游戏王残局简化版

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Check-in [033fa5f2d8]

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Comment:0.0.2595
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 033fa5f2d8c7230498e889913e1224276603ff30912869009e6c652bd304fe17
User & Date: 顽雨沉风 on 2023-10-06 05:51:27
Other Links: manifest | tags
Context
2023-10-07
00:47
0.0.2596 check-in: 62261418cf user: 顽雨沉风 tags: trunk
2023-10-06
05:51
0.0.2595 check-in: 033fa5f2d8 user: 顽雨沉风 tags: trunk
01:42
0.0.2594 check-in: 93dad078e4 user: 顽雨沉风 tags: trunk
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<body>
<nav id="TOC" role="doc-toc">
<ul>
<li><a href="#场景" id="toc-场景"><span class="toc-section-number">1</span> 场景</a>
<ul>
<li><a href="#正常" id="toc-正常"><span class="toc-section-number">1.1</span> 正常</a></li>
<li><a href="#正常-1" id="toc-正常-1"><span class="toc-section-number">1.2</span> 正常</a></li>
<li><a href="#正常-2" id="toc-正常-2"><span class="toc-section-number">1.3</span> 正常</a></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1>
<h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(39454112,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(39454112,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(82308875,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(43096270,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.2" id="正常-1"><span class="header-section-number">1.2</span> 正常</h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(47870325,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(213326,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------

Debug.AddCard(41524885,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(79858629,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(96540,1,1,LOCATION_GRAVE,0,POS_FACEUP)

-----------------

Debug.AddCard(5530780,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(79858629,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.3" id="正常-2"><span class="header-section-number">1.3</span> 正常</h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(29491031,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(27279764,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
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Added single_doc/场景.md version [8b20c6768f].



































































































































































































































































































































































































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# 场景

## 正常

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(39454112,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(39454112,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(82308875,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(43096270,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

## 正常

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(47870325,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(213326,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------

Debug.AddCard(41524885,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(79858629,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(96540,1,1,LOCATION_GRAVE,0,POS_FACEUP)

-----------------

Debug.AddCard(5530780,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(79858629,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

## 正常

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(29491031,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(27279764,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

## 正常

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(15150371,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(33846209,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(69884162,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

## 正常

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(77449773,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(24154052,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

Added single_doc/废案.html version [de0d5fd14a].



















































































































































































































































































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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang xml:lang>
<head>
  <meta charset="utf-8" />
  <meta name="generator" content="pandoc" />
  <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
  <title>废案</title>
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code{white-space: pre-wrap;}
span.smallcaps{font-variant: small-caps;}
div.columns{display: flex; gap: min(4vw, 1.5em);}
div.column{flex: auto; overflow-x: auto;}
div.hanging-indent{margin-left: 1.5em; text-indent: -1.5em;}

ul.task-list[class]{list-style: none;}
ul.task-list li input[type="checkbox"] {
font-size: inherit;
width: 0.8em;
margin: 0 0.8em 0.2em -1.6em;
vertical-align: middle;
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<li><a href="#废案" id="toc-废案"><span class="toc-section-number">1</span> 废案</a>
<ul>
<li><a href="#section" id="toc-section"><span class="toc-section-number">1.1</span> </a></li>
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<h1 data-number="1" id="废案"><span class="header-section-number">1</span> 废案</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,20000,0,0)

-----------------

Debug.AddCard(5560911,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71645242,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(28674152,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(75732622,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(11163040,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(34408491,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33698022,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(73580471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(50321796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(53325667,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44405066,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(99111753,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(98095162,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------

local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.PreSummon(c, SUMMON_TYPE_LINK)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(1)
c:RegisterEffect(e1)
local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(1)
c:RegisterEffect(e1)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint(&quot;终末不能被战破,双穹不能被效破&quot;)
</code></pre>
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# 废案

##

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,20000,0,0)

-----------------

Debug.AddCard(5560911,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71645242,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(28674152,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(75732622,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(11163040,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(34408491,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33698022,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(73580471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(50321796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(53325667,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44405066,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(99111753,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(98095162,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------

local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.PreSummon(c, SUMMON_TYPE_LINK)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(1)
c:RegisterEffect(e1)
local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(1)
c:RegisterEffect(e1)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("终末不能被战破,双穹不能被效破")

~~~