Overview
Comment: | 0.0.2622 |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
45d0b303e7455f11f399de5a57cf93c1 |
User & Date: | 顽雨沉风 on 2023-10-07 06:34:53 |
Other Links: | manifest | tags |
Context
2023-10-07
| ||
08:39 | 0.0.2623 check-in: c56e1027ff user: 顽雨沉风 tags: trunk | |
06:34 | 0.0.2622 check-in: 45d0b303e7 user: 顽雨沉风 tags: trunk | |
05:39 | 0.0.2621 check-in: cd743b3bb6 user: 顽雨沉风 tags: trunk | |
Changes
Modified single/X-LV-47.lua from [fae46c8b32] to [90cc5cf047].
︙ | ︙ | |||
107 108 109 110 111 112 113 | Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) Debug.ReloadFieldEnd() | < > > | 107 108 109 110 111 112 113 114 115 116 117 118 | Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() fun["印卡"](c1,1) Debug.ShowHint("场上怪兽攻击力已改变") |
Modified single_doc/场景.html from [1e635c5614] to [feb9110d9c].
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40 41 42 43 44 45 46 47 48 49 | <li><a href="#section-4" id="toc-section-4"><span class="toc-section-number">1.1.5</span> </a></li> <li><a href="#section-5" id="toc-section-5"><span class="toc-section-number">1.1.6</span> </a></li> <li><a href="#section-6" id="toc-section-6"><span class="toc-section-number">1.1.7</span> </a></li> <li><a href="#section-7" id="toc-section-7"><span class="toc-section-number">1.1.8</span> </a></li> <li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.1.9</span> </a></li> <li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.1.10</span> </a></li> <li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.1.11</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a> <ul> | > > > < < < | | | | | | | | | | | | | | | | | | | > > > > | 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 | <li><a href="#section-4" id="toc-section-4"><span class="toc-section-number">1.1.5</span> </a></li> <li><a href="#section-5" id="toc-section-5"><span class="toc-section-number">1.1.6</span> </a></li> <li><a href="#section-6" id="toc-section-6"><span class="toc-section-number">1.1.7</span> </a></li> <li><a href="#section-7" id="toc-section-7"><span class="toc-section-number">1.1.8</span> </a></li> <li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.1.9</span> </a></li> <li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.1.10</span> </a></li> <li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.1.11</span> </a></li> <li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.1.12</span> </a></li> <li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.1.13</span> </a></li> <li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.1.14</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a> <ul> <li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.2.1</span> </a></li> <li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.2.2</span> </a></li> <li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.2.3</span> </a></li> <li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.4</span> </a></li> <li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.5</span> </a></li> <li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.6</span> </a></li> <li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.7</span> </a></li> <li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.8</span> </a></li> <li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.9</span> </a></li> <li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.10</span> </a></li> <li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.11</span> </a></li> <li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.12</span> </a></li> <li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.13</span> </a></li> <li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.14</span> </a></li> <li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.15</span> </a></li> <li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.16</span> </a></li> <li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.17</span> </a></li> <li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.18</span> </a></li> <li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.19</span> </a></li> <li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.20</span> </a></li> <li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.21</span> </a></li> <li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.22</span> </a></li> <li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.23</span> </a></li> </ul></li> </ul></li> </ul> </nav> <h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1> <h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2> <h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3> |
︙ | ︙ | |||
452 453 454 455 456 457 458 459 460 | Debug.AddCard(24207889,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2> | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | | 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 | Debug.AddCard(24207889,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.1.12" id="section-11"><span class="header-section-number">1.1.12</span> </h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(52503575,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(3136426,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.1.13" id="section-12"><span class="header-section-number">1.1.13</span> </h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(73578229,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(31423101,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(12307878,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(67273917,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(9159938,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h3 data-number="1.1.14" id="section-13"><span class="header-section-number">1.1.14</span> </h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(9547962,0,0,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(11375683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2> <h3 data-number="1.2.1" id="section-14"><span class="header-section-number">1.2.1</span> </h3> <p>应该不能发动加速同调星尘龙。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
