Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

50 most recent events by user user occurring on or after 2022-03-08 00:47:58.

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2022-07-10
21:51
Allow the (Order) list to contain class names and message names. check-in: 874c691fca user: user tags: trunk
00:55
Implementation of order of execution overriding is probably corrected now. check-in: 2b0b74d47a user: user tags: trunk
2022-07-09
22:20
Add a paragraph in PORTING file, about alternative implementations that do not use SQLite and X resource manager. check-in: 80ab5a543a user: user tags: trunk
2022-07-07
00:08
Add the documentation about coordinate input binding into the bindings.doc file. check-in: ef46fdbc36 user: user tags: trunk
2022-07-06
19:36
Implement coordinate input. check-in: 87a8bc6a74 user: user tags: trunk
05:20
Several changes needed to allow coordinate input to be implemented in future (including the CLICK message and InputXY keyword). Also fixes a bug that was caused by changing MoveItem from Uint8 to Uint16. check-in: 156b0a7c35 user: user tags: trunk
2022-07-04
05:43
Implement crushing (similar to pieces being crushed in ZZT if they cannot be pushed). check-in: 08e7014805 user: user tags: trunk
2022-07-02
16:14
Implement -O switch to output private solutions on stdout. check-in: 169561bd42 user: user tags: trunk
2022-07-01
21:09
Change MoveItem to Uint16 and fix the encoders/decoders for future use (only numbers 8 to 255 are currently in use). check-in: 1aadd6299e user: user tags: trunk
2022-06-30
06:37
More improvements to PORTING file. check-in: 65b8239f8b user: user tags: trunk
06:01
Add PORTING file (currently incomplete) check-in: 956eb13fee user: user tags: trunk
05:46
Implement the .saveSolutions.private option (and the SQL functions to work with it), and remove the unused .allowMouseWarp option. check-in: e71ea9875c user: user tags: trunk
02:50
Change some things in game.c to use sizeof(MoveItem) instead of assuming that each move item is one byte long. check-in: f4c84adc9c user: user tags: trunk
2022-06-29
06:24
FAQ entry about how was figuring out the working of the original game engine. check-in: 1f566350d9 user: user tags: trunk
05:54
Make do_load_moves and the SQL solution move list function using the new move list decoding functions. check-in: 063db0939e user: user tags: trunk
2022-06-28
06:49
Use the new user state format in the level table implementation. check-in: 98625fd224 user: user tags: trunk
04:45
Use the move encoding functions in the level import function. check-in: 5463756bc9 user: user tags: trunk
03:57
Some more changes in game.c and in documentation, to work with the new move list encoding/decoding functions. check-in: c295ff21b6 user: user tags: trunk
2022-06-26
04:05
Use the new move list functions in move list import/export functions, and change the type of replay_size from Uint16 to size_t. check-in: cafa4fd29b user: user tags: trunk
2022-06-22
22:40
Start to implement move list encoding, to be used in future if coordinate input is implemented (and possibly other features that might benefit from this capability). check-in: 77553ee70b user: user tags: trunk
2022-06-15
21:33
In the OBJECTS virtual table, efficiently check if you are trying to find only bizarro objects in the normal world or vice versa. check-in: 4d77f3e034 user: user tags: trunk
2022-06-13
23:57
Implement MD5 hash algorithm. (This is not used in Free Hero Mesh, but may be used in other programs e.g. to compute the Z card in Fossil decks.) check-in: 2e44cdb36f user: user tags: trunk
23:08
Split out the code for making a new puzzle set into a separate subroutine, and do not add user cache entries for them until they are loaded the first time. check-in: a36346d28e user: user tags: trunk
2022-06-08
04:39
Fix a problem with the level importing and implement the F record in level importing. check-in: 78faa91e26 user: user tags: trunk
03:41
Display number of solved levels if you push CTRL+K. check-in: e4f3f04743 user: user tags: trunk
2022-06-01
20:34
Scrollable playfield view in TODO file (not implemented yet) check-in: b2273cc05d user: user tags: trunk
00:26
Unordered labels file format identification (in FAQ; no code changes) check-in: a8e62bfe34 user: user tags: trunk
2022-05-28
19:08
Add commands to select levels at random (either all levels or only unsolved levels) check-in: 61d1c94622 user: user tags: trunk
2022-05-05
20:33
Lump name suffixes in the sound file can be case-insensitive. check-in: 19bbb1f4aa user: user tags: trunk
2022-05-01
19:49
Allow the ,CollisionLayers to access classes as well as objects. check-in: 7d82163fa3 user: user tags: trunk
2022-04-30
23:18
Implement the one-based array operators. check-in: e895c451ce user: user tags: trunk
2022-04-29
05:04
A change to the parsing of strings in a level table definition block. check-in: 80dc8e429b user: user tags: trunk
2022-04-26
23:18
Ensure that undef_message is set when loading message numbers from the CLASS.DEF lump. check-in: e6ec7babc9 user: user tags: trunk
18:27
Add the Walkable instruction. check-in: 4436b9f0d2 user: user tags: trunk
2022-04-24
20:33
Implement (Rook), (Bishop), and (Queen) blocks in class definition blocks. check-in: 3a5d5440cc user: user tags: trunk
2022-04-22
20:11
Some corrections to parsing the (Order) block; the runtime handling still does not quite work properly yet check-in: 345563f394 user: user tags: trunk
03:22
Add the -U switch for experimental/unstable features. check-in: 747db98980 user: user tags: trunk
2022-04-21
22:53
A change in the implementation of ordered objects (currently not in use nor tested) check-in: 52e9907daf user: user tags: trunk
2022-04-20
04:36
Implement -+ switch to load level by ID number instead of by order number. check-in: 33f8d50d24 user: user tags: trunk
2022-04-07
06:44
Some additions to FAQ check-in: 9b1262140c user: user tags: trunk
2022-04-06
18:46
Implement "(DefaultImage <number> mod <number>)". check-in: 7b28d8159e user: user tags: trunk
2022-04-03
17:21
Improve file format documentation check-in: 8179bf273f user: user tags: trunk
2022-04-02
23:11
Add fileformat.doc check-in: 13c67423df user: user tags: trunk
2022-03-31
02:12
Implement the ,WinLevel instruction too set the score (currently not used by anything). check-in: 1ed0e6ebf4 user: user tags: trunk
2022-03-23
00:46
Some corrections of the logic of making up level tables from title strings containing data entry. check-in: 79b77f8924 user: user tags: trunk
2022-03-22
02:14
Implement TraceStack and ,TraceStack instructions. check-in: 189af944e7 user: user tags: trunk
2022-03-09
05:01
Correct the implementation of BroadcastAnd check-in: cb7aff32a7 user: user tags: trunk
04:46
When a level is changed, set the user state to unsolved even if no solution has been recorded. check-in: e93f746d5e user: user tags: trunk
04:05
In the picture editor, ensure the pick function works even if caps lock and/or num lock is activated. check-in: cc72ae321f user: user tags: trunk
2022-03-08
00:47
When using -C switch, also list all user-defined messages, too. check-in: 3ac276fa11 user: user tags: trunk
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