Free Hero Mesh

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163 check-ins using file fileform1.txt version bbb40911a8

2021-01-05
07:12
Implement displaying the replay list check-in: d308a8c8ca user: user tags: trunk
06:39
Add the rest of the key code icons check-in: d01ca44575 user: user tags: trunk
04:36
Start making the key code icons check-in: 2d56b51997 user: user tags: trunk
2021-01-04
07:15
Implement the inventory display check-in: 0ba0570c8c user: user tags: trunk
06:29
Improvement of comments in heromesh.h check-in: 7b83e02ee7 user: user tags: trunk
02:44
Implement replay marks. check-in: 0393bebb68 user: user tags: trunk
00:39
Start to implement replay. (The replay implementation is not yet complete; it doesn't display the replay list anywhere, nor does it save it, nor replay solutions.) check-in: 1c62f22813 user: user tags: trunk
2021-01-03
09:43
Implement sliding check-in: 1490be64d5 user: user tags: trunk
2021-01-01
04:13
Change the logic for movement; this way seems to be closer to how it works in Hero Mesh, due to my experiments check-in: c53823977e user: user tags: trunk
2020-12-31
04:32
Make visual non-continuous animations to stop at the beginning of each turn (maybe this should be changed so that it only applies if the object's OF_BUSY flag was set at the time the animation started?) check-in: cb74a8d881 user: user tags: trunk
2020-12-30
01:04
Make BEGIN_TURN message to receive the saved X/Y coordinates rather than the current coordinates check-in: 0d6a84171e user: user tags: trunk
2020-12-29
08:35
Allow ,Destroyed to be used on nonexistent objects check-in: a1b15b3309 user: user tags: trunk
08:27
Implement "is" instruction, and do not send MSG_CREATED for itself check-in: cc7a46d4df user: user tags: trunk
04:43
Fix the timing of the MOVED message; I am not exactly sure about the correct behaviour but this seems to work OK check-in: 47b6ef91c7 user: user tags: trunk
2020-12-28
22:23
Fix the Missile animations by not disabling visual animation when no logical animation is active check-in: 89831418e9 user: user tags: trunk
2020-12-25
06:19
Correct the scrollbars to work like that in xterm and other programs check-in: 2c47558bbb user: user tags: trunk
2020-12-22
08:31
Add a man page check-in: 2d8aa29ceb user: user tags: trunk
04:56
Change class.doc to say that Image, Shape, and Shovable are now 16-bits check-in: 8d33f93627 user: user tags: trunk
2020-12-21
23:44
Change some variables from 8-bits to 16-bits for better compatibility with Hero Mesh check-in: 418cb4cce0 user: user tags: trunk
22:26
Add ':s' for memory allocation stats and change binding.doc to make some improvements check-in: 0c771447b3 user: user tags: trunk
22:11
More corrections in the compile script check-in: c7bc4e8681 user: user tags: trunk
22:10
A correction in the compile script check-in: 80137c63d2 user: user tags: trunk
07:53
If object being shoved is made VisualOnly, do not allow it to be shoved check-in: eab8aabd4b user: user tags: trunk
01:26
The direction for NewX and NewY should use only the low 3-bits; correct that so that it is. check-in: f1962f879e user: user tags: trunk
01:20
Implement LocateMe check-in: c32d302e15 user: user tags: trunk
2020-12-20
21:40
Implement '^d' and horizontal lines in popup texts check-in: 0770ad617e user: user tags: trunk
21:17
Implement NewX and NewY check-in: 8f8397ce1b user: user tags: trunk
18:49
Implement level strings and quiz buttons check-in: 5d19455a9e user: user tags: trunk
08:28
Implement inventory; also correct a mistake in create() check-in: e22341996b user: user tags: trunk
07:39
Add checks for OF_DESTROYED and OF_VISUALONLY flags of an object that is trying to move, at the necessary times check-in: 040a277835 user: user tags: trunk
01:22
Cause visual animations of an object to reset the first time each turn that object sets a logical animation check-in: f263eed6d9 user: user tags: trunk
2020-12-19
22:31
Add a message that game cannot continue with no objects check-in: f1435f4c66 user: user tags: trunk