491 492 493 494 495 496 497 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.2" id="section-15"><span class="header-section-number">1.2.2</span> </h3> <p>应该不能特召火焰手。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
526 527 528 529 530 531 532 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.3" id="section-16"><span class="header-section-number">1.2.3</span> </h3> <p>应该可以发动痛苦伯劳效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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560 561 562 563 564 565 566 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.4" id="section-17"><span class="header-section-number">1.2.4</span> </h3> <p>应该可以自己选择适用哪只缺陷编译器的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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593 594 595 596 597 598 599 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | | 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.5" id="section-18"><span class="header-section-number">1.2.5</span> </h3> <p>应该可以把连接 3 吹回去。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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632 633 634 635 636 637 638 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.6" id="section-19"><span class="header-section-number">1.2.6</span> </h3> <p>应该在对方受到伤害后也可以适用黑羽的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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670 671 672 673 674 675 676 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.7" id="section-20"><span class="header-section-number">1.2.7</span> </h3> <p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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710 711 712 713 714 715 716 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.8" id="section-21"><span class="header-section-number">1.2.8</span> </h3> <p>应该可以发动反骨王的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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746 747 748 749 750 751 752 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.9" id="section-22"><span class="header-section-number">1.2.9</span> </h3> <p>应该否定企鹅会被永恒混沌限制。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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784 785 786 787 788 789 790 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.10" id="section-23"><span class="header-section-number">1.2.10</span> </h3> <p>应该可以特召海神。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
819 820 821 822 823 824 825 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.11" id="section-24"><span class="header-section-number">1.2.11</span> </h3> <p>应该仇恨裂缝可以发动。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
853 854 855 856 857 858 859 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.12" id="section-25"><span class="header-section-number">1.2.12</span> </h3> <p>锈龙不应该被召唤兽除外。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
889 890 891 892 893 894 895 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.13" id="section-26"><span class="header-section-number">1.2.13</span> </h3> <p>应该能特召冰水。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
924 925 926 927 928 929 930 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | | | 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.14" id="section-27"><span class="header-section-number">1.2.14</span> </h3> <p>应该英雄假面改名后不算剑斗兽怪兽了。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.15" id="section-28"><span class="header-section-number">1.2.15</span> </h3> <p>应该喷气龙不能特召。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN) Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.16" id="section-29"><span class="header-section-number">1.2.16</span> </h3> <p>应该不能发动简易融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,1400,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
994 995 996 997 998 999 1000 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.17" id="section-30"><span class="header-section-number">1.2.17</span> </h3> <p>应该不能羽衣精效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1028 1029 1030 1031 1032 1033 1034 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.18" id="section-31"><span class="header-section-number">1.2.18</span> </h3> <p>应该不能以被无效的双龙为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1061 1062 1063 1064 1065 1066 1067 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.19" id="section-32"><span class="header-section-number">1.2.19</span> </h3> <p>应该不能以技能抽取为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1094 1095 1096 1097 1098 1099 1100 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.20" id="section-33"><span class="header-section-number">1.2.20</span> </h3> <p>应该不能发动超银河。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1128 1129 1130 1131 1132 1133 1134 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.21" id="section-34"><span class="header-section-number">1.2.21</span> </h3> <p>应该不能发动六武众效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1162 1163 1164 1165 1166 1167 1168 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.22" id="section-35"><span class="header-section-number">1.2.22</span> </h3> <p>应该可以发动新宇融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 | ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <script> document.onclick = function(event) { | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 | ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.23" id="section-36"><span class="header-section-number">1.2.23</span> </h3> <p>应该对方恢复 1800 基本分。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(94793422,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(91665064,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(17285476,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(17285476,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(36211150,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(5405695,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <script> document.onclick = function(event) { |
︙ | ︙ |
Modified single_doc/场景.md from [ea91cf7b4d] to [a12930d043].
