伤害后也可以适用黑羽的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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601 602 603 604 605 606 607 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.7" id="section-17"><span class="header-section-number">1.2.7</span> </h3> <p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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641 642 643 644 645 646 647 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.8" id="section-18"><span class="header-section-number">1.2.8</span> </h3> <p>应该可以发动反骨王的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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677 678 679 680 681 682 683 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.9" id="section-19"><span class="header-section-number">1.2.9</span> </h3> <p>应该否定企鹅会被永恒混沌限制。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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715 716 717 718 719 720 721 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.10" id="section-20"><span class="header-section-number">1.2.10</span> </h3> <p>应该可以特召海神。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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750 751 752 753 754 755 756 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.11" id="section-21"><span class="header-section-number">1.2.11</span> </h3> <p>应该仇恨裂缝可以发动。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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784 785 786 787 788 789 790 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.12" id="section-22"><span class="header-section-number">1.2.12</span> </h3> <p>锈龙不应该被召唤兽除外。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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820 821 822 823 824 825 826 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.13" id="section-23"><span class="header-section-number">1.2.13</span> </h3> <p>应该能特召冰水。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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855 856 857 858 859 860 861 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | | | 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.14" id="section-24"><span class="header-section-number">1.2.14</span> </h3> <p>应该英雄假面改名后不算剑斗兽怪兽了。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.15" id="section-25"><span class="header-section-number">1.2.15</span> </h3> <p>应该喷气龙不能特召。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN) Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.16" id="section-26"><span class="header-section-number">1.2.16</span> </h3> <p>应该不能发动简易融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,1400,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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925 926 927 928 929 930 931 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.17" id="section-27"><span class="header-section-number">1.2.17</span> </h3> <p>应该不能羽衣精效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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959 960 961 962 963 964 965 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.18" id="section-28"><span class="header-section-number">1.2.18</span> </h3> <p>应该不能以被无效的双龙为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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992 993 994 995 996 997 998 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.19" id="section-29"><span class="header-section-number">1.2.19</span> </h3> <p>应该不能以技能抽取为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1025 1026 1027 1028 1029 1030 1031 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.20" id="section-30"><span class="header-section-number">1.2.20</span> </h3> <p>应该不能发动超银河。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1059 1060 1061 1062 1063 1064 1065 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.21" id="section-31"><span class="header-section-number">1.2.21</span> </h3> <p>应该不能发动六武众效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1093 1094 1095 1096 1097 1098 1099 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.22" id="section-32"><span class="header-section-number">1.2.22</span> </h3> <p>应该可以发动新宇融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ |
Modified single_doc/场景.md from [de83ae6604] to [ea91cf7b4d].
︙ | ︙ | |||
344 345 346 347 348 349 350 351 352 353 354 355 356 357 | ----------------- ----------------- Debug.AddCard(83011277,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ## 异常 | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 | ----------------- ----------------- Debug.AddCard(83011277,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(93332803,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(9720537,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(12652643,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(24207889,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ## 异常 |
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