22:24
Implement command to create a new empty puzzle set check-in: 6d402e1175 user: user tags: trunk
22:21
Fix a mistake in the beginning phase in exec.c check-in: 99bee720be user: user tags: trunk
07:12
Correct a few things in the file handling; make it read/write by default, but add a read-only option check-in: ea3c873bb0 user: user tags: trunk
05:47
Add documentation about command-line arguments check-in: cb27aaf96b user: user tags: trunk
2020-12-18
20:46
Implement "traceObject" resource to halt when a specific object is destroyed check-in: cb5540680c user: user tags: trunk
19:36
Improve the error message for "Attempt to use a nonexistent object"; shortcut checking if oF is VOIDLINK in move_dir check-in: 48e77da6af user: user tags: trunk
19:34
Change the object examination screen to correctly check the generation of any object which is referenced in a variable check-in: 6925d721e0 user: user tags: trunk
08:13
According to a test I have made, MoveTo() should clear OF_DONE if successful, even though this is not documented check-in: c8abf002f2 user: user tags: trunk
08:07
Many changes (still not quite right, it seems) check-in: a5ad5e4eeb user: user tags: trunk
02:00
Correct the implementation of sink() so that the objects above and below the ones being switched are linked correctly; also, objtrash() does not need to reset the up/down links check-in: 3aa2e5e3bd user: user tags: trunk
2020-12-17
22:10
Implement the rest of the phases of the turn; still not working perfectly though check-in: f4f4383c4e user: user tags: trunk
06:33
Some more implementation of diagonal move check-in: 0090f92a2f user: user tags: trunk
03:39
Implement removing quiz text check-in: 3427b010ff user: user tags: trunk
03:29
Change FlushObj to ,FlushObj to make the instruction set more consistent check-in: 7a253eb1d0 user: user tags: trunk
03:20
Correct writes to standard variables of other objects check-in: a7e5fd6129 user: user tags: trunk
03:02
Fix ONCE animations check-in: e21f269ab7 user: user tags: trunk
02:16
Change sql_interactive to use sqlite3_get_table so that it is not executing the SQL codes multiple times check-in: ef1133452e user: user tags: trunk
00:28
Implement popup text (partially) check-in: 00363b01aa user: user tags: trunk
2020-12-16
20:51
Implementing several new instructions and several corrections; implementing Move too, but currently incomplete (and may have some mistakes; more experiments will be needed) check-in: b1126053b5 user: user tags: trunk
07:20
Add class.doc (currently incomplete) check-in: b4a4c13454 user: user tags: trunk
06:25
Partially implement game input handling (so far, recording is not implemented); also implement the input phase and beginning phase so far check-in: 3cce7686db user: user tags: trunk
05:00
Add the backslash key code to the quarks file check-in: 9aaca3d1c5 user: user tags: trunk
00:37
Correct a few problems in the animation handling check-in: 3608bd2d5d user: user tags: trunk
00:08
Start the implementation of animations. check-in: 0f84344e70 user: user tags: trunk
2020-12-15
05:21
Add some documentation files. check-in: b9ac4c0116 user: user tags: trunk
03:23
Add some mode-independent binding commands check-in: df17ecd054 user: user tags: trunk
02:26
Change the command code of the "select level" command from '^L' to 'go' since a ^ command is not helpful for this situation check-in: 870cc89301 user: user tags: trunk
02:21
Implement Level, MoveNumber, rot, and -rot instructions check-in: 10053de140 user: user tags: trunk
2020-12-14
22:31
Handle departures/arrivals while the object is not linked into the playfield, so that it doesn't trigger itself check-in: cfacb2c35a user: user tags: trunk
22:30
Implement FlushClass, FlushObj, and IgnoreKey. check-in: ccfd090a7a user: user tags: trunk
08:24
Implement the tuck instruction check-in: 7f3d502de0 user: user tags: trunk
07:27
Improve compatibility (by testing the behaviours), add ObjLayerAt and Done instructions, implement collisions, implement MoveTo and JumpTo and Assassinate check-in: b323d9054c user: user tags: trunk