︙ | ︙ | |||
423 424 425 426 427 428 429 430 431 432 433 434 435 436 | Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ## 异常 ### 应该不能发动加速同调星尘龙。 | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 | Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(52503575,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(3136426,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(73578229,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(31423101,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(12307878,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(67273917,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(9159938,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(9547962,0,0,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(11375683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() ~~~ ## 异常 ### 应该不能发动加速同调星尘龙。 |
︙ | ︙ | |||
587 588 589 590 591 592 593 | Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### | | | 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 | Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该可以把连接 3 吹回去。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) |
︙ | ︙ | |||
1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 | ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 | ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该对方恢复 1800 基本分。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(94793422,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(91665064,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(17285476,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(17285476,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(36211150,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(5405695,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ |
Modified single_doc/残局简化.html from [0fce9004e9] to [5d03daa285].
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17 18 19 20 21 22 23 | font-size: inherit; width: 0.8em; margin: 0 0.8em 0.2em -1.6em; vertical-align: middle; } .display.math{display: block; text-align: center; margin: 0.5rem auto;} </style> | | > | | | < | | > | | | | | | | | | | | | | | | | > > | | | | | | | | | | | | | | | | | | | | | | | | 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | font-size: inherit; width: 0.8em; margin: 0 0.8em 0.2em -1.6em; vertical-align: middle; } .display.math{display: block; text-align: center; margin: 0.5rem auto;} </style> <style type="text/css">@media screen and (min-aspect-ratio:1/1) {html {background-color: f8f8f8;background-image:linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%), linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%);background-size: 8px 8px;background-position: 0 0, 16px 8px;}body {border: solid #a0a0a0 1px ;border-radius: 20px ;padding: 26px ;margin: 16px ;color: #101010 ;background: linear-gradient(to right, #efefefff, #efefeffc);padding: 2em 11%;line-height: 2.1em;box-shadow: 0px 0px 1px rgba(160, 160, 160, 1), 0px 0px 1px rgba(160, 160, 160, 1);}}h1,h2,h3,h4,h5,h6 {font-size: 1.5em;color: #3F5770;border-bottom: 1px solid #dddddd;margin: 1.2em 0em;}a {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;background-color: white;text-decoration-color: blue;border-radius: 0.2em;}a:visited {color: blue;text-decoration-color: white;}a:active {color: red;}nav ul li {margin: 1.2em 0em;}p::before {}p {margin: 1.2em 0;letter-spacing: 0.1em;}.title {background-color: white;font-size: 2em;text-align: center;}b {background-color: white;list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;border-radius: 0.2em;}details {border-bottom: 1px solid #dddddd;}details > summary {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;outline: none;border-radius: 0.2em;}pre {background: #f6f6f6;border-left: 0.5em solid #ccc;padding: 0.4em;border-radius: 0.2em;overflow-wrap:break-word;}pre:active {color: red;}code {font-family: "Verdana";}button {background: #ffffff;color: #20894d;}button:active {color: red;}</style> <!--[if lt IE 9]> <script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script> <![endif]--> </head> <body> <nav id="TOC" role="doc-toc"> <ul> <li><a href="#残局简化" id="toc-残局简化"><span class="toc-section-number">1</span> 残局简化</a> <ul> <li><a href="#卡数" id="toc-卡数"><span class="toc-section-number">1.1</span> 卡数</a></li> <li><a href="#残局简化对象" id="toc-残局简化对象"><span class="toc-section-number">1.2</span> 残局简化对象</a> <ul> <li><a href="#干扰卡" id="toc-干扰卡"><span class="toc-section-number">1.2.1</span> 干扰卡</a></li> <li><a href="#冗余卡" id="toc-冗余卡"><span class="toc-section-number">1.2.2</span> 冗余卡</a></li> </ul></li> <li><a href="#section" id="toc-section"><span class="toc-section-number">1.3</span> ***</a></li> <li><a href="#残局简化方法" id="toc-残局简化方法"><span class="toc-section-number">1.4</span> 残局简化方法</a> <ul> <li><a href="#占位简化法" id="toc-占位简化法"><span class="toc-section-number">1.4.1</span> 占位简化法</a></li> </ul></li> <li><a href="#规则参数" id="toc-规则参数"><span class="toc-section-number">1.5</span> 规则参数</a> <ul> <li><a href="#section-1" id="toc-section-1"><span class="toc-section-number">1.5.1</span> 「3」</a></li> <li><a href="#section-2" id="toc-section-2"><span class="toc-section-number">1.5.2</span> 「4」</a></li> <li><a href="#section-3" id="toc-section-3"><span class="toc-section-number">1.5.3</span> 「5」</a></li> <li><a href="#建议" id="toc-建议"><span class="toc-section-number">1.5.4</span> 建议</a></li> </ul></li> <li><a href="#残局与实战" id="toc-残局与实战"><span class="toc-section-number">1.6</span> 残局与实战</a> <ul> <li><a href="#前言" id="toc-前言"><span class="toc-section-number">1.6.1</span> 前言</a></li> <li><a href="#建议-1" id="toc-建议-1"><span class="toc-section-number">1.6.2</span> 建议</a></li> </ul></li> <li><a href="#残局难度" id="toc-残局难度"><span class="toc-section-number">1.7</span> 残局难度</a></li> <li><a href="#残局对手" id="toc-残局对手"><span class="toc-section-number">1.8</span> 残局对手</a></li> <li><a href="#二解" id="toc-二解"><span class="toc-section-number">1.9</span> 二解</a></li> <li><a href="#特殊凡骨" id="toc-特殊凡骨"><span class="toc-section-number">1.10</span> 特殊凡骨</a> <ul> <li><a href="#灵摆" id="toc-灵摆"><span class="toc-section-number">1.10.1</span> 灵摆</a></li> <li><a href="#section-4" id="toc-section-4"><span