Overview
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User & Date: | 顽雨沉风 on 2023-10-07 09:03:37 |
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Context
2023-10-07
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09:19 | 0.0.2627 check-in: 9312daf88c user: 顽雨沉风 tags: trunk | |
09:03 | 0.0.2626 check-in: ee8f22704d user: 顽雨沉风 tags: trunk | |
08:51 | 0.0.2625 check-in: 18e8c06c7c user: 顽雨沉风 tags: trunk | |
Changes
Modified single_doc/场景.html from [2ca74c747b] to [3f942b0d94].
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44 45 46 47 48 49 50 51 52 53 | <li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.1.9</span> </a></li> <li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.1.10</span> </a></li> <li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.1.11</span> </a></li> <li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.1.12</span> </a></li> <li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.1.13</span> </a></li> <li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.1.14</span> </a></li> <li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.1.15</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a> <ul> | > < | | | | | | | | | | | | | | | | | | | | | | | | > | 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 | <li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.1.9</span> </a></li> <li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.1.10</span> </a></li> <li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.1.11</span> </a></li> <li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.1.12</span> </a></li> <li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.1.13</span> </a></li> <li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.1.14</span> </a></li> <li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.1.15</span> </a></li> <li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.1.16</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a> <ul> <li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.2.1</span> </a></li> <li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.2</span> </a></li> <li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.3</span> </a></li> <li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.4</span> </a></li> <li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.5</span> </a></li> <li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.6</span> </a></li> <li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.7</span> </a></li> <li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.8</span> </a></li> <li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.9</span> </a></li> <li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.10</span> </a></li> <li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.11</span> </a></li> <li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.12</span> </a></li> <li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.13</span> </a></li> <li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.14</span> </a></li> <li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.15</span> </a></li> <li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.16</span> </a></li> <li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.17</span> </a></li> <li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.18</span> </a></li> <li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.19</span> </a></li> <li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.20</span> </a></li> <li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.21</span> </a></li> <li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.2.22</span> </a></li> <li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">1.2.23</span> </a></li> <li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">1.2.24</span> </a></li> <li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">1.2.25</span> </a></li> </ul></li> </ul></li> </ul> </nav> <h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1> <h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2> <h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3> |
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589 590 591 592 593 594 595 596 597 | ----------------- Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2> | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | | 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 | ----------------- Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.1.16" id="section-15"><span class="header-section-number">1.1.16</span> </h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(61127349,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(41927278,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(55410871,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2> <h3 data-number="1.2.1" id="section-16"><span class="header-section-number">1.2.1</span> </h3> <p>应该不能发动加速同调星尘龙。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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628 629 630 631 632 633 634 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.2" id="section-17"><span class="header-section-number">1.2.2</span> </h3> <p>应该不能特召火焰手。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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663 664 665 666 667 668 669 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.3" id="section-18"><span class="header-section-number">1.2.3</span> </h3> <p>应该可以发动痛苦伯劳效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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697 698 699 700 701 702 703 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.4" id="section-19"><span class="header-section-number">1.2.4</span> </h3> <p>应该可以自己选择适用哪只缺陷编译器的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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730 731 732 733 734 735 736 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.5" id="section-20"><span class="header-section-number">1.2.5</span> </h3> <p>应该可以把连接 3 吹回去。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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769 770 771 772 773 774 775 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.6" id="section-21"><span class="header-section-number">1.2.6</span> </h3> <p>应该在对方受到伤害后也可以适用黑羽的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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807 808 809 810 811 812 813 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.7" id="section-22"><span class="header-section-number">1.2.7</span> </h3> <p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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847 848 849 850 851 852 853 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.8" id="section-23"><span class="header-section-number">1.2.8</span> </h3> <p>应该可以发动反骨王的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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883 884 885 886 887 888 889 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.9" id="section-24"><span class="header-section-number">1.2.9</span> </h3> <p>应该否定企鹅会被永恒混沌限制。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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921 922 923 924 925 926 927 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.10" id="section-25"><span class="header-section-number">1.2.10</span> </h3> <p>应该可以特召海神。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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956 957 958 959 960 961 962 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.11" id="section-26"><span class="header-section-number">1.2.11</span> </h3> <p>应该仇恨裂缝可以发动。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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990 991 992 993 994 995 996 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.12" id="section-27"><span class="header-section-number">1.2.12</span> </h3> <p>锈龙不应该被召唤兽除外。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1026 1027 1028 1029 1030 1031 1032 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.13" id="section-28"><span class="header-section-number">1.2.13</span> </h3> <p>应该能特召冰水。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1061 1062 1063 1064 1065 1066 1067 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | | | 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.14" id="section-29"><span class="header-section-number">1.2.14</span> </h3> <p>应该英雄假面改名后不算剑斗兽怪兽了。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.15" id="section-30"><span class="header-section-number">1.2.15</span> </h3> <p>应该喷气龙不能特召。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN) Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.16" id="section-31"><span class="header-section-number">1.2.16</span> </h3> <p>应该不能发动简易融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,1400,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1131 1132 1133 1134 1135 1136 1137 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.17" id="section-32"><span class="header-section-number">1.2.17</span> </h3> <p>应该不能羽衣精效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1165 1166 1167 1168 1169 1170 1171 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.18" id="section-33"><span class="header-section-number">1.2.18</span> </h3> <p>应该不能以被无效的双龙为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1198 1199 1200 1201 1202 1203 1204 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.19" id="section-34"><span class="header-section-number">1.2.19</span> </h3> <p>应该不能以技能抽取为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1231 1232 1233 1234 1235 1236 1237 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.20" id="section-35"><span class="header-section-number">1.2.20</span> </h3> <p>应该不能发动超银河。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1265 1266 1267 1268 1269 1270 1271 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.21" id="section-36"><span class="header-section-number">1.2.21</span> </h3> <p>应该不能发动六武众效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1299 1300 1301 1302 1303 1304 1305 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.22" id="section-37"><span class="header-section-number">1.2.22</span> </h3> <p>应该可以发动新宇融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1333 1334 1335 1336 1337 1338 1339 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.23" id="section-38"><span class="header-section-number">1.2.23</span> </h3> <p>应该对方恢复 1800 基本分。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1372 1373 1374 1375 1376 1377 1378 | Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 | Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.24" id="section-39"><span class="header-section-number">1.2.24</span> </h3> <p>应该不是1000伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,800,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1406 1407 1408 1409 1410 1411 1412 | Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 | Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.25" id="section-40"><span class="header-section-number">1.2.25</span> </h3> <p>应该我方不受伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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Modified single_doc/场景.md from [8ecd930b01] to [62e02f0abe].
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565 566 567 568 569 570 571 572 573 574 575 576 577 578 | ----------------- Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ## 异常 | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 | ----------------- Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(61127349,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(41927278,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(55410871,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ## 异常 |
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