2020-12-13
21:28
Implement the CollisionLayers and Inertia instructions. check-in: c08f797ece user: user tags: trunk
08:41
Implement the Destroy instruction (currently untested). check-in: eb593e0796 user: user tags: trunk
2020-12-12
21:12
Remove NoIgnore() from writes to the Distance variable; it is safe to alter this variable during ignored turns check-in: 3ec2889a26 user: user tags: trunk
06:30
Implement lsh, rsh, ObjTopAt, ObjBottomAt, ObjDir, and Xloc/Yloc of non-self. check-in: 3d4fc6dc98 user: user tags: trunk
05:56
Implement for/next loops, and add NoIgnore() in some more places where needed check-in: ba612cfc1c user: user tags: trunk
2020-12-11
22:25
Add instructions to read/write many of the flags check-in: 862a62fb30 user: user tags: trunk
21:52
Implement Create check-in: 2a1d28770b user: user tags: trunk
18:51
Implement the instructions for message local variables, and fix a mistake in the level loading check-in: 442c84b49d user: user tags: trunk
18:25
Add instructions to read/write more variables (including the special case of Density), and add NoIgnore() on writes check-in: 2710ac5f6c user: user tags: trunk
03:22
Implement more instructions, and fix v_send_message so that it doesn't crash if the target is 0 check-in: 5b1c214aab user: user tags: trunk
2020-12-10
22:26
Implement object examine mode better now. check-in: a84d299534 user: user tags: trunk
08:09
Remove an improper division by zero error check-in: 23b475cc02 user: user tags: trunk
05:37
Start to implement object examination menu in game.c; this revealed that there are still some duplicate objects being loaded, though check-in: 76cf67a257 user: user tags: trunk
2020-12-08
03:53
Add a few structures and stuff related to animation; not complete check-in: 8d8bcb34ca user: user tags: trunk
2020-12-06
21:50
Add some corrected dealing with destroyed objects and other corrections in exec.c check-in: 35eb3bec31 user: user tags: trunk
2020-12-05
22:29
Add a few of the things necessary to implement timers, for animation. check-in: 3ec62d29f5 user: user tags: trunk
08:02
Remove the IOF_DEAD and IOF_ANIM flags; use a different implementation check-in: 2f7b9e4144 user: user tags: trunk
03:51
Implement some more instructions, and correct a mistake in the instruction compiler check-in: aa53c20de4 user: user tags: trunk
2020-12-04
06:07
Implement many more opcodes and correct a few check-in: 9aed95654b user: user tags: trunk
02:08
Remove Transform and add CollisionLayers and fix some other names. check-in: 68ea2a92ca user: user tags: trunk
2020-12-02
21:08
Implement the Send instruction and its variants check-in: b58b5e017d user: user tags: trunk
08:12
Implement the Broadcast opcode and its variants. check-in: 7b7f59d288 user: user tags: trunk
05:41
Implement begin_level() and screen_message() check-in: 435ee485bb user: user tags: trunk
05:41
Fix several mistakes in exec.c check-in: 646a69c999 user: user tags: trunk
00:39
Fix send_message so that it correctly skips sending if the message pointer is 0xFFFF, not zero check-in: 166412b059 user: user tags: trunk
2020-12-01
22:09
Add traceAll resource check-in: 165d3cd4f7 user: user tags: trunk
2020-11-30
21:37
Add names for Transform, TRANSFORMING, and TRANSFORMED; not implemented yet check-in: 56fff32581 user: user tags: trunk
2020-11-29
23:50
Implement message tracing, fix a few mistakes, start to implement level initialization check-in: d1b2616e10 user: user tags: trunk
2020-11-27
00:27
Start to implement tracing. check-in: 6683ba9878 user: user tags: trunk
2020-11-26
01:53
Fix implementation of some opcodes. check-in: 5aa3128a59 user: user tags: trunk
01:41
Implement objtrash() and generation number increasing; move initialization to a separate subroutine check-in: daf44d7fbb user: user tags: trunk
2020-11-24
00:45
Add a file for copying sounds from HEROFALL.EXE check-in: 043f25eb8d user: user tags: trunk
2020-11-22
04:29