class="toc-section-number">1.10.2</span> ***</a></li> <li><a href="#同调" id="toc-同调"><span class="toc-section-number">1.10.3</span> 同调</a></li> <li><a href="#超量" id="toc-超量"><span class="toc-section-number">1.10.4</span> 超量</a></li> <li><a href="#连接" id="toc-连接"><span class="toc-section-number">1.10.5</span> 连接</a></li> <li><a href="#section-5" id="toc-section-5"><span class="toc-section-number">1.10.6</span> ***</a></li> <li><a href="#仪式" id="toc-仪式"><span class="toc-section-number">1.10.7</span> 仪式</a></li> <li><a href="#融合" id="toc-融合"><span class="toc-section-number">1.10.8</span> 融合</a></li> </ul></li> </ul></li> </ul> </nav> <h1 data-number="1" id="残局简化"><span class="header-section-number">1</span> 残局简化</h1> <h2 data-number="1.1" id="卡数"><span class="header-section-number">1.1</span> 卡数</h2> <p>在残局中,仅统计<b>有效果卡</b>的数量。</p> <p>这是因为读有效果的卡不仅比读没效果的卡要困难,而且还会带来更大的思维负担。</p> <p>一般来说,认知资源和思维负载之间成反比关系:当认知资源增加时,思维负载就减少,而当认知资源减少时,思维负载就增加。</p> <p>但这是因为较少的认知资源已经包含了思维推理所需的必要条件,而在此之上增加的认知资源提供了更多的思维推理所需要的中间步骤。</p> <p>在残局里,所有卡的效果加起来,其中已经包含了解局所需要的必要效果,但是那部分多出来的效果则并不能提供解局所需的中间步骤。</p> <p>因此,在残局里,思维负担与效果数量成正比,即效果数量越多,思维负担越重;效果数量越少,思维负担越轻(这里尚未考虑到效果的质量等其他属性)。</p> <hr /> <pre><code>残局简化是去掉了哪些“生态位”呢?当然是去掉了那些人畜无害的吃瓜群众卡啊。举个例子,当你在看球赛时,有大量的现场观众在球场内与球星近距离合影(但没有影响比赛运行),并且摄像头或者眼睛并没有对球星进行特写(你需要自己努力的在人海里寻找球星的身影),你会对此反感吗?</code></pre> <h2 data-number="1.2" id="残局简化对象"><span class="header-section-number">1.2</span> 残局简化对象</h2> <h3 data-number="1.2.1" id="干扰卡"><span class="header-section-number">1.2.1</span> 干扰卡</h3> <p>干扰卡,可以划分为三类:</p> <ol type="1"> <li>不参与解局过程</li> <li>参与解局过程但是其效果没有得到发挥</li> <li>参与解局过程且效果得到发挥但是被替换成<b>无效果卡</b>后仍然参与解局过程</li> </ol> <h3 data-number="1.2.2" id="冗余卡"><span class="header-section-number">1.2.2</span> 冗余卡</h3> <p>参与解局过程并且效果得到发挥,但被删掉后,残局必要流程<b>不变</b>。</p> <h2 data-number="1.3" id="section"><span class="header-section-number">1.3</span> ***</h2> <h2 data-number="1.4" id="残局简化方法"><span class="header-section-number">1.4</span> 残局简化方法</h2> <h3 data-number="1.4.1" id="占位简化法"><span class="header-section-number">1.4.1</span> 占位简化法</h3> <p>把有效果的卡替换成<b>无效果</b>的卡。</p> <h2 data-number="1.5" id="规则参数"><span class="header-section-number">1.5</span> 规则参数</h2> <h3 data-number="1.5.1" id="section-1"><span class="header-section-number">1.5.1</span> 「3」</h3> <p>「3」指<b>大师 3</b>。</p> <h3 data-number="1.5.2" id="section-2"><span class="header-section-number">1.5.2</span> 「4」</h3> <p>「4」指新大师,从这一规则开始引入连接怪兽。</p> <p>若残局中有卡可能涉及到连接怪兽,则最低的规则参数将为「4」。</p> <p>新大师是 3 个规则中<b>约束最为严格</b>的规则,对玩家的操作要求最高。</p> <h3 data-number="1.5.3" id="section-3"><span class="header-section-number">1.5.3</span> 「5」</h3> <p>「5」指大师 2020。</p> <p>相比于新大师,大师 2020 废除了新大师对额外怪兽的<b>过度限制</b>。</p> <h3 data-number="1.5.4" id="建议"><span class="header-section-number">1.5.4</span> 建议</h3> <p>在残局设计中,应根据不同残局的特点选择不同的规则参数,不需要<b>非得追求</b>最新的规则参数。</p> <h2 data-number="1.6" id="残局与实战"><span class="header-section-number">1.6</span> 残局与实战</h2> <h3 data-number="1.6.1" id="前言"><span class="header-section-number">1.6.1</span> 前言</h3> <p>普通残局与实战不同。</p> <p>练习残局,则残局方面的技术会提升;</p> <p><b>练习实战</b>,则实战方面的技术会提升。</p> <h3 data-number="1.6.2" id="建议-1"><span class="header-section-number">1.6.2</span> 建议</h3> <p>不把残局与实战场面<b>过度挂钩</b>。</p> <h2 data-number="1.7" id="残局难度"><span class="header-section-number">1.7</span> 残局难度</h2> <p>可简;</p> <p><b>可难</b>。</p> <h2 data-number="1.8" id="残局对手"><span class="header-section-number">1.8</span> 残局对手</h2> <p>残局对手一般分为三种层次:</p> <ol type="1"> <li>卡少。</li> <li>卡多但<b>呆呆挨打</b>。</li> <li>卡多且有互动。</li> </ol> <h2 data-number="1.9" id="二解"><span class="header-section-number">1.9</span> 二解</h2> <p>「二解」指超越了原残局作者设定血量的解局方法。</p> <p>一般情况下,残局设定血量就是目前最优解的解局血量。</p> <p>如果出现了二解,就表明残局设定血量<b>需要更改</b>了。</p> <h2 data-number="1.10" id="特殊凡骨"><span class="header-section-number">1.10</span> 特殊凡骨</h2> <h3 data-number="1.10.1" id="灵摆"><span class="header-section-number">1.10.1</span> 灵摆</h3> <ol type="1"> <li>火蛋白石头龙头领</li> <li>曼陀林草龙</li> <li><b>闪光之骑士</b></li> <li>铜锣龙</li> </ol> <h3 data-number="1.10.2" id="section-4"><span class="header-section-number">1.10.2</span> ***</h3> <h3 data-number="1.10.3" id="同调"><span class="header-section-number">1.10.3</span> 同调</h3> <ol type="1"> <li>自然狮面草</li> <li>废铁死亡恶魔</li> <li><b>大地之骑士 盖亚骑士</b></li> </ol> <h3 data-number="1.10.4" id="超量"><span class="header-section-number">1.10.4</span> 超量</h3> <ol type="1"> <li>觉醒的勇士 魔蜥义豪</li> <li><b>宝石骑士·珍珠</b></li> </ol> <h3 data-number="1.10.5" id="连接"><span class="header-section-number">1.10.5</span> 连接</h3> <ol type="1"> <li>天威之鬼神</li> <li><b>电影之骑士 盖亚剑士</b></li> <li>流量幽灵</li> <li>LAN 喙嘴龙</li> <li>天威之拳僧</li> </ol> <h3 data-number="1.10.6" id="section-5"><span class="header-section-number">1.10.6</span> ***</h3> <h3 data-number="1.10.7" id="仪式"><span class="header-section-number">1.10.7</span> 仪式</h3> <p>很多。</p> <h3 data-number="1.10.8" id="融合"><span class="header-section-number">1.10.8</span> 融合</h3> <p>很多。</p> <script> document.onclick = function(event) { var target = event.target |
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9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | 一般来说,认知资源和思维负载之间成反比关系:当认知资源增加时,思维负载就减少,而当认知资源减少时,思维负载就增加。 但这是因为较少的认知资源已经包含了思维推理所需的必要条件,而在此之上增加的认知资源提供了更多的思维推理所需要的中间步骤。 在残局里,所有卡的效果加起来,其中已经包含了解局所需要的必要效果,但是那部分多出来的效果则并不能提供解局所需的中间步骤。 因此,在残局里,思维负担与效果数量成正比,即效果数量越多,思维负担越重;效果数量越少,思维负担越轻(这里尚未考虑到效果的质量等其他属性)。 ## 残局简化对象 ### 干扰卡 干扰卡,可以划分为三类: 1. 不参与解局过程 1. 参与解局过程但是其效果没有得到发挥 1. 参与解局过程且效果得到发挥但是被替换成<b>无效果卡</b>后仍然参与解局过程 ### 冗余卡 参与解局过程并且效果得到发挥,但被删掉后,残局必要流程<b>不变</b>。 | > > > > > > | | 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 | 一般来说,认知资源和思维负载之间成反比关系:当认知资源增加时,思维负载就减少,而当认知资源减少时,思维负载就增加。 但这是因为较少的认知资源已经包含了思维推理所需的必要条件,而在此之上增加的认知资源提供了更多的思维推理所需要的中间步骤。 在残局里,所有卡的效果加起来,其中已经包含了解局所需要的必要效果,但是那部分多出来的效果则并不能提供解局所需的中间步骤。 因此,在残局里,思维负担与效果数量成正比,即效果数量越多,思维负担越重;效果数量越少,思维负担越轻(这里尚未考虑到效果的质量等其他属性)。 *** ~~~ 残局简化是去掉了哪些“生态位”呢?当然是去掉了那些人畜无害的吃瓜群众卡啊。举个例子,当你在看球赛时,有大量的现场观众在球场内与球星近距离合影(但没有影响比赛运行),并且摄像头或者眼睛并没有对球星进行特写(你需要自己努力的在人海里寻找球星的身影),你会对此反感吗? ~~~ ## 残局简化对象 ### 干扰卡 干扰卡,可以划分为三类: 1. 不参与解局过程 1. 参与解局过程但是其效果没有得到发挥 1. 参与解局过程且效果得到发挥但是被替换成<b>无效果卡</b>后仍然参与解局过程 ### 冗余卡 参与解局过程并且效果得到发挥,但被删掉后,残局必要流程<b>不变</b>。 ## *** ## 残局简化方法 ### 占位简化法 把有效果的卡替换成<b>无效果</b>的卡。 |
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