Implement level selection in game play mode (not yet complete; needs to initialize the level too), and add some more keyboard commands to the class selection menu in the editor. check-in: c1e8833d15 user: user tags: trunk
02:05
Fix the level conversion/loading by changing the MRU logic slightly. check-in: 1939e893b0 user: user tags: trunk
2020-11-19
00:00
Correct a mistake in the level conversion check-in: 086b55093c user: user tags: trunk
2020-11-17
00:51
Add possibility to select levels. check-in: 5b7677692b user: user tags: trunk
2020-11-16
22:44
Correct some mistakes in the level loading check-in: 8809d628a4 user: user tags: trunk
04:55
Correct the license check-in: f14e1a7d44 user: user tags: trunk
04:51
Implement properly (hopefully) the mouse button down event in edit.c and game.c check-in: 8119f365c2 user: user tags: trunk
2020-10-20
23:21
Add game.c file (not implemented much) check-in: 9d982f0655 user: user tags: trunk
2019-07-15
03:27
Add gameover,key_ignored,changed variables for future use check-in: b39ff189b9 user: user tags: trunk
2019-05-18
03:37
Start writing code for executing class codes (untested) check-in: 52a2dcb87d user: user tags: trunk
2019-02-10
18:10
Allow left and right arrow keys in class select menu to select which image check-in: 2da745c85b user: user tags: trunk
2018-10-31
23:35
Implement more of the class/image select menu check-in: 39715134ca user: user tags: trunk
2018-10-28
18:51
Start implementing class/image selection menu check-in: 68e715091a user: user tags: trunk
2018-10-26
18:17
Display invisible objects in editor check-in: 7eae9b600e user: user tags: trunk
08:12
Implement scrollbars check-in: 633696a6f5 user: user tags: trunk
06:47
A few minor corrections, including displaying width/height of level in editor and allowing loading levels by index. check-in: 01830be55a user: user tags: trunk
2018-10-23
03:31
Add implementation of loading level index check-in: 17b9aedf92 user: user tags: trunk
03:16
Some more display in the margin in the editor check-in: 31ac1ffcb3 user: user tags: trunk
2018-10-22
05:41
More stuff in editor and key binding check-in: 02cc36cf71 user: user tags: trunk
2018-10-20
18:09
Begin implementing the editor; also start to implement execution of key binding commands check-in: 4d0fdefe0c user: user tags: trunk
2018-10-07
04:25
Make some improvements to compile script, and start edit.c (just a stub so far) check-in: 3f12058d2d user: user tags: trunk
2018-09-10
01:16
Implement INSERT/UPDATE/DELETE for OBJECTS virtual table (untested) check-in: ec1c70d3d1 user: user tags: trunk
2018-08-24
15:12
Add OF_BIZARRO flag, change OF_TRACEIN/OF_TRACEOUT to CF_TRACEIN/CF_TRACEOUT, fix a bug in update logic for CLASSES vtab check-in: 966114bc2f user: user tags: trunk
2018-08-19
21:53
Implement loading level titles (and level version and level code) check-in: 69c81d7254 user: user tags: trunk
2018-08-18
01:44
Implement level loading; also several bug fixes needed for it to work properly. check-in: 126d717829 user: user tags: trunk
2018-07-22
20:19
Add license notice about SDL1 check-in: fc64df1538 user: user tags: trunk
19:28
Add some more SQL functions, and a stub for a SQL virtual table (not yet completed). check-in: 5522aef2ab user: user tags: trunk
2018-07-14
00:23
Ensure each line of help text ends with a line break check-in: c1a1e6bede user: user tags: trunk
00:19
Implement the "CLASSES" virtual table and the "CLASS_DATA" SQL function. check-in: 829b9ff683 user: user tags: trunk
2018-07-10
05:56
Add a "maxObjects" resource. Also add some missing "extern" from declarations in heromesh.h and add a hidden "heap test" option check-in: 402432f1b2 user: user tags: trunk
2018-07-08
00:13
Add some more stuff with graphics and some other stuff that was previously forgotten check-in: c5926b50b9 user: user tags: trunk
2018-07-02
21:27
Correct some errors in exec.c introduced in the previous commit check-in: 59319cbd25 user: user tags: trunk
21:24
Implement creating new objects and linking objects into the playfield (program execution is only started a bit and is not even nearly close to being written enough yet) check-in: d872cd754a user: user tags: trunk
2018-06-24
02:12
Implement stack overflow protection check-in: 9f57c48591 user: user tags: trunk
2018-06-22
07:17
Add exec.c (moving some things from main.c); add definitions for exec.c in heromesh.h; also add a macro tracing option. check-in: 9ffad27cd3 user: user tags: trunk
2018-06-16
03:26
Implement flush_usercache() (completely untested so far, though). check-in: 19b4240efe user: user tags: trunk
2018-06-15
21:06
Add the MESSAGES virtual table check-in: ee25076d50 user: user tags: trunk
2018-06-10
21:26
Fill in the VARIABLES table check-in: fd3a87fc50 user: user tags: trunk
16:34
Add some SQL functions check-in: 81f52e6f42 user: user tags: trunk
06:10
Move around some BEGIN and COMMIT commands to avoid misnested transactions in some cases check-in: b4a4337c4a user: user tags: trunk
05:27
Corrections and completions of class loading; implement -x switch; correction to schema check-in: 08625cbba0 user: user tags: trunk
2018-06-09
00:42
Add the write_lump() function (uses upsert, which SQLite recently added) check-in: a55e51e100 user: user tags: trunk
2018-06-08
21:15
More class loading codes; correction to user cache check-in: 81d74d79e1 user: user tags: trunk
2018-06-03
22:43
The syntax of for/next loops has been changed; also added some codes for dealing with user cache data check-in: 8b26cd42e7 user: user tags: trunk
2018-05-27
22:33
More class loading code check-in: 9d448767e4 user: user tags: trunk
2018-05-19
22:31
Add shell script to compile everything; support $CFLAGS and $EXE environment variables check-in: f833310c79 user: user tags: trunk
19:23
More parsing of .class file check-in: e049e8ed33 user: user tags: trunk
2018-05-05
23:58
Implement preprocessor, and add some more opcode names, and a few bug fixed check-in: 79caf678be user: user tags: trunk
2018-04-27
20:25
More codes and testing in class codes parser check-in: 02b262b608 user: user tags: trunk
2018-04-22
00:44
Further progress on writing the lexer check-in: c36edda367 user: user tags: trunk
2018-04-20
05:04
Add class.c and add more instruction names check-in: 06c8b2a469 user: user tags: trunk
2018-04-16
00:14
Add some starting for loading class files (not much yet) check-in: e701e7c58f user: user tags: trunk
2018-04-13
23:26
Correct the way that picture sizes are decided check-in: 764ce30c41 user: user tags: trunk
21:19
Add the "sqlFile" resource, and correct the gamma correction check-in: a4882ad0b9 user: user tags: trunk
2018-04-09
16:36
Add "FATAL" to fatal error messages check-in: e345d1a7d7 user: user tags: trunk
04:15
Faster key bindings, and testing for key bindings check-in: c8eb0a9e48 user: user tags: trunk
2018-04-08
23:31
Types, bug fixes, and test mode check-in: 3df78ec087 user: user tags: trunk
2018-04-06
21:00
Add init_screen() and starting the type defintions for classes, and fix the picture loader to work with zoomed pictures check-in: 88e748ef6d user: user tags: trunk
2018-04-02
23:54
Fix a mistake check-in: 1e31248216 user: user tags: trunk
18:22
Split picture reading codes into a separate file check-in: 016ea5365e user: user tags: trunk
2018-03-31
02:14
Add key bindings and some other stuff check-in: c1ad4ad8cc user: user tags: trunk
2018-03-26
23:56
Some more additions to the picture loading function in main.c (not complete yet, though, nor tested yet) check-in: cae3f2d69d user: user tags: trunk
2018-03-25
22:11
Start writing main program check-in: 6b70d94215 user: user tags: trunk
2018-03-18
21:57
Several bugfixes in class codes converter check-in: 890d0c173d user: user tags: trunk
04:37
Finally, class codes can be converted now. check-in: fa63933e67 user: user tags: trunk
2018-03-17
06:10
Improve the converter program check-in: 6d36e2c377 user: user tags: trunk
2018-03-16
01:51
More details figured out of the file format check-in: 67bacbf22a user: user tags: trunk